[SD-7] ooh_err_missus Players 66 posts Report post #1 Posted February 14 I've been playing since I joined assuming the little red dot on enemy torpedoes was the boomy end of the weapon.. but noticed following a sub after I was killed it SEEMS to be the roundy-roundy end. could a mod confirm or deny this? Might explain why I've been tripping over torpedoes when I was 100% sure I'd dodged them. Share this post Link to post Share on other sites
[FJAKA] WingedHussar_Adler [FJAKA] Players 2,871 posts 16,103 battles Report post #2 Posted February 14 6 minutes ago, ooh_err_missus said: I've been playing since I joined assuming the little red dot on enemy torpedoes was the boomy end of the weapon.. but noticed following a sub after I was killed it SEEMS to be the roundy-roundy end. could a mod confirm or deny this? Might explain why I've been tripping over torpedoes when I was 100% sure I'd dodged them. dear god...... Share this post Link to post Share on other sites
[NECRO] MementoMori_6030 [NECRO] Players 6,381 posts Report post #3 Posted February 14 I would not exclude the possibility that merely touching the torpedo in any place, even slapping its butt, will cause it to explode in WoWs. Share this post Link to post Share on other sites
[SD-7] ooh_err_missus Players 66 posts Report post #4 Posted February 14 25 minutes ago, MementoMori_6030 said: I would not exclude the possibility that merely touching the torpedo in any place, even slapping its butt, will cause it to explode in WoWs. ah, but you missed the point, if we avoid the dot but the tip of the torpedo is a torpedo length IN FRONT of the dot.. then it could go boom even when we've dodged the dot. Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #5 Posted February 14 Keep in mind WoWs suffer occasionally from desync issue - what you see doesn't correspond to what is actually on the server. If you've ever witnessed ship suddenly jumping front or back several dozen meters upon destruction, or "how is a broadside hit in the tip of the bow a citadel", that would be example of that. 3 Share this post Link to post Share on other sites
[THESO] Nov_A Beta Tester 1,292 posts 13,123 battles Report post #6 Posted February 14 I will now proceed to touch the explosive object. 1 Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #7 Posted February 14 1 hour ago, MementoMori_6030 said: I would not exclude the possibility that merely touching the torpedo in any place, even slapping its butt, will cause it to explode in WoWs. Does not seem to apply to the torpedo polishing seaman. Where is he, BTW, AWOL? You can never be sure with torps in game, though, because if you have any latency, the torp may not actually be exactly where you think it is. Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 9,787 posts 20,656 battles Report post #8 Posted February 14 This may well be a "19K games, or whatever it is, and you *still* don't understand the mechanics?!" thing, but I'd tended to think that - for the purposes of dodging anyway - that torps were more of less a 'point' thing, rather than - say - an angry sausage...? 1 Share this post Link to post Share on other sites
[SD-7] ooh_err_missus Players 66 posts Report post #9 Posted February 14 37 minutes ago, Verblonde said: This may well be a "19K games, or whatever it is, and you *still* don't understand the mechanics?!" thing, but I'd tended to think that - for the purposes of dodging anyway - that torps were more of less a 'point' thing, rather than - say - an angry sausage...? Up to this point that's how I thought of them.. looks like I'm going to be buying my self a sub, doing a test battle and trying to see them underwater... then post some screenshots. 1 Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 9,787 posts 20,656 battles Report post #10 Posted February 14 14 minutes ago, ooh_err_missus said: Up to this point that's how I thought of them.. looks like I'm going to be buying my self a sub, doing a test battle and trying to see them underwater... then post some screenshots. Bugger. I probably ought to do something similar (although I - unfortunately - have the premium submarines already: they were the worthless dross I had to get through before getting anything decent in the Satan Boxes); I'll have a look late tonight - my time - when I'll ruin things for fewer real people... 1 Share this post Link to post Share on other sites
