[_FP_] Wild_Butter Players 15 posts 2,207 battles Report post #26 Posted February 19 5 minutes ago, Karasu_Browarszky said: @Wild_Butter Thanks for the replay, I recommend everyone watching the full.. one.. minute.. of your battle. I also definitely think this is a false positive, if you haven't posted it in the false positives thread do so, with the replay, and I think WG staff needs to have a look at it. I frankly don't know what exactly happened, you just got erased in a fraction of a second. Happened too fast for me to figure out, we'll have to summon the higher powers, I think. @El2aZeR your thoughts on what happened would be highly welcome, please. What I did notice is you were setting your engine telegraph to Full speed ahead before the battle started so you were definitely ready and active. I don't see anything you did wrong, except maybe you should try the trick of turning into the incoming planes to make it harder for the CV to hit you. That kind of runs against the rational of using AA + consumable and/or priority sector, but because we also kind of know the AA is more like a cosmetic show, a fireworks display to entertain the CV attacking you so I think it's better to just turn into the planes. thanks for support and yeah I edited post in this false positives topic 2 Share this post Link to post Share on other sites
[C1DFL] togMOR [C1DFL] Beta Tester 3,604 posts 18,942 battles Report post #27 Posted February 19 Vor 9 Minuten, Karasu_Browarszky sagte: I frankly don't know what exactly happened, you just got erased in a fraction of a second. Happened too fast for me to figure out, According to the kill message it was a detonation ... 2 Share this post Link to post Share on other sites
Karkong_the_Impaler Players 2,983 posts Report post #28 Posted February 19 1 hour ago, Wild_Butter said: you think I have only one folder on my PC ? I don't want to deal with that arrogant person.. Self-efficacy is so important. 1 Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #29 Posted February 19 30 minutes ago, togMOR said: According to the kill message it was a detonation ... Well that's what it looked like, yes. Was it a lucky hit, was the CV player an expert or is that Soviet CV some kind of an OP monster? Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #30 Posted February 19 A detonation is just that. You are unlucky and yes ships can recieve afk penalty if they are killed very early without much match contribution. This is not the first time this happens and it usually happens on all DD kills within 1min 30sec. Most die due to not even attempting to dodge and having AA on, others like him die due to detonation 1 Share this post Link to post Share on other sites
[BS4] SeaWolf7 Players 1,818 posts 10,056 battles Report post #31 Posted February 19 56 minutes ago, Karasu_Browarszky said: ....or is that Soviet CV some kind of an OP monster? Its soviet ...so yeah. AND.... 1 hour ago, Karasu_Browarszky said: except maybe you should try the trick of turning into the incoming planes to make it harder for the CV to hit you. THIS. I watched the re play and yeah that was ridicoulsly harsh but its about desision making tbh. @Wild_Butter don't take this the wrong way Please but...you've played 120 games in random and nearly 1339 in co-op. CO OP teaches you literally 0 skills in this game just the basics. As @Karasu_Browarszky pointed out staying broadside to a full payload of rockets from a tier X soviet CV is literally suicide. As one has now discovered. I dont think you would have just stayed on course and hit DEf AA expecting miracles if you had had a little more experience playing in proper modes in this game. We see this all the time where people ply thousands of games in co op and pick up terrible habits then bring in to ranked /Randoms get deleted and then complain why? Its actually not your fault tbh but the way the game is set up. CO-OP is so far away from what happens in Randoms etc. ie the real world game. its actually bad game design imo. Try sticking close to another ship on approach to cap, you will have additional aa support. If you go alone and the cv spots you, your in trouble right from the start. Play more Randoms, get proper experience in the game (maybe not at tier X ) and you decision making will improve. Regards. 3 Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #32 Posted February 19 @SeaWolf7 That's true, COOP does not teach you how to play PvP in this game. It's good for other purposes but not for learning the PvP aspects of the game. I don't actually know why, but it seems as if everything there works differently from the PvP modes. The worst aspect of COOP in this regard is how much more forgiving it is when it comes to mistakes. 