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TheKaramelka

USSR AA cruiser tech tree proposal

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10 minutes ago, TheKaramelka said:

They are the same AA cruisers as Dido and Colbert, which WG considers the same light cruiser in the game (although the colbert was NEVER a light cruiser in his life)

Thank you, so lights cruisers that historically used to be AA escort but ingame only is anti air in the name.

You could have done that right away instead of assuming my simple question was instigation to anything and starting your rant.

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42 minutes ago, invicta2012 said:

These are good examples of the type of ship I'm interested in. Dido, Atlanta, Tokachi, Harbin, Colbert, De Grasse II. DD type guns, limited range, lots of dakka, a mix of guns, AA, torps, and don't get whacked by a BB if you can possibly avoid it playstyle. If they have to be AA ships then you need to work out some wheeze which will actually shoot down CV planes - perhaps some strong, long lasting fighters, Bearn style? 

Cruiser to provide air defense formations of aircraft carriers and battleships of the Japanese Imperial Navy, which could be created according to the experience of the war by 1945. The project was developed on the basis of the hull of the cruiser Tone and the power plant of the aircraft carrier Taihō. The number of universal 150 mm main battery turrets has been increased to six, and the MZA has been drastically strengthened due to 40 mm Bofors assault rifles - explanation of what is Yodo

Air defense cruiser is a value for ships that emphasized the use of air defense (For example, 100 mm akizuki artillery is an air defense installation. Similarly, 150 mm Yodo artillery was a large-caliber anti-aircraft installation and not a weapon against ships)

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A whole line of AA cruisers? You mean AA is something other than a fireworks show?

 

brainmelt.jpg.50a9be023257425b14daef300406c179.jpg

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Another line of line of small calibre, long range HE spamming cruisers.

We have plenty of them. You really ought to drop the range of tier X to 16,5km and adjust the lower tiers accordingly.

 

People will still be able to fit range mod if they insist on shooting further.

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If this dicussion proves one thing, it's the fact how much WoWS was downgraded when WG went ahead with the CV rework. I really miss the old times...:cap_old::Smile_sad:

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1 hour ago, 159Hunter said:

Another line of line of small calibre, long range HE spamming cruisers.

We have plenty of them. You really ought to drop the range of tier X to 16,5km and adjust the lower tiers accordingly.

 

People will still be able to fit range mod if they insist on shooting further.

My thoughts too, but I got yelled at for asking if they would actually serve any AA purpose...

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On 1/21/2023 at 11:24 AM, Vbeest said:

 

What was great and patriotic in that war?

 

17 September part was extra patriotic too :cap_tea:

 

20 hours ago, invicta2012 said:

It looks like Harbin is the inspiration here, to be honest, which is not a bad thing.  An AA cruiser isn't going to work, but a versatile light cruiser with DD main guns, light AA and torpedoes is quite an attractive prospect. The Prem Tier IX - which is a Soviet Worcester, if I've read it right, looks OK. Keep the reload below Minotaur, though. 

 

The number of guns needs to be no more than 12 (we don't need another Smolly, ta) , and the calibre should be 130mm. Reload needs to be slower than DDs at higher tiers, but the shells need to be harder hitting against surface targets (this can be done with soft stats) to make them good ambush ships.  Torpedoes need to be RN cruiser type - mid range, punchy, but not as strong as the PA ones. 

 

The Soviets only made triple mounts for their 153/180mm guns, as far as I'm aware, so it's twins or quads all the way. However the Soviets used 100mm guns as secondaries/mid range AA until the 50s, so a lack of dakka on a Tier V (say, a Mikoyan with 3 x 2 130mm guns) could be made up by some cheeky work with secondaries (baked in IFHE / improved range?)

 

 

Unless said "cruiser with DD caliber guns" have overwhelming rate of fire or receive gimmick ammo like SAP to negate low HE pen, they are going to be mediocre at the best of days.

 

19 hours ago, invicta2012 said:

The BB type always has more real estate for AA guns and so will always have better AA

Something that is universally countered by artificial "accuracy" stat, so actual dps values aren't far from better equipped cruisers.

 

Then on topic of "AA cruisers", you have case like Annapolis which have entire "dedicated AA cruiser", Austin, as her secondary battery on top of having I think THE best midrange aura ever put on a cruiser.  And as game matchmaking makes no distinction between very different ships of the same class, thus unless such "dedicated AA cruiser" comes with hefty gimmicks on her own, there is no real reason to gimp yourself with such ship. Even more so as WG is hesistant to put more than +-240 long range dps, as anything extra, coupled with available modifiers might actually undermine CV REEEwork principle of "at least single strike gets through in average hands".

