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AkerJack

AA question

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Can anyone explain me why planes become invincible when they strike making the fighters and ship AA useless? Is there any logic in that?

 

Fighter consumable lasts 60 secs...when they start to attack enemy planes they are already invincible and after that they stop attacking them. This is really annoying (like playing Vs CVs wasn't already enough) specially with those ships that have short AA range.

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12 minutes ago, AkerJack said:

Can anyone explain me why planes become invincible when they strike making the fighters and ship AA useless?

Yes.

12 minutes ago, AkerJack said:

Is there any logic in that?

No. The opposite, actually.

13 minutes ago, AkerJack said:

Fighter consumable lasts 60 secs...when they start to attack enemy planes they are already invincible and after that they stop attacking them. This is really annoying (like playing Vs CVs wasn't already enough) specially with those ships that have short AA range.

Someone at WG is a huge fan of CVs being able to crap on every other ship, in addition to them casually spotting, say, light cruisers and DDs to death. That's all there is to it.

 

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18 minutes ago, Karkong_the_Impaler said:

Yes.

No. The opposite, actually.

Someone at WG is a huge fan of CVs being able to crap on every other ship, in addition to them casually spotting, say, light cruisers and DDs to death. That's all there is to it.

 

For me not liking Cvs I can play against them...at the end they are part of the game (an annoying part) so it's ok...but this thing that planes become invincible is out of any logic...

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10 minutes ago, AkerJack said:

Can anyone explain me why planes become invincible when they strike making the fighters and ship AA useless? Is there any logic in that?

 

The logic behind the invincibility window is, that during a short time of striking you are locked into a necessary animation and dont have full control anymore. These so called "i-frames" are a common thing in video games and using/abusing them correctly allows players to avoid specific instances of damage. In WoWs, this applies to AA and fighters against planes in their machine-gun or regrouping animation.

 

19 minutes ago, AkerJack said:

Fighter consumable lasts 60 secs...when they start to attack enemy planes they are already invincible and after that they stop attacking them. This is really annoying (like playing Vs CVs wasn't already enough) specially with those ships that have short AA range. 

 

This Topic summarizes most things, even though it is related to CV squad based fighters. Many people expect fighters to be an "activate to destroy planes button", but it is not that simple.

Make sure to read @El2aZeR's comment, it clarifies some points.

 

 

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7 minutes ago, Nov_A said:

he logic behind the invincibility window is, that during a short time of striking you are locked into a necessary animation and dont have full control anymore. These so called "i-frames" are a common thing in video games and using/abusing them correctly allows players to avoid specific instances of damage. In WoWs, this applies to AA and fighters against planes in their machine-gun or regrouping animation.

Well...before the damage was continuous...this window was not there, but, as I see it, CVs were not OP enough so they decided to make invincible during the strike.

 

 

I don't want the fighters to be effective immediately...but in that windows, they waste half of their effectiveness because they keep attacking but with no dmg inflicted...and I don't think it s fair. I would like to have the chance to defend myself against planes...

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Yes, CV planes become mostly impervious to damage while attacking, there are also some CV perks that mitigate said damage. And catapult fighter is the most useless consumable in the game, I always switch it for spotter plane whenever I can, spotter is way better, especially after the camera changes. I miss the old fighter that used to apply the panic effect and made enemy planes super inaccurate 

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4 hours ago, AkerJack said:

Is there any logic in that?

 

To make CV gameplay more cinematic and therefore entertaining for the CV player via letting them watch the attack animation in peace.

Yup, that's it.

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8 hours ago, El2aZeR said:

 

To make CV gameplay more cinematic and therefore entertaining for the CV player via letting them watch the attack animation in peace.

Yup, that's it.

If it is just this, it makes no sense....at least to me...

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12 hours ago, stefanorgano said:

And catapult fighter is the most useless consumable in the game,

It's a pity many ships don't give you a choice. I'd love to be able to swap the fighter for a spotter on Nurnburg & Atago.

12 hours ago, stefanorgano said:

especially after the camera changes.

Wait, wut??? :cap_wander:

I really, really miss the default elevated view from a spotter plane.

Having to press C to revert back to its original view is a right royal pain the @$$.

Elevated view works really well with the Nomogram dynamic crosshairs. :cap_look::cap_like:

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13 hours ago, Nov_A said:

 

The logic behind the invincibility window is, that during a short time of striking you are locked into a necessary animation and dont have full control anymore. These so called "i-frames" are a common thing in video games and using/abusing them correctly allows players to avoid specific instances of damage. In WoWs, this applies to AA and fighters against planes in their machine-gun or regrouping animation.

Except it does make zero sense in wows because this isn't Risk of Rain or any other fast reaction based game.

Also I wouldn't call it iframes in this context because iframes are exactly that: A couple of frames during an animation.

I mean yeah, there isn't a fixed standard how many those can be. But usually the term iframes does not cover prolonged periods of invincibility, which is what is actually happening here, and which is also called like that.

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5 minutes ago, ReverendFlashback said:

Except it does make zero sense in wows because this isn't Risk of Rain or any other fast reaction based game.

And it's not like the plane animation is putting the CV player at a disadvantage against the AA guns - as they aren't player controlled either.

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1 minute ago, NewHorizons_1 said:

And it's not like the plane animation is putting the CV player at a disadvantage against the AA guns - as they aren't player controlled either.

Exactly.

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13 hours ago, El2aZeR said:

To make CV gameplay more cinematic and therefore entertaining for the CV player via letting them watch the attack animation in peace.

Yup, that's it.

Anyone manages to view attacking dive bombers and dodge them accordingly? I mean, I can't even look at them and the CV gets a cutscene taking a dump on it's victim.

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5 hours ago, NewHorizons_1 said:

Wait, wut??? :cap_wander:

I really, really miss the default elevated view from a spotter plane.

Having to press C to revert back to its original view is a right royal pain the @$$.

Elevated view works really well with the Nomogram dynamic crosshairs. :cap_look::cap_like:

Well, it's not that the old elevated view has been removed. Besides, when shooting open water targets I find normal view more convenient. When shooting behind islands or into smoke, elevate view is very helpful tho.

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11 minutes ago, stefanorgano said:

Well, it's not that the old elevated view has been removed.

True, I just find it irritating WG changed the default view. Nor provided an option to select which view you prefer.

 

11 minutes ago, stefanorgano said:

Besides, when shooting open water targets I find normal view more convenient.

I must be weird, I always prefer the elevated view as it's easier to see if a ship is slightly angled or if it's changing course.

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17 minutes ago, NewHorizons_1 said:

I must be weird, I always prefer the elevated view as it's easier to see if a ship is slightly angled or if it's changing course.

 

Nah, I also prefered the elevated view (for long distances).

Somehow my lead estimation is better with the elevated view.

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Only SubOctavian knows the answer to this mystery.

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On 2/2/2023 at 9:10 PM, AkerJack said:

Can anyone explain me why planes become invincible when they strike making the fighters and ship AA useless? Is there any logic in that?

 

Fighter consumable lasts 60 secs...when they start to attack enemy planes they are already invincible and after that they stop attacking them. This is really annoying (like playing Vs CVs wasn't already enough) specially with those ships that have short AA range.

You got it all wrong. AA is not for shooting down planes, it's to make some fireworks so the game looks prettier.

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