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New day, new bizarre concept from WG (dev blog - new EU dd line)

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I know the new line is only in development.

 

I know these stats will change.

 

But seriously... wtf? These numbers make no sense. You have very long range radar for a DD (9 km) coupled with smoke... but it has pathetic 10 second base duration. But the reload duration is very short.

 

What is this supposed to be? What kind of gameplay are they trying to create?

 

It seems to me this is just a random assembly of gimmicks that is completely inconsistent with anything we have in the game right now (radar range of 9 km is out of whack with existing DD radar; radar duration of 10 seconds seem almost useless from gameplay point of view... smoke with radar is supposed to be pretty much a nono or at least something you pay very dearly for).

 

 

 image.thumb.png.4799c7510d63c40dcd28e4781c0acaf0.png

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its enough radar duration to have your team each get one volley on the DD. it can be quite crippling damage. How effective the line overall will be we will find out once good players get their hands on these ships. 

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1 minute ago, Zuihou_Kai_Ni said:

its enough radar duration to have your team each get one volley on the DD. it can be quite crippling damage. How effective the line overall will be we will find out once good players get their hands on these ships. 

If you take into account render delay, it's 4 seconds of visibility for teammates (I guess a bit more with correct modules). This will be overpowered in CBs and if you have a good ranked team, but pretty much useless in randoms.

 

That will make it quite hard to balance imo.

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3 minutes ago, Zuihou_Kai_Ni said:

If useless in randoms then their release is just fine. Wows isn't a comp game.

But that's kinda bad releasing more useless lines. Those DDs don't have enough gun range, no torp range, meh smoke, bad concealment.... And the torped don't do much damage as well. All that for 10 sec radar? With radar upgrade and commander skill can be maxed out to 13 sec. Lol what a placebo. 

If anybody was complaining about Yodo - you saw nothing. Błyskawica seems like OP killing machine in comparison to Grom. Sad. :cap_old:

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5 minutes ago, KillStealBoss said:

But that's kinda bad releasing more useless lines. Those DDs don't have enough gun range, no torp range, meh smoke, bad concealment.... And the torped don't do much damage as well. All that for 10 sec radar? With radar upgrade and commander skill can be maxed out to 13 sec. Lol what a placebo. 

If anybody was complaining about Yodo - you saw nothing. Błyskawica seems like OP killing machine in comparison to Grom. Sad. :cap_old:

WGs goal is content and to muddy the randoms even more with more different kinds of stuff you need to play around as it makes itself into the battle.

10sec radar is enough for a Venezia to blapp you. Add some Thunderer volley and because of the 42% WR Gdansk on the enemy team you are now 75%hp less if you underestimate that ship. That's just one example of how careful you'll need to play around random pepegas using that ship. Their gun reload is decent enough to hurt you and 7.5km torp range is more than enough to make you worry in caps.

Edited by Zuihou_Kai_Ni
ship name corrected
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I looked at the Greek T9 DD and mistook it for a T3... how much do you have to twink the numbers to make that ancient design work at T9?

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Gdansk as presented does not need the radar at all. It is plenty strong without it. If it gets UK smokes it will be a monster to deal with for DDs.

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3 minutes ago, Zuihou_Kai_Ni said:

WGs goal is content and to muddy the randoms even more with more different kinds of stuff you need to play around as it makes itself into the battle.

10sec radar is enough for a Venezia to blapp you. Add some Thunderer volley and because of the 42% WR Grom on the enemy team you are now 75%hp less if you underestimate that ship. That's just one example of how careful you'll need to play around random pepegas using that ship. Their gun reload is decent enough to hurt you and 7.5km torp range is more than enough to make you worry in caps.

Grom doesn't get radar. It'll be a cripple. Free exp pinata in the line just to skip it. 

Błyskawicą is not easy to play, try play it with 6km torps and less than 11km range.... No comment. 

 

The 7.5km is for the T10 that has crap concealment. 

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Interesting concept, really different from other DD lines.

 

For those who complain, they probably want a copy line of French DD or Russian DD. Glad that WG is not listening to them

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1 minute ago, KillStealBoss said:

Grom doesn't get radar. It'll be a cripple. Free exp pinata in the line just to skip it. 

Błyskawicą is not easy to play, try play it with 6km torps and less than 11km range.... No comment. 

 

The 7.5km is for the T10 that has crap concealment. 

Yeah I used the wrong ships name sorry for that.

 

The t10 having crap conceal doesn't matter. It has good dpm and strong torps for cap contesting. You will not be able to waltz into a cap with that thing around especially if he has support.