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3 minutes ago, Panocek said:

.... CV REEEwork principle of "at least single strike gets through in average hands".

 

It no work. :Smile_sad:

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3 hours ago, 159Hunter said:

Another line of line of small calibre, long range HE spamming cruisers.

We have plenty of them. You really ought to drop the range of tier X to 16,5km and adjust the lower tiers accordingly.

 

People will still be able to fit range mod if they insist on shooting further.

Long-range spammers without armor, without natural heal (because it works for a long time, slowly restores), without countering destroyers - they will simply annihilate everything

1 hour ago, Panocek said:

Then on topic of "AA cruisers", you have case like Annapolis which have entire "dedicated AA cruiser", Austin, as her secondary battery on top of having I think THE best midrange aura ever put on a cruiser.  And as game matchmaking makes no distinction between very different ships of the same class, thus unless such "dedicated AA cruiser" comes with hefty gimmicks on her own, there is no real reason to gimp yourself with such ship. Even more so as WG is hesistant to put more than +-240 long range dps, as anything extra, coupled with available modifiers might actually undermine CV REEEwork principle of "at least single strike gets through in average hands".

The air defense calculation will be as follows:
Long range aura - 259 (assuming that Ochakov has the same weapons, only in double towers and not triple)
Average aura - 150 (same as Ochakov's)
Near aura - 34 (same as Smolensk)

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1 hour ago, TheKaramelka said:

Long-range spammers without armor, without natural heal (because it works for a long time, slowly restores), without countering destroyers - they will simply annihilate everything

For "Long range spammer" to actually try to be effective at influencing battles by slinging :etc_swear: across the map, not just a waste of port slot you'd be looking at +-300k theoretical base DPM WITH objectively good ballistics (below 10s at 17km) and high (30mm+) HE pen. Also such ship, with very high DPM and ballistics by definition would be top notch destroyer smasher the moment they get spotted.

 

There's a reason we don't have such ship in game, after 7 years. Worcester is heavily harmstrung by ballistics, so is with Des Moines. Smolensk and Colbert lack HE pen, often rendering their theoretical DPM to be in theory only, while their improved ballistics are still comparable to that of Des Moines, so gunnery past 15km is bordering on wishful thinking.

 

Forrest Sherman, with similar-ish properties already exist and is a destroyer. Whether she is good addition to the game, is up for debate.

 

1 hour ago, TheKaramelka said:

The air defense calculation will be as follows:
Long range aura - 259 (assuming that Ochakov has the same weapons, only in double towers and not triple)
Average aura - 150 (same as Ochakov's)
Near aura - 34 (same as Smolensk)

Assuming thats for tier 10...

Austin, purpose designed "Atlanta 2.0" packs 238/346 dps for long (6m) and mid (4km) range aura respectively. Her tech tree asset flip, Jinan, have 199/406 respectively.

 

No one takes these ships for "AA proficiency", but for top grade kek 1.1mil theoretical SAP DPM on Austin with MBRB up or "budget Smokelensk with actual torpedo backup" in case of Jinan.

 

One way that technically would be novel to make use of these ship designs would be line of Austins, but using burst fire mechanic, as MBRB is so 2020. So very mediocre, underwhelming base DPM values, while having burst option that would make nice clickbait vids, but not much else. Basically case of "lets add ship just to add ship"

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8 minutes ago, Panocek said:

One way that technically would be novel to make use of these ship designs would be line of Austins, but using burst fire mechanic, as MBRB is so 2020. So very mediocre, underwhelming base DPM values, while having burst option that would make nice clickbait vids, but not much else. Basically case of "lets add ship just to add ship"

Spoiler

also have an alternative firing mode like Alvaro de Bazan;

For who i write it...

a tier 10 cruiser can fire 45 shells in 4.5 seconds

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3 minutes ago, TheKaramelka said:
  Reveal hidden contents

also have an alternative firing mode like Alvaro de Bazan;

For who i write it...

Not for WG, thats for sure:cap_tea:

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On 1/22/2023 at 10:49 AM, Panocek said:

Unless said "cruiser with DD caliber guns" have overwhelming rate of fire or receive gimmick ammo like SAP to negate low HE pen, they are going to be mediocre at the best of days.

