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RenamedUser_92906789

I hate AEGIS

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I hate Narai :Smile-_tongue:

- bad players

- really bad players

- really really bad players

- the worst of the worst ?

 

This is what I think is wrong with Ops.

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[MIMI]
Beta Tester
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Actually the newly nerfed Aegis is now one of the easier ops again, if your team has competent cruisers. Which I guess yours didn't. Then even 300K in a CV can be for nothing. Then again, if your team had been competent, you probably wouldn't have done those 300K damage, which imho are quite impressive.

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WG Staff
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2 hours ago, RenamedUser_92906789 said:

https://replayswows.com/replay/174944#stats

 

- bad teams

- RNG

- CV autopilot broken beyond anything tasteful

- bad ops design

- Clearly a bot entered the circle, but the game denied me a win

 

@Seraphice

You should try playing Aegis ... its really "fun".

We made some changes to the difficult of Aegis this patch and are now monitoring it to see how the changes have affected it in both feedback and statistics. Thanks for letting us know!
 

Fair seas captain!
~Sera

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[AMOC]
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Problem with bringing a CV** (where you're less likely to be as close as your team mates) into ops is that it puts more incoming fire onto each of the remaining allied ships.

Unless, of course, you bring in Graf Zepp and do the secondary meme.:cap_rambo:

 

** DDs can cause a similar situation, but at least some of those (for example USN) can lay a useful smoke screen for their allies.

 

23 minutes ago, Seraphice said:

We made some changes to the difficult of Aegis this patch and are now monitoring it to see how the changes have affected it in both feedback and statistics

To be fair, Aegis seems to be better. Tough but feasible. About the same difficulty now (in T8 Cleveland) as it used to be when it was a T6 only op.

 

Yes bad players are always a particular problem for ops as they have a large effect given the relative number of ships involved, ie small team facing wave after wave of bots.

2 hours ago, lup3s said:

I hate Narai :Smile-_tongue:

- bad players

I like Narai, but not when you get hyper-potatoes like this guy who sat at the back sniping (in a Gneisenau!!) with HE and the spotter plane (on the mini-map it's over the island on B5) who ended up scoring something like 350 BaseXP.

And did he prioritize the enemy ships?

Nope : he shot at the stationary fort - and hardly hit it.

 

image.thumb.png.8dfccd6b7f835c9af652ba8b9ff961b7.png

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2 hours ago, bobtherterrible said:

Maybe don't play aegis then?

And how exactly can be avoided? Don't mention div up, coz they ruined that too.

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1 hour ago, Seraphice said:

We made some changes to the difficult of Aegis this patch and are now monitoring it to see how the changes have affected it in both feedback and statistics. Thanks for letting us know!
 

Fair seas captain!
~Sera

Yes, it´s a lot easier

Still teams are scared of going straight ahead and insist on going around the island to the right of spawn, when this happens chances of a fail are high

 

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[BABBY]
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2 hours ago, NewHorizons_1 said:

 

I like Narai, but not when you get hyper-potatoes like this guy who sat at the back sniping (in a Gneisenau!!) with HE and the spotter plane (on the mini-map it's over the island on B5) who ended up scoring something like 350 BaseXP.

And did he prioritize the enemy ships?

Nope : he shot at the stationary fort - and hardly hit it.

 

image.thumb.png.8dfccd6b7f835c9af652ba8b9ff961b7.png

Clearly roleplaying as BB preliminary bombardment :Smile_trollface: The "Sea Lion" that never was...

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[TACHA]
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They have made Aegis easier - actually won the other day - though 5* still elusive. Edinburgh seems good choice - smoke, hydro, torps and heal. And not bad guns. 

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2 hours ago, Andrewbassg said:

And how exactly can be avoided? Don't mention div up, coz they ruined that too.

It's really easy. I have not played aegis for 6 months or more. 

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4 minutes ago, bobtherterrible said:

It's really easy. I have not played aegis for 6 months or more. 