I'm sure that unicums will be quote effective with it and potatoes will be highly annoying with that radar.

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11 minutes ago, ReDiR20 said:

Interesting concept, really different from other DD lines.

 

For those who complain, they probably want a copy line of French DD or Russian DD. Glad that WG is not listening to them

Wanna see you play Grom and do well. With torps that have less range than Farragut torps and half of their dmg, 6.8km concealment, meh smoke and T5 level of gun range. Ok. 

Maybe against T5s. Try playing on T9 MM. Blyska itself is labeled as "bad". Grom os worse. Good luck. 

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3 minutes ago, Zuihou_Kai_Ni said:

Yeah I used the wrong ships name sorry for that.

 

The t10 having crap conceal doesn't matter. It has good dpm and strong torps for cap contesting. You will not be able to waltz into a cap with that thing around especially if he has support.

I'm sure that unicums will be quote effective with it and potatoes will be highly annoying with that radar.

Well yeah. T8-10 are ok. Cause art least they got reload, so you can build full range to get 15km + flat shells . But T5-7 are crap. They don't even get flat shell arcs. Just free exp to T8. Eh, why even bother with this 🙄

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2 minutes ago, Zuihou_Kai_Ni said:

Remember also the numbers are not finale. Maybe they will recirve buffs after testing 

Doubtful. 

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Just now, KillStealBoss said:

Well yeah. T8-10 are ok. Cause art least they got reload, so you can build full range to get 15km + flat shells . But T5-7 are crap. They don't even get flat shell arcs. Just free exp to T8. Eh, why even bother with this 🙄

Yeah I can agree on low tier but I don't really care for down there tbh personally. 😀

 

1 minute ago, KillStealBoss said:

X for doubt... 

Yeah it could also go the other way O_O

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8 minutes ago, KillStealBoss said:

Wanna see you play Grom and do well. With torps that have less range than Farragut torps and half of their dmg, 6.8km concealment, meh smoke and T5 level of gun range. Ok. 

Maybe against T5s. Try playing on T9 MM. Blyska itself is labeled as "bad". Grom os worse. Good luck. 

 

Don't judge too fast, these are initial stats 

 

Blyska is quite good, those 7 guns with good balistics are solid for a tier

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Just now, Zuihou_Kai_Ni said:

Yeah I can agree on low tier but I don't really care for down there tbh personally. 😀

You will care of you play T8 battle and you get 2 Groms in div and the other team will get things like Mahan or Błyskawica. 

They don't even have to be bad players, but they will be almost useless. 

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6 minutes ago, ReDiR20 said:

 

Don't judge too fast, these are initial stats 

 

Blyska is quite good, those 7 guns with good balistics are solid for a tier

Blyska us quiet good? Pls. Did you see the average server stats? 

I also play it and it's not an easy walk in the park. With 6 seconds reload I had to build it full gun reload to make the dpm at least decent. So no commander points left for gun range. And the torps on Błyska being slow 8km ones I could launch them at ships pushing 9km away. They were doing ok DMG and I considered it as extra dmg but they were doing something. Those on Grom are placebos with no dmg like Skane but have no range. So yeah.... Good luck on T8-9 MM 

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1 hour ago, Zuihou_Kai_Ni said:

That's just one example of how careful you'll need to play around random pepegas using that ship.

That's always the isse with these gimmicks. You can suck however hard you like, you can play by pressing the keys with a pencil stuck between your teeth - but you're just one good faceroll away from ruining someone elses gameplay.

 

That's the primary WG isse, they only consider how fun a ship is to play, never how fun it is to play against it...

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57 minutes ago, Animalul2012 said:

Budget ragnars!

This was also my thought.

 

WG looked at already existing EU-DDs, tried to avoid another line of Hallands and came up with the idea of "what if we made a Smaland/Ragner line - but not good".

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1 hour ago, Zuihou_Kai_Ni said:

If useless in randoms then their release is just fine. Wows isn't a comp game.

LoL.

Tell me another game that is, then.

StarCraft 2? Not quite the same genre...

 

And for ranked or CB 10 s radar in smoke is more than enough to obliterate an enemy DD contesting a cap.

 

And it's polish, looking forward to it :cap_money:

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31 minutes ago, KhorneFlake said:

LoL.

Tell me another game that is, then.

StarCraft 2? Not quite the same genre...

 

And for ranked or CB 10 s radar in smoke is more than enough to obliterate an enemy DD contesting a cap.

 

And it's polish, looking forward to it :cap_money:

9 km dd radar is pretty nuts, even with the short duration. And given the short reload you can basically deny a cap entirely until you run out of radars.

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