Panocek Players 13,176 posts 13,617 battles Report post #26 Posted January 27 25 minutes ago, Zuihou_Kai_Ni said: I gained 11 Karma since in my solo sessions I played mostly Smalland and Des Moines. I'm quite suprised how wholesome the community is. Need to go back to playing CV clearly. Any number above 0 at Karma makes me uneasy How dare you being sociable and easy going in internet game about boats, thats illegal 1 1 Share this post Link to post Share on other sites
Sunleader Weekend Tester, In AlfaTesters 5,710 posts 13,400 battles Report post #27 Posted January 27 6 hours ago, KillStealBoss said: Oh no you mentioned the guy Wait. Isnt Fastmotion an Alt of Airsupremacy anyways ? I always tought Airsupremacy, Fastmotion and BeastofWar are just all the same Person anyways. Cant believe there is 3 People like this. 1 Share this post Link to post Share on other sites
[DMP] Schelfie Players 552 posts 10,768 battles Report post #28 Posted January 27 I try to give between 5 tot 8 karmapoints each day to people who were nice in the chat (like wishing everyone a good game). But since i play Co-Op only. Not much are given to me.. :D It is what it is... Share this post Link to post Share on other sites
[PP-PP] KHETTIFER Players 348 posts 17,151 battles Report post #29 Posted January 27 The only karma that matters is the one that will eventually catch up to WarGreedy. Share this post Link to post Share on other sites
[TMCF] Herbstnebel1975 Players 478 posts 10,344 battles Report post #30 Posted January 27 I ask players not to complement me but sometimes they do. I like it to keep ZERO. I've got already enough frustration with some random battles ;-) 1 Share this post Link to post Share on other sites
[ENUF] SnuSnu_RIP [ENUF] Players 858 posts 36,527 battles Report post #31 Posted January 27 3 hours ago, Karkong_the_Impaler said: Try playing submarine and say things in chat like "I just like the ping sound", that's karma iron man mode. Nah, I don't play toxic classes like CV and subs, the atmosphere in the games isn't that great, if those classes are present. 5 Share this post Link to post Share on other sites
[CROTZ] AirSupremacy Beta Tester 1,209 posts 12,485 battles Report post #32 Posted January 27 4 hours ago, Sunleader said: Wait. Isnt Fastmotion an Alt of Airsupremacy anyways ? I always tought Airsupremacy, Fastmotion and BeastofWar are just all the same Person anyways. Cant believe there is 3 People like this. You need to add the leader of brightness, which will give you Karma. 1 Share this post Link to post Share on other sites
[HOGS] Hogwild_Gankhammer [HOGS] Players 30 posts 11,555 battles Report post #33 Posted January 27 I'd happily see it go as well. I used to keep and eye on it and nurture it upwards until it peaked at near 200.....THEN I began playing subs. It now stands at 11. I could understand if I played poorly ALL the time but getting -1'd for playing okay and better by a spiteful child or child-like adult on the enemy team is a joke Share this post Link to post Share on other sites
Karkong_the_Impaler Players 2,983 posts Report post #34 Posted January 27 4 hours ago, Sunleader said: I always tought Airsupremacy, Fastmotion and BeastofWar are just all the same Person Win rate doesn't check out. And to make a secondary troll account as opposed to what... another troll account? With thousands of games? Just even worse, this time, so you need to deliberately fail? Nah, I think your belief in humanity does you credit, but alas... 2 Share this post Link to post Share on other sites
[HOGS] Hogwild_Gankhammer [HOGS] Players 30 posts 11,555 battles Report post #35 Posted January 27 1 hour ago, SnuSnu_RIP said: Nah, I don't play toxic classes like CV and subs, the atmosphere in the games isn't that great, if those classes are present. Adapt to and overcome them...... Share this post Link to post Share on other sites
[ENUF] SnuSnu_RIP [ENUF] Players 858 posts 36,527 battles Report post #36 Posted January 27 32 minutes ago, Hogwild_Gankhammer said: Adapt to and overcome them...... I will - once they are balanced. 2 Share this post Link to post Share on other sites
[POP] MixuS [POP] Beta Tester 637 posts 12,005 battles Report post #37 Posted January 27 8 hours ago, Sir_Sinksalot said: You didn't do what the clueless noob told you to do. Have a report. Your crime is still being alive towards the end of the lost battle. Have a report. You didn't sail your DD into a cap being flanked by an enemy radar cruiser. Have a report. You didn't sail your BB flank speed into 3-5 enemy ships and win the flank solo while the same guy reporting you did and died or sits behind an island not supporting you. Have a report. You play a CV. Have a report. You play a sub. Have a report. You played well but noob teammate can't tell the difference. Have a report. You carried the team to victory. Have a report You did nothing wrong but butthurt teammate who just died on the other flank needs to vent. Have a report. You sank enemy ship. Have a report by enemy player. You clicked battle. Have a report. Ya. All seems good and solid with the Karma system. Win by carrying your [edited]off having killed half the enemy team and having double the exp than next player on your team = cricket noises. 1 Share this post Link to post Share on other sites
[HOGS] Hogwild_Gankhammer [HOGS] Players 30 posts 11,555 battles Report post #38 Posted January 27 1 hour ago, SnuSnu_RIP said: I will - once they are balanced. In what way? Less health? Shorter time submerged? Longer torp reloads?......Maybe its not the ship class that's toxic.... Share this post Link to post Share on other sites
[_I_] Nibenay78 Players 3,266 posts 27,734 battles Report post #39 Posted January 27 20 minutes ago, Hogwild_Gankhammer said: In what way? Less health? Shorter time submerged? Longer torp reloads?......Maybe its not the ship class that's toxic.... Toxic and unfun to play against (and with) Balance does not equal "fun and engaging". Share this post Link to post Share on other sites
