[MORIA] WarburtonLee Players 784 posts 11,585 battles Report post #51 Posted February 6 4 minutes ago, WingedHussar_Adler said: uniqum in any ship = anyting in ragne DEAD uniqum in CV = anyship on map DEAD good thing is that your chance to meet uniqum in game is around 5% and in rest of 95% games you will meet CVs that have difficulty to start planes from deck....so in long run players like him are anomaly same as lost game becasue you lost internet and disco from game This is allso not true, im unicum in DDs and i cannot guarantee i will kill anything in range? And i guess the best DD player in the game also cant do that. 1 Share this post Link to post Share on other sites
[FJAKA] WingedHussar_Adler [FJAKA] Players 2,871 posts 16,103 battles Report post #52 Posted February 6 9 minutes ago, WarburtonLee said: This is allso not true, im unicum in DDs and i cannot guarantee i will kill anything in range? And i guess the best DD player in the game also cant do that. offcourse in DD you can not when it is lowest dmg clas in game (if we do not count subs)....but you win over other player by spoting, capping and everything dd does. not all classes contribute to win only with dmg. but superuniqum BBs and cruiser player will ahilate anything in range 1 Share this post Link to post Share on other sites
[MORIA] WarburtonLee Players 784 posts 11,585 battles Report post #53 Posted February 6 4 minutes ago, WingedHussar_Adler said: offcourse in DD you can not when it is lowest dmg clas in game (if we do not count subs)....but you win over other player by spoting, capping and everything dd does. not all classes contribute to win only with dmg. but superuniqum BBs and cruiser player will ahilate anything in range No they will not. If they would, they would have an average kill of 10 per game. I am also superunicum in Belfast, i still cannot guarantee i will kill anyone in it 1 Share this post Link to post Share on other sites
[FJAKA] WingedHussar_Adler [FJAKA] Players 2,871 posts 16,103 battles Report post #54 Posted February 6 9 minutes ago, WarburtonLee said: No they will not. If they would, they would have an average kill of 10 per game. I am also superunicum in Belfast, i still cannot guarantee i will kill anyone in it elaz has 2 kills per game..and you are not on his level, and you talk about t7 ship.....65 wr guy in strong cruiser. on tx will allways kill ships....best DM player has 3 kills per game and over 83% wr in over 5000 games (just in DM).... player with those skills just anhilate others...is it as it is 1 Share this post Link to post Share on other sites
[MORIA] WarburtonLee Players 784 posts 11,585 battles Report post #55 Posted February 6 10 minutes ago, WingedHussar_Adler said: elaz has 2 kills per game..and you are not on his level, and you talk about t7 ship.....65 wr guy in strong cruiser. on tx will allways kill ships....best DM player has 3 kills per game and over 83% wr in over 5000 games (just in DM).... player with those skills just anhilate others...is it as it is You clearly dont get the point. Not sure if i should bother anymore, but one more try. Noone can que up in a surface ship, and guarantee that you will kill a specific player. A CV can. I didnt say im the best in the world, i pointed out ships im "superunicum" in, and said that i cant guarantee to kill ANYONE, let alone a specific enemy. Since you explained it away with it being a T7, i also have superunicum stats in Moskva for example. Still cant guarantee a kill, let alone a specific player. Even the best Moskva player in the world cant do that. But the best CV player can. Hard for you to grasp? 1 Share this post Link to post Share on other sites
[FJAKA] WingedHussar_Adler [FJAKA] Players 2,871 posts 16,103 battles Report post #56 Posted February 7 8 hours ago, WarburtonLee said: You clearly dont get the point. Not sure if i should bother anymore, but one more try. Noone can que up in a surface ship, and guarantee that you will kill a specific player. A CV can. I didnt say im the best in the world, i pointed out ships im "superunicum" in, and said that i cant guarantee to kill ANYONE, let alone a specific enemy. Since you explained it away with it being a T7, i also have superunicum stats in Moskva for example. Still cant guarantee a kill, let alone a specific player. Even the best Moskva player in the world cant do that. But the best CV player can. Hard for you to grasp? Yeah. Unlimited range. I think we pass that in couple posts before. Still do not know exactly what is your point with this. To prove CV has unlimitod range? To prove that superunicum will win over others? On bouth case we know YES is the answer. Oh wait ;) What if I am in the sub? 😁 1 Share this post Link to post Share on other sites
