RenamedUser_92906789 Players 5,828 posts Report post #1 Posted January 20 Nice try, but the changes are kind of weak. Besides changing first wave from Nagatos to Fuso's and Kii's. Second wave now mostly has Aoba's and Myoko's (battleships are Fusos). AA on all ships is still very strong. The rest remained exactly the same. - Fuso still has HUGE detection, making bot DD smoke up instantly - Second wave still spawns faster than it used to (almost the same time the convoy also spawns), again killing the potato players as before change. - Third wave remained unchanged (Nagatos), so did the right side (Amagi + cruisers and DDs) - "Bonus" wave of 3 BBs used to be (Yamato + 2x Nagato) ... now its Izumo, Nagato and Amagi. They still charge directly to conwoy and kill it with main guns (before the rework, this battleships stayed in the north, giving you chance to turn the battle around). As stated before .... I was expecting a FIX that would make the OPS more enjoyable. Instead they just changed a few ships in first and second wave. Lazy as always. HOW does my AEGIS experience look like? I spend 5 minutes playing with the team and then 10 minutes playing alone, KNOWING IT IS FUTILE AS I CAN NOT WIN. And I cant even quit the battle early, because I get punished for it. Also I have noticed that bots still sometimes behave weird (second Aegis game after the patch): 2 Share this post Link to post Share on other sites
[RODS] Ronchabale Players 3,002 posts 10,002 battles Report post #2 Posted January 20 6 hours ago, RenamedUser_92906789 said: Nice try, but the changes are kind of weak. HOW does my AEGIS experience look like? I spend 5 minutes playing with the team and then 10 minutes playing alone, KNOWING IT IS FUTILE AS I CAN NOT WIN. And I cant even quit the battle early, because I get punished for it. Is it better ? Is it still impossible to get a 5 star win ? -Think they have updated operation "Hermes" too - I´d say it´s easier Share this post Link to post Share on other sites
[NOWH] Tordenskjold23 Players 431 posts 37,565 battles Report post #3 Posted January 21 "Bonus" wave of 3 BBs used to be (Yamato + 2x Nagato) ... now its Izumo, Nagato and Amagi. You only get the bonus wave if your tean [edited]up. Crossing the B line before the escorts are sunk or it takes forever to kill the escorts Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #4 Posted January 21 10 hours ago, Ronchabale said: Is it better ? Is it still impossible to get a 5 star win ? -Think they have updated operation "Hermes" too - I´d say it´s easier With random teams its still almost impossible to receive 5 starts. Here is why. THERE SIMPLY IS NOT ENOUGH TIME TO TAKE DOWN ALL OBJECTIVE WITH A TEAM, THAT DOES NOT POSITION 100% CORRECTLY AND IS SUPER GOOD. Yes they tiered down first and second wave, so the team doesn't collapse in minutes. But the end waves are still too strong, as cruisers on the right CHARGE the liberty ships: Also the second wave has mostly T6 ships ... but killing this TAKES TIME ... and that is a failure in this operation ... taking time !!!! 4 FUSOS .... So ... to SUM UP. Yes they managed to fix the operation not to end in the first 3 minutes. But now it ends in normal time with average of 2 or 3 stars with random teams. Also there are cases of complete fail, but way less than before. I just wished they would do something with the final waves charging the liberty ships... almost every game half of liberty ships get wiped out. A good change, but much more was desirable / expected. (at least from me) 2 Share this post Link to post Share on other sites
[CHEFT] DFens_666 Players 13,162 posts 11,029 battles Report post #5 Posted January 21 17 hours ago, RenamedUser_92906789 said: - Second wave still spawns faster than it used to I think its a speed issue. They used to go half speed in the past, but now they are full speed all the time, same as first wave and the escort ships. It makes everything harder. First wave angles in faster, 2nd wave is faster on the side, escorts end up together with 2nd wave to one big blobb. And the shchors also dies basically every time because of that. Im not even sure i like the Nagato > Fuso change. Nagatos are soft, regardless if you shoot HE or AP. Fusos have such good armor and small superstructure, that you get little damage with HE, but also with AP. You have to aim for the Bow/stern with AP to get good damage. For BBs it might be a bit easier if you play one which gets overmatched by Nagato but not by Fuso. But i think Nagato is easier to cit than Fuso. 3 Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #6 Posted January 21 56 minutes ago, DFens_666 said: I think its a speed issue. They used to go half speed in the past, but now they are full speed all the time, same as first wave and the escort ships. It makes everything harder. First wave angles in faster, 2nd wave is faster on the side, escorts end up together with 2nd wave to one big blobb. And the shchors also dies basically every time because of that. Im not even sure i like the Nagato > Fuso