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MadBadDave

WG SHEER INCOMPETENCE

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WG MODERATOR; I EXPECT AN APOLOGY and for the corrective measure to be put in place within 24 hours !!.

 

But first For the first time in well over a year thought I'd play Random's OMFG it's as bad as I expected and a vindication for staying well away, SHEER Lunacy on a grand scale, clearly players have picked up WG'S SHEER INCOMPETENCE by putting in a similar performance as those at WG ?.

 

Photo 1 of a random in cossack, a loss because NC border humped for most of the game, and while I was actively trying to carry the fight to the enemy, NC and the *edit* danced behind islands.

 

The remaining photo's SUM up and PROVE's my point about WG (friggin arseholes),   if I was inactive, WHY THE *edit* was I mid table, who spotted all the red DD's and who killed the Atago (a main mission goal).   *edit*

cossack.jpg

Kaga 1.jpg

Kaga 2.jpg

Kaga 3.jpg

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"unsporting conduct" for "inactivity in battle"

 

Perhaps it has something to do with you ship (CV) not moving even if your aircraft are moving

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10 minutes ago, Ronchabale said:

"unsporting conduct" for "inactivity in battle"

 

Perhaps it has something to do with you ship (CV) not moving even if your aircraft are moving

 

Cossack isn't a CV, so I'm wondering what is the connection between the first screenshot and others. As for the CV's, I think it's simply down to the damage, not the CV moving or not.

 

,

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5 minutes ago, Karasu_Browarszky said:

 

Cossack isn't a CV, so I'm wondering what is the connection between the first screenshot and others. As for the CV's, I think it's simply down to the damage, not the CV moving or not.

 

,

Think the first pic (Cossack game) is about his team not being helpful

But maybe the Kaga issue was a "False positive"

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Another example just Kidd this time, obviously even a simple post is too hard to comprehend.

 

If I was inactive in Kaga why wasn't this punished ;   only 14k damage (probably double the normal player), I sat around and did sweet fa in this game, just sat in the middle killed a noob who likes crashing into islands (must've wet his panties), and then capped a 2nd cap, while the team all went on a holiday to the bottom cap,  so if being lazy is being inactive why wasn't this punished, given how much donkey work i did in Kaga ???. 

 

Which all together supports my op; WG's incompetence and inconsistency along with how inspirational the player base is.

 

 

kIDD 2.jpg

kIDD 3.jpg

kIDD.jpg

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Well, I know two ways you can get the 'inactivity' penalty. One is 0 damage done, so in that case it doesn't matter how low or how high the damage is, as long as you do damage. The second is related to being 'afk' in battle. Alt-tabbing, connection issues, D/C's, bugs... or just going for a coffee can get you this penalty. They detect if you alt-tab in or out, and I don't know but I also suspect that they monitor key presses while in battle. At least I can't think of any other explanation how people who do not alt tab out, have scored damage, and still get the penalty. They might simply not have anything to shoot and do not make any course adjustments for a set amount of time. Naturally, I don't think we players know exactly how long the time in question is.

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More specifically for CVs : they have to do damage with their aircraft ordnance.

So for example, a Graf Zepp doing the secondary meme could get the penalty.

 

So, in the case of the Kaga in Cherry Blossom that could well be a false positive.

I suppose if there was a several minute gap between instances of doing damage that might trigger it.

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3 minutes ago, NewHorizons_1 said:

More specifically for CVs : they have to do damage with their aircraft ordnance.

So for example, a Graf Zepp doing the secondary meme could get the penalty.

 

So, in the case of the Kaga in Cherry Blossom that could well be a false positive.

I suppose if there was a several minute gap between instances of doing damage that might trigger it.

 

Obviously they let the system be set up by someone who never playes the effing game...

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Looks like a false positive.  Report it in the thread that Karasu_Browarszky kindly linked to.

 

As to how it happened (The Kaga game) I'm guessing you had awhile where you did no damage and that is what triggered it. 92 torps dropped and 19 hit would suggest you missed a bunch of times which might, might have knocked you into the "inactivity trap".

 

I've seen/heard of this happening to newer CV players over on the Steam forum before, where they get punished for inactivity while trying to learn their CVs controls and improve their aiming skill.

