Jump to content
Forum Shutdown 28/7/2023 Read more... ×
Sign in to follow this  
DiceTea

No Airship in Random

36 comments in this topic

Recommended Posts

[EMPOR]
Players
118 posts
35,161 battles

I will keep this short. There are many reasons why people play the airship mode: For some it is different, others want the community tokens, and others again just use it to level.

But I think it would be a mistake to put it into randoms. 

Putting arms race into randoms is already pushing it, but the core idea of the maps and ships stayed the same. Now there are just some buffs to collect until the endzone appears. Until that time, it is similar to "normal play".

Airships follow one single line, literally. It is a terrible idea to implement this into randoms. You force people to go to a certain point on the map. And the maps have a lot of mountains as well. Some ships will just basically be irrelevant in this mode. Gunboat DDs are better close range; torpedo DDs need open space to put themselves into a good position. Normally, there are wide open spaces to do that. in Airship mode, that is not possible - if you go around all the way to the enemy teams side (provided you even get there), you are late because the airship has moved on. Brawler BBs have a significant advantage over others. Some ships are just downright not playable, because they are such a burden. Airship mode takes 75% of all positioning choices out of the game, because you force players to be at a certain point at a certain time. It makes certain ships close to useless. Also, I want to mention that stats are not recored in airship mode. The "joy" of this mode is also based on "ah, didnt work/badteam/lose - whatever, doesnt matter".

I personally think mixing Airship mode in randoms would be very bad. And if I lost because I picked a wrong ship, I would tilt - and I have been staying with this game for years (and a lot has happened). It is simply contraproductive and to some extent not fair, because you are not able to mitigate the shortcomings of your ship in this mode well. The only other map this applies to, but to a much smaller extend, is ocean. However, even there you can do a lot with positioning - even in paperships that usually need islands. Airship mode takes this all out of the equation. The mode is fun because it is dumb. But I would really strongly advise against implementation into randoms.

 

Have a great day everyone!

  • Cool 1
  • Bad 3

Share this post


Link to post
Share on other sites
[PEZ]
Players
11,301 posts
39,586 battles

Randoms are such a sh*tshow nowadys it doesnt really matter what they put in there anymore

  • Cool 6
  • Funny 2

Share this post


Link to post
Share on other sites
[NECRO]
Players
6,381 posts

Regardless which objectives WG puts into PVP modes - most of the "players" will either ignore them or be incapable to understand them, and instead just shoot at ships.

  • Cool 4

Share this post


Link to post
Share on other sites
[MORIA]
Players
784 posts
11,585 battles
1 hour ago, DiceTea said:

I will keep this short. There are many reasons why people play the airship mode: For some it is different, others want the community tokens, and others again just use it to level.

But I think it would be a mistake to put it into randoms. 

Putting arms race into randoms is already pushing it, but the core idea of the maps and ships stayed the same. Now there are just some buffs to collect until the endzone appears. Until that time, it is similar to "normal play".

Airships follow one single line, literally. It is a terrible idea to implement this into randoms. You force people to go to a certain point on the map. And the maps have a lot of mountains as well. Some ships will just basically be irrelevant in this mode. Gunboat DDs are better close range; torpedo DDs need open space to put themselves into a good position. Normally, there are wide open spaces to do that. in Airship mode, that is not possible - if you go around all the way to the enemy teams side (provided you even get there), you are late because the airship has moved on. Brawler BBs have a significant advantage over others. Some ships are just downright not playable, because they are such a burden. Airship mode takes 75% of all positioning choices out of the game, because you force players to be at a certain point at a certain time. It makes certain ships close to useless. Also, I want to mention that stats are not recored in airship mode. The "joy" of this mode is also based on "ah, didnt work/badteam/lose - whatever, doesnt matter".

I personally think mixing Airship mode in randoms would be very bad. And if I lost because I picked a wrong ship, I would tilt - and I have been staying with this game for years (and a lot has happened). It is simply contraproductive and to some extent not fair, because you are not able to mitigate the shortcomings of your ship in this mode well. The only other map this applies to, but to a much smaller extend, is ocean. However, even there you can do a lot with positioning - even in paperships that usually need islands. Airship mode takes this all out of the equation. The mode is fun because it is dumb. But I would really strongly advise against implementation into randoms.

