[FJAKA] WingedHussar_Adler [FJAKA] Players 2,871 posts 16,103 battles Report post #26 Posted February 13 19 minutes ago, GulvkluderGuld said: You must enjoy a challenge and that is some great advice. I'm far less charitably inclined: For the purpose of carrying games, I found tier 5-7 are utter garbage and tier 8 none too good when compared to the tried and tested Japanese lolibotes or pretty much any other DD line you care to name - new german and even the lower tier italien line included. And maybe I'm still pissed from the first time a half hp BB pushed around my island and facetanked all my torps without batting an eye before blowing my full hp visby out of the water - still on a quarter hp. Anyway they are very easy to outplay for any dd with smoke of similar skill. T8 has second best gun HE DPM (only akizuki is better) so i speed it full gunbuild and guns as first weapon. It melt other dd and has heal 1 Share this post Link to post Share on other sites
[SFSO] Ymustihaveaname Players 362 posts 14,119 battles Report post #27 Posted February 13 9 hours ago, ooh_err_missus said: torps are armed with feather dusters But at least they do have range compared to many low T dds? 9 hours ago, ooh_err_missus said: the acceleration from standstill feels so slow I would just not stop much in visby? 9 hours ago, ooh_err_missus said: add all that to lack of smoke and it's a disaster, But is that not the entire line? Get used to it? Learn to play large circles ready to disengage and think if it's worth using guns or not as you can never go dark after you fire.... Share this post Link to post Share on other sites
[LAFIE] lafeel Beta Tester 7,707 posts 7,856 battles Report post #28 Posted February 13 9 hours ago, ooh_err_missus said: torps are armed with feather dusters This is a feature of this entire line. If that is a deal breaker for you, then, simply put, this line is not for you. Share this post Link to post Share on other sites
[HEROZ] GulvkluderGuld Players 3,467 posts 22,114 battles Report post #29 Posted February 13 1 hour ago, WingedHussar_Adler said: T8 has second best gun HE DPM (only akizuki is better) so i speed it full gunbuild and guns as first weapon. It melt other dd and has heal Guess I never met one who plays it like you. Out of curiousity, how is your experience when opposing smoke-DDs bait you into shooting, knowing to use other friendlies to keep you permaspotted (20s) once they smoke? Or just CVs in general? FYI I regard Olands as almost free Xp pinatas in my Asashio. Outspotted and out-smoked - its not the DD dpm that matters but the support Share this post Link to post Share on other sites
[FJAKA] WingedHussar_Adler [FJAKA] Players 2,871 posts 16,103 battles Report post #30 Posted February 13 1 hour ago, GulvkluderGuld said: Guess I never met one who plays it like you. Out of curiousity, how is your experience when opposing smoke-DDs bait you into shooting, knowing to use other friendlies to keep you permaspotted (20s) once they smoke? Or just CVs in general? FYI I regard Olands as almost free Xp pinatas in my Asashio. Outspotted and out-smoked - its not the DD dpm that matters but the support dont shoot..and if you shoot....just speed boost hell out of there and use heal...i played alot of him in silver league and it work....torps are okeish, in gunduel it is one of strongest due to strong dps and heal....solid AAA for cv in game..... it is not the best dd....but as dd hunter it can by played. also 5.8 detection is on pair with everything except IJN and cosac big big issue is that every single shot hits engine but jeah...full DD hunting build (i have 21 captain) - AR, Main batery, FB....no range....and you win alot of duels against dds 3 Share this post Link to post Share on other sites
[SD-7] ooh_err_missus Players 66 posts Report post #31 Posted February 13 5 hours ago, asalonen said: I think early in the battle you have to play very conservative, since you don't have any of what makes a good cap contester. I try to stay a little bit in front of my friendly cruisers and battleships. Since you won't be in smoke, your spotting will be valuable. I build this line 100 % for torps (except for the tier 8), and just try to be constantly aware of my position and detection radius. The main reason why I like to regrind this line is that once you get a hang of it, it's very SIMPLE to play. You don't have any bells and whistles, so the decision-making is straight-forward: Watch distance, poop torps, maybe pull back. It's extremely basic in a good, relaxing way. The heal makes it a little bit forgiving too. so.. some feedback after playing as a torp boat this evening first game was very "meh".. we won our flank very easily, I only landed the one torp, gunned a sub and set a couple of BB fires. easy win. second game our cruiser and their DD suicided, we were then outnumbered 5 to 3, lost one of our BBs they lost a cruiser, then it was a retreating chase, giving me lots of opportunities to land torps. Our other flank had won so it was a matter of grinding down the red on our retreating flank so when they met we could win. I landed 13 torpedos! oh yes, I was bottom tier in a T7 game 2 Share this post Link to post Share on other sites
[HEROZ] GulvkluderGuld Players 3,467 posts 22,114 battles Report post #32 Posted February 13 2 hours ago, WingedHussar_Adler said: dont shoot..and if you shoot....just speed boost hell out of there and use heal...i played alot of him in silver league and it work....torps are okeish, in gunduel it is one of strongest due to strong dps and heal....solid AAA for cv in game..... it is not the best dd....but as dd hunter it can by played. also 5.8 detection is on pair with everything except IJN and cosac big big issue is that every single shot hits engine but jeah...full DD hunting build (i have 21 captain) - AR, Main batery, FB....no range....and you win alot of duels against dds That matches pretty well with my Småland experience - except for the braindead speedboost. Even with that, not much hp left after 20 more secs of getting shot. Turrets breaking too, and engines - pretty much the DD fun and engaging DD experience of being spotted. Thumbs up for taking up the challenge! 5,8 isnt so bad - never realized, playing IJN torpboats all the time i'm not regrinding Akizuki. Share this post Link to post Share on other sites
[NWP] Bear__Necessities Players 5,291 posts 15,376 battles Report post #33 Posted February 14 Visby is an excellent little DD. It's has 2 key concepts. Throw lots of torpedo out, ESPECIALLY into pushing ship. Hit and run other DD's using the heal to sustain your time in the match. Combine those two aspects and you have yourself a solid hybrid DD. 3 Share this post Link to post Share on other sites
[THESO] HMS_Kilinowski [THESO] Players 2,665 posts 25,501 battles Report post #34 Posted February 14 2 hours ago, Bear__Necessities said: Visby is an excellent little DD. It's has 2 key concepts. Throw lots of torpedo out, ESPECIALLY into pushing ship. Hit and run other DD's using the heal to sustain your time in the match. Combine those two aspects and you have yourself a solid hybrid DD. Exactly. Once you understand the strengths and weaknesses of the concept, you play it accordingly. What the Visby can't do is break line of sight with smoke, so you use islands a bit more. What it further can't do is dev strike BBs. So you don't go so much for sneaking into the sides, as say with ijn-torpboats. The Visby has fast reloading low damage torps. So you spam them against an enemy that knows you're there at least after the first salvo. So you try to manipulate the target into turns that expose it for team mates. Less of a selfish move, more of understanding you play to win. Another advantage is the very tight spread. Other nations will hit one torpedo on a nose in BB. The Visby can hit all three torpedoes with a little angle, perfect against pushing targets. 1 Share this post Link to post Share on other sites
[FJAKA] Port_Authority Players 320 posts 22,655 battles Report post #35 Posted February 14 On 2/13/2023 at 10:30 AM, ReDiR20 said: torps, they are some of the best on tier. Citation needed Share this post Link to post Share on other sites
[FJAKA] Port_Authority Players 320 posts 22,655 battles Report post #36 Posted February 14 4 hours ago, Bear__Necessities said: Visby is an excellent little DD. It's has 2 key concepts. Throw lots of torpedo out, ESPECIALLY into pushing ship. Hit and run other DD's using the heal to sustain your time in the match. Combine those two aspects and you have yourself a solid hybrid DD. Throwing torps into pushers is everyone's business, I would check out torpedo DPM chart to see how good Visby fares there. And having faster than average torps is a disadvantage at that. Its hit and run potential is diminished due to increased concealment and high reload time. The ships that outspot you can kite you and open up first, the ships you're en paire take you down with their better DPM easily. Whether it's a solid ship or not I can't say but it is an underwhelming one. You need to sit and wait your chances and be proactive on a tier where other stuff just bonks around like Kamikaze torps, Nicholas guns, etc. Share this post Link to post Share on other sites