 

I'm not sure what the actual time limit is on dealing damage before the "inactivity trap" springs but given the size of Cherry Blossom and flight times involved if you are playing cautiously and keep your hull back then I could very easily see it happening if you have a few bad attack runs where you fail to hit anything.

Spoiler

(also tip for Cherry Blossom. You can solo both airfields in a CV with HE rocket planes if your team is doing sweet f*** all about them.

Approach the airfields as shown below in the image and start your attack run from up the mountain. your aiming area should get thrown out due to the elevation allowing you to snipe the Aerodromes from outside the  AA installations firing range.

 

Just make sure to hold down A or D after starting the machine gun animation to steer the rest of the squadron back towards the mountain otherwise they have a horrible habit of catapulting themselves into the AA zones)

Cherry.thumb.png.52794a980771cd4f9d39dc6484f8eb32.png

:cap_like:

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1 hour ago, MadBadDave said:

[...] otherwise I WILL BE IN ACTIVE !!. 

7bqaed.gif.9412f490b60b0cb4799d5331fd6a60dc.gif

 

Edit:

Now, how about you post some replays? That could be fun!

 

As far as guessing goes: Maybe you were reported as "afk" for your gameplay by your enraged team - I mean, come on, we know about your anger management issues and your complex where you imagine you are a good player, but your team might not and if you aren't chatbanned, one can assume how they will react.

 

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AFK for a period of time at start of the battle seems to catch people out, including me. Had to answer a phone call just before battle started, AFK for around 3 mins, then played the remaining of the game and won, got the same punishment, but did not found this out after the battle finished. 

 

Thanks WG, so if I have to be away during the game for more than 2 mins, you taught me it's better just AFK all game, as the punishment is the same.

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In short, the system is broken, like most other things in this game.

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15 minutes ago, SurfaceFish said:

AFK for a period of time at start of the battle seems to catch people out, including me. Had to answer a phone call just before battle started, AFK for around 3 mins, then played the remaining of the game and won, got the same punishment, but did not found this out after the battle finished. 

 

Thanks WG, so if I have to be away during the game for more than 2 mins, you taught me it's better just AFK all game, as the punishment is the same.

 

The limit could be around the 2 minute mark.

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Is it WGs problem they the playerbase is bad?

Indirectly maybe yes cause a lot of good players left because of WG decisions (CVs and subs), some lost interest in the game (which is a normal thing to get burnout after years of playing, it's like that with every game), some still play but less regularly than before, they play more if there are events like snowflakes, WoWs anniversary etc. 

 

The problem is the new players that don't want to learn. And it's because of the society today is lazy, they expect to be great in this game in few days, which in reality it takes few weeks at least, even if you play a lot. But yeah, you can't fix society and the attitude. 

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2 minutes ago, KillStealBoss said:

Is it WGs problem they the playerbase is bad?

Indirectly maybe yes cause a lot of good players left because of WG decisions (CVs and subs), some lost interest in the game (which is a normal thing to get burnout after years of playing, it's like that with every game), some still play but less regularly than before, they play more if there are events like snowflakes, WoWs anniversary etc. 

 

The problem is the new players that don't want to learn. And it's because of the society today is lazy, they expect to be great in this game in few days, which in reality it takes few weeks at least, even if you play a lot. But yeah, you can't fix society and the attitude. 

 

The problem is that both the pre-existing meta favored yolo damage farming to team playing, and this 'inactivity' thing is just going to compound on that issue.

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25 minutes ago, KillStealBoss said:

I

Indirectly maybe yes cause a lot of good players left because of WG decisions (CVs and subs),

😅🤣😂😂🤣😅

Nop

They have no problem fighting or playing them. 

Saddly cryers did not leave too. 

 

But sheer amount of crying sugesting new players that their incompetence IA not because they do not know, but because there are immortal enemies and win is not possible 

 

🙃

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2 hours ago, MadBadDave said:

Another example just Kidd this time, obviously even a simple post is too hard to comprehend.

 

Yeah, you could say that or you could say that you whining about your Cossack game made your post almost unintelligible

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4 hours ago, MadBadDave said:

 

Kaga 1.jpg

 

 

Wait... CV gets reported for inactivity AND unsportman like behavior.?!"

