maybe__baby Players 82 posts 1,454 battles Report post #1 Posted January 30 too many modes spoil the whole game. now we have: 1. random 2. ranks. 3. escort of air eggplant. 4. blitz 5. clan battles. 6. bunch of operations I personally only play random battles for which statistics are kept, pro-alpha. everything else makes no sense - it's nonsense to accompany something there or spend it on blitz games where 2-3 ships are playable because the mode is like that. what for? however, due to the meager online in your project (25 thousand on Europe, 10 thousand on CIS servers), we have a dispersion of the audience, and a complete unplayable state of random battles. normal fights where you can have fun - they simply do not exist. the whole team consistently gets 300, maximum 400 experience. that is, people with disabilities are playing at random now. please don't do so many modes at the same time, it kills your game. I don't understand how you can fight for 10-15 minutes at level 8,9,10 and get 300 experience on a battleship, cruiser??? they don't oneshot, they just float around doing nothing. "neither to himself nor to people." a question to the developer who makes the matchmaker: is it possible to assemble teams more responsibly, diluting such "players" with normal players who want to get some kind of result by spending 20 minutes of their lives in an online game ??? 1 4 Share this post Link to post Share on other sites
[CZWSM] Max_Kammerer Players 483 posts 26,013 battles Report post #2 Posted January 30 17 minutes ago, maybe__baby said: I personally only play random battles for which statistics are kept, pro-alpha. everything else makes no sense ... And lot of people have completely opposite opinions :), including me... Ranked, clan battles, operations and escort are a great break from the unpleasant atmosphere of random battles :) 9 Share this post Link to post Share on other sites
maybe__baby Players 82 posts 1,454 battles Report post #3 Posted January 30 15 minutes ago, Max_Kammerer said: And lot of people have completely opposite opinions :), including me... Ranked, clan battles, operations and escort are a great break from the unpleasant atmosphere of random battles :) they became therefore unpleasant, because normal players do not play random. 1 Share this post Link to post Share on other sites
Hirohito Players 1,717 posts 6,192 battles Report post #4 Posted January 30 I almost play exclusively ranked, because I vastly prefer the smaller team format and same tier MM. Also no superships and subs make this mode a nobrainer for me because I refuse to play against superships and subs. 2 Share this post Link to post Share on other sites
[DEH] hellhound666 Beta Tester 1,978 posts Report post #5 Posted January 30 perhaps it is time for some op t10 and t11 ekranoplans to finally kill random 1 Share this post Link to post Share on other sites
[R7S] lovelacebeer Players 4,158 posts 25,223 battles Report post #6 Posted January 30 I used to play randoms a lot but with the whole submarine project I’m very grateful for the alternative modes, where I can still enjoy playing. 2 Share this post Link to post Share on other sites
[OGHF2] Hugh_Ruka Players 4,054 posts 5,647 battles Report post #7 Posted January 30 1 hour ago, maybe__baby said: we have a dispersion of the audience, and a complete unplayable state of random battles. normal fights where you can have fun - they simply do not exist. the whole team consistently gets 300, maximum 400 experience. that is, people with disabilities are playing at random now. That's co-op you are talking about ... no way you get that low exp in Randoms for whole teams ... Share this post Link to post Share on other sites
[ELEC] LiveWire___ Players 1,195 posts 9,252 battles Report post #8 Posted January 30 1 hour ago, maybe__baby said: too many modes spoil the whole game. now we have: 1. random 2. ranks. 3. escort of air eggplant. 4. blitz 5. clan battles. 6. bunch of operations I personally only play random battles for which statistics are kept, pro-alpha. everything else makes no sense - it's nonsense to accompany something there or spend it on blitz games where 2-3 ships are playable because the mode is like that. what for? however, due to the meager online in your project (25 thousand on Europe, 10 thousand on CIS servers), we have a dispersion of the audience, and a complete unplayable state of random battles. normal fights where you can have fun - they simply do not exist. the whole team consistently gets 300, maximum 400 experience. that is, people with disabilities are playing at random now. please don't do so many modes at the same time, it kills your game. I don't understand how you can fight for 10-15 minutes at level 8,9,10 and get 300 experience on a battleship, cruiser??? they don't oneshot, they just float around doing nothing. "neither to himself nor to people." a question to the developer who makes the matchmaker: is it possible to assemble teams more responsibly, diluting such "players" with normal players who want to get some kind of result by spending 20 minutes of their lives in an online game ??? Sorry, bud, but I disagree completely. Having lots of modes in thie game is GREAT. Random can get really samey and toxic sometimes, and it's frankly refreshing and interesting to have many different game modes to choose from. I would't touch co-ops with a stolen doodle, unless I'm grinding something of taking a new ship put for a spin. I for one would like to see even MORE game modes. 2 1 Share this post Link to post Share on other sites
