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The_EURL_Guy

Update 12.1: British Submarines

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[PVEF]
Players
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The graphical change to the Aircraft Carriers continues to look awful from the preview. I really do hope it gets reversed once more people get to see it after the update drops.

 

Just such a pointless change, seemingly nobody would ask for, which makes the carrier deck desolate and odd.

The only reasoning for it I can come up with is to de-crowd decks of ships like the USS Hornet, but instead making it specific to select CVs it's getting applied to all of them equally. 

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[FRAUD]
[FRAUD]
Players
46 posts
18,647 battles

WOW!!, more submarines you say!  Awesome.  Now I can cross that off my bucket list.  It was #4 on my list just below "more Covid 19" and above "more explosive diarrhea".  Keep up the good work not ever listening to your player base and doing whatever you feel is the best and most certain way of destroying fun gameplay. 

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[CUP2D]
Players
433 posts
15,912 battles

Z-42 looks like a complete waste of steel. Good thing 'nothing was finished yet' when we complained about this a couple of months ago.

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[R7S]
Players
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2 hours ago, The_EURL_Guy said:

Early Access to British submarines, global combat missions, a modified Domination mode, and a whole lot more!


Read it on the portal

I will miss all my planes on my Kaga, I hate you WG :(

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[RONIN]
Beta Tester
6,377 posts
36,578 battles
52 minutes ago, Felixshoen said:

WOW!!, more submarines you say!  Awesome.  Now I can cross that off my bucket list.  It was #4 on my list just below "more Covid 19" and above "more explosive diarrhea". 

 

True, diarrhea can sometimes be useful.

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[SP4WN]
[SP4WN]
Beta Tester
43 posts

More subs? You must be fugging joking! Remove that awful, gamebreaking class from the game asap!

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[FDMG]
Players
103 posts

Whatisit1.thumb.PNG.fa7307e74706e6e31ae66ff30e5ea826.PNG

Wow! Skills of an ordinary commander (oh! - with a unique voice acting and "face") for doubloons? As probably the ship during this "special themed adventure"....

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[CUP2D]
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1 hour ago, Sol_reginae said:

Whatisit1.thumb.PNG.fa7307e74706e6e31ae66ff30e5ea826.PNG

Wow! Skills of an ordinary commander (oh! - with a unique voice acting and "face") for doubloons? As probably the ship during this "special themed adventure"....

Hopefully it's not another gambling mechanism. If it's for doubloons or other resources it might actually be interesting.

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[SM0KE]
Players
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5 hours ago, The_EURL_Guy said:

Early Access to British submarines

Or to put it another way, another reason to avoid the game and not spend any money on same...

 

3 hours ago, Felixshoen said:

"more explosive diarrhea"

Definitely preferable!

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[BYOB]
Players
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Why is it that the battlepass is going the way of prime drops, more miserly by the month?

 

10k research points is nothing. That's a one line grind. two weeks of hard playing tops.

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Added interactive music for submarines. It matches their special dynamic and stealthy gameplay.

 

 

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[SM0KE]
Players
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1 hour ago, Aragathor said:

Why is it that the battlepass is going the way of prime drops, more miserly by the month?

 

10k research points is nothing. That's a one line grind. two weeks of hard playing tops.

It could have been worse: I assumed the next BP would follow the model of the current one, and you'd get an early-access submarine at the end.

 

I'm still calling it a day with BP though: I imagine the submarine enthusiasts will be out in force, so I think I'll be mostly avoiding the game this patch...

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[-MAU-]
Players
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YES!!! Because we need more of this speechless abomination!!!

 

DO YOU EVEN PLAY YOUR OWN GAME??? Have you tried recently playing at tiers 5 and 6 for instance? Because I did and majority of these battles are with 1 or 2 CVs AND with 2 or even 3 subs per team!

 

With very slow tier 5 or 6 battleship you can barely leave your spawn just to constantly being "pinged" and torped by these underwater monstrosities that have no place in this arcade-style game AND being harassed by CVs at the same time (not mentioning the DDs and their torps). Hydro doesn't detect them at proxy-spotting range, even DDs are having troubled avoiding their torps when trying to counter them. Battleships won't move forward because of those, cruisers cannot or won't support again because of those too, everybody is just staying at the back, those who tries to push gets "pinged" and obliterated.

 

HOW FUN IS THAT, tell me @The_EURL_Guy ???

 

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[FDMG]
Players
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9 hours ago, GordonsGekko said:

Hopefully it's not another gambling mechanism. If it's for doubloons or other resources it might actually be interesting.

With the help of game mechanisms and now you can increase the level of skills of any commander. And you can read about it here.

 

I just hope that the article is a "simple mechanical typo" - instead of 10 it turned out to be 19.

While it would not be tempting to receive a commander with 19 skill points as a reward, in my opinion Matilda Kelly is enough to have 10 skill points.
Until then, the upcoming update is a regular level for commander, which can be obtained as a reward for completing various missions.

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[TTT]
[TTT]
Players
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How about fixing the bug where shells keep landing short from the target? (even if the target is perfectly stationary)

How about islands attracting shells instead of the enemy ship when the ship is adjacent to an island?

I can't understand how critical having flags fluttering "incorrectly" is to actual gameplay for you to set as priority...

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[OGHF2]
Players
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The Ranks banner has been removed from the menu on the left side of the Port. The description of the Ranked Season will be available by clicking a button on the battle type selection screen.

The Recruiting Station banner has been removed from the menu on the left side of the Port. The functionality of the Recruiting Station will be available via a button in the Player Menu.

How about letting us configure what we want to see there ? Oh wait, that would be actually user friendly and WG does not do that ....

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[CUP2D]
Players
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5 hours ago, Sol_reginae said:

With the help of game mechanisms and now you can increase the level of skills of any commander. And you can read about it here.

I was talking about the event in general, not about the commander.

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[VL-NL]
Alpha Tester, Players, In AlfaTesters
165 posts
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More Sub F ups . Just the thing we were all waiting for.

 

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[RO-GF]
Players
218 posts

if you keep adding submarines from all countries.. why can they be played with in scenarios to familiarize ourselves with them.. since co-op is too short a game, and random is full of errors when playing submarines

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[RO-GF]
Players
218 posts
8 hours ago, tsounts said:

How about fixing the bug where shells keep landing short from the target? (even if the target is perfectly stationary)

How about islands attracting shells instead of the enemy ship when the ship is adjacent to an island?

I can't understand how critical having flags fluttering "incorrectly" is to actual gameplay for you to set as priority...

or how about this error: the enemy shoots at you and becomes visible, hits you and when I shoot at him, he becomes invisible and I don't hit him

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