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Sir_Sinksalot

4 Battles on Hermes, 4 losses. From now it's like this...

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36 minutes ago, BlackYeti said:

My sides...please stahp

if you have nothing intelligent to say, then your best off not saying anything, as you wont then make yourself look an [edited]like you just have. 

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1 hour ago, b101uk said:

if you have nothing intelligent to say, then your best off not saying anything, as you wont then make yourself look an [edited]like you just have. 

Very well then, let me rephrase. Both random and co-op WR translates very well into operations performance. High WR indicates first and foremost the willingness to learn, adapt and give your best performance, in-depth game mechanics knowledge, aiming, optimal ship choice, your and enemy ship capabilities and weaknesses, target prioritisation, positioning, ammo selection, objective prioritisation, consumable usage, team-play ability...I can guarantee you that IT DOES COUNT.

 

The most charitable way to approach your statement is that randoms WR influences operations performance to a slightly lesser extent but it still absolutely does influence it and this fact can be clearly observed in end-game scoreboards.

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22 hours ago, SurfaceFish said:

Please use MM monitor for operations, most players have less than 45% account WR using ships with lew 200ish PR. 

 

They cant even function in the current mode and they don't want the spend the efforts to "learn". The way is for WG to carry on "reducing the complexity" of operations until its close to co op level of difficulties.  

 

No thanks to hard mode for solo player like me. 

Unfortunately, you are probably correct. I do think part of the problem is of WG's making though. When I started, you really had to work up through the tiers and it took time. You learned how to angle and about map positioning. I still mainly play T7 and 8 because that is where I can enjoy play and influence the game. I suppose that fits with operations as these are at that level. I still don't really understand why players don't just try to improve though - I am no gamer, this is all I play, but my win rate has never been less than 50% since I started. I will never be unicum as too old and reflexes slower! But if I can be OK, then the majority should also be able. It is very frustrating to play at times when teams seem to just throw the game and that is from playing on both winning and losing teams. Rant over! :Smile_Default:

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On 2/10/2023 at 9:39 AM, Seraphice said:

We made some changes to this operation recently to reduce its complexity. If it proves necessary to make additional changes we will. We have our eye on it, but it's too early to make a call whether the changes we implemented were enough.

No, you don't need to make operations easier. When playing with ppl that can read instructions AND understand the game you can make them harder, a lot harder (with a few tweaks left and right like IJN CA HE fe.).

However:

- the vast majority of this playerbase is not interested in reading instructions, they follow the current flow in society where "me me me" is the most important factor. Why would "me me me" do anything that they tell me? "me me me" wants to have fun and every one who's not "me me me" can just sod off.

- understanding the game is WG's fault. For years we've asked you to add tutorials in game, as a gateway before opening the flood gates of randoms to every new player. In essence this game is fairly easy, but you need a few basis notions (as ammo choice, how concealment works, how the UI works ...) Yet for years WG refused. Well, now you have the result: players that are clueless after 1000s of games.

 

Combine the two and you get clueless players that are unwilling to learn. And now you get to a point where using boosters in operations is questionable when playing solo...

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29 minutes ago, 159Hunter said:

they follow the current flow in society where "me me me" is the most important factor.

Together with their “feeling” is more important than how the society works. Had a new co worker demanding we should compensate her for Uber eventhough the company only reimburses public transport costs. But because she feels unsafe using public transport so we must bow to her demand. 
 

I mean demand literally not a request for consideration. 

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2 minutes ago, SurfaceFish said:

Together with their “feeling” is more important than how the society works. Had a new co worker demanding we should compensate her for Uber eventhough the company only reimburses public transport costs. But because she feels unsafe using public transport so we must bow to her demand. 
 

I mean demand literally not a request for consideration. 

In before she sues the company for gender inequality...

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11 hours ago, BlackYeti said:

Very well then, let me rephrase. Both random and co-op WR translates very well into operations performance. High WR indicates first and foremost the willingness to learn, adapt and give your best performance, in-depth game mechanics knowledge, aiming, optimal ship choice, your and enemy ship capabilities and weaknesses, target prioritisation, positioning, ammo selection, objective prioritisation, consumable usage, team-play ability...I can guarantee you that IT DOES COUNT.

 

The most charitable way to approach your statement is that randoms WR influences operations performance to a slightly lesser extent but it still absolutely does influence it and this fact can be clearly observed in end-game scoreboards.

Sorry, but that's not true. The sad truth is Weegee doesn't want people who can play the game effectively and are knowledgeable, because those people will inevitably and rightfully question their  decisions. That's one of he reasons why they made operations random. People simply cannot learn operations anymore.

