Jump to content
Forum Shutdown 28/7/2023 Read more... ×
Sign in to follow this  
NewRetroSunk

Get rid of the Karma System

53 comments in this topic

Recommended Posts

Players
13,176 posts
13,617 battles
25 minutes ago, Zuihou_Kai_Ni said:

I gained 11 Karma since in my solo sessions I played mostly Smalland and Des Moines. I'm quite suprised how wholesome the community is. Need to go back to playing CV clearly. Any number above 0 at Karma makes me uneasy

How dare you being sociable and easy going in internet game about boats, thats illegal

  • Cool 1
  • Funny 1

Share this post


Link to post
Share on other sites
Weekend Tester, In AlfaTesters
5,710 posts
13,400 battles
6 hours ago, KillStealBoss said:

Oh no you mentioned the guy :cap_haloween:

 

Wait.

Isnt Fastmotion an Alt of Airsupremacy anyways ?

I always tought Airsupremacy, Fastmotion and BeastofWar are just all the same Person anyways.

Cant believe there is 3 People like this.

  • Funny 1

Share this post


Link to post
Share on other sites
[DMP]
Players
552 posts
10,768 battles

I try to give between 5 tot 8 karmapoints each day to people who were nice in the chat (like wishing everyone a good game). But since i play Co-Op only. Not much are given to me.. :D

 

It is what it is...

Share this post


Link to post
Share on other sites
[PP-PP]
Players
348 posts
17,151 battles

The only karma that matters is the one that will eventually catch up to WarGreedy.

Share this post


Link to post
Share on other sites
Players
478 posts
10,344 battles

I ask players not to complement me but sometimes they do. I like it to keep ZERO. I've got already enough frustration with some random battles ;-)

  • Cool 1

Share this post


Link to post
Share on other sites
[ENUF]
[ENUF]
Players
858 posts
36,527 battles
3 hours ago, Karkong_the_Impaler said:

Try playing submarine and say things in chat like "I just like the ping sound", that's karma iron man mode.

Nah, I don't play toxic classes like CV and subs, the atmosphere in the games isn't that great, if those classes are present. 

  • Cool 5

Share this post


Link to post
Share on other sites
[CROTZ]
Beta Tester
1,209 posts
12,485 battles
4 hours ago, Sunleader said:

 

Wait.

Isnt Fastmotion an Alt of Airsupremacy anyways ?

I always tought Airsupremacy, Fastmotion and BeastofWar are just all the same Person anyways.

Cant believe there is 3 People like this.

You need to add the leader of brightness, which will give you Karma.

  • Funny 1

Share this post


Link to post
Share on other sites
[HOGS]
Players
30 posts
11,555 battles

I'd happily see it go as well.  I used to keep and eye on it and nurture it upwards until it peaked at near 200.....THEN I began playing subs.  It now stands at 11.  
I could understand if I played poorly ALL the time but getting -1'd for playing okay and better by a spiteful child or child-like adult on the enemy team is a joke

Share this post


Link to post
Share on other sites
Players
2,983 posts
4 hours ago, Sunleader said:

I always tought Airsupremacy, Fastmotion and BeastofWar are just all the same Person

Win rate doesn't check out. And to make a secondary troll account as opposed to what... another troll account? With thousands of games? Just even worse, this time, so you need to deliberately fail?

Nah, I think your belief in humanity does you credit, but alas...

  • Funny 2

Share this post


Link to post
Share on other sites
[HOGS]
Players
30 posts
11,555 battles
1 hour ago, SnuSnu_RIP said:

Nah, I don't play toxic classes like CV and subs, the atmosphere in the games isn't that great, if those classes are present. 

Adapt to and overcome them......

Share this post


Link to post
Share on other sites
[ENUF]
[ENUF]
Players
858 posts
36,527 battles
32 minutes ago, Hogwild_Gankhammer said:

Adapt to and overcome them......

I will - once they are balanced. 

  • Cool 2

Share this post


Link to post
Share on other sites
[POP]
[POP]
Beta Tester
637 posts
12,005 battles
8 hours ago, Sir_Sinksalot said:

You didn't do what the clueless noob told you to do. Have a report.

 

Your crime is still being alive towards the end of the lost battle. Have a report. 

 

You didn't sail your DD into a cap being flanked by an enemy radar cruiser. Have a report.

 

You didn't sail your BB flank speed into 3-5 enemy ships and win the flank solo while the same guy reporting you did and died or sits behind an island not supporting you. Have a report.

 

You play a CV. Have a report.

 

You play a sub. Have a report.

 

You played well but noob teammate can't tell the difference. Have a report.

 

You carried the team to victory. Have a report

 

You did nothing wrong but butthurt teammate who just died on the other flank needs to vent. Have a report.

 

You sank enemy ship. Have a report by enemy player.

 

You clicked battle. Have a report.

 

Ya. All seems good and solid with the Karma system.

Win by carrying your [edited]off having killed half the enemy team and having double the exp than next player on your team = cricket noises.

  • Cool 1

Share this post


Link to post
Share on other sites
[HOGS]
Players
30 posts
11,555 battles
1 hour ago, SnuSnu_RIP said:

I will - once they are balanced. 

In what way?  Less health?  Shorter time submerged?  Longer torp reloads?......Maybe its not the ship class that's toxic....

