[CSOL] TheKaramelka Players 241 posts 3,747 battles Report post #1 Posted January 27 Well.. lets look: Georgia = Iowa hull+Vermont gun Sun Yat Sen = Sovetsky Soyuz hull+Kremlin guns (nerfed shells) Illinois = Iowa hull + Des Moines gun Tulsa = Oregon sity hull + Des Moines gun Pommern = Friedrich der Grosse hull + Bismarck guns Marlborough = Vanguard hull + King George V gun Mainz = Admiral Hipper hull + Nürnberg gun Cheshire = Albemarle hull + Goliath gun Collingwood = Nelson hull + Conqueror gun Dalian = Harbin gull + Zorkiy gun Look what we can do: Iwami hull + Yamato gun Lion hull + St. Vincent gun Jean Bart + République gun Brindisi hull +Duca degli Abruzzi gun Charles Martel hull + Henri IV gun Spoiler Japanese battleship Oki, Tier IX: In general, this is not an invention. A-140 projects were enough. One was similar to our Iwami - 8 guns of 460 mm caliber Spoiler Displacement: 61768 t Plating: 32 mm Deck: 32 mm Armor belt: 356 mm Length: 262 m Hit points: 78 300 Torpedo protection: 20% Main armament 4х2 460 mm/45 Type 94 in a twin turret Reload time: 30 sec Firing range: 24 km 180 degree turn time: 60 sec Sigma: 1,8 HE – 460 mm HE Type0 Projectile weight: 1360 kg Max damage: 7 300 Fire Chance: 35% Armor penetration: 77 mm HE initial velocity: 805 m/s AP – 460 mm AP/APC Type91 Projectile weight: 1460 kg Max damage: 14 800 AP initial velocity: 780 m/s Secondary Armament 3x3 155 mm/60 3rd Year Type in a triple turret Reload time: 12 sec Max Damage: 2 600 Fire Chance: 10% Armor penetration: 26 mm Firing range: 7,3 km HE initial velocity: 925 m/s 8x2 100 mm/65 Type 98 on a Model A mount Reload time: 3 sec Max Damage: 1 700 Fire Chance: 6% Armor penetration: 30 mm Firing range: 7,3 km HE initial velocity: 1000 m/s AA defense: 8x2 100 mm/65 Type 98 on a Model A mount 12x3 25 mm/60 Type 96 on a triple mount 24x2 25 mm/60 Type 96 on a twin mount 18x1 25 mm/60 Type 96 on a single mount Maximum speed: 28,2 kts Turning circle radius: 880 m Rudder shift time: 15,7 sec Surface detectability: 16,4 km Air detectability: 12,6 km Available consumables: Slot 1 - Damage Control Party Slot 2 - Repair Party Slot 3 - Spotting Aircraft/Catapult Fighter British battleship Temeraire, Tier IX: The game features a variant of Lyon, using 419 mm artillery developed in the 20s. However, several more guns were developed at the same time: 381/50, 419/45 (such as on Lyon, Duncan and Conqueror), 419/50, 457/45 (Such as on Tunderer and St. Vincent). Therefore, it is quite realistic to assume that since the 419-mm artillery was placed on the Lions, they could well have placed the 457-mm artillery. Spoiler Displacement: 46400 t Plating: 32 mm Deck: 32 mm Armor belt: 381 mm Length: 239,3 m Hit points: 71 500 Torpedo protection: 31% Main armament 3х2 457 mm/45 Mk.II in a turret Reload time: 26 sec Firing range: 19,4 km 180 degree turn time: 30 sec Sigma: 2,0 HE – 457 mm HE Mk IIa Projectile weight: 1814 kg Max damage: 7 300 Fire Chance: 63% Armor penetration: 76 mm HE initial velocity: 757 m/s AP – 457 mm AP Mk IIa Projectile weight: 1506 kg Max damage: 14 900 AP initial velocity: 762 m/s Secondary Armament 8x2 133 mm/50 QF Mk.I on an RP10 Mk.I mount Reload time: 6,7 sec Max Damage: 1 900 Fire Chance: 8% Armor penetration: 22 mm Firing range: 7 km HE initial velocity: 792 m/s AA defense: 8x2 133 mm/50 QF Mk.I on an RP10 Mk.I mount 10x6 40 mm/56 OQF Mk.IX on a Mk.VI mount 6x2 40 mm/56 OQF Mk.X on a STAAG Mk.2 mount Maximum speed: 30 kts Turning circle radius: 830 m Rudder shift time: 15,8 sec Surface detectability: 14,0 km Air detectability: 10,5 km Available consumables: Slot 1 - Damage Control Party Slot 2 - Specialized Repair Teams Slot 3 - Spotting Aircraft/Catapult Fighter French battleship Paris, Tier IX: The project for the completion of the battleship Clemenceau, with its re-equipment with more powerful guns of 431 mm caliber. Spoiler Displacement: 39744 t Plating: 32 mm Deck: 32 mm Armor belt: 330 mm Length: 248 m Hit points: 66 400 Torpedo