 

Just the other day I played a KW, gone for A1, but until I got the first wave 3 ships have already died on my team. TWO babbies Including a Bismarck(!!!) and the principal objectives not fulfilled, :Smile_facepalm:

I cleaned up the whole flank, but the exit was on the other end and the remaining ships, while completed the objective, had no way getting there in time, All the "teammates" had to so is to fulfill the primary objective, don't fukkin die, and get their a**es to the exit. They weren't capable to do  even that.:Smile_facepalm:

A 300+ K loss....

Another is, since the operation Fukk Up Operations there is no reason to take anything less than T8 into them .One doesn't' know in what operation can end up and some operations are not designed for T6. I can do it and still ending up in respectable positions (at least top 3) buut.....

 

Before said operation pretty much all operations were carriable ( yes even Newport) in two. Since then its just not possible

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1 hour ago, 159Hunter said:

In before she sues the company for gender inequality...

Not sure how she can sue for inequality, as she is complaining that the company IS treated both men and women equally. What she wants is special and preferential treatment for HER!

 

Just entitled people use excuses that is most convenient to get whatever they want, then complains constantly to anyone around them how "unfair it is they are so badly treated by the company".

 

Man, woman, young or old, it don't matter. Entitled children walking around in adult bodies everywhere.

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1 hour ago, Andrewbassg said:

Another is, since the operation Fukk Up Operations there is no reason to take anything less than T8 into them ...

Wrong. If you know whay you are doing you will outpace almost every other player in fe. an Atlanta or a Nuevo. And imo, these ships are better than quite a few tier VIII in ops

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4 minutes ago, SurfaceFish said:

Not sure how she can sue for inequality

I know that, you know that, but it doesn't stop ppl from actually doing it.

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8 minutes ago, 159Hunter said:

Wrong. If you know whay you are doing you will outpace almost every other player in fe. an Atlanta or a Nuevo. And imo, these ships are better than quite a few tier VIII in ops

 

Except ,no. Today in ops you have to  be prepared to carry, hard. What range have those ships? Yeeah .....Julio has 13.6. You have to close the distance in order to do something and closing the distance ,means getting hit in return With their Hp pool and fragility....nah.. Until you got in gun range on the Myoku in Cherry Blossom.....the camps are history. Not to mention Faekgis..

 

Yes you can do stuff in those ships Just not carrying. The best ships are Mainz  (what a surprise...) and Cleve. 155 mm Mogami and Edin close seconds but even those require the knowledge of the ops..

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1 hour ago, Andrewbassg said:

 

Except ,no. Today in ops you have to  be prepared to carry, hard. What range have those ships? Yeeah .....Julio has 13.6. You have to close the distance in order to do something and closing the distance ,means getting hit in return With their Hp pool and fragility....nah.. Until you got in gun range on the Myoku in Cherry Blossom.....the camps are history. Not to mention Faekgis..

 

Yes you can do stuff in those ships Just not carrying. The best ships are Mainz  (what a surprise...) and Cleve. 155 mm Mogami and Edin close seconds but even those require the knowledge of the ops..

If you have range issues in those ships then you are playing them very poorly in operations.

You mention cherry blossom? Well, it's all about positioning, the night part is awesome for the ships cause it's all close range anyways.

In the second part you just need to move go a good spot and not follow the lemming train.

 

 

The fact that you can't carry in them, doesn't mean it can't be done. 

 

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2 hours ago, 159Hunter said:

The fact that you can't carry in them, doesn't mean it can't be done.   

Edit2 Soo....despite what I've said as not trying to be an a** I kinda was........

 

My points are never about mimimi.  I consider myself a good operation player, one even could call me an exert on this subject. The idea was to provide a view and an advice regarding what's goin on with ops today. 

 

 

Otherwise I'm not playing those ships. Lanta I don't have, the other I don't like

Edit: Still:

627090687_Frontier1.thumb.png.235564677ba93e49079198ddcc9c3d2a.png

 

 

350757196_Frontier2.thumb.png.5bc227da13187b97165666ef307f9675.png

 

 

Just pls don't make me play the other one too. One run was enough.

 

 

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6 hours ago, Andrewbassg said:

Yes you can do stuff in those ships Just not carrying. The best ships are Mainz  (what a surprise...) and Cleve. 155 mm Mogami and Edin close seconds but even those require the knowledge of the ops..

 

KM BBs, Massa, Flandre, Atlantico

Bayard, CM, Baltimore, Rochester, Kutuzov

Le Terrible, Akizuki

Pobeda

...

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12 hours ago, lup3s said:

 

KM BBs, Massa, Flandre, Atlantico

Bayard, CM, Baltimore, Rochester, Kutuzov

Le Terrible, Akizuki

Pobeda

...

Yes. Good ships. However, I was talking about carrying potential in all ops, regardless. So KM babbies, Massa, kinda yes those have the DPM and the tankiness I doubt the other two. Otherwise me cruiser main.

