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Andrewbassg

Lolz.. I just realized how completely useless cap skills are for cruisers

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Smaller the guns ,the more retarded and useless they are  Wedgie, Wedgie you truly hate cruisers. We should rename the cap rework operation Lets Frakk Up Cruisers part 1" the ec rework operation "Lets Frakk Up Cruisers part 2", Just like operation rework is "Lets Frakk Up Operations.

 

And then you wonder why players don't like you, to use an euphemism lolz....

 

Except ofc da floating flying monke cages and the diving monke cages.....GJ WP GG.

 

Edit: I almost forgot to add operaion Lets Frakk Up Ranked part 1 and the upcoming part 2 Also lets remember operation Lets Frakk Up Special Game Modes.

And this company pretends to be leading and cutting edge game developers LMAO...

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20 minutes ago, ColonelPete said:

Feel free to sail around without captains on your crusiers then :cap_like:

Oh come on Pete. You surely can do better than just this.:cap_cool:

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47 minutes ago, Andrewbassg said:

Oh come on Pete. You surely can do better than just this.:cap_cool:

That is the best you can do according to your reasoning.

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8 hours ago, ColonelPete said:

That is the best you can do according to your reasoning.

Wazz do you mean, all these noice acronyms LFUC, LFUO, LFUR, LFUSGM...:cat_bubble: Tho, because of the common element  they tend to become repetitive, but that's hardly my fault. 

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Can you elaborate what exactly you dislike about the captain skills for cruisers and how they aren't helpful to you? Your post does barely have any information on topic and seems more like a general rant against WG.

 

 

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1 minute ago, Zuihou_Kai_Ni said:

Can you elaborate what exactly you dislike about the captain skills for cruisers and how they aren't helpful to you? Your post does barely have any information on topic and seems more like a general rant against WG.

His post is quite conclusive. He considers them to be completly useless.

Which is great for him, since he does not need captains for cruisers anymore.

 

As to the why he comes to that conclusion is not really important. An experienced player like him has thought this through and would never resort to useless hyperbole.

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11 hours ago, Andrewbassg said:

Smaller the guns ,the more retarded and useless they are  Wedgie, Wedgie you truly hate cruisers. We should rename the cap rework operation Lets Frakk Up Cruisers part 1" the ec rework operation "Lets Frakk Up Cruisers part 2", Just like operation rework is "Lets Frakk Up Operations.

 

And then you wonder why players don't like you, to use an euphemism lolz....

 

Except ofc da floating flying monke cages and the diving monke cages.....GJ WP GG.

 

Edit: I almost forgot to add operaion Lets Frakk Up Ranked part 1 and the upcoming part 2 Also lets remember operation Lets Frakk Up Special Game Modes.

And this company pretends to be leading and cutting edge game developers LMAO...

i loled alittlebit

Screenshot 2023-02-17 094905.png

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4 minutes ago, Zuihou_Kai_Ni said:

Can you elaborate what exactly you dislike about the captain skills for cruisers and how they aren't helpful to you?

Too many torpedo skills when there aren't that many torpedo focused cruisers, or where cruisers have torps as brawling weapons which don't need captain skills. Not enough DOT mitigation skills, which is a problem for large cruisers / super cruisers. Not enough mobility skills (essential for a class which absolutely needs to be moving from cover to cover). Not enough disaster recovery skills (cruisers take catastrophic damage very easily). That sort of thing. 

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31 minutes ago, WingedHussar_Adler said:

i loled alittlebit

Screenshot 2023-02-17 094905.png

 Yo that's bad. You need to improve.

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39 minutes ago, invicta2012 said:

Too many torpedo skills when there aren't that many torpedo focused cruisers, or where cruisers have torps as brawling weapons which don't need captain skills. Not enough DOT mitigation skills, which is a problem for large cruisers / super cruisers. Not enough mobility skills (essential for a class which absolutely needs to be moving from cover to cover). Not enough disaster recovery skills (cruisers take catastrophic damage very easily). That sort of thing. 

Removal of survivability skill was intended to trim down large cruisers without directly nerfing them, same with yeeting of small caliber gun skills.

 

Sure, skill selection for cruisers suck. On the upside, you can put 10pointer captains on them and be a-okay, so you can move better captains elsewhere:cap_cool:

Besides, most captain skills fall under "illusion of choice", than being actually useful

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1 hour ago, Zuihou_Kai_Ni said:

Can you elaborate what exactly you dislike about the captain skills for cruisers and how they aren't helpful to you? Your post does barely have any information on topic and seems more like a general rant against WG.

 

 

Sure lets have look.

104916749_capskills.thumb.png.8fc01e8c3864fe78534ab92a5d3d76e4.png

 

 

Normally I take TGG, but I decided to play around a bit coz I realized the pitiful amount of ROF that would give on an already fast reload.5.4 vs 6. For FOUR points. Well....So that would benefit higher calibers/higher reload. not so much in this case. Not to mention that chosing this set breaks the compatibility with Hindy. Not to mention the lack of synergy with concealment.

So torp skills......well..... nope, not on KM's. Heavy HE.....ooouch on this line, particularly this ship. It woukld give a whopping +170 dmg per shell.

Feel free to suggest.

 

.

 

 

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2 minutes ago, Andrewbassg said:

 

Sure lets have look.

104916749_capskills.thumb.png.8fc01e8c3864fe78534ab92a5d3d76e4.png

 

 

Normally I take TGG, but I decided to play around a bit coz I realized the pitiful amount of ROF that would give on an already fast reload.5.4 vs 6. For FOUR points. Well....So that would benefit higher calibers/lower reload. not so much in this case. Not to mention that chosing this set breaks the compatibility with Hindy.

