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Sir_Sinksalot

Best ship for achieving fastest "Main battery hits" missions?

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Thanks for the suggestions. 

 

Wow, I was way out.(scuttles the Helena)

 

Well, the ship will be played in Co-op exclusively for such main battery missions and as suggested just "smoke up and farm in peace"

 

Also, I guess it's going to need to be a free ship from the tree OR, maybe a coal ship but getting a coal ship just for reeling off fast mains mission might be a bit wasteful, maybe not, depends on your ship collection and "surplus" coal I guess.

 

But just focusing on the tech tree and typical co-op programming, I agree that perhaps having a ship that can farm in smoke might make the most sense since exposed front running DD's and cruisers tend to get hard-focused by bots in Co-op so a ships ability to actually last long enough to reel off lots of main battery shots has to be factored into the best choice too I guess. No point being ship that gets citadeled or wrecked really easily and quickly lol. 

 

What do you guys think would be the more consistently reliable pick between these two free smokers

 

1. As you guys suggested, the Harugumo with it's 5X2 mains featuring smoke and a full health 2.64 reload and 12.55km range. Cons, looks a bit... ungainly, range is a bit on the low side(but not bad for a DD) and if it gets Matrixed by the all knowing bots that ignore smoke and everything else, might not last long enough to reliably rack up a good haul.

 

2. Here's an interesting looking option too MAYBE(and something to stick the new commander into), the PA Jinan. It's not reloading it's 5X2 mains as quickly as the Haru but it's almost as fast with a full health 2.82 reload but has a better gun range of 14.5km, also has smoke but also has more hp and repair parties. That said it also has inferior speed, concealment and features a citadel so... maybe the sharper ballistic Haru gunboat is the more consistently reliable free ship for this mission?

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Btw, were doing the "damage upon your spotting" mission with my trusty Asaship Ninja, but it was going very slow. Jumped into my Malta CV, finished it in a couple of games. Should probably thought of that from the get go.,....... :Smile_facepalm:

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Kansas.

 

 

 

(You never said it was you who had to fulfill the mission).

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2 hours ago, OldschoolGaming_YouTube said:

Their are some other cruisers like Colbert but then you have to account for survivability and not get clapped the first 5 min

Do you need to make the hits in one game? If not, then you can first do colbert and then do smolensk if you get blapped. Also, colbert is quite tanky if you don't get hit, my record is 4,x million.

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3 hours ago, Sir_Sinksalot said:

1. As you guys suggested, the Harugumo with it's 5X2 mains featuring smoke and a full health 2.64 reload and 12.55km range. Cons, looks a bit... ungainly, range is a bit on the low side(but not bad for a DD) and if it gets Matrixed by the all knowing bots that ignore smoke and everything else, might not last long enough to reliably rack up a good haul.

Akizuki is the ship you might be eyeing out. Sure, she have "only" 160 shells/min output without many means of improving it further, but at tier 8 she's rather quickly obtainable and sits at tier, where aren't many ships that can contest with her in gunnery department. Survivability in shape of hp pool is also quite above average and she's overall a powerhouse in Operations, if you want to entertain that venue. Harugumo is... fine-ish, but that extra hull extension to accommodate 5th turret does a number on turning radius on a destroyer that already handles poorly. 12km range at tier 8 is also easier to stomach + you can put AFT on commander if you need extra, though time-to-impact already can get lengthy with 12km, let alone at 14km. This line of ships also have 30mm HE pen straight from the box, handy when objective changes from "I need to farm ribbons" to "I need to kill this yoloing cruiser ASAP otherwise my ribbon farming might get interrupted"

 

3 hours ago, Sir_Sinksalot said:

2. Here's an interesting looking option too MAYBE(and something to stick the new commander into), the PA Jinan. It's not reloading it's 5X2 mains as quickly as the Haru but it's almost as fast with a full health 2.82 reload but has a better gun range of 14.5km, also has smoke but also has more hp and repair parties. That said it also has inferior speed, concealment and features a citadel so... maybe the sharper ballistic Haru gunboat is the more consistently reliable free ship for this mission?

While she does have intriguing shell output of 213 shells/min with just reload upgrade, what you're missing are ballistics. Despite using the same 127/54 Mk.42 as Austin or Sherman, she lacks magic-no-air-drag shells, thus you get 12s flight time instead 9s at 14km. Relatively short duration PA smokes but only three (four with SI) instead usual 5/6 of them is also bit limiting, let alone tendency to explode randomly thanks to citadel.

BTW her shell output is identical to Minotaur, with latter having bit easier ballistics to use and better smoke to sit in. Tends to explode even louder tho.