CV_SUB_Report_Blacklist Players 1,045 posts 21,881 battles Report post #57 Posted February 7 i just want to thumb up to @Aethervoxx 1 Share this post Link to post Share on other sites
Sunleader Weekend Tester, In AlfaTesters 5,710 posts 13,400 battles Report post #58 Posted February 7 8 hours ago, WarburtonLee said: You clearly dont get the point. Not sure if i should bother anymore, but one more try. Noone can que up in a surface ship, and guarantee that you will kill a specific player. A CV can. I didnt say im the best in the world, i pointed out ships im "superunicum" in, and said that i cant guarantee to kill ANYONE, let alone a specific enemy. Since you explained it away with it being a T7, i also have superunicum stats in Moskva for example. Still cant guarantee a kill, let alone a specific player. Even the best Moskva player in the world cant do that. But the best CV player can. Hard for you to grasp? I see You are still nicely demonstrating that You got no Idea what You are talking about. 1. I think the one who doesnt get the Point is You. You are Claiming that Unicums in CVs have this Ability of Killing a Specific Palyer Guaranteed if they want to. And the Big Question You are being Asked is Simple. Why would anyone care about this Completely Useless Ability that no Unicum will actually use because Throwing the Game just to Kill a Specific Ship would be Stupid and Useless ? A DD can Yolo and Devstrike a BB. A CV cannot do that. Its just as Viable as a CV Spending all his Time to Kill a Specific Ship. So Why are You not Crying about that Instead ? Reason is Simple. You hate CVs so You cry about CVs regardless of it being Reasonable. 2. Now. Putting Aside that doing that is a Complete Waste of Time and Generally means the CV Player Throws the Match for his Team by Spending all his Time Hunting an Enemy regardless of wether or not that Enemy is a Viable Target and regardless of wether that Enemy is even relevant. Your Statement is Actually False. Because Unfortunately. Even the Best CV Player cannot Que up and just decide that he wants to Kill a Specific Enemy Ship. He can Try to. And he has Good Chances to Succeed if that Enemy Ship Prioritizes his Teams Victory over his own Survival. But if he doesnt. And instead Focuses on Survival. The CV wont be Able to Kill him. Because he Simply wont be able to really Reach him. As he will Simply constantly be in the Rear Line close to other Ships and thus the CV needs forever because he either has to Fly over the other Enemies and will only keep enough Firepower to do Chip Damage or has to go around taking forever for each Attack. Thus being Unable to Actually Kill that Enemy. If I for example take a DD. And once I realize a Unicum CV Player is Hunting me. Just go back to my BBs and Hide between them. The Enemy CV will lose half his Squadron just to Find me. And then will Generally not be able to Really manage any Proper Drops on me. Thus being unable to Kill me. If I am in a Cruiser I can do the Same. The CV might Spot me better. But he will at best do Chipdamage to me and just need forever to Kill me. Wasting all his Planes in the Process and Likely Running out of Planes before I am even Half Dead. Oh I forgot. You never Played New CVs so You still Think New CVs got Unlimited Planes. Right, Right. Sorry to Enlighten You. No they Dont. Because Regenration of Planes takes time. And a single Plane doesnt do anything. So You need to Wait for at least 1.5 Wings to be Regenerated so You can get off a Proper Drop that might actually hit something. This takes about 5 Minutes to happen. Which in a 20 Minute Timelimit for a Match that will usually only last 15 Minutes means That if You are Deplaned 10 Minutes into the Game You are basicly Useless and can at best use the few Planes You have to Spot BBs because crossing into Enemy AA Range gets your Few Planes Killed Quickly. This is the same for any other Ship as well by the way. Any Unicum Player can Pick out an Enemy he wants Dead. Then wait for that Enemy to be Spotted and Move there to Kill that Enemy. Wasting his whole Time and Influence on Killing that Enemy. And same as the CV. If that Player is a Unicum he will be able to Kill that Enemey as long as that Enemy Prioritizes his Teams Victory over his own Survival. But here as well. If he doesnt and just Withdraws the Unicum will need to constantly do longrange Shots or go around Enemies to reach his Target. Meaning that everything You said. (what a Surprise) is once again Complete Rubbish because You never Played the New CVs and thus for some Reason seem to think that the CVs can go around everywhere on the Map and Kill them. 1 2 Share this post Link to post Share on other sites
