[BABBY] BlackYeti Players 995 posts 14,824 battles Report post #26 Posted February 28 One thing I don't understand is why they unlock automatically with t10 and not have to be grinded like every other tier. Maybe having to grind 0,5kk exp would stop some potatoes acquiring them. Hannovers are the biggest offenders, I swear I only see 43% german mains sailing them with predictable outcomes. Similiar with Yamagiris although there you might actually find someone above 50% Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #27 Posted February 28 25 minutes ago, Sunleader said: I am Talking about War Periods. Meaning WW2 Korean War Vietnam War Cold War In terms of Time Period the Koran and Vietnam War were both effectively Part of the Cold War. But the Military Technology between them is very Different. This might be an opportune moment that I, and some others too I think, have at times liked to bring up the idea that an era based tiering would have made much more sense for WoWS. Share this post Link to post Share on other sites
Sunleader Weekend Tester, In AlfaTesters 5,710 posts 13,400 battles Report post #28 Posted February 28 27 minutes ago, BlackYeti said: One thing I don't understand is why they unlock automatically with t10 and not have to be grinded like every other tier. Maybe having to grind 0,5kk exp would stop some potatoes acquiring them. Hannovers are the biggest offenders, I swear I only see 43% german mains sailing them with predictable outcomes. Similiar with Yamagiris although there you might actually find someone above 50% Because WG is using them as Credit Sinks. WG wanted to get Rid of the Billions of Credits that Old Players got. Hence they put up a Class that Costs Credits like Crazy to Buy and also Costs further Credits to Play. Locking that behind Grind would Defeat the Purpose. 2 Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #29 Posted February 28 the Edgar is the most modern ship in the game currently, it's shown ingame as I think 1965+ Share this post Link to post Share on other sites
[BABBY] BlackYeti Players 995 posts 14,824 battles Report post #30 Posted February 28 12 minutes ago, Sunleader said: Because WG is using them as Credit Sinks. WG wanted to get Rid of the Billions of Credits that Old Players got. Hence they put up a Class that Costs Credits like Crazy to Buy and also Costs further Credits to Play. Locking that behind Grind would Defeat the Purpose. Sure but it's flawed thinking by WG because now you have much less incentive to buy a permacamo for tier 10, just saying. Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #31 Posted February 28 1 minute ago, BlackYeti said: Sure but it's flawed thinking by WG because now you have much less incentive to buy a permacamo for tier 10, just saying. A t10 permacammo is a 1time purchase and not a sales priority therefore Share this post Link to post Share on other sites
[SHAD] Miscommunication_dept Players 5,512 posts 24,438 battles Report post #32 Posted February 28 Some of them are too strong to be tier 11. IMO conde, Annapolis and the CVS are closer to T12. Especially this new broken IJN CV! Share this post Link to post Share on other sites
Sunleader Weekend Tester, In AlfaTesters 5,710 posts 13,400 battles Report post #33 Posted February 28 14 minutes ago, BlackYeti said: Sure but it's flawed thinking by WG because now you have much less incentive to buy a permacamo for tier 10, just saying. Sorry. But thats Purely Your Opinion. And its not even Logical. 1. Old Players that wanted to have a Permacamo for a T10 they like to Play. Already have that. They cant Refund it. 2. Players that only want to Play the Strongest Ships will want to Play the Superships. But for that they need Credits. Which means they will want to Play T9-T10 Premium Ships or Ships with Bonus Packages. So they can Farm Credits. So their Reason to Buy Stuff has Increased even further. 3. Players that Newly Arrive there have little Credits to begin with. Credits only accumulate from long Playing without Buying New Ships. So any Players Newly Arriving in High Tiers also have a Huge Incentive to Buy Permacamo and Bonuspackages for their T9-10s to Farm Credits. As otherwise they cant afford. So in Total. This Credit Sink being there. Means there is a Huge Additional Incentive to Buy Bonus Packages and Premium Ships as these Produce alot more Credits which are needed to Play Superships. Share this post Link to post Share on other sites