 

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3 hours ago, OldschoolGaming_YouTube said:

Btw, were doing the "damage upon your spotting" mission with my trusty Asaship Ninja, but it was going very slow. Jumped into my Malta CV, finished it in a couple of games. Should probably thought of that from the get go.,....... :Smile_facepalm:

 

I actually got the Malta for coal yesterday with nothing else of interest on offer and it was actually just how gorgeous the ship looks that heavily influenced the buy.

 

Also had an 18 point Andrew Cunningham from playing Ops with Ark Royal "Shout out to @DeviousDave02 !" who seems like a very CV specific special commander. I briefly too a look at the Max Immelmann but it was neither as good looking nor sported such a fancy commander so the Malta it was.

 

Btw,(I'm a total noob greenhorn CV player) I find the Nakhimov stronger and just far easier to play than Malta. CV play generally doesn't require much brain matter but you can go full-donkey when playing the Nak and it doesn't matter. Just one flight, no consumables as such, one attack, all 3 aircraft types are good... it's just a "no brain needed" sort of CV beyond most. Obviously you need to learn the correct lead of the various weapon delivery systems and boost management but that's about it and that takes a couple of battles to "master".

 

Edit- I only played one battle with Malta so maybe that was a bit harsh but I doubt it would be as good as the Nak even with practice but they're very different playsytles regardless of the whole same looking CV airplane toxic play appearance lol. 

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16 hours ago, Sir_Sinksalot said:

It's a pretty common mission I think. So far I've been using the T7 Helena specifically to pacify that missions ASAP which features 5X3 mains with an 8.5 second reload which stood out for it's number of mains and reasonably ok'ish reload but I've never actually explored other ships which might have fewer guns but might actually average more main battery hits due to a much faster reload and maybe also a better range combo etc.

 

What ship due you guys think or know that does the best job at pumping out the most amount of main battery shells... per minute? per 30 seconds? Kinda depends on how long the target lasts too but obviously we'd be using the shell type that deals the least amount of damage to each particular target and aiming and parts that take the least damage and non-pens since it's all about trying to rack up as many main battery strikes and not about trying to deal damage and actually kill the target.

I would recommend Nevsky In Airstrip. Err.... Airconvoy. Umm ....ya know da Zeppelin mode. 

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1 minute ago, Andrewbassg said:

I would recommend Nevsky In Airstrip. Err.... Airconvoy. Umm ....ya know da Zeppelin mode. 

 

Speaking of which, Air convoy is a total CV farmville mode. You have ships parking in circles and mostly straight-lining at slow speed or else sitting or passing through choke points between islands. You can't miss lol. 

 

That said, I wouldn't play cruisers in most PvP modes anyway because I've not found that balance between BB and DD play. I either play too aggressive with a cruiser and die early or play too passive with a cruiser and just dead weight so... just for co-op related missions!

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28 minutes ago, Sir_Sinksalot said:

That said, I wouldn't play cruisers in most PvP modes anyway because I've not found that balance between BB and DD play. I either play too aggressive with a cruiser and die early or play too passive with a cruiser and just dead weight so... just for co-op related missions!

Yeeah, Weegee frakked up cruiser play real good, by removing the disp debuff from camo's. In that case, Mino with smoke.

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5 hours ago, Karkong_the_Impaler said:

Do you need to make the hits in one game? If not, then you can first do colbert and then do smolensk if you get blapped. Also, colbert is quite tanky if you don't get hit, my record is 4,x million.

 

Yeah, that might work. I usually like to get as much done with the mission in one go/game, so thats why I mentioned those ships that has insane DPM but also some parachutes like smoke and hydro etc. I usually do that same for all "torp hits missions", just spam Kleber and Mogador in Co Op where I just Leroy Jenkins in suicide style and get a crap ton of torp hits and usually 2-3 kills in 3-4 min and then I die, jump into lobby and take the other ship in another game. Mission done in like 20-25 min tops.

Works pretty good for fire and kill missions as well.

 

2 hours ago, Sir_Sinksalot said:

 

I actually got the Malta for coal yesterday with nothing else of interest on offer and it was actually just how gorgeous the ship looks that heavily influenced the buy.

 

Also had an 18 point Andrew Cunningham from playing Ops with Ark Royal "Shout out to @DeviousDave02 !" who seems like a very CV specific special commander. I briefly too a look at the Max Immelmann but it was neither as good looking nor sported such a fancy commander so the Malta it was.