[SD-7] ooh_err_missus Players 66 posts Report post #11 Posted February 14 2 minutes ago, Verblonde said: Bugger. I probably ought to do something similar (although I - unfortunately - have the premium submarines already: they were the worthless dross I had to get through before getting anything decent in the Satan Boxes); I'll have a look late tonight - my time - when I'll ruin things for fewer real people... 1 Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 9,787 posts 20,656 battles Report post #12 Posted February 15 Well, I did play several submarine games in Coop last night, in the spirit of scientific enquiry: Ye gods, they're dull in Coop most of the time! As to the question hand, when you launch torps underwater, the graphics do look like indicator symbol is at the back-end of the torps. Can't tell if this impacts dodging in any way, as anything besides the indicator isn't really visible (to the submarine) more than a few seconds after launch. Didn't get any reports while doing this either; I can only hope my few human team-mates had simply run out... 1 Share this post Link to post Share on other sites
[SD-7] ooh_err_missus Players 66 posts Report post #13 Posted February 15 2 hours ago, Verblonde said: Well, I did play several submarine games in Coop last night, in the spirit of scientific enquiry: Ye gods, they're dull in Coop most of the time! As to the question hand, when you launch torps underwater, the graphics do look like indicator symbol is at the back-end of the torps. Can't tell if this impacts dodging in any way, as anything besides the indicator isn't really visible (to the submarine) more than a few seconds after launch. Didn't get any reports while doing this either; I can only hope my few human team-mates had simply run out... I tried this morning.. but the screen grab failed.. very very clear when I sent the torps out at 90 degrees to the target but got lock as they turned so they were swimming across my field of view (needed to zoom in to see it.. but very clear, and not a lag thing).. the red or white diamond is on the tail. I will try to take a video this evening, what I'd also like to do is work with someone in a training room checking if it's just sub torps or if all torps are like this.. and try and ascertain if the leading bit as drawn will go boom on contact or not.. 1 Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 9,787 posts 20,656 battles Report post #14 Posted February 15 19 minutes ago, ooh_err_missus said: try and ascertain if the leading bit as drawn will go boom on contact or not. I'm not certain, but I don't recall seeing other people's torps drawn when they're whizzing overhead whilst submerged - do torps only get fully rendered for the initial period after launch (you see them going over the side when launched from proper ships), and then switch over to being essentially a point thing after that? 1 Share this post Link to post Share on other sites
[SD-7] ooh_err_missus Players 66 posts Report post #15 Posted February 15 10 minutes ago, Verblonde said: I'm not certain, but I don't recall seeing other people's torps drawn when they're whizzing overhead whilst submerged - do torps only get fully rendered for the initial period after launch (you see them going over the side when launched from proper ships), and then switch over to being essentially a point thing after that? I was seeing my torps in binocular view, several seconds after launch, probably 10 or so.. I can only assume they exist virtually all the way.. but as I said, it doesn't matter if the red/white diamond is the bit that needs to touch you to make it detonate.. but I would imagine that any part touching you will detonate, like with ramming, in which case the diamonds are a torpedo length late in their warning, anyway.. will seek to test this later.. if you'd like to join me in a test room after 7:30pm GMT, we could spot each others torpedoes ideally at point of contact with a target. 1 Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 9,787 posts 20,656 battles Report post #16 Posted February 15 1 hour ago, ooh_err_missus said: if you'd like to join me in a test room after 7:30pm GMT Thank you for the invite; I'm afraid I'll be working until quite late EU time (and then, slightly against my better judgement, going climbing for a bit) - the down-side of living out here is that coordinating with folk on the other side of the Atlantic can be a challenge... Share this post Link to post Share on other sites
[SD-7] ooh_err_missus Players 66 posts Report post #17 Posted February 15 6 minutes ago, Verblonde said: Thank you for the invite; I'm afraid I'll be working until quite late EU time (and then, slightly against my better judgement, going climbing for a bit) - the down-side of living out here is that coordinating with folk on the other side of the Atlantic can be a challenge... that's all right... hope the climbing goes well, stay safe 1 Share this post Link to post Share on other sites
[SD-7] ooh_err_missus Players 66 posts Report post #18 Posted February 15 So, here is a VERY clear picture of a torpedo (a dangerous one with a red marker).. and because it was relatively close to me, the marker was small by comparison, it's quite clear here that the red marker is on the tail... not the front of the torpedo. 1 Share this post Link to post Share on other sites