Jump to content
Forum Shutdown 28/7/2023 Read more... ×
Sign in to follow this  
Captain_Lootbox

Future game class idea - Missile silos

23 comments in this topic

Recommended Posts

Players
335 posts
6,499 battles

I've been thinking about how the game has changed so much since I first played back in January 2016 and what might come in the future.  Missile Silos and radar station would be a nice introduction to the game, and here's how it would work.

 

 

Players would be spawned on a random iand in their half of the map.    They would have a radar station and missile silos with defensive guns,  like AA but bigger and able to shoot ships.   Players wouldnt be able to control them though as they would be automatic.   The bit players would control is the radar part and the targeting and firing of the missile.   There would be in-flight controlled missiles and uncontrolled missiles with the latter going straight to the target chosen and nothing else.   In-flight controlled missiles would be able to go to any target the player chose, as long as they had been spotted previos to launch.  

 

The idea would need a bit of revision and testing but that's the basics.   

  • Cool 3
  • Funny 7
  • Boring 2
  • Bad 3

Share this post


Link to post
Share on other sites
[KS77]
[KS77]
Players
37 posts
6,079 battles

Another one gamemode can be i.e. called CaptureTheSea  or something like this <----- yeah, that's a cap game  :crab:
Actualy like a Herrschaft mode on some new 64x64 map with x1 cap area for every of two teams [blue/red] which trying to capture all other areas or eliminate all other ships.  The third team can be bots [yellow] which holding x2 cap areas in the middle of the map. They should just defending the middle to prevent other teams capping it and to provide some opposition movement to enemy bases for capping if needed. Cap areas can contain some cap/bonus points or buffs. For example those areas can be placed on the map like Archipel w/ middle islands diffusion

 

Vor 3 Stunden, Captain_Lootbox sagte:

The idea would need a bit of revision and testing but that's the basics. 

 

totally agreed :Smile_honoring:

cts.png

  • Boring 1

Share this post


Link to post
Share on other sites
[PEZ]
Players
11,301 posts
39,586 battles
4 hours ago, Captain_Lootbox said:

I've been thinking about how the game has changed so much since I first played back in January 2016 and what might come in the future.  Missile Silos and radar station would be a nice introduction to the game, and here's how it would work.

 

 

Players would be spawned on a random iand in their half of the map.    They would have a radar station and missile silos with defensive guns,  like AA but bigger and able to shoot ships.   Players wouldnt be able to control them though as they would be automatic.   The bit players would control is the radar part and the targeting and firing of the missile.   There would be in-flight controlled missiles and uncontrolled missiles with the latter going straight to the target chosen and nothing else.   In-flight controlled missiles would be able to go to any target the player chose, as long as they had been spotted previos to launch.  

 

The idea would need a bit of revision and testing but that's the basics.   

I like it and a premium one can have a missile burst mode where it fires 3 guided ones with a longer reload and a russian one can have a tactical nuke strike for balance

  • Cool 1
  • Boring 1

Share this post


Link to post
Share on other sites
Players
2,983 posts
1 hour ago, Lehtopoika said:

Why not just sell nukes for 100k dubloons.  When you use it you instantly win the match.

If we're talking dubs, I want premium reports. Anyone hit by them needs to go play coop for a week.

 

I'd sure pay good money.

  • Cool 2
  • Funny 5
  • Boring 1

Share this post


Link to post
Share on other sites
Players
335 posts
6,499 battles
2 hours ago, Yedwy said:

I like it and a premium one can have a missile burst mode where it fires 3 guided ones with a longer reload and a russian one can have a tactical nuke strike for balance

Premium missile silos like that would be good.   I'm think it could be where you could be in a divisiion but instead of having multiple silos ina game you would be able to have multiple launches form the one sile.    Up to three players in a division controlling missiles from the same silo.    

 

The silo defenses wouldnt be great so you need to rely on camoing battleships on plane factories to cover you with their AA or main turrets.