Share this post


Link to post
Share on other sites
[_I_]
Players
3,266 posts
27,734 battles
20 minutes ago, Hogwild_Gankhammer said:

In what way?  Less health?  Shorter time submerged?  Longer torp reloads?......Maybe its not the ship class that's toxic....

Toxic and unfun to play against (and with) Balance does not equal "fun and engaging".

Share this post


Link to post
Share on other sites
[HOGS]
Players
30 posts
11,555 battles

Toxic and unfun to play against......Kinda sums up the irrational bigoted sub haters.  Ah well....At least you all make good targets.

Share this post


Link to post
Share on other sites
[DMP]
Players
552 posts
10,768 battles
37 minutes ago, Hogwild_Gankhammer said:

Toxic and unfun to play against......Kinda sums up the irrational bigoted sub haters.  Ah well....At least you all make good targets.

Remove  the homing bullcrap and see if most of those sub morons are still mister tuff guy in it...

  • Cool 1

Share this post


Link to post
Share on other sites
Players
2,983 posts
10 hours ago, Schelfie said:

Remove  the homing bullcrap and see if most of those sub morons are still mister tuff guy in it...

Thing is, you would need to compensate for removing the homing (and I agree the homing thing is vile), say, by doing higher damage per torpedo. Or giving the subs higher speed to get into position. They've put the premium german shotgunning sub in development hell for a reason.

 

What would have been needed is something that doesn't work against DDs well but is highly effective against CVs, BBs and camping cruisers, because that is the prevalent issue in the current gameplay. An actual counter to CVs where the team can deceide if they wish to try and defend him; A reason to make the CV move instead of staying anchored all game, an actual threat, forcing the CV to do things he might not want to do at that point in time, affecting his gameplay, just like he affects everyone elses gameplay.

 

Now that I think of it, the homing torps are really annoying on the receiving end, but the effect they have, especially the crying of the BBabies show it reasonably works.  Of course someone came and added speshul protection to their favourite class....

Not that subs fit into the game or anything, you notice how much artistic freedom they needed to take to integrate them into the game, but anything that counters BBs is a welcome addition.

Share this post


Link to post
Share on other sites
[PEZ]
Players
11,301 posts
39,586 battles
On 1/26/2023 at 11:54 PM, Siagor said:

It is dead easy to get rid of it - simply pay no attention. Don't ever look it up.

 

It works brilliant, I can testify.

This

Share this post


Link to post
Share on other sites
[DMP]
Players
552 posts
10,768 battles
3 minutes ago, Karkong_the_Impaler said:

Thing is, you would need to compensate for removing the homing (and I agree the homing thing is vile), say, by doing higher damage per torpedo. Or giving the subs higher speed to get into position. They've put the premium german shotgunning sub in development hell for a reason.

 

What would have been needed is something that doesn't work against DDs well but is highly effective against CVs, BBs and camping cruisers, because that is the prevalent issue in the current gameplay. An actual counter to CVs where the team can deceide if they wish to try and defend him; A reason to make the CV move instead of staying anchored all game, an actual threat, forcing the CV to do things he might not want to do at that point in time, affecting his gameplay, just like he affects everyone elses gameplay.

 

Now that I think of it, the homing torps are really annoying on the receiving end, but the effect they have, especially the crying of the BBabies show it reasonably works.  Of course someone came and added speshul protection to their favourite class....

Not that subs fit into the game or anything, you notice how much artistic freedom they needed to take to integrate them into the game, but anything that counters BBs is a welcome addition.

There's already something extremely effective against BB's: DD's. They're fast, manouverable and those :etc_swear: torps makes short work of BB's.

Share this post


Link to post
Share on other sites
Players
2,983 posts
1 hour ago, Schelfie said:

There's already something extremely effective against BB's: DD's. They're fast, manouverable and those :etc_swear: torps makes short work of BB's.

The amount of BBs in randoms are oppressive. They need a culling or, a better counter so they're no longer dominating the matchmaking queues.

Share this post


Link to post
Share on other sites
[DMP]
Players
552 posts
10,768 battles
3 minutes ago, Karkong_the_Impaler said:

The amount of BBs in randoms are oppressive. They need a culling or, a better counter so they're no longer dominating the matchmaking queues.

Don't know about random, but in co-op BB's are a nightmare to grind...

Share this post


Link to post
Share on other sites
[THESO]
Beta Tester, Players, In AlfaTesters
5,868 posts
13 hours ago, Hogwild_Gankhammer said:

Toxic and unfun to play against......Kinda sums up the irrational bigoted sub haters.

Seems like a pretty rational reason. Not that you'd recognize one when you saw it.

Share this post


Link to post
Share on other sites
Players
2,983 posts
32 minutes ago, Schelfie said:

Don't know about random, but in co-op BB's are a nightmare to grind...

No one cares or talks about coop and balancing certainly isn't necessary for managing in a coop game where the skill floor is basically the ability to press W.

The only complaint regarding coop worth noting is that some ships manage to kill the bots faster than others - but still nobody really cares.

  • Boring 1

Share this post


Link to post
Share on other sites
[88TH]
Players
1,336 posts

 

Might be a good moment to remind all sub drivers...

 

 

  • Funny 2

Share this post


Link to post
Share on other sites
Sign in to follow this  

×