 

Have a great day everyone!

I do not agree on gunboat DDs are better close range. They are not, they are dead close range. Torp boats are far better close range, as they should be unspotted as far as possible, and the torps actually hits something. Asashio for example, i try to play super-close. Kiev, i try to play as far as possible, while still being able to shoot constantly. Worst thing for gunboats is islands, and there are faaaar to many of those. Certain maps is so bad infact, that i have to change flank if playing a gunboat. Like Atlantic east spawn is unplayable. Ocean map is the best for gunboats, but i never see it anymore

  • Cool 1

Share this post


Link to post
Share on other sites
Players
118 posts
8,825 battles

do you know what the problem is in world of warships ?

if there are 10 real players it is a lot.

 

years ago there were many CV players here.

now when i see these servers everything is dead.

 

all that remains in the game are bots and the forum

 

 

 

  • Cool 1
  • Funny 1
  • Boring 1

Share this post


Link to post
Share on other sites
Weekend Tester, In AlfaTesters
5,710 posts
13,400 battles

I disagree with the OP.

I think this would be fairly nice for Randoms.

 

It forces a bit more Active Gameplay.

And its a change that allows things to not get stale by being in the pool.

 

 

  • Cool 2
  • Funny 1
  • Boring 1
  • Bad 4

Share this post


Link to post
Share on other sites
Weekend Tester, In AlfaTesters
5,710 posts
13,400 battles
4 minutes ago, DEEP_SHARKS said:

do you know what the problem is in world of warships ?

if there are 10 real players it is a lot.

 

years ago there were many CV players here.

now when i see these servers everything is dead.

 

all that remains in the game are bots and the forum

 

 

 

 

Pls Man....

Dont tempt me so much......

 

@Zuihou_Kai_Ni

  • Cool 1
  • Funny 3
  • Bad 1

Share this post


Link to post
Share on other sites
[LEEUW]
Players
224 posts
5,946 battles
3 hours ago, DiceTea said:

I will keep this short. There are many reasons why people play the airship mode: For some it is different, others want the community tokens, and others again just use it to level.

But I think it would be a mistake to put it into randoms. 

Putting arms race into randoms is already pushing it, but the core idea of the maps and ships stayed the same. Now there are just some buffs to collect until the endzone appears. Until that time, it is similar to "normal play".

Airships follow one single line, literally. It is a terrible idea to implement this into randoms. You force people to go to a certain point on the map. And the maps have a lot of mountains as well. Some ships will just basically be irrelevant in this mode. Gunboat DDs are better close range; torpedo DDs need open space to put themselves into a good position. Normally, there are wide open spaces to do that. in Airship mode, that is not possible - if you go around all the way to the enemy teams side (provided you even get there), you are late because the airship has moved on. Brawler BBs have a significant advantage over others. Some ships are just downright not playable, because they are such a burden. Airship mode takes 75% of all positioning choices out of the game, because you force players to be at a certain point at a certain time. It makes certain ships close to useless. Also, I want to mention that stats are not recored in airship mode. The "joy" of this mode is also based on "ah, didnt work/badteam/lose - whatever, doesnt matter".

I personally think mixing Airship mode in randoms would be very bad. And if I lost because I picked a wrong ship, I would tilt - and I have been staying with this game for years (and a lot has happened). It is simply contraproductive and to some extent not fair, because you are not able to mitigate the shortcomings of your ship in this mode well. The only other map this applies to, but to a much smaller extend, is ocean. However, even there you can do a lot with positioning - even in paperships that usually need islands. Airship mode takes this all out of the equation. The mode is fun because it is dumb. But I would really strongly advise against implementation into randoms.

 

Have a great day everyone!

kek. Quite daft coming from you.

 

- You force people to go to a certain point on the map
- Some ships will just basically be irrelevant.
- Some ships are just downright not playable, because they are such a burden.
- Airshipcraftcarrier takes 75% of all positioning choices out of the game
- It makes certain ships close to useless.
- And if I lost because I picked a wrong ship, I would tilt
- It is simply contraproductive and to some extent not fair, because you are not able to mitigate the shortcomings of your ship in this mode well.

image.png.0385ddaa13e919de4504a34c824e6a16.png

image.png.72332038cab73ca77b1646bb34f83e5b.png



 

  • Funny 2

Share this post


Link to post
Share on other sites
[BBMM]
[BBMM]
Players
8,818 posts
17,199 battles
49 minutes ago, Karkong_the_Impaler said:

I rather like airship mode, better than arms race anyway.