  • Boring 1

Share this post


Link to post
Share on other sites
[RODS]
Players
3,002 posts
10,002 battles
15 hours ago, Captain_Lootbox said:

I've been thinking... etc..

 

Game is a mess already, dunno if your idea could make it much worse

  • Cool 3

Share this post


Link to post
Share on other sites
Beta Tester
340 posts
6,802 battles
16 hours ago, Captain_Lootbox said:

I've been thinking about how the game has changed so much since I first played back in January 2016 and what might come in the future.  Missile Silos and radar station would be a nice introduction to the game, and here's how it would work.

 

 

Players would be spawned on a random iand in their half of the map.    They would have a radar station and missile silos with defensive guns,  like AA but bigger and able to shoot ships.   Players wouldnt be able to control them though as they would be automatic.   The bit players would control is the radar part and the targeting and firing of the missile.   There would be in-flight controlled missiles and uncontrolled missiles with the latter going straight to the target chosen and nothing else.   In-flight controlled missiles would be able to go to any target the player chose, as long as they had been spotted previos to launch.  

 

The idea would need a bit of revision and testing but that's the basics.   

So, basicly you want to shoot borderline defenseless ships with some projectiles/rockets.

 

Sorry to tell you but we've got this game mode already, all you need to do is changing MM settings to Coop battles

Share this post


Link to post
Share on other sites
Players
2,025 posts
13,785 battles

The game is such a sh*tshow that Forts could be easily brought back without causing any trouble...

  • Cool 3

Share this post


Link to post
Share on other sites
[212]
Players
2 posts
5,449 battles

Just release tier 16 and we can finally play Missile Cruisers with VLS-Cells 

  • Cool 1

Share this post


Link to post
Share on other sites
[-RNR-]
Beta Tester
2,514 posts
20,267 battles

Got better Ideal.

 

Summon Godzilla, King kong, Mecha Adolf, Mecha Qeen, Giga Chack norris and so one.  The Summoned Giga creatur would walk across the map stomping on ships, and also use laser sight to blow up CVS in game. 

  • Funny 1

Share this post


Link to post
Share on other sites
[PEZ]
Players
11,301 posts
39,586 battles
2 minutes ago, Tanaka_15 said:

Got better Ideal.

 

Summon Godzilla, King kong, Mecha Adolf, Mecha Qeen, Giga Chack norris and so one.  The Summoned Giga creatur would walk across the map stomping on ships, and also use laser sight to blow up CVS in game. 

Dude Giga Chuck Norris would just be insta win no?

  • Funny 2

Share this post


Link to post
Share on other sites
[I-J-N]
Players
13,025 posts
18 hours ago, Humorpalanta said:

The game is such a sh*tshow that Forts could be easily brought back without causing any trouble...

 

By this stage they might even count as an improvement.

  • Cool 1

Share this post


Link to post
Share on other sites
[SCRUB]
Players
5,744 posts
32,868 battles
19 hours ago, Humorpalanta said:

The game is such a sh*tshow that Forts could be easily brought back without causing any trouble...

 

How about forts with the CVs' automated ASW ? :Smile_trollface:

  • Cool 1

Share this post


Link to post
Share on other sites
[-RNR-]
Beta Tester
2,514 posts
20,267 battles
1 hour ago, lup3s said:

 

How about forts with the CVs' automated ASW ? :Smile_trollface:

Random Giga Chad beeing droped in middle of map shooting some things at players :D 

Share this post


Link to post
Share on other sites
[PEZ]
Players
11,301 posts
39,586 battles
17 minutes ago, Tanaka_15 said:

Random Giga Chad beeing droped in middle of map shooting some things at players :D 

Ninja stars, we need some hudge god da*n ninja stars in there… Gib nau WG

  • Funny 1

Share this post


Link to post
Share on other sites
Players
2,025 posts
13,785 battles
8 hours ago, lup3s said:

 

How about forts with the CVs' automated ASW ? :Smile_trollface:

I was thinking that but wanted to just imply not say out loud... :fish_haloween:

  • Funny 1

Share this post


Link to post
Share on other sites
Sign in to follow this  

×