1 Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #33 Posted February 19 15 minutes ago, Zuihou_Kai_Ni said: A detonation is just that. You are unlucky and yes ships can recieve afk penalty if they are killed very early without much match contribution. This is not the first time this happens and it usually happens on all DD kills within 1min 30sec. Most die due to not even attempting to dodge and having AA on, others like him die due to detonation Yeah but if we are talking about the inactivity penalty this is still a false positive. If WG intends to make this into something else, like a minimum damage requirement, then they better rename it and be honest about it. 1 Share this post Link to post Share on other sites
[_FP_] Wild_Butter Players 15 posts 2,207 battles Report post #34 Posted February 19 @SeaWolf7 I'm not complaining, cuz I died like idiot, but my complain is about unfair punishment, I got a lesson. 5 Share this post Link to post Share on other sites
Karkong_the_Impaler Players 2,983 posts Report post #35 Posted February 19 35 minutes ago, Zuihou_Kai_Ni said: A detonation is just that. You are unlucky and yes ships can recieve afk penalty if they are killed very early without much match contribution. This is not the first time this happens and it usually happens on all DD kills within 1min 30sec. Basically, if you're so unlucky to get blapped early in the game - stop being so unlucky or face the consequences! Yes, it's ridiculous, but on the other hand, one can argue that as a DD he really should bring a deto flag. I've deleted cruisers with one salvo (without detonation) after they have been spotted by the CV and turned against the rocket planes just to show flat broadside. This is something that happens to all the lesser classes - only BBs are basically immune to it, and CVs even more so, of course. Share this post Link to post Share on other sites
[AMOC] NewHorizons_1 [AMOC] Players 3,860 posts 46,899 battles Report post #36 Posted February 19 44 minutes ago, SeaWolf7 said: CO OP teaches you literally 0 skills in this game just the basics True, but not always in the way you'd think. Co-op bot CVs can be quite effective with their rocket & dive bomb attacks. The rocket plane squadrons seem to also take into account any evasive manoeuvres you perform. In co-op I've seen a Shimakaze get completely wiped out (no detonation) by a bot Nakhimov in just two passes - he just about had enough time to stick his nose into the cap zone. So someone could quite easily, but incorrectly, come to the conclusion that evading an airstrike is pointless. Share this post Link to post Share on other sites
[TACHA] triumphgt6 Players 1,870 posts 22,633 battles Report post #37 Posted February 19 7 minutes ago, Wild_Butter said: @SeaWolf7 I'm not complaining, cuz I died like idiot, but my complain is about unfair punishment, I got a lesson. Bad luck - it happens. The problem here was the inactivity report which was clearly uncalled for - with a detonation, bits of you would be circulating for some time! Good for you in posting the replay - of course you could have turned in etc but 1 minute into the game, one is normally watching what your team is doing as much as the enemy. Russian CVs are ridiculous with their one full strike mechanism though a detonation could have happened with just one hit I suppose. Bad luck anyway and better fortune next time. 1 Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #38 Posted February 19 2 hours ago, Karasu_Browarszky said: @El2aZeR your thoughts on what happened would be highly welcome, please. If you die too early in a match it is possible to get the afk penalty. Yes, that means if the CV kills you at the beginning of the match it can result in a penalty even if you weren't afk. I've done that to other players often enough. 1 Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #39 Posted February 19 1 minute ago, El2aZeR said: If you die too early in a match it is possible to get the afk penalty. Yes, that means if the CV kills you at the beginning of the match it can result in a penalty even if you weren't afk. I've done that to other players often enough. Thanks. I often joke about getting two minute battles... I've realised that there is still much for me to learn in this game. I've yet to experience something we see in OP's replay. Share this post Link to post Share on other sites