[HOGS] Hogwild_Gankhammer [HOGS] Players 30 posts 11,555 battles Report post #40 Posted January 27 Toxic and unfun to play against......Kinda sums up the irrational bigoted sub haters. Ah well....At least you all make good targets. Share this post Link to post Share on other sites
[DMP] Schelfie Players 552 posts 10,768 battles Report post #41 Posted January 27 37 minutes ago, Hogwild_Gankhammer said: Toxic and unfun to play against......Kinda sums up the irrational bigoted sub haters. Ah well....At least you all make good targets. Remove the homing bullcrap and see if most of those sub morons are still mister tuff guy in it... 1 Share this post Link to post Share on other sites
Karkong_the_Impaler Players 2,983 posts Report post #42 Posted January 28 10 hours ago, Schelfie said: Remove the homing bullcrap and see if most of those sub morons are still mister tuff guy in it... Thing is, you would need to compensate for removing the homing (and I agree the homing thing is vile), say, by doing higher damage per torpedo. Or giving the subs higher speed to get into position. They've put the premium german shotgunning sub in development hell for a reason. What would have been needed is something that doesn't work against DDs well but is highly effective against CVs, BBs and camping cruisers, because that is the prevalent issue in the current gameplay. An actual counter to CVs where the team can deceide if they wish to try and defend him; A reason to make the CV move instead of staying anchored all game, an actual threat, forcing the CV to do things he might not want to do at that point in time, affecting his gameplay, just like he affects everyone elses gameplay. Now that I think of it, the homing torps are really annoying on the receiving end, but the effect they have, especially the crying of the BBabies show it reasonably works. Of course someone came and added speshul protection to their favourite class.... Not that subs fit into the game or anything, you notice how much artistic freedom they needed to take to integrate them into the game, but anything that counters BBs is a welcome addition. Share this post Link to post Share on other sites
[PEZ] Yedwy Players 11,301 posts 39,586 battles Report post #43 Posted January 28 On 1/26/2023 at 11:54 PM, Siagor said: It is dead easy to get rid of it - simply pay no attention. Don't ever look it up. It works brilliant, I can testify. This Share this post Link to post Share on other sites
[DMP] Schelfie Players 552 posts 10,768 battles Report post #44 Posted January 28 3 minutes ago, Karkong_the_Impaler said: Thing is, you would need to compensate for removing the homing (and I agree the homing thing is vile), say, by doing higher damage per torpedo. Or giving the subs higher speed to get into position. They've put the premium german shotgunning sub in development hell for a reason. What would have been needed is something that doesn't work against DDs well but is highly effective against CVs, BBs and camping cruisers, because that is the prevalent issue in the current gameplay. An actual counter to CVs where the team can deceide if they wish to try and defend him; A reason to make the CV move instead of staying anchored all game, an actual threat, forcing the CV to do things he might not want to do at that point in time, affecting his gameplay, just like he affects everyone elses gameplay. Now that I think of it, the homing torps are really annoying on the receiving end, but the effect they have, especially the crying of the BBabies show it reasonably works. Of course someone came and added speshul protection to their favourite class.... Not that subs fit into the game or anything, you notice how much artistic freedom they needed to take to integrate them into the game, but anything that counters BBs is a welcome addition. There's already something extremely effective against BB's: DD's. They're fast, manouverable and those torps makes short work of BB's. Share this post Link to post Share on other sites
Karkong_the_Impaler Players 2,983 posts Report post #45 Posted January 28 1 hour ago, Schelfie said: There's already something extremely effective against BB's: DD's. They're fast, manouverable and those torps makes short work of BB's. The amount of BBs in randoms are oppressive. They need a culling or, a better counter so they're no longer dominating the matchmaking queues. Share this post Link to post Share on other sites
[DMP] Schelfie Players 552 posts 10,768 battles Report post #46 Posted January 28 3 minutes ago, Karkong_the_Impaler said: The amount of BBs in randoms are oppressive. They need a culling or, a better counter so they're no longer dominating the matchmaking queues. Don't know about random, but in co-op BB's are a nightmare to grind... Share this post Link to post Share on other sites
[THESO] SV_Kompresor Beta Tester, Players, In AlfaTesters 5,868 posts Report post #47 Posted January 28 13 hours ago, Hogwild_Gankhammer said: Toxic and unfun to play against......Kinda sums up the irrational bigoted sub haters. Seems like a pretty rational reason. Not that you'd recognize one when you saw it. Share this post Link to post Share on other sites
Karkong_the_Impaler Players 2,983 posts Report post #48 Posted January 28 32 minutes ago, Schelfie said: Don't know about random, but in co-op BB's are a nightmare to grind... No one cares or talks about coop and balancing certainly isn't necessary for managing in a coop game where the skill floor is basically the ability to press W. The only complaint regarding coop worth noting is that some ships manage to kill the bots faster than others - but still nobody really cares. 1 Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #49 Posted January 28 Karma is nothing. Well, mine usually is anyway... Share this post Link to post Share on other sites
[88TH] Siagor Players 1,336 posts Report post #50 Posted January 28 Might be a good moment to remind all sub drivers... 2 Share this post Link to post Share on other sites