[SCRUB] lup3s Players 5,744 posts 32,893 battles Report post #9 Posted January 30 2 hours ago, maybe__baby said: too many modes spoil the whole game. now we have: 1. random 2. ranks. 3. escort of air eggplant. 4. blitz 5. clan battles. 6. bunch of operations I personally only play random battles for which statistics are kept, pro-alpha. everything else makes no sense - it's nonsense to accompany something there or spend it on blitz games where 2-3 ships are playable because the mode is like that. what for? however, due to the meager online in your project (25 thousand on Europe, 10 thousand on CIS servers), we have a dispersion of the audience, and a complete unplayable state of random battles. normal fights where you can have fun - they simply do not exist. the whole team consistently gets 300, maximum 400 experience. that is, people with disabilities are playing at random now. please don't do so many modes at the same time, it kills your game. I don't understand how you can fight for 10-15 minutes at level 8,9,10 and get 300 experience on a battleship, cruiser??? they don't oneshot, they just float around doing nothing. "neither to himself nor to people." a question to the developer who makes the matchmaker: is it possible to assemble teams more responsibly, diluting such "players" with normal players who want to get some kind of result by spending 20 minutes of their lives in an online game ??? Yes; please remove Randoms and other variations, PvE all the way 1 Share this post Link to post Share on other sites
maybe__baby Players 82 posts 1,454 battles Report post #10 Posted January 30 1 hour ago, LiveWire___ said: Sorry, bud, but I disagree completely. Having lots of modes in thie game is GREAT. Random can get really samey and toxic sometimes, and it's frankly refreshing and interesting to have many different game modes to choose from. I would't touch co-ops with a stolen doodle, unless I'm grinding something of taking a new ship put for a spin. I for one would like to see even MORE game modes. right! you don't play for statistics, so you don't care, I'm talking about something else. Share this post Link to post Share on other sites
Mad_Dog_Dante Players 6,636 posts Report post #11 Posted January 30 you forgot coop which is the king of all modes Spoiler /s it crap 1 Share this post Link to post Share on other sites
[ELEC] LiveWire___ Players 1,195 posts 9,252 battles Report post #12 Posted January 30 1 hour ago, maybe__baby said: right! you don't play for statistics Correct. And, in my opinion, anyone who does is a bit sad. "You will respect me! I have great statistics in a video game! Raargh!" No. 3 Share this post Link to post Share on other sites
[R7S] Wulf_Ace Players 2,179 posts 12,306 battles Report post #13 Posted January 30 i hate randoms? Why? beacouse when i take tier 8 ship i want to play with other tier 8 ships, not to be in every single battle against tier 10, i could accept tier 9, but 2 tiers above is disgusting! So I enjoy my ranked games beacouse they are the same tier and battles are fun beacouse of that! Not to be in Clevland and to match against tier 10 BBs! no ty! not a mazohist! Share this post Link to post Share on other sites
Karkong_the_Impaler Players 2,983 posts Report post #14 Posted January 30 7 hours ago, maybe__baby said: normal fights where you can have fun - they simply do not exist. the whole team consistently gets 300, maximum 400 experience. that is, people with disabilities are playing at random now. Most bad to really bad players are currently playing airship race - can't say why, but potato alert is usually deep red, everywhere. And the play is as atrocious as expected. So, there should be better players left for randoms, right? On the other hand, a good player can make his influence work and carry the game, so... if you can't, have you considered it's a you issue if you need the team to carry you? Yes, some people apparently play by rolling their face on the keyboard, but they're distributed evenly. Yes, you can have bad luck and get too many of them to carry, but on average, you'll have good luck, too. But if it's continuously bad - don't look any further, it's not the team, it's you. Also, shaming disabled people doesn't make you look smart... the opposite actually. 3 hours ago, maybe__baby said: right! you don't play for statistics, so you don't care, I'm talking about something else. Again: Maybe you need to git gud? Sealclubbing or even dominating bots below tier 4 is... nothing to be proud of. 1 1 Share this post Link to post Share on other sites
