[NWP] Saltface Players 2,062 posts 18,464 battles Report post #1 Posted February 14 Spoiler A defeat in Killer Whale from a team that could not be carried (LOL) is common, not different at all. What is different and funny is that I got a depth charge hit in a game with no submarines. Not only I got a hit, but I sunk a surface ship with that hit. And caused a flooding (that did not tic as the ship sunk, so no damage there). Looks like the Cimarron can get hit by the depth charges - direct hit - and get to flood. Now that's something completely different. 5 12 Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #2 Posted February 14 My hovercraft is full of eels. 6 Share this post Link to post Share on other sites
[LCDP] Chocan Beta Tester 166 posts 28,054 battles Report post #3 Posted February 14 Didn't WG "fix" this bug 1 or 2 release ago ? Share this post Link to post Share on other sites
[R7S] lovelacebeer Players 4,158 posts 25,223 battles Report post #4 Posted February 14 I remember previously depth charges could damage the transports, but I too thought it had been fixed. Mind you this is WG we are talking about... 2 Share this post Link to post Share on other sites
[NWP] Saltface Players 2,062 posts 18,464 battles Report post #5 Posted February 14 this is one bug they really don't need to fix. Its just a fun thingy if you play OPs you can just have some salt and pepper. 1 1 Share this post Link to post Share on other sites
[THESO] KillStealBoss Players 12,123 posts 62,175 battles Report post #6 Posted February 14 Killer whale is ok. Try carry in Hermes, impossible. Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #7 Posted February 14 1 hour ago, KillStealBoss said: Killer whale is ok. Try carry in Hermes, impossible. Why what's wrong with Hermes? Share this post Link to post Share on other sites
[IDDQD] Flaky26 [IDDQD] Korzár 1,048 posts 15,453 battles Report post #8 Posted February 14 Před 2 hodinami Saltface řekl/a: What is different and funny is that I got a depth charge hit in a game with no submarines. Not only I got a hit, but I sunk a surface ship with that hit. I was told that in this update it is possible to damage Liberty ships with depth charges. Should be fixed in next update. So, enjoy while you can I guess. Share this post Link to post Share on other sites
[TACHA] DeviousDave02 [TACHA] Players 679 posts 3,786 battles Report post #9 Posted February 14 45 minutes ago, Karasu_Browarszky said: Why what's wrong with Hermes? 1 3 Share this post Link to post Share on other sites
[THESO] HMS_Kilinowski [THESO] Players 2,665 posts 25,501 battles Report post #10 Posted February 15 My nipples explode with delight. 6 Share this post Link to post Share on other sites
[THESO] MrWastee Players 4,255 posts 33,573 battles Report post #11 Posted February 15 12 hours ago, Saltface said: [...] ... "and now for something completely similiar".... Spoiler .... guess i go with mainstream on this ^^(?!) 1 Share this post Link to post Share on other sites
[88TH] Siagor Players 1,336 posts Report post #12 Posted February 15 12 hours ago, Saltface said: Reveal hidden contents A defeat in Killer Whale from a team that could not be carried (LOL) is common, not different at all. What is different and funny is that I got a depth charge hit in a game with no submarines. Not only I got a hit, but I sunk a surface ship with that hit. And caused a flooding (that did not tic as the ship sunk, so no damage there). Looks like the Cimarron can get hit by the depth charges - direct hit - and get to flood. Now that's something completely different. You did respawn with a JAM, admit it. 1 Share this post Link to post Share on other sites
[FDOW] VenividiviciNL Players 595 posts 35,360 battles Report post #13 Posted February 15 9 hours ago, Flaky26 said: I was told that in this update it is possible to damage Liberty ships with depth charges. Should be fixed in next update. So, enjoy while you can I guess. If not fixed by WG, we should at least get a special achievement for killing surface ships with depth charges, like @Saltface did. Don't you agree? 2 Share this post Link to post Share on other sites
[BABBY] BlackYeti Players 995 posts 14,827 battles Report post #14 Posted February 15 That's a good representation of a fairly average ops team right there By "average" I mean that at least no one has sub-40% (unless it's the hidden stats guy, who knows...) Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #15 Posted February 15 10 hours ago, DeviousDave02 said: Don't see why. It's a perfectly good convoy operation, the only thing missing are the subs. I had two runs yesterday. First was a 4 star run, the second was a 5 star run. Admittedly, at least on the second run nearly all the ships were tier 8, but the best ship was a tier 7 cruiser Omono. Now if the teams can manage that well even with me on their team, it can't really be that bad, can it? 40 minutes ago, BlackYeti said: That's a good representation of a fairly average ops team right there By "average" I mean that at least no one has sub-40% (unless it's the hidden stats guy, who knows...) Well it wasn't me if that's what everyone is thinking. @Saltface can vouch for that. Most failures in Killer Whale are due to how some players couldn't be bothered to keep an eye on the clock and get to the exit zone on time. It's pretty simple math in terms of number of ships and time left on the clock. Sometimes all it would take to save the operation if they just could be ***ed to get sunk to bring the numbers down but they can't even manage that. 1 Share this post Link to post Share on other sites
[PEZ] Yedwy Players 11,301 posts 39,586 battles Report post #16 Posted February 15 Hmmm makes me wonder if one could kill the Aegis transports like this? Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #17 Posted February 15 13 hours ago, KillStealBoss said: Killer whale is ok. Try carry in Hermes, impossible. Tbh I find Hermes easier than KW/Aegis 1 Share this post Link to post Share on other sites
[BABBY] BlackYeti Players 995 posts 14,827 battles Report post #18 Posted February 15 50 minutes ago, Karasu_Browarszky said: Snip The other reason for KW failure is that you also need at least 2-3 coordinated ships to go for exit together, otherwise they get too focused by the reinforcement waves. If the team is weak or has lost 2 or more ships at the harbor part already it's best to let go of some objectives especially the part that requires splitting the team. 1 Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #19 Posted February 15 2 minutes ago, BlackYeti said: The other reason for KW failure is that you also need at least 2-3 coordinated ships to go for exit together, otherwise they get too focused by the reinforcement waves. If the team is weak or has lost 2 or more ships at the harbor part already it's best to let go of some objectives especially the part that requires splitting the team. Yes, more people need to realise that the secondary objectives won't count for anything if you fail the primary objective. Share this post Link to post Share on other sites
[POP] MixuS [POP] Beta Tester 637 posts 12,005 battles Report post #20 Posted February 15 Some solid advice, especially for DDs Share this post Link to post Share on other sites