[SCRUB] Leo_Apollo11 Quality Poster 7,146 posts 31,549 battles Report post #1 Posted February 2 Hi all, "Changes to Unique Upgrades – Public Test 12.1" https://blog.worldofwarships.com/blog/414 Quote Changes to Unique Upgrades – Public Test 12.1 Based on feedback and an analysis of their combat effectiveness, we are adjusting the parameters of some Unique Upgrades. The changes will affect Daring, Yueyang, Kleber, Z-52, Midway, Hakuryu, Henri IV, Minotaur, and Kremlin. X Daring Added a bonus to detectability: -5% Torpedo tubes reload time bonus increased: -10% to -20% X Yueyang Main battery reload time bonus increased: -15% to -18% X Kléber Main battery reload time malus decreased: -80% to -60% X Z-52 Added a bonus to torpedo speed: +5% X Midway Bomber cruise speed bonus decreased: +10% to +5% X Hakuryū Maximum squadron speed bonus decreased: +15% to +12.5% Boost time malus increased: -20% to -30% X Henri IV Main battery reload time bonus decreased: +12% to +10% Main battery range bonus decreased: 8% to 5% X Minotaur Smoke Generator action time bonus increased: 150% to 300% Smoke dispersal time malus increased: -15% to -20% X Kremlin Removed the malus affecting the number of ship consumable charges. Most of the unique upgrades listed above were less efficient to other upgrades in their slot and needed a small buff to become more competitive. In turn, upgrades for aircraft carriers and Henri IV had an unnecessary impact on the ship’s strength and so were weakened. Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website. Leo "Apollo11" 1 Share this post Link to post Share on other sites
[RONIN] 22cm Beta Tester 6,377 posts 36,662 battles Report post #2 Posted February 2 "Most of the unique upgrades listed above were less efficient to other upgrades" Translation: Those are crap. Prediction: Will still be crap. Also: Title too short. 1 Share this post Link to post Share on other sites
[THESO] KillStealBoss Players 12,123 posts 62,175 battles Report post #3 Posted February 2 18 minutes ago, 22cm said: "Most of the unique upgrades listed above were less efficient to other upgrades" Translation: Those are crap. Prediction: Will still be crap. Also: Title too short. Kremlin one might be useful. I use the Z-52 one and it's also a nice buff , Kleber one is "whatever" buff, Minotaur one.... Hmm it might turn Mino into a creeping smoke experience. Why not, might try it next patch. Daring one will still be meh, YY is ok especially with Sa Zhenbing commander. Share this post Link to post Share on other sites
Mad_Dog_Dante Players 6,636 posts Report post #4 Posted February 2 I think i got quite a few of these 'side' grades when they were still available as a grind. The only ones I recall as noteworthy are the DM one, which was great, and the Shima one which was just weird. The rest I forgot. Can't even tell if I have any of them slotted o not lol. Share this post Link to post Share on other sites
Hirohito Players 1,717 posts 6,192 battles Report post #5 Posted February 2 Might look into the Daring one now. You essentially trade 5% worse conceal for -20% reload on torps and +15% torp damage. It wont make Daring a dedicated torp boat, but it is a very good tradeoff if you look at the small price you pay compared to what you gain. Might be quite fun for randoms. 1 Share this post Link to post Share on other sites
[NWP] Ubertron_X [NWP] Beta Tester 2,657 posts 25,744 battles Report post #6 Posted February 2 Quote Most of the unique upgrades listed above were less efficient to other upgrades in their slot... 3 hours ago, 22cm said: "Most of the unique upgrades listed above were less efficient to other upgrades" Translation: Those are crap. Prediction: Will still be crap. Also: Title too short. The problem is not limited to the power of the upgrade alone, but also what slot it uses and what you lose by not using a standard upgrade. And man, those slot 5 upgrades are most of the time hard to compete with. 2 Share this post Link to post Share on other sites
[O-R-P] Marblehead_1 Players 3,166 posts 36,673 battles Report post #7 Posted February 2 Question. Why I even should invest in Unique Upgrades if I had some of them from Good Old Mission like upgrades on Des Moines or Conqueror. Mission was good. Was grindy but required playing such ship to get module. Now I have to pay RB's for sidegrade? Ok, some of them are interesting, some of them seems useful, most of them look controversial to say gently. You mad WG? Share this post Link to post Share on other sites