protection: 33% Main armament 2х3 431 mm/50 Mle 1940 in a turret Reload time: 24 sec Firing range: 23,5 km 180 degree turn time: 36 sec Sigma: 1,8 HE – 431 mm HE OEA Mle 1940 Projectile weight: 1321 kg Max damage: 6 300 Fire Chance: 48% Armor penetration: 72 mm HE initial velocity: 840 m/s AP – 431 mm AP OPfK Mle 1940 Projectile weight: 1321 kg Max damage: 14 500 AP initial velocity: 840 m/s Secondary Armament 4х3 152 mm/55 Mle 1930 on an Mle 1936 mount Reload time: 12 sec Max Damage: 2 200 Fire Chance: 12% Armor penetration: 25 mm Firing range: 8 km HE initial velocity: 870 m/s 6х2 100 mm/55 Mle 1945 on a CAD Mle 1945 mount Reload time: 3 sec Max Damage: 1 400 Fire Chance: 5% Armor penetration: 17 mm Firing range: 7 km HE initial velocity: 855 m/s AA defense: 4х3 152 mm/55 Mle 1930 on an Mle 1936 mount 6х2 100 mm/55 Mle 1945 on a CAD Mle 1945 mount 14х2 57 mm/60 Mle 1951 on an ACAD Mle 1948 mount Maximum speed: 32 kts Turning circle radius: 850 m Rudder shift time: 15,8 sec Surface detectability: 16,2 km Air detectability: 11,1 km Available consumables: Slot 1 - Damage Control Party Slot 2 - Repair Party Slot 3 - Engine Boost Italian cruiser Verona, Tier IX: In general, this is a historical project and not a hypothetical one like in our game. In reality, it was the only light cruiser variant with 12 152 mm guns. But in the game they decided to replace them with 203 mm to extend the branch Spoiler Displacement: 18746 t Plating: 27 mm Deck: 27 mm Armor belt: 150 mm Length: 213,9 m Hit points: 43 500 Torpedo protection: 13% Main armament 4х3 152 mm/55 Model 1934 on a Model 1934 mount Reload time: 10,5 sec Firing range: 16,9 km 180 degree turn time: 24 sec Sigma: 2,0 SAP – 152 mm proiettili SAP Projectile weight: 50 kg Max damage: 3 850 Armor penetration: 42 mm HE initial velocity: 910 m/s HE – 152 mm proiettili HE Projectile weight: 44,3 kg Max damage: 2 100 Fire Chance: 7% Armor penetration: 25 mm HE initial velocity: 995 m/s Secondary Armament 90 mm/50 Model 1939 in a turret Reload time: 4 sec Max Damage: 2 000 Armor penetration: 26 mm Firing range: 7 km SAP initial velocity: 860 m/s Torpedo armament 2x4 533 mm tubo lanciasiluri Reload ime: 96 seconds Torpedo type: 533 mm Si 270 N Damage: 13 900 Flood chance: 230% Speed: 56 knots Range: 13,5 km Detection range: 1,1 km AA defense: 90 mm/50 Model 1939 in a turret 8x1 65 mm/64 Model 1939 on a Model 1939 mount 14x2 37 mm/54 Model 1938 on a Model 1938 mount 2x4 37 mm/54 Breda Model 1939 on a quadruple mount Maximum speed: 37,8 kts Turning circle radius: 730 m Rudder shift time: 10,4 sec Surface detectability: 14,7 km Air detectability: 9,1 km Available consumables: Slot 1 - Damage Control Party Slot 2 - Exhaust Smoke Generator Slot 3 - Spotting Aircraft/Catapult Fighter Slot 4 - Repair Party French cruiser Charlemange, Tier VIII: A hypothetical version of the C5A3 project with the replacement of the 240 mm armament of the main caliber, removed from the Danton battleship Spoiler Displacement: 128747 t Plating: 27 mm Deck: 27 mm Armor belt: 100 mm Length: 185 m Hit points: 39 700 Torpedo protection: 18% Main armament 3х2 240 mm/55 Schneider Mle 1930 in a turret Reload time: 9,5 sec Firing range: 16,9 km 180 degree turn time: 32,7 sec Sigma: 2,0 HE – 240 mm HE OEA Mle 1939 Projectile weight: 220 kg Max damage: 3 400 Fire Chance: 22% Armor penetration: 40 mm HE initial velocity: 845 m/s AP – 240 mm AP OPfK Mle 1939 Projectile weight: 220 kg Max damage: 6 200 AP initial velocity: 845 m/s Secondary Armament 5х2 100 mm/55 Mle 1945 on a CAD Mle 1945 mount Reload time: 3 sec Max Damage: 1 400 Fire Chance: 5% Armor penetration: 17 mm Firing range: 7,6 km HE initial velocity: 855 m/s Torpedo armament 2x3 550 mm tube lance-torpilles Reload ime: 96 seconds Torpedo type: 550 mm 24V Mle 2 Damage: 18 400 Flood chance: 311% Speed: 75 knots Range: 8 km Detection range: 1,4 km AA defense: 5х2 100 mm/55 Mle 1945 on a CAD Mle 1945 mount 4x4 40 mm Bofors on a Mk.2 mount 4x2 40 mm Bofors on a Mk.1 mount 16x1 20 mm Oerlikon on a Mk.4 mount Maximum speed: 32,5 kts Turning circle radius: 690 m Rudder shift time: 9,8 sec Surface detectability: 13,6 km Air detectability: 7,7 km Available consumables: Slot 1 - Damage Control Party Slot 2 - Defensive AA Fire/Hydroacoustic Search Slot 3 - Spotting Aircraft/Catapult Fighter Slot 4 - Engine Boost Slot 5 - Main Battery Reload Booster This is my personal proposal and not the fact that ships will ever appear in the game or my concept will be taken into attention! Thank you for your attention! 