Well yes and..... no. Now it is heavily team dependent.

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14 hours ago, triumphgt6 said:

They have made Aegis easier - actually won the other day - though 5* still elusive. Edinburgh seems good choice - smoke, hydro, torps and heal. And not bad guns. 

 

imo Aegis is too easy rn but I guess that's what the playerbase wants / needs

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6 hours ago, lup3s said:

 

imo Aegis is too easy rn but I guess that's what the playerbase wants / needs

I think the first iteration was too difficult, especially for random teams, and choosing sensible ships certainly helps! Newport has gone from being dreaded to very easy though and I would usually expect to at least win all the operations but getting full points depends on the team. I confess I enjoy this part of the game especially when playing with friends.

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13 minutes ago, triumphgt6 said:

I think the first iteration was too difficult, especially for random teams, and choosing sensible ships certainly helps! Newport has gone from being dreaded to very easy though and I would usually expect to at least win all the operations but getting full points depends on the team. I confess I enjoy this part of the game especially when playing with friends.

 

I don't think the first iteration was too difficult, but the pacing was a bit off (bot CAs escorting the transport ships used to sail at the same speed as them, now they outrun them - still)

 

Slower pace means a good player has more time to have his/her impact; faster pace means less time to do so.

In Aegis especially, it also doesn't help that most players seem to think it's a good idea to put yourself out of the battle for a decent amount of time (by going the G/H-line behind the island).

 

Faster pace and stronger enemies, combined with this playerbase ? Of course it's a recipe for disaster. :cap_haloween:

 

Imo slowing down the 3rd wave (= escort Cruisers) would've solved already a lot; as WG did now (downtiering the bots) they're just catering to the lowest denominator again.

 

Best Memes Baseball GIFs | Gfycat

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[40-1]
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Now it is much easier compared to previous patch :) It is more idiot-proof. Just use brain and do not die. Usually it helps. I used to win as "stand alone sailor" when 2 or 3 morons suicided at the start.

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What is it they dont understand..

Running east and hiding behind the island to the right of spawn instead of "defeating" the first enemy "wave"  results in Schors sinking early and losing the captain, waves of enemy ships get too far south, transports dont go for the exit before all of wave one of the enemy is defeated, when transports finally turn for the exit the second wave has got too close

Well at least I rescued the Schors captain

shot-23_02.03_19_23_23-0587.thumb.jpg.0f0dcbb2a0898174feef8cbbd78ac72f.jpg

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4 hours ago, lup3s said:

they're just catering to the lowest denominator again.

True, it is depressing to see so many players whom I assume are functioning adults in the real world failing so miserably against WG bots. WG prefers to lower the standard than have some tutorials to help the playbase. 

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On 2/2/2023 at 12:44 PM, lup3s said:

I hate Narai :Smile-_tongue:

- bad players

- really bad players

- really really bad players

- the worst of the worst ?

 

This is what I think is wrong with Ops.

On a good day, I can solo Narai.

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1 hour ago, Ronchabale said:

What is it they dont understand..

Running east and hiding behind the island to the right of spawn instead of "defeating" the first enemy "wave"  results in Schors sinking early and losing the captain, waves of enemy ships get too far south, transports dont go for the exit before all of wave one of the enemy is defeated, when transports finally turn for the exit the second wave has got too close

Well at least I rescued the Schors captain

shot-23_02.03_19_23_23-0587.thumb.jpg.0f0dcbb2a0898174feef8cbbd78ac72f.jpg

 

Whyever did you turn your minimap by 90°? That makes looking at your screenshot and understanding what you are on about much harder for those of us with the normal minimap...

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1 hour ago, Kruzenstern said:

 

Whyever did you turn your minimap by 90°? That makes looking at your screenshot and understanding what you are on about much harder for those of us with the normal minimap...

I have it on auto rotate

I am sure you can still see what I mean if you try hard enough

 

 

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