 

Btw,(I'm a total noob greenhorn CV player) I find the Nakhimov stronger and just far easier to play than Malta. CV play generally doesn't require much brain matter but you can go full-donkey when playing the Nak and it doesn't matter. Just one flight, no consumables as such, one attack, all 3 aircraft types are good... it's just a "no brain needed" sort of CV beyond most. Obviously you need to learn the correct lead of the various weapon delivery systems and boost management but that's about it and that takes a couple of battles to "master".

 

Edit- I only played one battle with Malta so maybe that was a bit harsh but I doubt it would be as good as the Nak even with practice but they're very different playsytles regardless of the whole same looking CV airplane toxic play appearance lol. 

Same here. Just started playing CVs like 2-3 month ago. Cant really say I like it but its the future of this game ...so. Have both Malta and Naki and both are great for beginner tho I would say Malta is more OP/Unbalanced of the two, but Naki of course have Russian bias so dont really have to deal with AA ....ever! Malta on the other hand has easy and hard strikes and print new planes like my Asashio print credits. 

 

Malta is the bane of all light cruisers. See a Mino, Wooster, Smolensk Colbert etc, if you get your bombers thru they are pretty dead by multi cits. Short machinegun time on the rockets make them great for killing DDs. Torps great as well.

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I did the 1000 main battery hits in 3 rounds of airship escort, twice with Neptune and then Sejong. Surely not the most effective ships to win, but people tend to push in a lot, paths are predictable and even unexperienced players like me can get easy hits on all those fat GKs and Preussens. If the team dice rolls on "more than 5 minute game" it should be easily possible to get more hits than in a Coop.

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2 hours ago, OldschoolGaming_YouTube said:

 

Same here. Just started playing CVs like 2-3 month ago. Cant really say I like it but its the future of this game

 

World_Of_AircraftCarriers TM

 

Now featuring surface ships! Oh... and for some reason, Submarines!

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2 hours ago, OldschoolGaming_YouTube said:

I usually do that same for all "torp hits missions", just spam Kleber and Mogador in Co Op where I just Leroy Jenkins in suicide style and get a crap ton of torp hits and usually 2-3 kills in 3-4 min and then I die, jump into lobby and take the other ship in another game. Mission done in like 20-25 min tops.

Works pretty good for fire and kill missions as well.

I just play the game and the ships that I like. Only when the reward is reasonably enticing, I switch to play BBs to, say, base exp there or whatever kind of bears asses I am supposed to collect.

I'm not doing missions in coop, that's just a less bloody lobotomy and certainly a waste of my time on earth.

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Harugumo, F. Sherman, Marceau, Smaland, Smolensk, Colbert, Worcester. 

In that order. 

For whatever reason, Harugumo is by far the best for main battery hit missions, if DDs are allowed. 

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Smolensk is my favourite for that.
16 guns on short reload, DD dispersion and Soviet ballistics makes consistently landing a very large number of shells almost a joke.

And smoke, so that you can keep landing those shells from a forward position without islands getting in your way.

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37 minutes ago, Karkong_the_Impaler said:

I just play the game and the ships that I like. Only when the reward is reasonably enticing, I switch to play BBs to, say, base exp there or whatever kind of bears asses I am supposed to collect.

I'm not doing missions in coop, that's just a less bloody lobotomy and certainly a waste of my time on earth.

It depends on if you want the reward and how fast. Some missions can take 2 full evenings of playing regular Random games ..... or 30 min in Co-Op.

 

I would argue Random T10 is just a big of a lobotomy. In Co-Op the Red team at least play the objective ... Meanwhile in Random, Arms race and Airship half of the team is desperately trying to exit the map borders. 

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My favorite for this is the Smolensk, which imho yields more hits than the other candidates like Wooster, Colbert and any DD because of good ballistics and accuracy even at long range, which the others lack.

Another ship still available that should be reasonably good at this is the Mainz, which also is a very powerful ship for operations. It has 12 guns, good ballistics and 6s reload, should definitely be better than Helena.

This is all with Coop in mind though.

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Colbert / Wooster / Mino / Smollie

 

Marceau / Haru

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On 2/1/2023 at 11:23 PM, Sir_Sinksalot said:

What ship due you guys think or know that does the best job at pumping out the most amount of main battery shells... per minute?.

Colbert?

 

If you dont have her (or Smolensk) - Haragumo is pretty decent in that job as well, Minotaur is also ok

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17 hours ago, cracktrackflak said:

Atlanta, using AP, in co-op, shooting at bow-in enemy BBs.

 

 

5r7k2o.gif.ec8fe4f9916cb0b139975e666d6bfd77.gif

 

it's so stupid, it's brilliant :Smile_honoring::etc_red_button:

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I use Groningen and F. Sherman in coop, if i can i aim for parts i can't pen so the bots last longer and feed me more ribbons.

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