2 2 Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #2 Posted January 27 32 minutes ago, TheKaramelka said: In general, this is not an invention. A-140 projects were enough. One was similar to our Iwami - 8 guns of 460 mm caliber Given Yat Sen received quite the nerfbat just to justify 30mm overmatch with one pair of barrels less, I don't see 8x460mm flying at tier 9, not unless you make her effectively a cripple. Izumo but with three twin 460 would be less unlikely? Same applies with 3/4 of a Thunderer proposal. 3/4 of a Republique but its Jean Bart could work as tier 10, given all firepower at the front is bigger boon than raw stats would imply. 42 minutes ago, TheKaramelka said: A hypothetical version of the C5A3 project with the replacement of the 240 mm armament of the main caliber, removed from the Danton battleship At first I'm reminded of Cheshire, which isn't particularly inspiring ship, and she's tier lower. 1 Share this post Link to post Share on other sites
[CSOL] TheKaramelka Players 241 posts 3,747 battles Report post #3 Posted January 27 35 minutes ago, Panocek said: Given Yat Sen received quite the nerfbat just to justify 30mm overmatch with one pair of barrels less, I don't see 8x460mm flying at tier 9, not unless you make her effectively a cripple. Well, if you forgot, 460 mm pierces 32 mm plating without rebound, unlike 457 mm 35 minutes ago, Panocek said: At first I'm reminded of Cheshire, which isn't particularly inspiring ship, and she's tier lower. Yes there is a typo Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #4 Posted January 27 1 minute ago, TheKaramelka said: Well, if you forgot, 460 mm pierces 32 mm skin without rebound, unlike 457 mm I'm perfectly aware of that, which is advantage thats not going to fly at tier 9, WG have one 32mm-overmatch-capable scambox bait already at this tier. Share this post Link to post Share on other sites
[CSOL] TheKaramelka Players 241 posts 3,747 battles Report post #5 Posted January 27 16 minutes ago, Panocek said: I'm perfectly aware of that, which is advantage thats not going to fly at tier 9, WG have one 32mm-overmatch-capable scambox bait already at this tier. Well let's compare Musashi and Oki Hit Points are worse for Oki in armor - Musashi is head and shoulders above Oki Sigma Oki is the same with fewer guns (8 versus 9), but at the same time, the speed of rotation of the towers is better (although still 60 seconds). Also Oki shoots not so far (24 km vs. 26.5 km) The secondary is much stronger in Oka than in Musashi Air defense is stronger with Oki Maneuverability is an undisputed victory for Oki Like and concealment Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #6 Posted January 27 1 minute ago, TheKaramelka said: Well let's compare Musashi and Oki in armor - Musashi is head and shoulders above Oki Sigma Oki is the same with fewer guns (8 versus 9), but at the same time, the speed of rotation of the towers is better (although still 60 seconds). Also Oki shoots not so far (24 km vs. 26.5 km) The secondary is much stronger in Oka than in Musashi Are you aware Iwami has better citadel protection than Yamato class? Musashi have T10 grade hp, true, but Oki have still healthy amount of hp at tier 9 60s turret traverse have Yamato herself at tier 10, Musashi have old 72s 24km vs 26km range argument is lul "much better secondaries and AA" so you basically want T10 ship pressed into tier 9 again. To make 460mm guns "balanced" at tier 9, you would need: 35s or longer reload worse AP shells with reduced shell damage (and penetration?) 