[LAFIE] lafeel Beta Tester 7,707 posts 7,856 battles Report post #37 Posted February 14 32 minutes ago, Port_Authority said: Citation needed Well he's half right, the torps are indeed Visby's primary weapon. The catch is their low alpha actually makes them one of the *worst* at the tier not the best. 1 Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #38 Posted February 14 9 minutes ago, Port_Authority said: Throwing torps into pushers is everyone's business, I would check out torpedo DPM chart to see how good Visby fares there. And having faster than average torps is a disadvantage at that. Its hit and run potential is diminished due to increased concealment and high reload time. The ships that outspot you can kite you and open up first, the ships you're en paire take you down with their better DPM easily. Whether it's a solid ship or not I can't say but it is an underwhelming one. You need to sit and wait your chances and be proactive on a tier where other stuff just bonks around like Kamikaze torps, Nicholas guns, etc. I view Visby as more of a team ship than a yolo ship. Mind you, I don't do particularly well on it, but I have not exactly mastered the kind of gameplay that it offers. I just know the potential is there. Share this post Link to post Share on other sites
[LAFIE] lafeel Beta Tester 7,707 posts 7,856 battles Report post #39 Posted February 14 11 minutes ago, Karasu_Browarszky said: I view Visby as more of a team ship than a yolo ship. Mind you, I don't do particularly well on it, but I have not exactly mastered the kind of gameplay that it offers. I just know the potential is there. She has a niche for sure, problem is the option to use that niche simply does not exist more often than not in WoWS randoms. And it's even *worse* in co op seeing as trying to launch your torps at long range at the PVE bots is a excercise in futility. 1 Share this post Link to post Share on other sites
[FJAKA] Port_Authority Players 320 posts 22,655 battles Report post #40 Posted February 14 2 minutes ago, Karasu_Browarszky said: I view Visby as more of a team ship than a yolo ship. Mind you, I don't do particularly well on it, but I have not exactly mastered the kind of gameplay that it offers. I just know the potential is there. At a full potential it is OK for randoms. But it is not a team ship for ranked, it is one of the worst picks you can go with. 1 Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #41 Posted February 14 1 minute ago, Port_Authority said: At a full potential it is OK for randoms. But it is not a team ship for ranked, it is one of the worst picks you can go with. I mostly meant randoms, yes. Ranked is always something else. Share this post Link to post Share on other sites
[FJAKA] Port_Authority Players 320 posts 22,655 battles Report post #42 Posted February 14 3 minutes ago, lafeel said: She has a niche for sure, problem is the option to use that niche simply does not exist more often than not in WoWS randoms. And it's even *worse* in co op seeing as trying to launch your torps at long range at the PVE bots is a excercise in futility. They know because the aim is locked, try unlocking and then launching. But on long range they'll maneuver if someone else throws a locked torps at them so keep that in mind too. Share this post Link to post Share on other sites
[LAFIE] lafeel Beta Tester 7,707 posts 7,856 battles Report post #43 Posted February 14 14 minutes ago, Port_Authority said: But it is not a team ship for ranked, it is one of the worst picks you can go with. Quite simple really. Ask yourself the following: Why would I take Visby in ranked over a Minekaze (which does everything she does, better) or, worse still (for the Visby) a Kami. And the sad simple answer is: "you shouldn't" 11 minutes ago, Port_Authority said: They know because the aim is locked, try unlocking and then launching. Doesn't work. Have tried it, WG squashed that bug. 1 Share this post Link to post Share on other sites