Bayard.... umm..... has the DPM, but very fragile, tho can run...hmmm.... CM not really, lacks the DPM and fragile, Balti lacks the DPM, Rochester ditto, tho it has smoke. Kutuzov defo yes.

 

Dd's.....generally speaking dd's depend heavily  on teammates and can be good in selected ops, not in all ops. That being said, I don't really play dd's, tho  that's how I cleaned the snowflakes.

 

Cv's nah, not really. I mean Pobeda is probably the closest  buut.... still nah. Edit: Actually... before operation Fukk Up Operations, yes absolutely. Since just nah.

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17 hours ago, Andrewbassg said:

The idea was to provide a view and an advice regarding what's goin on with ops today. 

I know very well what's going in operations. I also know very well what ships can I can use to carry, and they are not exclusively tier VIII.

6 hours ago, Andrewbassg said:

Dd's.....generally speaking dd's depend heavily  on teammates and can be good in selected ops, not in all ops

You should see @lup3s in his French DDs :) He will wreck entire fleets of bots.

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On 2/10/2023 at 11:20 PM, BlackYeti said:

Very well then, let me rephrase. Both random and co-op WR translates very well into operations performance. High WR indicates first and foremost the willingness to learn, adapt and give your best performance, in-depth game mechanics knowledge, aiming, optimal ship choice, your and enemy ship capabilities and weaknesses, target prioritisation, positioning, ammo selection, objective prioritisation, consumable usage, team-play ability...I can guarantee you that IT DOES COUNT.

 

The most charitable way to approach your statement is that randoms WR influences operations performance to a slightly lesser extent but it still absolutely does influence it and this fact can be clearly observed in end-game scoreboards.

but it doesn't, what they do in random and co-op in terms of WR has NO bearing whatsoever on their explicit experience in doing operations, which are completely separate.

 

you can have high WR in random and co-op but be utterly feckless in doing operations IF you have hardly done them, I see it all the time, they often just sail around clueless just as anyone with little explicit operations experience often dose, as the operation specific achievements on their profile (or lack of them) tell a story regardless of their WR's in other modes.

 

it would be a different matter if MM monitor attempted to extrapolate a best guess at operations number played by subtracting all number of game of specific types from the total battles, then added that to the number of operation specific achievement, then dividing that by 2, or just listing the total number of operational achievements, but as far as I am aware it doesn't.

 

I would rather have teammates with <45% WR in Randoms who have functionally given up playing that mode who have in turn done hundreds of operations each than teammates comprised of >65%  WR in Randoms who have very few operations under their belt.

 

as someone who has done thousands of operations across the NA and EU servers and has seen many many many end-game operations scoreboards and looked at many profiles before deciding to give a -1 for feckless play or to blacklist for being feckless etc, there is little relationship between random battle WR and operations performance, what is more telling is the number of operational achievements which actually gives a clue to to actual explicit operations experience.

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Well, I played operations with MM monitor, players with less than 45% WR or even those with less than 40% WR are the reason we fail operation like raptors rescue in 5 mins. 

those 45% simply don’t understand the game mechanics no matter which mode they play random or operations. If they are like you said spent time and effort to learn operations then they will be much better in random too. 

 

Operations are not easy, you can’t be carried to a win like in random if you are a bad player. So if you are bad in random you will be even more useless in operations. 
 

A 65% WR player will have their mini map enlarged and is able to read the instructions on screen. How many 40% to 45% WR players knows where the mini map is located?

 

I found bad players (less than 45%WR) are using operations to grind ships, they just want to be carried to a victory since they are mostly useless in random as their account WR shows. But when you have 4 or 5 of those players on your team, operations becomes almost impossible to win, as the coordination needed can’t be achieved by them, or they die early so the remaining ships can’t fight off the bots. 
 

so good operation players will play less and all you have are bad players looking at each other to be carried, so WG will keep on reducing the complexity of operations for those players to win once in a while. 

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On 2/11/2023 at 1:00 PM, Andrewbassg said:

Yes you can do stuff in those ships Just not carrying. The best ships are Mainz  (what a surprise...) and Cleve. 155 mm Mogami and Edin close seconds but even those require the knowledge of the ops..

I have and use all these, and Tallinn consistently performs even better than Mainz for me. The raw dpm might be lacking, but outstanding accuracy, stalinium pen, improved autoricochet angles and railguns shell arcs more than make up for that. Imvho the best ship for any op slightly ahead of Massachusetts and Mainz. Chapayev/Kutuzov are at least equal to 155 Mogami. And also Akizuki, works well everywhere if optimized as a gunboat because it really is more of a cruiser than a DD. 100mm Harekaze probably as well, even though it will be more DDish.

 

 

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