[FJAKA] WingedHussar_Adler [FJAKA] Players 2,871 posts 16,103 battles Report post #59 Posted February 7 19 minutes ago, Sunleader said: I see You are still nicely demonstrating that You got no Idea what You are talking about. In short he is trying to point out that CVs have unlimited range....and they have.....never was question about that.....but what he wonts after we establishe that fact i also have no idea. talks about limiting range of planes are valid, but if you give CV some kind of limited range....it would not hamper superuniqum CV players in any way to do what the do right now cause they have great map awareness and would overcome shorter range wih ease...it only would disable them to "kill any target they want". That would hurt your average cv player that does not move at all thrue match but would not do mutch to good players 1 Share this post Link to post Share on other sites
Sunleader Weekend Tester, In AlfaTesters 5,710 posts 13,400 battles Report post #60 Posted February 7 2 minutes ago, WingedHussar_Adler said: In short he is trying to point out that CVs have unlimited range....and they have.....never was question about that.....but what he wonts after we establishe that fact i also have no idea. talks about limiting range of planes are valid, but if you give CV some kind of limited range....it would not hamper superuniqum CV players in any way to do what the do right now cause they have great map awareness and would oversome shorter range wih ease...it only would disable them to "kill any target they want". That would hurt your average cv player that does not move at all thrue match. Funny enough a CV cant really Kill any Target he wants anyways. If You need 4 Minutes for each Flight to Attack then You wont really Kill anyone that isnt Potato before the Match Ends. So Unlimited Range is entirely Pointless. And the Best way to Prevent a CV from Killing You is either Smoke or Hiding between Your Ships. Which is completely Irrelevant from Range. 1 Share this post Link to post Share on other sites
[FJAKA] WingedHussar_Adler [FJAKA] Players 2,871 posts 16,103 battles Report post #61 Posted February 7 9 minutes ago, Sunleader said: Funny enough a CV cant really Kill any Target he wants anyways. If You need 4 Minutes for each Flight to Attack then You wont really Kill anyone that isnt Potato before the Match Ends. So Unlimited Range is entirely Pointless. And the Best way to Prevent a CV from Killing You is either Smoke or Hiding between Your Ships. Which is completely Irrelevant from Range. i know that it has little to zero application in real match...but in theoyrcafting he could in 20 minutes kill any ship CV wants....it would bring 0 benefits to CV and team...but if he wanted he probably could. but this argument brings 0 new thing to table cause in alpha Midway had jet planes and "unlimited" range and much bigger alpha and could crosdrop if i am not mistaken......so bringing that argument after 7 years of CV in game is just petty. 1 Share this post Link to post Share on other sites
KhorneFlake Beta Tester 340 posts 6,802 battles Report post #62 Posted February 7 15 hours ago, WingedHussar_Adler said: offcourse in DD you can not when it is lowest dmg clas in game (if we do not count subs)....but you win over other player by spoting, capping and everything dd does. not all classes contribute to win only with dmg. but superuniqum BBs and cruiser player will ahilate anything in range Omg what a stupid comment, just plain stupid. It always depends on the situation. You can be super unicum BB as much as you want, you sure wont annihilate a shima for example, youll probably wont ever see it. Unless someone spots it for you ofc. Just one example. So, yeah, plain dumb comment 2 Share this post Link to post Share on other sites
[MORIA] WarburtonLee Players 784 posts 11,585 battles Report post #63 Posted February 7 5 hours ago, Sunleader said: Funny enough a CV cant really Kill any Target he wants anyways. If You need 4 Minutes for each Flight to Attack then You wont really Kill anyone that isnt Potato before the Match Ends. So Unlimited Range is entirely Pointless. And the Best way to Prevent a CV from Killing You is either Smoke or Hiding between Your Ships. Which is completely Irrelevant from Range. You still dont get it, its not only the unlimited range, its spotting for yourself AND ability to ignore terrain. 1 Share this post Link to post Share on other sites
[FJAKA] WingedHussar_Adler [FJAKA] Players 2,871 posts 16,103 battles Report post #64 Posted February 7 3 minutes ago, KhorneFlake said: Omg what a stupid comment, just plain stupid. It always depends on the situation. You can be super unicum BB as much as you want, you sure wont annihilate a shima for example, youll probably wont ever see it. Unless someone spots it for you ofc. Just one example. So, yeah, plain dumb comment problem is on your side becasue you do not understand about what we are talking. DOnt inturopt grownups 1 Share this post Link to post Share on other sites
