[SD-7] ooh_err_missus Players 66 posts Report post #1 Posted February 13 Guns have no stopping power, turret traverse is measured in aeons, torps are armed with feather dusters, the acceleration from standstill feels so slow (I'm used to my RN DDs), and the concealment is poor for tier (often get outspotted).. add all that to lack of smoke and it's a disaster, I have no confidence in it. The stats on my T5 DDs show how much I'm potatoing with Visby compared to the other DDs.. worth knowing I started with the Pan-Asian line, stopped at Gadja Mahda, then tried RN, ground to T9 so far (love lightning: 60%WR), then decided to grind multiple lines in parallel to fully understand other playstyles, made T22 and Nicolas work, but visby.. it's not just the win rate.. the average frags really explains what's going on.. it just doesn't kill anything! Any clues? Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #2 Posted February 13 ? Visby is totally fine IMO. 2 Share this post Link to post Share on other sites
[TCV] TonyStarkshoudnthavedied Players 188 posts Report post #3 Posted February 13 It is not a bad ship. Looking at your presented stats I think your problem is really that you don't really feel how to play without smoke. It is not easy to play in a tier which is still ruled by torpedo vomiting DDs which just appear from nowhere and disappear in smoke immediately after. 1 Share this post Link to post Share on other sites
[NECRO] MementoMori_6030 [NECRO] Players 6,381 posts Report post #4 Posted February 13 I haven't played a lot of EU DDs else than Blyska, and holy mother of something... the tech tree is vastly different from Blyska. If you focus on fighting DDs, you can hold your ground thanks to the repair party, though fighting dedicated gunboats feels not pleasant. The line becomes more palatable at T8, but it's still very dependent on proper target selection. As I mentioned, I have more experience with Blyska, so this is my subjective opinion. I haven't tried the T9 & T10 DDs, so maybe this is one of increasingly frequent lines where WG is just filling the tree with crap to make you spend FXP to reach the more enjoyable top tiers. 1 Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #5 Posted February 13 2 minutes ago, MementoMori_6030 said: I haven't tried the T9 & T10 DDs, so maybe this is one of increasingly frequent lines where WG is just filling the tree with crap to make you spend FXP to reach the more enjoyable top tiers. You may be on to something there. Then again, the Swedish DD's are worth playing, IMO. Doing well on them is maybe a little more difficult than with some others. I think you need a little more patiance on them in battle to do well. 1 Share this post Link to post Share on other sites
[AWSL] ReDiR20 Players 473 posts 4,975 battles Report post #6 Posted February 13 Rely on your heal. Attack lower HP DDs or trade with other DDs, but disengage shortly, to come back and finish them later after you heal Plus, your main feature are torps, they are some of the best on tier. No smoke has some advantage too, you can spot more for your team, so decently played Visby should have at least 50% winrate. The most important for any DD is to survive as long as possible. The worst DD on T5 is Jianwei. 2 Share this post Link to post Share on other sites
[FJAKA] WingedHussar_Adler [FJAKA] Players 2,871 posts 16,103 battles Report post #7 Posted February 13 42 minutes ago, ooh_err_missus said: Guns have no stopping power, turret traverse is measured in aeons, torps are armed with feather dusters, the acceleration from standstill feels so slow (I'm used to my RN DDs), and the concealment is poor for tier (often get outspotted).. add all that to lack of smoke and it's a disaster, I have no confidence in it. The stats on my T5 DDs show how much I'm potatoing with Visby compared to the other DDs.. worth knowing I started with the Pan-Asian line, stopped at Gadja Mahda, then tried RN, ground to T9 so far (love lightning: 60%WR), then decided to grind multiple lines in parallel to fully understand other playstyles, made T22 and Nicolas work, but visby.. it's not just the win rate.. the average frags really explains what's going on.. it just doesn't kill anything! Any clues? it is okeish....lower tiers of EU DDlines are some sort of hybrids (from t 9 they are more torpedoboats) with focus on guns. play it as DD hunter and be happy if torps hit something...also harass bbs when they do not look at you or over iceland you will skip it in couple of games anyway 1 Share this post Link to post Share on other sites
[STRMO] ReverendFlashback Players 123 posts 4,005 battles Report post #8 Posted February 13 Do you have a level 10 commander? It's a pretty big difference on dds. Other than that I did not play visby yet (really want for some time now, but don't want to spend the captain xp to boost the guy to ten atm), and I think it's mostly a torpedo boat. Those torps are fast and reload quickly. Damage isn't good but enough to ruin a dds day when spamed into smoke. If you want to use your guns outside of a dd duel you do it the usual way on a target that is distracted or (in case of bb) just fired. Priority target might be a useful skill if you plan to make most out of your guns, but most likely it's not mandatory. 1 Share this post Link to post Share on other sites