[PRAEG] Praetorias Beta Tester 202 posts 16,100 battles Report post #34 Posted February 28 No, it legitimises the utter BS that supersh*ts are… they have ruined the game, ruined t9 and 10, remove any reason for buying t9 prems and I refuse to accept them. Instant petitions every game, instant loss of interest in playing the match. 3 Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #35 Posted February 28 37 minutes ago, Praetorias said: No, it legitimises the utter BS that supersh*ts are… they have ruined the game, ruined t9 and 10, remove any reason for buying t9 prems and I refuse to accept them. Instant petitions every game, instant loss of interest in playing the match. Don't you mean the subsh*ts? Share this post Link to post Share on other sites
Figment Beta Tester 3,801 posts 10,499 battles Report post #36 Posted February 28 Superships bring me back to the nintetees. When we were playing with super power. Share this post Link to post Share on other sites
[HAIFU] Easha Players 368 posts Report post #37 Posted February 28 "Tier 11 container" does have an awkward ring to it, though. Yours sincerely, Easha 1 Share this post Link to post Share on other sites
Karkong_the_Impaler Players 2,983 posts Report post #38 Posted February 28 3 hours ago, Sunleader said: T10 already has stuff that would have been or was post WW2. Superships are Fantasy. T12 would likely go into the 50s. Share this post Link to post Share on other sites
[NWP] Bear__Necessities Players 5,291 posts 15,376 battles Report post #39 Posted February 28 2 hours ago, Sunleader said: Because WG is using them as Credit Sinks. But they are not really credit sinks. Once bought. (Assuming you know how to play them well) they make enough credits to run easily. To be a credit sink, even those who do well in them should lose credits. Which doesn't happen. Share this post Link to post Share on other sites
[WEGA] Gulag_Knife_Frenzy Players 41 posts 4,422 battles Report post #40 Posted February 28 2 hours ago, Sunleader said: Current Supershipts. (T11) would basicly Function as Tier 1 for the Cold War Era. That was my point in the first place, but I didn't feel the need to join the dots Share this post Link to post Share on other sites
[POT80] SurfaceFish [POT80] Players 1,261 posts 11,256 battles Report post #41 Posted February 28 21 minutes ago, Bear__Necessities said: But they are not really credit sinks Very true, they are not even that expensive to buy with clan discount bonus if you are not unlocking techree ships. The time between supership release is long enough for you to gather 50 million credits just playing casually. As for the service costs, use of green credit bonus will net you positive credits with average basic xp. WG needs to up the price to 150 million credits to buy superships and 750,000 service costs per game and ban the use of credit bonus if they wants to make superships a true credit sinker. But I don't think many people are playing superships, that's is why you see those chain missions WG give out for playing superships only. I'm guess WG is try to increase their popularity. Otherwise why give out resources for playing superships? Share this post Link to post Share on other sites
[THESO] KillStealBoss Players 12,123 posts 62,162 battles Report post #42 Posted February 28 2 hours ago, Sunleader said: Right now the most Modern Ship we got is Halland Well I think Edgar was the newest? I might be mistaken. Share this post Link to post Share on other sites
Sunleader Weekend Tester, In AlfaTesters 5,710 posts 13,400 battles Report post #43 Posted February 28 54 minutes ago, Bear__Necessities said: But they are not really credit sinks. Once bought. (Assuming you know how to play them well) they make enough credits to run easily. To be a credit sink, even those who do well in them should lose credits. Which doesn't happen. They cost more than T10s by Factors. They got next to no Credit Bonus from Permanent Bonuspacks. And they are super Expensive to Run. You need a Decent Win with Blue Credit Booster to turn a Profit. And even then the Profit is Basicly that of a T10 Win with no or a Grey Booster. If You want we can make an Experiment. We Play 10 Games each. Solo of Course. Green Boosters + Permanent Bonus Pack. You Play a Supership. I Play a T10. After that we Check the Detailed Income Result Screens for the Profit. My Prediction. I will make a Decent Profit despite having lower Performance. While You will at best make a small Profit or Break even. Maybe not even that. 32 minutes ago, KillStealBoss said: Well I think Edgar was the newest? I might be mistaken. Edgar is a Fantasy Ship. Based on Paperdesigns from the 70s. ### Edgar — British Tier ★ cruiser. The development of a Minotaur cruiser project with an increased number of main battery guns, as well as more advanced effective anti-submarine and AA weaponry, developed in the 1950s and 1960s ### It never Existed. Share this post Link to post Share on other sites