So torp skills......well..... nope, not on KM's. Heavy HE.....ooouch on this line.

Feel free to suggest.

 

.

 

 

Well, it is only 10% bonus, which obviously sheds only 10% off reload, but also increases sustained DPM by 10%.

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11 hours ago, ColonelPete said:

Feel free to sail around without captains on your crusiers then :cap_like:

 

I sail many of my ships without captains already. Can't honestly say that there's much difference.

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10 minutes ago, Andrewbassg said:

 

Sure lets have look.

104916749_capskills.thumb.png.8fc01e8c3864fe78534ab92a5d3d76e4.png

 

 

Normally I take TGG, but I decided to play around a bit coz I realized the pitiful amount of ROF that would give on an already fast reload.5.4 vs 6. For FOUR points. Well....So that would benefit higher calibers/higher reload. not so much in this case. Not to mention that chosing this set breaks the compatibility with Hindy. Not to mention the lack of synergy with concealment.

So torp skills......well..... nope, not on KM's. Heavy HE.....ooouch on this line, particularly this ship. It woukld give a whopping +170 dmg per shell.

Feel free to suggest.

 

.

 

 

 

So the whole WG hates cruisers/cruiser skills are trash is because you can't get a German light cruiser and a German heavy cruiser to share a captain! Good to know root cause! 

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1 minute ago, zheng_he14 said:

 

So the whole WG hates cruisers/cruiser skills are trash is because you can't get a German light cruiser and a German heavy cruiser to share a captain! Good to know root cause! 

Apparently there's money to be made there somewhere.

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4 minutes ago, Panocek said:

Well, it is only 10% bonus, which obviously sheds only 10% off reload, but also increases sustained DPM by 10%.

Yes, but also kinda no, because if we talk about raw DMG lets say 70k in a battle, it means 7k. Where it does help is obviously fire starting chance, hence previous builds. But again, concealment then works directly against it.

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12 hours ago, Andrewbassg said:

Smaller the guns ,the more retarded and useless they are  Wedgie, Wedgie you truly hate cruisers. We should rename the cap rework operation Lets Frakk Up Cruisers part 1" the ec rework operation "Lets Frakk Up Cruisers part 2", Just like operation rework is "Lets Frakk Up Operations.

 

And then you wonder why players don't like you, to use an euphemism lolz....

 

Except ofc da floating flying monke cages and the diving monke cages.....GJ WP GG.

 

Edit: I almost forgot to add operaion Lets Frakk Up Ranked part 1 and the upcoming part 2 Also lets remember operation Lets Frakk Up Special Game Modes.

And this company pretends to be leading and cutting edge game developers LMAO...

Not exactly sure what you mean here.
ships with the smallest guns actually have some nice advantages, like not having the concealment penalty on Heavy HE. Wouldn't say that other skills are now useless on them either.

Plenty of fine skills for cruisers imo. You mind telling me what exactly is bad about it?

 

Fair seas captain!
~Sera

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Personally as a cruiser main. I feel the only lacking part is the Fire duration perk for certain cruisers. Yes there are some ships that the skills are not ideal for  however  this goes both ways, for instance the captain Skills for dds don't necessarily favor the Tromp uniqueness.. While It is very hard to come with a common perk tree that allows you to benefit all ships in the classes, equally  given a bit of time i could come up with a set of skills that would be better than the current ones . which would allow more diversity. 

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1 minute ago, ItsEyeJasper said:

Personally as a cruiser main. I feel the only lacking part is the Fire duration perk for certain cruisers. Yes there are some ships that the skills are not ideal for  however  this goes both ways, for instance the captain Skills for dds don't necessarily favor the Tromp uniqueness.. While It is very hard to come with a common perk tree that allows you to benefit all ships in the classes, equally  given a bit of time i could come up with a set of skills that would be better than the current ones . which would allow more diversity. 

 

Making them more customizable would be my preferred solution. There might be some legitimite concerns over if that would make certain ships too OP, though.

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5 minutes ago, zheng_he14 said:

So the whole WG hates cruisers/cruiser skills 

No Wedgie doesn't hate cruiser skills, but obviously doesn't like cruisers.

5 minutes ago, zheng_he14 said:

are trash is because you can't get a German light cruiser and a German heavy cruiser to share a captain! Good to know root cause! 

No, not just that. In fact building into concealment is kinda mandatory in PvP but is actually hampering in PvE (operations)

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1 minute ago, Karasu_Browarszky said:

Making them more customizable would be my preferred solution. There might be some legitimite concerns over if that would make certain ships too OP, though.

<cough> Smolensk. 

 

And to be honest I can see *why* the skills have ended up the way they have... it's because what would be a decent buff to an underperforming ship is something which turns an OP, unfixable premium (like Smolensk, Belfast) into a monster. 

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15 minutes ago, Seraphice said:

Not exactly sure what you mean here.
ships with the smallest guns actually have some nice advantages, like not having the concealment penalty on Heavy HE

Of which there are few ( if not very).

15 minutes ago, Seraphice said:

Wouldn't say that other skills are now useless on them either.

In terms of investment? Ummmm.....

15 minutes ago, Seraphice said:

Plenty of fine skills for cruisers imo. You mind telling me what exactly is bad about it?

 

I keep elaborating. There are many. And the goal of the rework was to diversify but......somehow I end up using the same cookie cutter builds....

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I find the builds part in wows is very uninteresting and poorly done. I hardly ever experiment or change builds around because there is little point to it and it's too costly to experiment just to see what happens. I even didn't bother with getting my captains up to 21 points, it just happens. The last two points are usually not very important. So I don't understand why they should cost as much as they do except for the good ol' 'extortion' game design philosophy. There's simply no point if you don't play CW.

 

So overall score on the build gameplay of this title: Meh.

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