[GJE] dommo77 Players 939 posts 11,373 battles Report post #15 Posted January 30 17 minutes ago, Karkong_the_Impaler said: Most bad to really bad players are currently playing airship race - can't say why, but potato alert is usually deep red, everywhere. And the play is as atrocious as expected. So, there should be better players left for randoms, right? Wrong. They are like Zerg. Infestation spreading fast. 1 Share this post Link to post Share on other sites
[0KILL] AkerJack Players 444 posts Report post #16 Posted January 30 Just play those you like and not all together! Share this post Link to post Share on other sites
[RODS] Ronchabale Players 3,002 posts 10,002 battles Report post #17 Posted January 30 9 hours ago, maybe__baby said: they became therefore unpleasant, because normal players do not play random. No, submarines, reworked carriers and tier 11 happened 2 Share this post Link to post Share on other sites
[THESO] KillStealBoss Players 12,123 posts 62,175 battles Report post #18 Posted January 31 Other people like those different modes. If you don't care about them - then what's the problem? Most people have an issue if they want to complete the missions for each mode to get the rewards. Which is not possible is someone doesn't have plenty of time. So I don't see the point. Just have it switched to randoms and that's it. The airship escort is only temporary (in fact it's live server tests) and it'll be a part of random battles. Share this post Link to post Share on other sites
[THESO] KillStealBoss Players 12,123 posts 62,175 battles Report post #19 Posted January 31 9 hours ago, maybe__baby said: right! you don't play for statistics, so you don't care, I'm talking about something else. Stats are just an indication how you are playing. You shouldn't "play for stats" only. Yes, it's a good thing trying to improve here and there but .... Playing just for stats? That's sad honestly. Share this post Link to post Share on other sites
[CG] Redcap375 Players 4,371 posts 15,295 battles Report post #20 Posted January 31 12 hours ago, Hirohito said: I almost play exclusively ranked, because I vastly prefer the smaller team format and same tier MM. Also no superships and subs make this mode a nobrainer for me because I refuse to play against superships and subs. On board with this. Same tier MM, no tier 11 and subs. The only time I play randoms is when I play in a Div as just a smigin of teamwork keeps me sane. Plus I'm a socal creature. The only time I play anything with bots is if I'm grinding missions or something. Simple stupid stuff. CBs is the only thing i look forward to as it's a laugh and you know your players. Share this post Link to post Share on other sites
[CG] Redcap375 Players 4,371 posts 15,295 battles Report post #21 Posted January 31 14 minutes ago, KillStealBoss said: Stats are just an indication how you are playing. You shouldn't "play for stats" only. Yes, it's a good thing trying to improve here and there but .... Playing just for stats? That's sad honestly. Some people in this world are competive. Some are not. For some it's a sense of achievement and for some they don't care. So they could say its sad (your view), which you could be right. But it's also sad that some people don't care about stats, consently loose not wanting to achieve anything (another view). It's all about point of views and we humans are full of them. But I tend to find something that connects those that are good to those that are bad. But I don't wann sound like a git so gonna keep it ziped. As for the airship mode? I actually really enjoy it when playing. Best thing they have brought out for a while. Share this post Link to post Share on other sites
[THESO] KillStealBoss Players 12,123 posts 62,175 battles Report post #22 Posted January 31 11 minutes ago, Redcap375 said: Some people in this world are competive. Some are not. For some it's a sense of achievement and for some they don't care. So they could say its sad (your view), which you could be right. But it's also sad that some people don't care about stats, consently loose not wanting to achieve anything (another view). It's all about point of views and we humans are full of them. But I tend to find something that connects those that are good to those that are bad. But I don't wann sound like a git so gonna keep it ziped. As for the airship mode? I actually really enjoy it when playing. Best thing they have brought out for a while. As I said before, stats are important to improve. They're a hint and indicating what can be bad or good in terms of performance. But playing the game only for stats? Like not having any joy? Zero? Nah that's not ok. And those who don't care about stats are deluded. They're more like NPC that doesn't understand what he has to do and why he's losing. It's not fun either in the long run. Combining the 2 factors makes the game better for you and others, makes also a feeling to play the next day or whenever you have time to play. Cause if we have one of those 2 extreme situations - play only for stats and ignoring stats totally - then such players will finally burn out quickly and leave the game. And those who cared about stats will become more and more toxic when they have bad WR days. Share this post Link to post Share on other sites