KhorneFlake Beta Tester 340 posts 6,802 battles Report post #65 Posted February 7 1 minute ago, WingedHussar_Adler said: problem is on your side becasue you do not understand about what we are talking. DOnt inturopt grownups I beg to differ, Sir. 2 Share this post Link to post Share on other sites
[MORIA] WarburtonLee Players 784 posts 11,585 battles Report post #66 Posted February 7 3 minutes ago, WingedHussar_Adler said: problem is on your side becasue you do not understand about we are talking You keep mentioning the range, witch i never did. Its not only the range, its the spotting for yourself AND ignoring any terrain. Its you CV apologists who doesnt have a clue what you are talking about 1 Share this post Link to post Share on other sites
[FJAKA] WingedHussar_Adler [FJAKA] Players 2,871 posts 16,103 battles Report post #67 Posted February 7 5 minutes ago, KhorneFlake said: I beg to differ, Sir. everybody has the right to their own opinion Share this post Link to post Share on other sites
[FJAKA] WingedHussar_Adler [FJAKA] Players 2,871 posts 16,103 battles Report post #68 Posted February 7 5 minutes ago, WarburtonLee said: You keep mentioning the range, witch i never did. Its not only the range, its the spotting for yourself AND ignoring any terrain. Its you CV apologists who doesnt have a clue what you are talking about well we did talk about "cv can in loading screen decide you are dead"....and that is becasue infinite range and uniqum player spoting is definitivly strong side of CV, nerfed prity hard after rework casue taiho could have like 9-10 squads simultaionusly in air? But it was not topic of our discusion cv apologists? you have more games in CV than me :) 1 Share this post Link to post Share on other sites
[MORIA] WarburtonLee Players 784 posts 11,585 battles Report post #69 Posted February 7 Just now, WingedHussar_Adler said: well we did talk about "cv can in loading screen decide you are dead"....and that is becasue infinite range and uniqum player spoting is definitivly strong side of CV, nerfed prity hard after rework casue taiho could have like 9-10 squads simultaionusly in air? But it was not topic of our discusion cv apologists? you have more games in CV than me :) I have 0 games in CVs after rework. And no, its not the unlimited range that you keep mentioning, its that i he CAN, and WILL find you no matter what. You cant hide behind an island as you could vs every other ship. You are the one defending this crap, not me 1 Share this post Link to post Share on other sites
[FJAKA] WingedHussar_Adler [FJAKA] Players 2,871 posts 16,103 battles Report post #70 Posted February 7 6 minutes ago, WarburtonLee said: I have 0 games in CVs after rework. And no, its not the unlimited range that you keep mentioning, its that i he CAN, and WILL find you no matter what. You cant hide behind an island as you could vs every other ship. You are the one defending this crap, not me I am not defending anything.....it is as devs put it. btw same objections you have about "you can not hide" were exactly te same in pre-rework, CV could find you even easier casue he could have 5-6 or more squads in the air simultaniously, right? But then you did play them and it did not bother you......right? 1 Share this post Link to post Share on other sites
[MORIA] WarburtonLee Players 784 posts 11,585 battles Report post #71 Posted February 7 10 minutes ago, WingedHussar_Adler said: I am not defending anything.....it is as devs put it. btw same objections you have about "you can not hide" were exactly te same in pre-rework, CV could find you even easier casue he could have 5-6 or more squads in the air simultaniously, right? But then you did play them and it did not bother you......right? Correct, it didnt bother me. And i was not a CV main at all, it was just fun to play them sometimes. my most played CV has 49 games... compared to the 8000 at that time in total. Back then, you could shoot them down, AA worked, and if you shot them down or he striked you, there would be minutes to the next strike. Now its 15 SECONDS. Ofcourse playing weak AA ships you struggled, but thats why you seeked protection from minotaurs, kutuzovs etc. Now it doesnt matter, he just strikes and strikes and strikes and strikes and spots and spots and spots and spots. 1 Share this post Link to post Share on other sites
[GURKA] Captain_Breeze Players 734 posts 32,117 battles Report post #72 Posted February 7 Oh, a CV post! No point in having an opinion. WG are already ready looking to buff them more. Buff CV's more, that's what I say. Aside: trying to use some reverse psychology, as the opposite certainly does not work. 2 Share this post Link to post Share on other sites