[SD-7] ooh_err_missus Players 66 posts Report post #9 Posted February 13 2 hours ago, ReverendFlashback said: Do you have a level 10 commander? It's a pretty big difference on dds. Other than that I did not play visby yet (really want for some time now, but don't want to spend the captain xp to boost the guy to ten atm), and I think it's mostly a torpedo boat. Those torps are fast and reload quickly. Damage isn't good but enough to ruin a dds day when spamed into smoke. If you want to use your guns outside of a dd duel you do it the usual way on a target that is distracted or (in case of bb) just fired. Priority target might be a useful skill if you plan to make most out of your guns, but most likely it's not mandatory. yes.. I made sure I had the usual PM, LS, SE, CE before taking her out. On my US and RN DDs I have (in order) PM, LS, SE, CE, RL, AR, MBAA, IFA .. obtained in that order, and in fact I have found the IFA to be surprisingly useful when dodging long range gun fire, for open water BB farming without smoke, means I can take my eye off the guns of the ship shooting at me, improves the situational awareness. Also I never take the longer range guns.. edge of range shooting rarely gains much but does make it harder to go unspotted. A trick I use on my RN DDs is to torp smoke, then chase my torps in, the enemy DD then finds torps appearing, getting spotted and my guns on them all around the same time, causing a certain amount of information overload, not used at the start of a game, but later on once I know where everyone is. Normally my first torp salvo is sent just ahead of the Radio Location marker after it moves, surprising how my boats you can sink that have never been spotted. However I'm not sure I see a whole lot of value in RL on Visby.. the guns don't seem to be good enough. Share this post Link to post Share on other sites
[OGHF2] Hugh_Ruka Players 4,054 posts 5,647 battles Report post #10 Posted February 13 You skip it as quickly as you can: Share this post Link to post Share on other sites
[FJAKA] WingedHussar_Adler [FJAKA] Players 2,871 posts 16,103 battles Report post #11 Posted February 13 15 minutes ago, ooh_err_missus said: yes.. I made sure I had the usual PM, LS, SE, CE before taking her out. On my US and RN DDs I have (in order) PM, LS, SE, CE, RL, AR, MBAA, IFA .. obtained in that order, and in fact I have found the IFA to be surprisingly useful when dodging long range gun fire, for open water BB farming without smoke, means I can take my eye off the guns of the ship shooting at me, improves the situational awareness. Also I never take the longer range guns.. edge of range shooting rarely gains much but does make it harder to go unspotted. A trick I use on my RN DDs is to torp smoke, then chase my torps in, the enemy DD then finds torps appearing, getting spotted and my guns on them all around the same time, causing a certain amount of information overload, not used at the start of a game, but later on once I know where everyone is. Normally my first torp salvo is sent just ahead of the Radio Location marker after it moves, surprising how my boats you can sink that have never been spotted. However I'm not sure I see a whole lot of value in RL on Visby.. the guns don't seem to be good enough. I personaly think that Radio Location in not wort 4 point on DD...becasue once you found dd and he has skill that gives him 10% mored DPS it could be end of you. Share this post Link to post Share on other sites
[NWP] Ubertron_X [NWP] Beta Tester 2,657 posts 25,744 battles Report post #12 Posted February 13 6 minutes ago, WingedHussar_Adler said: I personaly think that Radio Location in not wort 4 point on DD...becasue once you found dd and he has skill that gives him 10% mored DPS it could be end of you. In my opinion it is of different use for different DD types. Many torp DDs use if for increased defense (aka avoiding gunboats or low visibility cruisers) as well as blind torping as described above. Many gun centric DDs also use if for defense (hopefully less surprise torps in smoke) as well as to better be able to "sniff out" and hopefully surprise or run down more stealthy (and less armed) DDs. I found that if I do use the skill at all I use it on gun centric DDs almost exclusively as I do not like to announce my presence in extra flashy letters in torp centric DDs. 3 Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #13 Posted February 13 13 minutes ago, WingedHussar_Adler said: I personaly think that Radio Location in not wort 4 point on DD...becasue once you found dd and he has skill that gives him 10% mored DPS it could be end of you. Situations where 10% faster reload would actually matter are so very rare. I'd even say first salvo advantage thanks to RPF negates that while you can practice RPF based torpedo drops, which can be much more meaningful than 10% dakka. 2 Share this post Link to post Share on other sites