Karkong_the_Impaler Players 2,983 posts Report post #40 Posted February 19 Just watched the replay - that was coop, the coop CVs have perfect aim - they just distribute their damage everywhere and don't focus or spot you to death. I believe this is what WG thinks also happens in randoms and balance the CVs accordingly. You also got especially unlucky, as the last of the rockets must have triggered the detonation, because you don't detonate with full health IIRC. But be happy that wargaming provided bot CVs to your side, so you could enjoy the full pleasure of being on the receiving end of CV gameplay you would have missed the other way. Also, the deto flag - I wouldn't bring one to coop, either. And I'd also keep AA on, just to shoot down some more planes, because it's tuberous plant mode anyway where one can get away with rolling the face on the keyboard. So, basically, tough luck. Apart from not even trying to mitigate the rocket strike by using WASD hacks, there is nothing much you did really wrong. PS: Please understand that russians, being distinctive and famed for the sheer amount of advanced carriers they fielded in world war 2, are provided with planes that basically are capable of ignoring AA fire as a balance choice offset by the disadvantage of having a vulnerable citadel. Please also note that russian CVs aren't considered to be the most powerful by competent players. 1 1 Share this post Link to post Share on other sites
Karkong_the_Impaler Players 2,983 posts Report post #41 Posted February 19 Double post sorry Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #42 Posted February 19 2 minutes ago, Karkong_the_Impaler said: Just watched the replay - that was coop, the coop CVs have perfect aim - they just distribute their damage everywhere and don't focus or spot you to death. I believe this is what WG thinks also happens in randoms and balance the CVs accordingly. You also got especially unlucky, as the last of the rockets must have triggered the detonation, because you don't detonate with full health IIRC. But be happy that wargaming provided bot CVs to your side, so you could enjoy the full pleasure of being on the receiving end of CV gameplay you would have missed the other way. Also, the deto flag - I wouldn't bring one to coop, either. And I'd also keep AA on, just to shoot down some more planes, because it's tuberous plant mode anyway where one can get away with rolling the face on the keyboard. So, basically, tough luck. Apart from not even trying to mitigate the rocket strike by using WASD hacks, there is nothing much you did really wrong. PS: Please understand that russians, being distinctive and famed for the sheer amount of advanced carriers they fielded in world war 2, are provided with planes that basically are capable of ignoring AA fire as a balance choice offset by the disadvantage of having a vulnerable citadel. Please also note that russian CVs aren't considered to be the most powerful by competent players. I suppose we must believe that the Russian CV's are just historically accurate, then. What suprises me that you are saying the coop CV's are even worse. What I said earlier about COOP doesn't seem to apply then, then again, I haven't played much high tier COOP lately. 1 Share this post Link to post Share on other sites
[AMOC] NewHorizons_1 [AMOC] Players 3,860 posts 46,899 battles Report post #43 Posted February 19 3 minutes ago, Karkong_the_Impaler said: ... because you don't detonate with full health IIRC IIRC, you can only det if you're below 75% health. It does kinda suck that you can get an AFK penalty in this situation. Only case I'd say it was fair was if you got nuked in your spawn location, ie you haven't yet moved. 2 Share this post Link to post Share on other sites
[BS4] SeaWolf7 Players 1,818 posts 10,056 battles Report post #44 Posted February 19 27 minutes ago, Wild_Butter said: @SeaWolf7 I'm not complaining, cuz I died like idiot, but my complain is about unfair punishment, I got a lesson. No your right the afk thing in this situation is BS. That's also just poor/lazy design by WG 3 Share this post Link to post Share on other sites
Karkong_the_Impaler Players 2,983 posts Report post #45 Posted February 19 8 minutes ago, NewHorizons_1 said: It does kinda suck that you can get an AFK penalty in this situation. I already said it: 31 minutes ago, Karkong_the_Impaler said: [...] if you're so unlucky to get blapped early in the game - stop being so unlucky or face the consequences! This is by design, you are supposed to learn your place by getting shat upon by CVs. Coop is a good place as any for this - they even provided a bot CV on the player side to make this beautiful interaction possible. That was fun and engaging, I guess. 1 Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #46 Posted February 19 3 minutes ago, SeaWolf7 said: No your right the afk thing in this situation is BS. That's also just poor/lazy design by WG I dunno... seems like this is a very clever solution to the problem of crap servers, game bugs, connection issues and D/C's while in battle. 1 Share this post Link to post Share on other sites