 

 

6QZ69ti.gif

 

 

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1 hour ago, KillStealBoss said:

Is it WGs problem they the playerbase is bad?

 

The problem is the new players that don't want to learn. And it's because of the society today is lazy, they expect to be great in this game in few days, which in reality it takes few weeks at least, even if you play a lot. But yeah, you can't fix society and the attitude. 

 

Your argument would carry more weight if WG had competent tutorials for new players after 7 years. Then we can differentiate bad players from ignorant players.

 

CO-OP and Operations don't count either. Its both the fault of WG AND playerbase, not just one of them.

 

But it is hard to disagree with you, checkout those two geniuses in a division. Our ONLY radar cruisers positioning 11 mins into the game. 

 

I don't fear unicum players on the red team, but potato division on my team.

 

1.jpg

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52 minutes ago, SurfaceFish said:

 

Your argument would carry more weight if WG had competent tutorials for new players after 7 years. Then we can differentiate bad players from ignorant players.

 

CO-OP and Operations don't count either. Its both the fault of WG AND playerbase, not just one of them.

 

But it is hard to disagree with you, checkout those two geniuses in a division. Our ONLY radar cruisers positioning 11 mins into the game. 

 

I don't fear unicum players on the red team, but potato division on my team.

 

1.jpg

When we started playing in 2015-16 there was not even much content about this game. In my PL community we had only one guy called Ujea making content. And he himself didn't understand everything in the game (I watched his older vids, he didn't understand how exactly overmatch works and what are the numbers behind it, also we had no armour display in port)

We still tried to learn it and be better. Today? I met 2 guys a year ago that wanted to be better. But they quit cause "it's too much stuff and can't handle it". One of them had even better stats than me but he got "burned out" after a year only (25 +  yo). and this is the minority, imagine the rest.... They get all those fancy boosters, get into high tiers in the same time we got into T5-6 back in the day, and they are useless, they themselves get mad about the game mechanics, meta and "toxicity". I know that that the game is much more complex than 6-7 years ago, but there's SO MUCH content. like iChase and Flamu vids is a goldmine. Though iChase vids are old and need some updates here and there. But they're lazy, they want everything faster with no time spent nor effort. It doesn't work like that. And those guys want the game to be even more simple. They want the game to be even more arcady, do dmg not paying much attention.  Yet they still fail playing it. And call out the game for p2w only which is not true. 

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I don't understand the mechanics side either, maybe that's why I'm not very good, but that's not what's bothering me. What's really bothering me is the lack of team play elements in what is supposed to be a team based online game. There are no real incentives for team play, apart from there being a win bonus, but most people are just focusing on farming as much damage as they can, as fast as they can and basically I suppose hoping that they can do it faster than better than the opposition... and that includes their team mates first, and the enemy second...

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4 hours ago, SurfaceFish said:

AFK for a period of time at start of the battle seems to catch people out, including me. Had to answer a phone call just before battle started, AFK for around 3 mins, then played the remaining of the game and won, got the same punishment, but did not found this out after the battle finished. 

 

Thanks WG, so if I have to be away during the game for more than 2 mins, you taught me it's better just AFK all game, as the punishment is the same.

Have loaded in late to a scenario (minutes late :fish_palm:) played rest of scenario and then been given inactivity penalty, was assured by aupport system was working as intended...now we know.

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1 hour ago, KillStealBoss said:

They get all those fancy boosters, get into high tiers in the same time we got into T5-6 back in the day, and they are useless, they themselves get mad about the game mechanics, meta and "toxicity". I know that that the game is much more complex than 6-7 years ago, but there's SO MUCH content

This.

It took me around 2k battles to get my first TX, Des Moines.These days there are lots of players with less than 1k, and even less than 500, battles playing a supership, which, being the most powerful ships in the game, have an horrendous impact on a game that it's supposed to be based on "teamplay".

Moreover, CVs and Subs are the classes that don't depend on all the original mechanics (not since AA is a pure RNG system, not since once the squadron attack starts the planes are immune to damage...), like map awareness, overmatch, ship angling, etc. So it's not hard to find newcomers populate that classes: they don't require effort and time to learn how to play and have impact on the game, and that without speaking of the artificial XP booster of submarines.

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