They should have kept epicentre, that Arms Race is just crapmode.

  • Cool 1

Share this post


Link to post
Share on other sites
[OGHF2]
Players
4,054 posts
5,647 battles
2 hours ago, Sunleader said:

I disagree with the OP.

I think this would be fairly nice for Randoms.

 

It forces a bit more Active Gameplay.

And its a change that allows things to not get stale by being in the pool.

 

 

The problem is the same as with Random operations. If this gets counted into statistics, a lot of people will reduce the pool of ships they use for Randoms simply because they want to be stats effective. I don't think that is a good idea ... The situation is similar to Epicenter. I LOVED that mode being a DD main, because it gave my ship class a purpose and relevance. However there were many ships that simply did not have a place in that mode ...

Share this post


Link to post
Share on other sites
[VICE]
Players
1,872 posts
18,680 battles

They are going to put it into randoms because they are concerned about player numbers. Thats why they put Arms race in randoms. They are worried about their crappy matchmaking taking too long because people are queuing for different game modes.

 

To all moderators - my thoughts and opinions are my own, i have no affiliation with WG nor any inside information. Please dont ban me for misinformation...

  • Cool 1

Share this post


Link to post
Share on other sites
Weekend Tester, In AlfaTesters
5,710 posts
13,400 battles
59 minutes ago, Hugh_Ruka said:

The problem is the same as with Random operations. If this gets counted into statistics, a lot of people will reduce the pool of ships they use for Randoms simply because they want to be stats effective. I don't think that is a good idea ... The situation is similar to Epicenter. I LOVED that mode being a DD main, because it gave my ship class a purpose and relevance. However there were many ships that simply did not have a place in that mode ...

 

Thats actually wrong.

Each Mode has Ships that gain an advantage and others that gain a disadvantage.

 

But this means the more Modes there are. The more Diverse the Ship Selection becomes.

Because Ships get better or worse with no way to know beforehand.

 

Because the more Different the modes available are. The less it matters which ship you take.

As any Ship might give you an edge or a zonk.

 

 

23 minutes ago, JohnMac79 said:

They are going to put it into randoms because they are concerned about player numbers. Thats why they put Arms race in randoms. They are worried about their crappy matchmaking taking too long because people are queuing for different game modes.

 

To all moderators - my thoughts and opinions are my own, i have no affiliation with WG nor any inside information. Please dont ban me for misinformation...

 

Players want to be entertained by new and exciting things.

  • Bad 1

Share this post


Link to post
Share on other sites
[EMPOR]
Players
118 posts
35,161 battles
4 hours ago, PaxtonQuigly said:

kek. Quite daft coming from you.

 

- You force people to go to a certain point on the map
- Some ships will just basically be irrelevant.
- Some ships are just downright not playable, because they are such a burden.
- Airshipcraftcarrier takes 75% of all positioning choices out of the game
- It makes certain ships close to useless.
- And if I lost because I picked a wrong ship, I would tilt
- It is simply contraproductive and to some extent not fair, because you are not able to mitigate the shortcomings of your ship in this mode well.

image.png.0385ddaa13e919de4504a34c824e6a16.png

image.png.72332038cab73ca77b1646bb34f83e5b.png



 

I mean, when you are right you are right. I do not disagree with you. T_T

  • Cool 2

Share this post


Link to post
Share on other sites
Players
231 posts
11,031 battles
Vor 10 Stunden, DiceTea sagte:

I will keep this short. There are many reasons why people play the airship mode: For some it is different, others want the community tokens, and others again just use it to level.

But I think it would be a mistake to put it into randoms. 

Putting arms race into randoms is already pushing it, but the core idea of the maps and ships stayed the same. Now there are just some buffs to collect until the endzone appears. Until that time, it is similar to "normal play".