[FJAKA] WingedHussar_Adler [FJAKA] Players 2,871 posts 16,103 battles Report post #14 Posted February 13 3 minutes ago, Ubertron_X said: In my opinion it is of different use for different DD types. Many torp DDs use if for increased defense (aka avoiding gunboats or low visibility cruisers) as well as blind torping as described above. Many gun centric DDs also use if for defense (hopefully less surprise torps in smoke) as well as to better be able to "sniff out" and hopefully surprise or run down more stealthy (and less armed) DDs. I found that if I do use the skill at all I use it on gun centric DDs almost exclusively as I do not like to announce my presence in extra flashy letters in torp centric DDs. agree...thats why i said my opinion.....personaly i like when in my dd hunter other dd finds me with RPF...mening i have that, "not super big" but still nice to have boost in DPS. RPF it hase it uses offc...but personaly i like other 4 points skill Share this post Link to post Share on other sites
[FJAKA] WingedHussar_Adler [FJAKA] Players 2,871 posts 16,103 battles Report post #15 Posted February 13 5 minutes ago, Panocek said: Situations where 10% faster reload would actually matter are so very rare. I'd even say first salvo advantage thanks to RPF negates that while you can practice RPF based torpedo drops, which can be much more meaningful than 10% dakka. isnt detection range and not RPF more important for first salvo? again as i said, personal opinion, you can not go wrong with RPF too Share this post Link to post Share on other sites
[OGHF2] Hugh_Ruka Players 4,054 posts 5,647 battles Report post #16 Posted February 13 5 minutes ago, WingedHussar_Adler said: isnt detection range and not RPF more important for first salvo? again as i said, personal opinion if your turrets turn at a glacial pace and you have them on the wrong side when you are jumped by the other DD, you lost right there ... in the best case you have to waste a smoke ... in the worst case you are dead ... 2 Share this post Link to post Share on other sites
[FJAKA] WingedHussar_Adler [FJAKA] Players 2,871 posts 16,103 battles Report post #17 Posted February 13 2 minutes ago, Hugh_Ruka said: if your turrets turn at a glacial pace and you have them on the wrong side when you are jumped by the other DD, you lost right there ... in the best case you have to waste a smoke ... in the worst case you are dead ... probably, but EU line does not have that problem Share this post Link to post Share on other sites
[OGHF2] Hugh_Ruka Players 4,054 posts 5,647 battles Report post #18 Posted February 13 1 minute ago, WingedHussar_Adler said: probably, but EU line does not have that problem you are spoiled by the Halland ... until then it is 18 seconds and up to tier 7 I think it's 22.5 seconds ... 1 Share this post Link to post Share on other sites
[SD-7] ooh_err_missus Players 66 posts Report post #19 Posted February 13 23 minutes ago, Ubertron_X said: In my opinion it is of different use for different DD types. Many torp DDs use if for increased defense (aka avoiding gunboats or low visibility cruisers) as well as blind torping as described above. Many gun centric DDs also use if for defense (hopefully less surprise torps in smoke) as well as to better be able to "sniff out" and hopefully surprise or run down more stealthy (and less armed) DDs. I found that if I do use the skill at all I use it on gun centric DDs almost exclusively as I do not like to announce my presence in extra flashy letters in torp centric DDs. One thing you're overlooking: At low tier I announce to my team if I have Radio Location, then ping the map approx where I think nearest enemy ship is.. sometimes I'll get one or two "wilco"s, then when I finally spot the enemy DD my entire flank frequently has their guns more or less on target.. so it's a LOT more than a 10% boost. At high tier, its a much more common skill so just the odd map ping as they get close is good enough to aid support fire. 2 Share this post Link to post Share on other sites
[NWP] Ubertron_X [NWP] Beta Tester 2,657 posts 25,744 battles Report post #20 Posted February 13 9 minutes ago, ooh_err_missus said: One thing you're overlooking: At low tier I announce to my team if I have Radio Location... RL on tier 1? ! 2 5 Share this post Link to post Share on other sites
[SD-7] ooh_err_missus Players 66 posts Report post #21 Posted February 13 4 minutes ago, Ubertron_X said: RL on tier 1? ! what would be the point at Tier1... no one hides! Low tier (for me at least) tiers 5/6.. I don't generally play at tier 4, just the odd CV for naval battle points and that's about it. Share this post Link to post Share on other sites
[THESO] asalonen Privateer 791 posts 15,217 battles Report post #22 Posted February 13 I've reset the European line numerous times for the Research Points. I think Visby is just fine, and it plays very similar to Västerås and Skåne that follow it. So I would stick with it, since everything you learn you'll be needing later. Some points: 1. The torps don't hit hard, but they have a really narrow spread, high speed and fast reload. Aim carefully and you should be landing a lot of hits compared to other DD's. This is the key to success with this line. 2. Despite not having smoke, try to stay as close to the edge of your detection as you dare. You'll hit more torps if you launch them from 6 km instead of 8 km. You can afford to take some damage because you have heal. Just disengage quickly when necessary -- you're fast for a tier 5. 3. The guns are fine for a tier 5. Out of the tier 5 silver DD's, only Podvoisky has flatter arcs. You can hit well with them. The turret traverse is a pain, especially in tier 5 since you don't yet have rudder mod in slot 4 to negate it. 3 Share this post Link to post Share on other sites