[FJAKA] WingedHussar_Adler [FJAKA] Players 2,871 posts 16,103 battles Report post #73 Posted February 7 4 minutes ago, WarburtonLee said: Correct, it didnt bother me. And i was not a CV main at all, it was just fun to play them sometimes. Back then, you could shoot them down, AA worked, and if you shot them down or he striked you, there would be minutes to the next strike. Now its 15 SECONDS. Ofcourse playing weak AA ships you struggled, but thats why you seeked protection from minotaurs, kutuzovs etc. Now it doesnt matter, he just strikes and strikes and strikes and strikes and spots and spots and spots and spots. pre work cvs did not have any lower dmg than todays....but their apha was amazing, while today you die from 1000 small cuts....and there were almost 0 defence for dds or any non turbo aaa ship with defensive aaa when uniqum crosdroped them with 3 TB squads...literaly 0 chance to doge and usualy if you were not tx dd it meant instadeadth and alot of dmg to any other kind of ship. also introducin AP bombs you could oneshote KM bbs. literaly from 100 to 0 in 1 second. Strike setup lexi withut problem could do 40-50 k dmg to t8-9 bbs if he waited to drop when bbs used repar party regardins spoting you could have 6-7-8 squads simultanously in air and spot ALL [edited]zones at same time (in CW you played fighters stup and just spots spot spot all all the time) so we can not say RTS cvs were weaker and more "noble" to play casue mino or Dm could defend itself and 6 km around itself. that is why i do not know what exactly is your point now that was not valid 7 years ago? you said AAA were functional? Yes 5-6 ships had that strong AAA that could deplete CV...infact imbicil with 40% wr could win over 90% CV player with pasive skills....was that good design? 1 Share this post Link to post Share on other sites
[MORIA] WarburtonLee Players 784 posts 11,585 battles Report post #74 Posted February 7 11 minutes ago, WingedHussar_Adler said: pre work cvs did not have any lower dmg than todays....but their apha was amazing, while today you die from 1000 small cuts....and there were almost 0 defence for dds or any non turbo aaa ship with defensive aaa when uniqum crosdroped them with 3 TB squads...literaly 0 chance to doge and usualy if you were not tx dd it meant instadeadth and alot of dmg to any other kind of ship. also introducin AP bombs you could oneshote KM bbs. literaly from 100 to 0 in 1 second. Strike setup lexi withut problem could do 40-50 k dmg to t8-9 bbs if he waited to drop when bbs used repar party regardins spoting you could have 6-7-8 squads simultanously in air and spot ALL [edited]zones at same time (in CW you played fighters stup and just spots spot spot all all the time) so we can not say RTS cvs were weaker and more "noble" to play casue mino or Dm could defend itself and 6 km around itself. that is why i do not know what exactly is your point now that was not valid 7 years ago? you said AAA were functional? Yes 5-6 ships had that strong AAA that could deplete CV...infact imbicil with 40% wr could win over 90% CV player with pasive skills....was that good design? But you do realize that the death by a 1000 cuts also means alot more spotting than it was back then right? You keep mentioning all the squads they had back then, and try to say that spotting was worse. No, it wasnt. They could be SHOT DOWN by ships or fighters, and they would be permanentely gone. And minutes to get back more squads. If you remember competetive back then, it wasnt unusual that the CVs ran out of planes completely. There wasnt this much complaining about air spotting, because that issue have become FAR worse You say 40% player could win over 90% CV if playing AA monster calling it a bad design. To that i say, if i go to pick fight a Venezia in a Khaba, i deserve to loose. You pick your targets. What is a bad design, is you are playing a ship DESIGNED specifically to provide AA, and he can just ignore it and strike you no matter what. And it doesent matter how good you are, if he wants to strike you he can, thats a bad design. The ONLY thing that i can think of that was "good" in a sense with rework, is that they made it easier to play for everyone. But that came at the cost of hell for all other classes, in the form of death by a 1000 cuts and constant spotting. You can in fact get smashed as soon as you managed to turn your ship right from the spawn. 1 Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #75 Posted February 7 1 hour ago, WarburtonLee said: You keep mentioning the range, witch i never did. Its not only the range, its the spotting for yourself AND ignoring any terrain. Its you CV apologists who doesnt have a clue what you are talking about You have 3 people now who are telling you how things stand and still you argue. Trying to help you is a waste of time 2 Share this post Link to post Share on other sites