Airships follow one single line, literally. It is a terrible idea to implement this into randoms. You force people to go to a certain point on the map. And the maps have a lot of mountains as well. Some ships will just basically be irrelevant in this mode. Gunboat DDs are better close range; torpedo DDs need open space to put themselves into a good position. Normally, there are wide open spaces to do that. in Airship mode, that is not possible - if you go around all the way to the enemy teams side (provided you even get there), you are late because the airship has moved on. Brawler BBs have a significant advantage over others. Some ships are just downright not playable, because they are such a burden. Airship mode takes 75% of all positioning choices out of the game, because you force players to be at a certain point at a certain time. It makes certain ships close to useless. Also, I want to mention that stats are not recored in airship mode. The "joy" of this mode is also based on "ah, didnt work/badteam/lose - whatever, doesnt matter".

I personally think mixing Airship mode in randoms would be very bad. And if I lost because I picked a wrong ship, I would tilt - and I have been staying with this game for years (and a lot has happened). It is simply contraproductive and to some extent not fair, because you are not able to mitigate the shortcomings of your ship in this mode well. The only other map this applies to, but to a much smaller extend, is ocean. However, even there you can do a lot with positioning - even in paperships that usually need islands. Airship mode takes this all out of the equation. The mode is fun because it is dumb. But I would really strongly advise against implementation into randoms.

 

Have a great day everyone!

Haha hat da jemand angst mit seinen cvs mal in eine bubble zu fliegen? 🤣

Share this post


Link to post
Share on other sites
[NECRO]
Players
6,381 posts

 

Vor 8 Stunden, DEEP_SHARKS sagte:

do you know what the problem is in world of warships ?

Yes. You, for example. But you refuse to recognize it.

  • Cool 1

Share this post


Link to post
Share on other sites
[GJE]
Players
939 posts
11,373 battles
9 hours ago, DEEP_SHARKS said:

do you know what the problem is in world of warships ?

Yes. This:

spaceballs-jam.gif

 

 

  • Funny 1

Share this post


Link to post
Share on other sites
[FJAKA]
Players
2,871 posts
16,103 battles
10 hours ago, DEEP_SHARKS said:

do you know what the problem is in world of warships ?

if there are 10 real players it is a lot.

 

years ago there were many CV players here.

now when i see these servers everything is dead.

 

all that remains in the game are bots and the forum

 

 

 

no idea what yyou are talking....in Eandoms, Ranked, CB all reall players...in PVE mode you offcours can expect bots.....

Share this post


Link to post
Share on other sites
[PEZ]
Players
11,301 posts
39,586 battles

I ll just go CB/Ops only with a bit of dumb BB spam in Randoms and just as much of it as I absolutely need for grind/regrind of something I want for the former to work out for me, no more interst in WG grinding marathons

 

Oh and yeah Louisiana will be replacing my Monty just has more tools

Share this post


Link to post
Share on other sites
Players
3,146 posts
19,218 battles
14 hours ago, Yedwy said:

Randoms are such a sh*tshow nowadys it doesnt really matter what they put in there anymore

I said in 2018 after the CV rework that this game was being dumbed down..

The Sub Faecal Show was proof of that and the removal of friendly fire made people careless in game because you don't have to think anymore when you fire torps or guns..

Even random operations against the Bots are messed up now.

 

This game is now a shadow of its former self.

 

 

  • Cool 1

Share this post


Link to post
Share on other sites
[CHEFT]
Players
13,162 posts
11,029 battles
12 minutes ago, Migantium_Mashum said:

The Sub Faecal Show was proof of that and the removal of friendly fire made people careless in game because you don't have to think anymore when you fire torps or guns..

 

FF had to be removed because of subs, just think about it. 2 Subs can be in close quarters and ASWs have splash damage... you could hit friend and enemy unintentionally.

Or maybe everyone could attack the friendly sub at the start of the game :Smile_trollface:

  • Cool 2

Share this post


Link to post
Share on other sites
Players
3,146 posts
19,218 battles
5 minutes ago, DFens_666 said:

Or maybe everyone could attack the friendly sub at the start of the game :Smile_trollface:

Imagine.... 

Share this post


Link to post
Share on other sites
Beta Tester
3,274 posts
16,879 battles
15 hours ago, DiceTea said:

I will keep this short. There are many reasons why people play the airship mode: For some it is different, others want the community tokens, and others again just use it to level.

But I think it would be a mistake to put it into randoms. 

