RenamedUser_92906789 Players 5,828 posts Report post #26 Posted February 4 12 hours ago, ZygZag said: Now it is much easier compared to previous patch :) It is more idiot-proof. Just use brain and do not die. Usually it helps. I used to win as "stand alone sailor" when 2 or 3 morons suicided at the start. That only happens if the team does not take too long to turn the transport ships. If they do, the bots rush to the exit and kill the transports. Maybe watch the replay before judging? The whole point of my post is in there ... Share this post Link to post Share on other sites
[RODS] Ronchabale Players 3,002 posts 10,002 battles Report post #27 Posted February 4 2 hours ago, RenamedUser_92906789 said: watch the replay Classic fail 1 tirpitz scared of first wave of enemies so he went the wrong way (south (to the right side of spawn)) other tirpitz suicided by going north to yolo into to the second wave (the myokos ) third BB dithered but then made up his mind and also went north to suicide on myokos It took 12-13 min to stop the second wave and by then the transports had got very far south (very far away from the exit point) also by that time you were more or less on your own apart from a cruiser, this was not enough firepower to stop/delay the last wave. You did a lot of work and were about 5 pixels away from a completed mission as your last transport was on the line half in/half out when it was destroyed Share this post Link to post Share on other sites
[SCRUB] lup3s Players 5,744 posts 32,868 battles Report post #28 Posted February 4 @RenamedUser_92906789 You sure it's only Aegis ? Share this post Link to post Share on other sites
[-IAN-] IanH755 Players 2,100 posts 7,141 battles Report post #29 Posted February 4 4 hours ago, lup3s said: @RenamedUser_92906789 You sure it's only Aegis ? How................the...................hell??????????? Losing 4 ships just clearing the harbour on KW??????????? That seems improbable for any human with functioning eyes and a brain yet here I am looking at your screenshot and it must be true. I swear, people joke about how bad AI is at doing anything right now, but I could easily see WG's AI going Skynet and taking over the world when human players competing against it are so under-skilled in comparison! 1 Share this post Link to post Share on other sites
[POT80] SurfaceFish [POT80] Players 1,261 posts 11,256 battles Report post #30 Posted February 5 I can understand losing a cruiser or even 2 if those are light cruisers without heal, losing a DD is just careless play, but how do you lost a BB at that stage! I known most operation players are both new and terrible with very low PR in the ships they bring, and less than 45% account WR. Still shocking never the less! Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #31 Posted February 5 On 2/2/2023 at 3:47 PM, NewHorizons_1 said: Problem with bringing a CV** (where you're less likely to be as close as your team mates) into ops is that it puts more incoming fire onto each of the remaining allied ships. Unless, of course, you bring in Graf Zepp and do the secondary meme. ** DDs can cause a similar situation, but at least some of those (for example USN) can lay a useful smoke screen for their allies. Yeah... it would be better if WG had an idea what is the ideal team composition for any given OPS. Then, maybe make them a little harder and increase the team size by three or four ships, allocate a predetemined number of slots for human players, the remainder for a 'balancing' bot complement. Then, depending on what kind of a team MM produces, the game would select a complement of bot ships that would make sure the team has the necessary number of different classes of ships. I make it sound more complicated than what it would be in reality, but I hope you get the gist of what I'm thinking here. On 2/3/2023 at 8:37 PM, Ronchabale said: What is it they dont understand.. Running east and hiding behind the island to the right of spawn instead of "defeating" the first enemy "wave" results in Schors sinking early and losing the captain, waves of enemy ships get too far south, transports dont go for the exit before all of wave one of the enemy is defeated, when transports finally turn for the exit the second wave has got too close Well at least I rescued the Schors captain Wut. Never seen that happen... Share this post Link to post Share on other sites
[-IAN-] IanH755 Players 2,100 posts 7,141 battles Report post #32 Posted February 5 2 hours ago, Karasu_Browarszky said: Yeah... it would be better if WG had an idea what is the ideal team composition for any given OPS. Then, maybe make them a little harder and increase the team size by three or four ships, allocate a predetemined number of slots for human players, the remainder for a 'balancing' bot complement. Then, depending on what kind of a team MM produces, the game would select a complement of bot ships that would make sure the team has the necessary number of different classes of ships. The team composition, due to humans who pick amazingly poor ships, is an absolute killer. As much as I don't agree with everything Flamu says, when he said that watching the general WOWS playerbase was "Animal Research" I couldn't agree more! 1 Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #33 Posted February 5 4 minutes ago, IanH755 said: The team composition, due to humans who pick amazingly poor ships, is an absolute killer. As much as I don't agree with everything Flamu says, when he said that watching the general WOWS playerbase was "Animal Research" I couldn't agree more! That's what makes me say that if the players can pick any ship (they want to play), that would be fine as long as the operations were designed to make allowances for that. Two ways of going about it. Making sure there is something any player can do with any ship within the allowed range of ships, and secondly, making sure that there will be the necessary composition to complete the operation, and this is where the bot complement would come in. Share this post Link to post Share on other sites
[MIMI] Kruzenstern Beta Tester 1,133 posts 5,971 battles Report post #34 Posted February 5 5 minutes ago, Karasu_Browarszky said: That's what makes me say that if the players can pick any ship (they want to play), that would be fine as long as the operations were designed to make allowances for that. Two ways of going about it. Making sure there is something any player can do with any ship within the allowed range of ships, and secondly, making sure that there will be the necessary composition to complete the operation, and this is where the bot complement would come in. It would be a start if the sum of all DDs and CVs could never exceed 2, since like someone already mentioned, every DD and CV increases the amount of damage poured onto the other team members. And better tier mixes, a single Tier8 ship seems to immensely increase the enemy ships' power, so maybe if there is any Tier8 in the human team, make it at least 3. 1 Share this post Link to post Share on other sites