[POT80] SurfaceFish [POT80] Players 1,261 posts 11,256 battles Report post #44 Posted February 28 22 minutes ago, Sunleader said: While You will at best make a small Profit or Break even. Maybe not even that. No-one is saying superships makes more credits than lower tier ships, only the service costs is not a deterrent to play them constantly. 🙄 I played the Super Hindy for 2 games without any boosters, average results from stomp games without losing any credits. I remember this as I had very little credits after buying her, and want to see what happens if I have negative credits on my account. Unfortunately made credits on both of those games. Share this post Link to post Share on other sites
Sunleader Weekend Tester, In AlfaTesters 5,710 posts 13,400 battles Report post #45 Posted February 28 2 hours ago, SurfaceFish said: No-one is saying superships makes more credits than lower tier ships, only the service costs is not a deterrent to play them constantly. 🙄 I played the Super Hindy for 2 games without any boosters, average results from stomp games without losing any credits. I remember this as I had very little credits after buying her, and want to see what happens if I have negative credits on my account. Unfortunately made credits on both of those games. Sorry but I am not buying that. These Results without Boosters are nowhere near enough to turn a Profit. You got a Screenshot with the Earnings ? 1 1 Share this post Link to post Share on other sites
[POT80] SurfaceFish [POT80] Players 1,261 posts 11,256 battles Report post #46 Posted February 28 25 minutes ago, Sunleader said: You got a Screenshot with the Earnings ? Why would I keep screenshot of games over months ago? I don't really care if you belive me not. I trust my memories over your assertion anyway. 1 1 Share this post Link to post Share on other sites
Sunleader Weekend Tester, In AlfaTesters 5,710 posts 13,400 battles Report post #47 Posted February 28 5 minutes ago, SurfaceFish said: Why would I keep screenshot of games over months ago? I don't really care if you belive me not. I trust my memories over your assertion anyway. So You just made another Bullcrab Claim. Nvm then. 1 1 Share this post Link to post Share on other sites
[SCRUB] lup3s Players 5,744 posts 32,868 battles Report post #48 Posted February 28 3 hours ago, Sunleader said: If You want we can make an Experiment. We Play 10 Games each. Solo of Course. Green Boosters + Permanent Bonus Pack. You Play a Supership. I Play a T10. Way to move the goalpost .. As I understood, it was about Supershits having a net positive income and thus not being a Credits sink (when played decently). It was not about Supershits having a higher net income than TX ships. Proving that a TX earns more (after service costs), doesn't disprove that Supershits can have a net positive income. As it is right now, I think the Supershits should be even more expensive to play, as clearly players are still making a profit when playing them. Share this post Link to post Share on other sites
[AMOC] NewHorizons_1 [AMOC] Players 3,860 posts 46,899 battles Report post #49 Posted February 28 6 minutes ago, lup3s said: As it is right now, I think the Supershits should be even more expensive to play, as clearly players are still making a profit when playing them Either that, or they're hyper-whaling credits from the Premium shop. Share this post Link to post Share on other sites
KhorneFlake Beta Tester 340 posts 6,802 battles Report post #50 Posted February 28 5 hours ago, Praetorias said: No, it legitimises the utter BS that supersh*ts are… they have ruined the game, ruined t9 and 10, remove any reason for buying t9 prems and I refuse to accept them. Instant petitions every game, instant loss of interest in playing the match. It's funny how superships ruined the game. Like subs, or CVs, or radar back then... Or maybe it's just crybabies complaining about game changes they're unwillig to adapt to. Who knows? 1 2 Share this post Link to post Share on other sites