[FJAKA] Port_Authority Players 320 posts 22,655 battles Report post #44 Posted February 14 Just now, Karasu_Browarszky said: I mostly meant randoms, yes. Ranked is always something else. You can get that situation in randoms too. If you're the only DD on the flank you'll have to try and take the objective somehow. If there's an American or Japanese on other side with same player skill they have easy time of denying you. Share this post Link to post Share on other sites
[LAFIE] lafeel Beta Tester 7,707 posts 7,856 battles Report post #45 Posted February 14 15 minutes ago, Port_Authority said: You can get that situation in randoms too. If you're the only DD on the flank you'll have to try and take the objective somehow. If there's an American or Japanese on other side with same player skill they have easy time of denying you. Can at least potentially out run those, if that's a Pod out there no way you're out running that. Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #46 Posted February 14 8 minutes ago, Port_Authority said: You can get that situation in randoms too. If you're the only DD on the flank you'll have to try and take the objective somehow. If there's an American or Japanese on other side with same player skill they have easy time of denying you. Well, at least Visby is one of those few ships in the game that actually feels fun and engaging. Share this post Link to post Share on other sites
[LAFIE] lafeel Beta Tester 7,707 posts 7,856 battles Report post #47 Posted February 14 16 minutes ago, Karasu_Browarszky said: Well, at least Visby is one of those few ships in the game that actually feels fun and engaging. As with all things, your mileage may vary on this, should be noted. 1 Share this post Link to post Share on other sites
[NWP] Bear__Necessities Players 5,291 posts 15,376 battles Report post #48 Posted February 14 2 hours ago, Port_Authority said: Throwing torps into pushers is everyone's business, I would check out torpedo DPM chart to see how good Visby fares there. And having faster than average torps is a disadvantage at that. Its hit and run potential is diminished due to increased concealment and high reload time. The ships that outspot you can kite you and open up first, the ships you're en paire take you down with their better DPM easily. Whether it's a solid ship or not I can't say but it is an underwhelming one. You need to sit and wait your chances and be proactive on a tier where other stuff just bonks around like Kamikaze torps, Nicholas guns, etc. Literally just reground it to second place on NA. I'm not making stuff up ya know. It may have low damage torps. But it pushes more out quicker and with better range than a fair few of it's same tier counter parts. Sending out constant torps also gives good damage over time and can stall a flank. Who actually wants to push into torp spam? Anybody? Hit and run potential is there. It's reload time is good enough, and again. Stealthier DD's are nearly always going to be weaker than a Visby in a gun fight. Kamikaze? Yeah nah, you can push that thing away easily. Nicholas? You spot it, make it shoot, heal and run meaning Nicholas now stays detected and fired upon. Or wastes one of it's smokes while you reposition for another run on it. Rinse, repeat. 3 Share this post Link to post Share on other sites
[FJAKA] Port_Authority Players 320 posts 22,655 battles Report post #49 Posted February 14 I know you're not making stuff up, it's just that I have several junk ships that I really like and I perform in them well. I can't say they're universally good tho. What we speak of is highly situational. Especially when you drag in support just like that. So I guess in that example up there some Nicholas is lurking around unsuspectingly getting ready to be spotted and harassed by enemy team and their DD? Also you heal about 1000 don't you? And above a minute CD. That's nothing, and if you don't make the trade advantageus at start, you won't overturn anything when you "heal and run" and come back. Your great scores are on your skill and obviously the playstyle of the ship suits you, you like it and so there is a good synergy. What you need to have is people at your level on the other side in some stronger DD, to feel true disadvantage. 1 Share this post Link to post Share on other sites
[LAFIE] lafeel Beta Tester 7,707 posts 7,856 battles Report post #50 Posted February 14 And sometimes the situation just does not allow you to run away like that either. Share this post Link to post Share on other sites