[TACHA] triumphgt6 Players 1,870 posts 22,633 battles Report post #47 Posted February 19 7 minutes ago, Karkong_the_Impaler said: Just watched the replay - that was coop, the coop CVs have perfect aim - they just distribute their damage everywhere and don't focus or spot you to death. I believe this is what WG thinks also happens in randoms and balance the CVs accordingly. You also got especially unlucky, as the last of the rockets must have triggered the detonation, because you don't detonate with full health IIRC. But be happy that wargaming provided bot CVs to your side, so you could enjoy the full pleasure of being on the receiving end of CV gameplay you would have missed the other way. Also, the deto flag - I wouldn't bring one to coop, either. And I'd also keep AA on, just to shoot down some more planes, because it's tuberous plant mode anyway where one can get away with rolling the face on the keyboard. So, basically, tough luck. Apart from not even trying to mitigate the rocket strike by using WASD hacks, there is nothing much you did really wrong. PS: Please understand that russians, being distinctive and famed for the sheer amount of advanced carriers they fielded in world war 2, are provided with planes that basically are capable of ignoring AA fire as a balance choice offset by the disadvantage of having a vulnerable citadel. Please also note that russian CVs aren't considered to be the most powerful by competent players. You are quite correct - goodness knows what the Allies would have done without them. I think Co-Op CVs are easier to dodge and of course they are less immune to the firework display masquerading as AA. But agreed, bad luck and hopefully will be recognised as such. I take it the player goes pink - happened to me as internet cut off once recently but just meant a couple of pink games - no longer a badge of shame like it used to be! (Team killing!) 1 Share this post Link to post Share on other sites
[EMPOR] _DemonGuard_ Players 982 posts Report post #48 Posted February 19 17 hours ago, Karasu_Browarszky said: You are right about ONE minute being too short for planes to reach any enemy ships. CV players should be able to tell us what is the earliest they can expect to attack any ship after the battle starts. What happened to the OP sounds then like the connection might have been slow, and he got into battle late, and while only had played one minute more time had lapsed on the clock. Hard for us to know without a replay. WG staff should be able to see what happened without a replay needed. This was my fastest death so far, can anyone beat that time? As you can see, this inactivity problem isn't new. It started basically with the CV rework with the removal of the start preparation time for planes. Because WG argued that it's too boring for the CV player to only move the ship at the start of a battle, while it's completely fair game to detonate another ship (while himself being immune) that hasn't even loaded it's torps halfway. As WG would say: game is in a fine state. 2 Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #49 Posted February 19 2 minutes ago, _DemonGuard_ said: This was my fastest death so far, can anyone beat that time? As you can see, this inactivity problem isn't new. It started basically with the CV rework with the removal of the start preparation time for planes. Because WG argued that it's too boring for the CV player to only move the ship at the start of a battle, while it's completely fair game to detonate another ship (while himself being immune) that hasn't even loaded it's torps halfway. As WG would say: game is in a fine state. What is WG trying to tell us, don't go anywhere near the caps for the first couple of minutes of the game, better stay near the the map border in the rear?.... Share this post Link to post Share on other sites
KhorneFlake Beta Tester 340 posts 6,802 battles Report post #50 Posted February 19 15 hours ago, JohnMac79 said: Flamus stream yesterday had him take damage from a CV in 1 minute 10 seconds, the planes were in AA range in 55 seconds. Oh no... Let me guess, he was ranting about the game afterwards for hours? You know, He is a crybaby and he's not even a good Player either. Don't watch his streams anymore, do something usefull like reading a book or finding a cure for cancer instead 1 Share this post Link to post Share on other sites