[FDMG] Sol_reginae Players 103 posts Report post #1 Posted February 13 "Random", "Ranked", "Clan", "Cooperative" battles and Braul - you can win these battles if one of the following conditions is met: 1. Score 1000 points faster than the opposing team. 2. Destroy all ships of the opposing team. When one of these conditions is met, the battle stops. The team that completes it is awarded the victory. But why in the event that there was Braul in 1 vs 1 mode and both players received "Destroyed" ribbons, only one wins? Yes, if there was a battering ram - in this case there are no questions and the battle ends (usually) in a draw, that is, none of the players made trouble, but did not lose either. Why am I puzzled by this question? At the last Public Test in Braul, there was just such a situation when, after the destruction of the opponent’s ship, I was awarded “Defeat”: they “exchanged” blows - I was from the main caliber and secondary armament, the opponent - torpedoes and secondary armament. Everyone received the "Destroyed" ribbon, but: "Victory" for him, "Defeat" for me))). Spoiler Let's say my ship was destroyed 0.01 seconds earlier. Then the question immediately arises: WHY WAS THE COMBAT TIMER NOT STOPPED? After all, my opponent fulfilled one of the conditions for achieving victory. The other side of this situation. After all, BOTH ships were destroyed SIMULTANEOUSLY and the battle stop timer works CORRECTLY. Another question: WHY DO I HAVE "DEFEAT", AND WHY DO I HAVE "VICTORY"? After all, this is a "DRAW", that is, none of the players won, but did not lose either ... There is a logical error, but probably no one will correct it. Share this post Link to post Share on other sites
[PUPSI] Klopirat Freibeuter 15,160 posts Report post #2 Posted February 13 Vor 4 Minuten, Sol_reginae sagte: 1. Score 1000 points faster than the opposing team. 2. Destroy all ships of the opposing team. 3. Bringing the enemy team to 0 points and as far as I remember in case of a 'double dead' (especially in 1 vs 1 brawls) the team with more points wins...so if you allow your opponent to cap and get a few points you will lose such a end... 1 Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #3 Posted February 13 Could it also be which ship gets destroyed first. WoT has a short period at the end of the battle when kills get credited but they have no more effect on the battle result, I think WoWS is the same. Share this post Link to post Share on other sites
[FDMG] Sol_reginae Players 103 posts Report post #4 Posted February 13 2 hours ago, Karasu_Browarszky said: Could it also be which ship gets destroyed first. WoT has a short period at the end of the battle when kills get credited but they have no more effect on the battle result, I think WoWS is the same This means that WoTs also has this error, a logic error or an error in the program responsible for the battle timer. 5 hours ago, Klopirat said: and as far as I remember in case of a 'double dead' (especially in 1 vs 1 brawls) the team with more points wins...so if you allow your opponent to cap and get a few points you will lose such a end... Probably, it was you who were lucky in this case. I have never been credited with a victory after a ram, even with a significant advantage of points in my favor. Only - "Draw". Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #5 Posted February 13 1 minute ago, Sol_reginae said: This means that WoTs also has this error, a logic error or an error in the program responsible for the battle timer. Probably, it was you who were lucky in this case. I have never been credited with a victory after a ram, even with a significant advantage of points in my favor. Only - "Draw". I'm not sure if it is an error. There's simply an event that decides the outcome of the battle, such as the point counter. Once that happens, the battle is not immediately over. I suppose they could make it so that the game freezes the exact same moment of time, but why they haven't done that I don't know. I'm guessing it has to do with response time and latency, and the need for the server to update the situation. Share this post Link to post Share on other sites
[FDMG] Sol_reginae Players 103 posts Report post #6 Posted February 13 11 minutes ago, Karasu_Browarszky said: I'm not sure if it is an error. There's simply an event that decides the outcome of the battle, such as the point counter. Once that happens, the battle is not immediately over. I suppose they could make it so that the game freezes the exact same moment of time, but why they haven't done that I don't know. I'm guessing it has to do with response time and latency, and the need for the server to update the situation. You are not right. This is a logical fallacy, to say the least. Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #7 Posted February 13 17 minutes ago, Sol_reginae said: You are not right. This is a logical fallacy, to say the least. Okay. Share this post Link to post Share on other sites
[NWP] Ubertron_X [NWP] Beta Tester 2,657 posts 25,744 battles Report post #8 Posted February 13 2 1 Share this post Link to post Share on other sites
[FDMG] Sol_reginae Players 103 posts Report post #9 Posted February 13 2 hours ago, Ubertron_X said: This information may not be applicable to Braul, because even the times are indicated for Random and Co-op battles, and provide for the participation of teams of 12 players (Random Battle) or 9 players (Co-op) in the battle. What I said is BRAUL, in 1x1 format on ships of any tier. Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #10 Posted February 13 When both ships die at the same time the player with more points wins. It's only a draw if both are on equal points. 1 Share this post Link to post Share on other sites
[TRID] TheAlba2014 Players 400 posts 6,393 battles Report post #11 Posted February 13 16 hours ago, Karasu_Browarszky said: I'm not sure if it is an error. There's simply an event that decides the outcome of the battle, such as the point counter. Once that happens, the battle is not immediately over. I suppose they could make it so that the game freezes the exact same moment of time, but why they haven't done that I don't know. I'm guessing it has to do with response time and latency, and the need for the server to update the situation. You are correct that in WoT after a team has capped out there is a period of time when tanks can still be damaged/destroyed. In OP case the "logical" solution is that the opponent had more points as has already been stated. Live long and prosper 1 1 Share this post Link to post Share on other sites
[FDMG] Sol_reginae Players 103 posts Report post #12 Posted February 14 8 hours ago, TheAlba2014 said: You are correct that in WoT after a team has capped out there is a period of time when tanks can still be damaged/destroyed. "Ships are not tanks", "World of Warships" is not "World of Tanks". Braul is not Random, not Co-op, not Ranked, and even less Clan Battle. Another duration of the battle - the battle is more rapid, its duration is shorter. Smaller cards. Reduced the number of players in teams. If we apply all the templates of possible winning options from Random Battle to those battles in Braul where the number of players in the team is more than one, albeit with a "stretch", but still somehow possible. It is categorically impossible to apply this approach to determining the winner in the 1x1 format. If both ships of the players remained "survived" at the end of the battle - in this case, the player who managed to score more points should win. But even in this case, when both ships remained "alive" - a situation is possible when they both have the same number of points. The probability is low, but it remains. One ship was destroyed, the second ship remained "live" - in this case, no one will doubt who won the battle. But I was talking about the situation when BOTH SHIPS WERE DESTROYED before the end of the battle, no points were captured, so you can not talk about points. Even the base experience in the 1 x 1 format is rigidly fixed - "Victory" - 1250 points, "Loss" - 250 points, that is, such a factor as "Defense" or "Capture of a point" is not taken into account, how can you award victory to one of the players in this particular situations? THIS IS A BIG MISTAKE, BUG in the logic of the end of the battle and the definition of the winner. Share this post Link to post Share on other sites