Putting arms race into randoms is already pushing it, but the core idea of the maps and ships stayed the same. Now there are just some buffs to collect until the endzone appears. Until that time, it is similar to "normal play".

Airships follow one single line, literally. It is a terrible idea to implement this into randoms. You force people to go to a certain point on the map. And the maps have a lot of mountains as well. Some ships will just basically be irrelevant in this mode. Gunboat DDs are better close range; torpedo DDs need open space to put themselves into a good position. Normally, there are wide open spaces to do that. in Airship mode, that is not possible - if you go around all the way to the enemy teams side (provided you even get there), you are late because the airship has moved on. Brawler BBs have a significant advantage over others. Some ships are just downright not playable, because they are such a burden. Airship mode takes 75% of all positioning choices out of the game, because you force players to be at a certain point at a certain time. It makes certain ships close to useless. Also, I want to mention that stats are not recored in airship mode. The "joy" of this mode is also based on "ah, didnt work/badteam/lose - whatever, doesnt matter".

I personally think mixing Airship mode in randoms would be very bad. And if I lost because I picked a wrong ship, I would tilt - and I have been staying with this game for years (and a lot has happened). It is simply contraproductive and to some extent not fair, because you are not able to mitigate the shortcomings of your ship in this mode well. The only other map this applies to, but to a much smaller extend, is ocean. However, even there you can do a lot with positioning - even in paperships that usually need islands. Airship mode takes this all out of the equation. The mode is fun because it is dumb. But I would really strongly advise against implementation into randoms.

 

Have a great day everyone!

I totally agree, its a clusterfoook of epic proportions and apparent to everyone actually playing this game. Same goes for Arms race. Both these modes will force even good DD players to play a certain way that is stupid A-F, like going for buffs middle of the map at game start or sailing in a perfect visible to both teams circle and sailing along a perfect visible to both teams path in Airship escort, that they NEVER would have taken in a regular randoms game. So WG pretty much say to all DD players "Go in and suicide for buffs or airship speed or just hand the win over to the enemy team". Its not really hard for all the rest of the team to know where to pre-aim, torp, send planes .... and there is a dead DD.

 

So, DDs suicide even faster than they do in regular randoms and it snowballs into even faster games then we already suffer from in T10. And we all lose all our eco buffs and flags......

 

WG tries to "fix" the problem with 5 min steamroll matches by adjusting some score numbers for ship sunk in todays update, its like trying to fix Titanic by putting a band aid on it, or when they "nerfed" old OP Kremlin by adjusting its AA .... like it was Kremlins OP AA that was the problem, or when they "nerfed" the torps on old OP Khaba ... and ALL the Khaba players was like "This ship have torps...?!?" Maybe instead stop forcing DDs to play in a stupid suicidal manor or stop putting stupid gimmicky modes into randoms. Its not hard to understand if you play this game that the team that loses their DDs first will soon lose the entire game.

 

I can enjoy both Arms race and Airship escort if they were unique modes outside randoms because then you could choose if you want to waste youre eco buffs and flags to play a match and more important you can chose a good ship for that mode, For instance, if I would know that I would play one of these modes I would NEVER EVER IN MY LIFE chose to play a DD. I would choose a strong long-range spammer or OP bote like Annapolis. Another example, Jinan sucks monkeybawwls in random, to short armaments, but in Airship escorts it shines like there is no tomorrow, spamming this nasty DW torps with reload booster into that perfectly marked path, its great. 

 

But of course, by forcing players to play these modes in random (that they never choosed btw) will force them to waste a lot of pricy eco buffs and flags on whet will result in shitty 5 min steamroll games where even winning team will have crappy damage and XP, which will make players have to buy more flags and buffs to waste in new games with same lame results.

 

They could rename Arms race "DD suicide mode 1" and Airship escort "DD suicide mode 2", because thats what they are, but I guess thats not as "catchy".....

 

These to modes could maybe work in randoms if WG at the same time introduced that shrinking gas cloud from PUBG so the BBs and cruisers also needs to suicide in for the buffs or circles as well instead of like what you see every game now, there are heading away from the directive and trying to sail out of the map while there DDs lose their life in the center. No more 10-line camping with full HP and 4 un-used heals.

Share this post


Link to post
Share on other sites
Sign in to follow this  

×