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Leo_Apollo11

Changes to combat economy are in testing

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6 hours ago, Verblonde said:

(Full disclosure: I did play a single Coop in a submarine late last night - the premium IJN thing, whatever that is - in a 'know your enemy' sort of way. Disappointingly, wasn't reported by any of the two or three human players on my team - slack!)

Heretic!!!! Burn Him!!!!! :Smile_trollface:

 

But seriously - how did you find it? 

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14 minutes ago, dommo77 said:

Heretic!!!! Burn Him!!!!! :Smile_trollface:

Probably fair enough...

 

15 minutes ago, dommo77 said:

But seriously - how did you find it?

Pretty, but boring, would be the succinct version. I didn't get a chance to try out the deck gun (apart from seeing what it did in the first half minute of the game), which might be fun. It's a shame there isn't a mode where everyone on both sides (apart from you) is a bot; it would be useful to be able to fanny around in such a mode without ruining things for other people, whilst getting a better handle on these things.

 

Right there is the root of the problem with submarines: they're not suited to be crowbarred into the existing game with the four standard classes. They could have been a great addition in their own mode, whether multi-player on one side and bots on the other, or as some sort of solo thing.

 

Whilst I know games suck with them in when you aren't the submarine, I may play a few more out-of-hours Coops to see if there is *any* merit to playing the damn things if you aren't a griefer. Luckily, being several hours behind Europe means it's easier for me to play Coop mode when other people aren't impacted by my actions. At the very least, the art department have done an excellent job...

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Well they need to push on the new crap delivered in the game (hybrids, subs) or old crap (cvs)

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Hi all,

 

17 hours ago, KillStealBoss said:

You won't have so much credits after 68 lines regrinded (only 2 times was by free exp) and having all T11s available. 

Those regrinds cost me 1.7 bln credits and the 12 T11s that's another 500+ mln credits off + 2 more superships coming next patch. 

I also bought back most of the ships from T5-10 for the snowflakes, missing only few that I really hated to play, which did cost me another 300-400 mln + equipment and modules (maybe another 200 mln). 

 

Hehehe... same  with me... :Smile_honoring:

 

The Tier XI SuperShips are 800M+ fully equipped - that is a lot of Credits!

 

I also managed to gee each and every ship from Tier V to Tier X for every line and fully equip it lats year - that is a lot of Credits!

 

 

Leo "Apollo11"

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[FJAKA]
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7 minutes ago, Leo_Apollo11 said:

Hi all,

 

 

Hehehe... same  with me... :Smile_honoring:

 

The Tier XI SuperShips are 800M+ fully equipped - that is a lot of Credits!

 

I also managed to gee each and every ship from Tier V to Tier X for every line and fully equip it lats year - that is a lot of Credits!

 

 

Leo "Apollo11"

i hope you are aware that is not normal human behaviour and that you are probably part squirrel :)

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Hi all,

 

14 minutes ago, WingedHussar_Adler said:

i hope you are aware that is not normal human behaviour and that you are probably part squirrel :)

 

Hoarders unite! :Smile_honoring:

 

 

Leo "Apollo11"

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1 hour ago, Leo_Apollo11 said:

The Tier XI SuperShips are 800M+ fully equipped - that is a lot of Credits

I spent less because of the clan bonuses (-15% discount) 

Still it was 600mln+ credits (not 500). 

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18 hours ago, Panocek said:

I'm positively convinced "economy changes" apply to both exp and credits.

Yup, and soon we probably see an overpriced bundle with some crap that will reverse this economic nerf, create the problem and sell the solution ...... probably more boosters for doubloons etc etc.

 

17 hours ago, Nibenay78 said:

I'd hazard a guess around 2030

Thats way to early for an important mechanic like that, that could actually make this game better! They need to test it in different modes first for a couple of updates, in and out of PTS a couple of years, give it to Supertesters .... back to drawing board ...... nerf it a bit ..... test it again .... look at some spreadsheets ..... talk to the silent majority ..... back to testing .......

 

My money is on maybe early 2050 

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1 minute ago, OldschoolGaming_YouTube said:

Yup, and soon we probably see an overpriced bundle with some crap that will reverse this economic nerf, create the problem and sell the solution ...... probably more boosters for doubloons etc etc.

Wank Thunder constantly adds new "tiers" with ever increasing exp requirements to unlock and then upgrade in order to extract money from players. WG barely made first step in that direction, give them some rookie slack :cap_tea:

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7 hours ago, Leo_Apollo11 said:

Hoarders unite! :Smile_honoring:

Huzzah!

image.png.848d6350cea0536ba6167d3bf4155905.png

 

(I'm so ashamed...)

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[PSDNR]
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With this new economy reward change, bb and cruiser players will earn a lot less credits and sub and CV players will earn a lot more then before. Shame on you Wows devs!

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Somehow people complain about high tier grind and costs in every game, as if they were forced to grind all lines to the top and buy every vehicle in the game. Going half way is perfectly affordable and enjoyable both in WoWs and WT. I'm swimming in silver and just play instead of grinding mindlessly with my eyes on the credit and XP gauges. :Smile_popcorn:

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5 hours ago, MementoMori_6030 said:

Somehow people complain about high tier grind and costs in every game, as if they were forced to grind all lines to the top and buy every vehicle in the game. Going half way is perfectly affordable and enjoyable both in WoWs and WT. I'm swimming in silver and just play instead of grinding mindlessly with my eyes on the credit and XP gauges. :Smile_popcorn:

Yep whats more one can freexp T3/4 then play a bit of Random or even coop up to T6 grind through T6/7/8 in ops and then if needbe wait for Rank sesson in T9 or just freexp the T10 

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