72s turret traverse 18-19km range tops AA and secondaries go away, at the best you get "early war" set up with minimal number of 25mm and older type 127mm dual purpose perhaps 26mm plating instead 32mm, maybe torpedo belt/hp reduction Basically you'd have to make absolutely miserable ship to "justify" 460mm guns and associated 32mm overmatch at tier 9. Musashi was, by all metrics, a shitty Yamato, yet she proved to be unacceptably overpowered. Georgia, as "next big gun BB" that had to be given all the gimmicks to counteract her "on paper underwhelming guns" also was yeeted from sales. Third attempt at that, Yat Sen have only overmatch left from her guns with rest of the package being on meh side. Ability to overmatch things is just that effective. As is, your Oki proposal would make sound tier 10 BB, not tier 9. Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #7 Posted January 28 What about tier 1 then? Each nation only has exactly one ship for the whole tier? Has anyone ever counted how many ships we currently have per tier/nation in the game? From a gameplay perspective, the number of ships should, IMO, be roughly equal all over, and also some of the nations remain fundamentally neglected. Share this post Link to post Share on other sites
[-TPF-] invicta2012 Players 6,382 posts 26,855 battles Report post #8 Posted January 28 21 hours ago, TheKaramelka said: Collingwood = Nelson hull + Conqueror gun She's not, though. Collingwood is as big as Fat Nelse but her armour scheme is 100% tier V Battlecruiser. Somewhere down the line WG decided that her gun power was so great (it's not) that she had to lose BC speed (the ship should be as fast as Hood, really) and lose almost all her casemate protection in compensation for her guns. The end result is *awful*. The OPs idea is sound, though, even if some of their design choices are not. If WG pick a sound hull, there can be many interesting variations made, all of which will be worthwhile and can go across tiers. All the variations of Richelieu and Alsace show that can work. There are lots of other possibilities, too (I've always thought the Vanguard hull is a possibility here - update the ship with 406mm guns (at least), swap out the 5.25s for 4.5 inch guns, give her the qualities of a modern fast battleship at Tier IX rather than the real world rush job at VIII and we might have something worth buying). Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #9 Posted January 28 3 minutes ago, invicta2012 said: She's not, though. Collingwood is as big as Fat Nelse but her armour scheme is 100% tier V Battlecruiser. Somewhere down the line WG decided that her gun power was so great (it's not) that she had to lose BC speed (the ship should be as fast as Hood, really) and lose almost all her casemate protection in compensation for her guns. The end result is *awful*. The OPs idea is sound, though, even if some of their design choices are not. If WG pick a sound hull, there can be many interesting variations made, all of which will be worthwhile and can go across tiers. All the variations of Richelieu and Alsace show that can work. There are lots of other possibilities, too (I've always thought the Vanguard hull is a possibility here - update the ship with 406mm guns (at least), swap out the 5.25s for 4.5 inch guns, give her the qualities of a modern fast battleship at Tier IX rather than the real world rush job at VIII and we might have something worth buying). There's the 'sister ship' concept that would allow for fairly consistent variations in terms of ship design class. In the case of the Vanguard, that would mean fictional variations, but I think Vanguard is (or at least was) a fairly good but not a very inspiring ship in terms of gameplay, so those variations might be worth looking into. Share this post Link to post Share on other sites