[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #26 Posted February 16 7 hours ago, HMS_Kilinowski said: We already see players from certain countries only playing ships of their nationality. Are you by any chance referring to the dreaded Swiss? Don't laugh, this is a serious matter. I think I've mentioned it here a couple of times that one of my distant cousins was at one time arrested and put in prison under suspicion of spying for the Swiss navy. He was eventually released and reinstated, but it could have gone very badly for him so the Swiss navy is something to take very very seriously. 1 hour ago, invicta2012 said: You're probably right. I'm thinking about it from the point of view of traditional war gaming (using historical scenarios as a basis for gameplay) WG could expand the Operations, IMO, to include more scenario battles inspired by naval history. In operations we have at least some resemblance of traditional war gaming, at least when it comes to the opposition. On the player side, I don't think they are 'enforcing' it well enough. I think Cherry Blossom has some 'allied ship' element there, but overall you can go against the IJN in a Japanese ship here and... it just somehow feels wrong in the context of the scenario battles. That, however, I think is the one area where we could have this sort of nations vs. nations idea and it could work very well. Share this post Link to post Share on other sites
[HOO] Fat_Maniac [HOO] Players 2,337 posts 4,238 battles Report post #27 Posted February 16 12 hours ago, U156dasboot said: Why isn't this in the game mod with Nation vs Nations. Japanese ships vs American ships It was a very fun game. Nation vs nation simply doesn't work from a balance point of view. Nor does Axis vs Aliies. Believe me I know, we tried many times in clan to have events based on historical battles or nation vs nation, axis vs allies. Smoke and hydro simply cannot compete against smoke and radar for example. Share this post Link to post Share on other sites
[FJAKA] WingedHussar_Adler [FJAKA] Players 2,871 posts 16,103 battles Report post #28 Posted February 16 12 hours ago, U156dasboot said: Why isn't this in the game mod with Nation vs Nations. Japanese ships vs American ships It was a very fun game. NOTE I used Google Translate because I spoke in as a translator from Swedish to English may be wrong on some things in bet on this i like it....but we akk lnow what nation would dominate :) Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #29 Posted February 16 33 minutes ago, Fat_Maniac said: Nation vs nation simply doesn't work from a balance point of view. Nor does Axis vs Aliies. Believe me I know, we tried many times in clan to have events based on historical battles or nation vs nation, axis vs allies. Smoke and hydro simply cannot compete against smoke and radar for example. It just occurred to me, does MM take all this into account? Do they make sure smoke, hydro etc. get evenly distributed between the teams? 1 Share this post Link to post Share on other sites
[HOO] Fat_Maniac [HOO] Players 2,337 posts 4,238 battles Report post #30 Posted February 16 1 hour ago, Karasu_Browarszky said: It just occurred to me, does MM take all this into account? Do they make sure smoke, hydro etc. get evenly distributed between the teams? Short answer is No. 1 Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #31 Posted February 16 13 hours ago, invicta2012 said: I think Tier VII/VI vs VI/V (Axis/Allies) would work, though. This would be better anyway, as else it is Bullsh vs Bullsh paper designs. You could also set some limits, for example one side would have less BBs but a crapload of subs. 10 vs 15 or something. One CV counting for 5 DDs. 1 Share this post Link to post Share on other sites
[CGER] Northern_Nightowl Players 544 posts 14,924 battles Report post #32 Posted February 16 Vor 14 Stunden, MrWastee sagte: been discussed b4. even tested and announced years ago. got dropped, in doubt coz of inbalance.... all radar ships are allied ones, aren't they? yep, solutions over solutions, all been discussed, nothing happend. nor will is my bet. Hmm, I could easily envision yet another solution. Make use of the rental technique, akin to the way CW ships are handed out for those who don't have suitable vessels (the stuff with name in brackets, I mean). Taking Allies vs. Axis as an example, people willing to play for the Axis will get bracket ships - with beefed up hydro to make up for a lack of radar. I could easily imagine a dual mode hydro, similar to the dual firing mode on superships or the switchable torpedoes on Yamagiri: you can select either the standard, shorter ranges but longer duration hydro or a new, longer ranged but shorter duration version. To counter the standard 10km-30s radar, I'd say, make a 8-to-8,5km hydro active for 65-80s. Additionally, Axis Brackets should only duplicate the ships that are already owned by the Axis player, so, if you do not have a e.g. Nürnberg or Roon, you won't get a [Nürnberg] or [Roon]. Vor 12 Stunden, Nov_A sagte: And here I thought we could finally field all the ITA tags against the "MOIN AUS KIEL" players. sad Huh? Why are you so antagonistic towards this small North German theropod? He's neither a salty nor a really bad player, I cannot imagine him being hated much. Regards, Nightowl Share this post Link to post Share on other sites