[SD-7] ooh_err_missus Players 66 posts Report post #23 Posted February 13 53 minutes ago, asalonen said: I've reset the European line numerous times for the Research Points. I think Visby is just fine, and it plays very similar to Västerås and Skåne that follow it. So I would stick with it, since everything you learn you'll be needing later. Some points: 1. The torps don't hit hard, but they have a really narrow spread, high speed and fast reload. Aim carefully and you should be landing a lot of hits compared to other DD's. This is the key to success with this line. 2. Despite not having smoke, try to stay as close to the edge of your detection as you dare. You'll hit more torps if you launch them from 6 km instead of 8 km. You can afford to take some damage because you have heal. Just disengage quickly when necessary -- you're fast for a tier 5. 3. The guns are fine for a tier 5. Out of the tier 5 silver DD's, only Podvoisky has flatter arcs. You can hit well with them. The turret traverse is a pain, especially in tier 5 since you don't yet have rudder mod in slot 4 to negate it. Thank you, that's exactly what I was looking for. yes torping from close in makes the most sense, and it's what I try and do, it's what I have to do with the US DDs.. but dear god I suck at making torps hit unless I'm playing against potatoes. if I send them down the guide line, the target jinks, if I send them to one side, they jink the other way, if I send one before and one after, they just sail straight and again dodge the lot. I have about 6% hit rate (which I know is dire) it's SO infuriating. I really am at a loss as to how to land the damn things. (if you look at my RD DD line, my WR is generally fine, but my damage done is low because of this). yes I have watched many of the youtube vids.. like ichase, flamu, pq, jingles etc. Re early game.. what do you suggest?.. compete for caps? just screen?, play full on torp boat? I just don't feel confident in this, I took down a nicolas in a match recently but it took me a full 5 minutes of gun and run, the effect was to tie me up all that time and so I'm not doing other things.. so we lost the match. When I was in my nicolas vs a visby I'd have it finished off in under a minute. Share this post Link to post Share on other sites
[THESO] asalonen Privateer 791 posts 15,217 battles Report post #24 Posted February 13 I think early in the battle you have to play very conservative, since you don't have any of what makes a good cap contester. I try to stay a little bit in front of my friendly cruisers and battleships. Since you won't be in smoke, your spotting will be valuable. I build this line 100 % for torps (except for the tier 8), and just try to be constantly aware of my position and detection radius. The main reason why I like to regrind this line is that once you get a hang of it, it's very SIMPLE to play. You don't have any bells and whistles, so the decision-making is straight-forward: Watch distance, poop torps, maybe pull back. It's extremely basic in a good, relaxing way. The heal makes it a little bit forgiving too. 1 Share this post Link to post Share on other sites
[HEROZ] GulvkluderGuld Players 3,467 posts 22,114 battles Report post #25 Posted February 13 1 hour ago, asalonen said: I've reset the European line numerous times for the Research Points. I think Visby is just fine, and it plays very similar to Västerås and Skåne that follow it. So I would stick with it, since everything you learn you'll be needing later. Some points: 1. The torps don't hit hard, but they have a really narrow spread, high speed and fast reload. Aim carefully and you should be landing a lot of hits compared to other DD's. This is the key to success with this line. 2. Despite not having smoke, try to stay as close to the edge of your detection as you dare. You'll hit more torps if you launch them from 6 km instead of 8 km. You can afford to take some damage because you have heal. Just disengage quickly when necessary -- you're fast for a tier 5. 3. The guns are fine for a tier 5. Out of the tier 5 silver DD's, only Podvoisky has flatter arcs. You can hit well with them. The turret traverse is a pain, especially in tier 5 since you don't yet have rudder mod in slot 4 to negate it. You must enjoy a challenge and that is some great advice. I'm far less charitably inclined: For the purpose of carrying games, I found tier 5-7 are utter garbage and tier 8 none too good when compared to the tried and tested Japanese lolibotes or pretty much any other DD line you care to name - new german and even the lower tier italien line included. And maybe I'm still pissed from the first time a half hp BB pushed around my island and facetanked all my torps without batting an eye before blowing my full hp visby out of the water - still on a quarter hp. Anyway they are very easy to outplay for any dd with smoke of similar skill. Share this post Link to post Share on other sites