[SCRUB] lup3s Players 5,744 posts 32,868 battles Report post #35 Posted February 5 16 hours ago, IanH755 said: How................the...................hell??????????? Losing 4 ships just clearing the harbour on KW??????????? That seems improbable for any human with functioning eyes and a brain yet here I am looking at your screenshot and it must be true. I swear, people joke about how bad AI is at doing anything right now, but I could easily see WG's AI going Skynet and taking over the world when human players competing against it are so under-skilled in comparison! 8 hours ago, SurfaceFish said: I can understand losing a cruiser or even 2 if those are light cruisers without heal, losing a DD is just careless play, but how do you lost a BB at that stage! I known most operation players are both new and terrible with very low PR in the ships they bring, and less than 45% account WR. Still shocking never the less! One of the Cruisers died to torps from the Gaede. The BB got burned down by the Nurnberg. Another Cruiser got killed by the Gneisenau (guns). The DD also got killed by the Gneisenau (torps). Share this post Link to post Share on other sites
[RODS] Ronchabale Players 3,002 posts 10,002 battles Report post #36 Posted February 5 Ok.. Finally it happened.. Me thinking this is gonna be a mega fail Ooops ! Everyone in team over 1k Karma to all Share this post Link to post Share on other sites
[TEAM_] Dampfboot Players 1,367 posts 11,386 battles Report post #37 Posted February 5 It's the quality of the players that has gone down the drain not the difficulty of the scenarios that has gone up. We play Killer Whale. At the start, one BB permanently parks outside the harbour area and the other takes the long way around to the left. It wouldn't even have crossed my mind to go that way until I saw somebody doing it. Share this post Link to post Share on other sites
[MIMI] Kruzenstern Beta Tester 1,133 posts 5,971 battles Report post #38 Posted February 5 24 minutes ago, Ronchabale said: Karma to all Oh ho... This would support this theory I have, that chances of someone being a decent player are higher if his name starts with a capital letter than if it starts with lowercase or number. Of course there will be many exceptions (like lup3es here), but as a generale rule, anecdotically it seems to work out... 1 Share this post Link to post Share on other sites
[RODS] Ronchabale Players 3,002 posts 10,002 battles Report post #39 Posted February 5 31 minutes ago, Dampfboot said: It's the quality of the players that has gone down the drain not the difficulty of the scenarios that has gone up. We play Killer Whale. At the start, one BB permanently parks outside the harbour area and the other takes the long way around to the left. It wouldn't even have crossed my mind to go that way until I saw somebody doing it. Today I was in a game on Killer Whale where all BBs waited outside the harbour Needless to say it was a loss 1 1 Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #40 Posted February 8 https://replayswows.com/replay/175290#stats @Seraphice I would like my 20 minutes of life back that the OPS bad design took away from me. And I am not even kidding. Share this post Link to post Share on other sites
[SCRUB] lup3s Players 5,744 posts 32,868 battles Report post #41 Posted February 19 I hate Narai. And yes, the (enemy) transport escaped, despite 3 Cruisers going after them. And yes, all allied transports got sunk before unloading even a single assault trooper. [edited]Narai. Remove it from the list, clearly having to sunk 5 unarmed ships with 3 Cruisers is too difficult for the average player. 3 Share this post Link to post Share on other sites
[SCRUB] lup3s Players 5,744 posts 32,868 battles Report post #42 Posted February 20 @RenamedUser_92906789 Took a long time (luckily) but I finally encountered this weird AI pathing / behaviour. Twice in Aegis (so far), and once in Narai. ([edited] Narai) Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #43 Posted February 20 14 minutes ago, lup3s said: @RenamedUser_92906789 Took a long time (luckily) but I finally encountered this weird AI pathing / behaviour. Twice in Aegis (so far), and once in Narai. ([edited] Narai) GJ man. And have no worries... WG is monitoring this closely, and they will fix it if they think its necessary. Share this post Link to post Share on other sites
[SCRUB] lup3s Players 5,744 posts 32,868 battles Report post #44 Posted February 20 6 minutes ago, RenamedUser_92906789 said: GJ man. And have no worries... WG is monitoring this closely, and they will fix it if they think its necessary. Surprisingly, the first one was a 5* victory (though that may have been because of DFens in Mainz and me in Le Terrible) The second was, as expected, a loss. Those 3 Cruisers at the end sunk all our transport ships, even though another player was between them. Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #45 Posted February 20 2 minutes ago, lup3s said: Surprisingly, the first one was a 5* victory (though that may have been because of DFens in Mainz and me in Le Terrible) The second was, as expected, a loss. Those 3 Cruisers at the end sunk all our transport ships, even though another player was between them. Yes I pointed out that last wave rushing the transports, but all my posts were ignored. So I just am not playing.. problem solved. Share this post Link to post Share on other sites
[SCRUB] lup3s Players 5,744 posts 32,868 battles Report post #46 Posted February 20 Share this post Link to post Share on other sites
[RODS] Ronchabale Players 3,002 posts 10,002 battles Report post #47 Posted February 20 HAd one today, just about everything was bugged. Schors and Fletcher beached (wasn´t like they followed the team, they went straight there, you can see fletchers smoke ) Fuso and several Aobas beached at C5 However it was a 4 star win Share this post Link to post Share on other sites
[SCRUB] lup3s Players 5,744 posts 32,868 battles Report post #48 Posted February 21 Schrödinger's victory And yes, the AI was bugged AGAIN. Seems like every Aegis game has this now. Share this post Link to post Share on other sites