change. Nagatos are soft, regardless if you shoot HE or AP. Fusos have such good armor and small superstructure, that you get little damage with HE, but also with AP. You have to aim for the Bow/stern with AP to get good damage. For BBs it might be a bit easier if you play one which gets overmatched by Nagato but not by Fuso. But i think Nagato is easier to cit than Fuso. Not to mention that FUSO has WORSE detection than NAGATO. Making the ally bot smoke even sooner than before ... and it was one of the problems (not allowing the team get closer to do pen damage on ships). Now the bots smokes up ... and its 10-20 seconds useless smoke before the bots even get from behind the island. Sometimes I wonder if the guy making this changes knows the game .... I could write an entire scenario, by just changing bots (as did they) and it would work like a charm ... but its not my job ... and I would also be ignored, just like this thread. So flack them ... im done complaining. Share this post Link to post Share on other sites
[BREW] Bland_42 Players 751 posts 10,864 battles Report post #7 Posted January 21 5 minuti fa, RenamedUser_92906789 ha scritto: Sometimes I wonder if the guy making this changes knows the game .... It's not so strange... it's like a doctor, curing simptoms instead of the real illness. Simply put, it's not about incompetence but stupidity instead. Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #8 Posted January 21 4 minutes ago, Bland_42 said: It's not so strange... it's like a doctor, curing simptoms instead of the real illness. Simply put, it's not about incompetence but stupidity instead. I wont be calling names ... and I respect all DEVS that do their job as I am also one ... but its like ... we will fix something, since the players moan, but we wont fix all issues as we don't want the ops to be enjoyable. Share this post Link to post Share on other sites
[BREW] Bland_42 Players 751 posts 10,864 battles Report post #9 Posted January 21 3 minuti fa, RenamedUser_92906789 ha scritto: I wont be calling names ... and I respect all DEVS that do their job as I am also one ... but its like ... we will fix something, since the players moan, but we wont fix all issues as we don't want the ops to be enjoyable. What I did was express my opinion, based the actions I have seen. And I don't judge a person, because I don't know who did the fixes, but the actions themselves. I mean, someone can do a good job, but if that job is ill-suited in the context then who decided what to do is showing stupidity... and like I said, this is my personal opinion. And to be clear, all above is based on the assumption that there's nothing cynical and premeditated in those "errors"... Share this post Link to post Share on other sites
[AMOC] NewHorizons_1 [AMOC] Players 3,860 posts 46,899 battles Report post #10 Posted January 21 10 minutes ago, RenamedUser_92906789 said: I wont be calling names ... and I respect all DEVS that do their job as I am also one ... but its like ... we will fix something, since the players moan, but we wont fix all issues as we don't want the ops to be enjoyable. I'd rather the devs make smaller incremental changes than large ones that could radically change (for the worse) how the match plays out. Share this post Link to post Share on other sites
[SCRUB] lup3s Players 5,744 posts 32,893 battles Report post #11 Posted January 21 Tbh the only issue I see with the bots is that the escort cruisers move too fast (they used to move with the transports, now they outrun them). All the other "issues" are player-related tbh; we had 4 Aegis yesterday and won all of them. WG made Aegis too easy imo; I liked the challenge. Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #12 Posted January 21 5 hours ago, lup3s said: Tbh the only issue I see with the bots is that the escort cruisers move too fast (they used to move with the transports, now they outrun them). All the other "issues" are player-related tbh; we had 4 Aegis yesterday and won all of them. WG made Aegis too easy imo; I liked the challenge. You are entitled to an opinion. Yes they fixed the "hard fails" early in the game. A little was really needed, so that whole team wasn't dead in 3 minutes. Is the operation polished? No. Is it enjoyable? No. A LOT could have been done regarding dynamic spawns etc. Like I said before .. a good team ... harder spawns. Crap team ... dumbed down spawns. Apparently I am the only one seeing potential here... Share this post Link to post Share on other sites
[BABBY] BlackYeti Players 995 posts 14,827 battles Report post #13 Posted January 21 Fusos are actually alot harder to kill compared to Nagatos that eat tons od dmg from every angle. On the other hand at least 14in shells are bouncable with lower tier ships. Still I find Fusos more annoying to fight so that's hardly a difficulty decrease imo... The DD smoking too early problem could be easily solved by changing the trigger from "detect 1st enemy" to a specific point on map. Share this post Link to post Share on other sites