I was thinking of Soviet style AP - hard hitting, limited angles -  and the HE having enhanced damage compared to DDs, but limited pen. Sort of a Haida-ish small cruiser. Sneaky ships which need to close the range, hit hard, make a speedy exit. Good concealment, speed boost, powerful heal (with limited charges)... a hit and run sort of ship. Torpedoes have a limited range, but they do serious damage. All very Soviet. 

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14 minutes ago, invicta2012 said:

I was thinking of Soviet style AP - hard hitting, limited angles -  and the HE having enhanced damage compared to DDs, but limited pen. Sort of a Haida-ish small cruiser. Sneaky ships which need to close the range, hit hard, make a speedy exit. Good concealment, speed boost, powerful heal (with limited charges)... a hit and run sort of ship. Torpedoes have a limited range, but they do serious damage. All very Soviet. 

Which means CL, maybe low power CA kind of AP penetration. German second DD line already have more AP pen than Hindenburg.

 

If anything, I'd prefer to see revival of OG main Russian destroyer line, but why do that, when they can sell solution to the problem in shape of new ship line. At the same time, such hit and run tactic with a cruiser... I don't see happening, not unless you make such line objectively a weak ships, but with survivability coming from actually no citadel hitbox. That and something like +30% engine boost to push +-35kts speed into something you'd consider "fast enough".

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1 hour ago, Panocek said:

Which means CL, maybe low power CA kind of AP penetration. German second DD line already have more AP pen than Hindenburg.

130mm is 5.1 inch, that's CL calibre to me. Dispersion formulas could be amended to make them poor long range spammers, better around the 12km mark. 

 

1 hour ago, Panocek said:

I don't see happening, not unless you make such line objectively a weak ships, but with survivability coming from actually no citadel hitbox

Low/waterline citadel which is difficult to hit at close ranges? Un-Soviet rudder and turning circles? RN type momentum conservation? Lots of gimmicks already in game, lots of gimmicks possible. 

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5 hours ago, invicta2012 said:

130mm is 5.1 inch, that's CL calibre to me. Dispersion formulas could be amended to make them poor long range spammers, better around the 12km mark. 

So Russians had no destroyers, only cruisers during ww2 :cap_book:

 

Americans experimented with 203mm gun on a destroyer, so 8" is a destroyer caliber to me:cap_book:

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3 hours ago, Panocek said:

So Russians had no destroyers, only cruisers during ww2 :cap_book:

 

Americans experimented with 203mm gun on a destroyer, so 8" is a destroyer caliber to me:cap_book:

Well, those Elbing type German DDs are mini cruisers, built for maximum power in surface combat and not really intended to work in concert with "traditional" destroyers. The same with the Mogadors,  Leningrad, Tashkent, etc. That type always tended to end up awkward compromises, too, especially when the guns became twins and needed turrets and all the associated infrastructure. What was intended couldn't quite be done on less than 3000 tons. The US got it right with their 5/38 DD guns, which did all the things needed from a reasonable size of ship... anything bigger really needs a CL hull. 

 

As for the USS Hull and that 203mm gun... she was more of a monitor than anything else, the gun was there for shore bombardment reasons.

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22 minutes ago, invicta2012 said:

Well, those Elbing type German DDs are mini cruisers, built for maximum power in surface combat and not really intended to work in concert with "traditional" destroyers. The same with the Mogadors,  Leningrad, Tashkent, etc. That type always tended to end up awkward compromises, too, especially when the guns became twins and needed turrets and all the associated infrastructure. What was intended couldn't quite be done on less than 3000 tons. The US got it right with their 5/38 DD guns, which did all the things needed from a reasonable size of ship... anything bigger really needs a CL hull. 

 

As for the USS Hull and that 203mm gun... she was more of a monitor than anything else, the gun was there for shore bombardment reasons.

Leningrads and Tashkent were fraction of Russian destroyer flotilla, which consisted primarily of Projekt 7 (Gnevny) and improved iteration, Projekt 7U (Storozhevoy). Projekt 30 (Ognevoi) if you count very late/post war class. All these had the same 130mm guns, both in single and twin mounts and displacement around or below 2000t.

 

And what US 5" /38 did right, was quick addition of remote control from radar assisted fire control, coupled loading ability at all angles and rapid turret traverse and gun elevation. Gun by itself is rather average when compared to IJN or German equivalents of same caliber.

 

If you were to hook up any other destroyer caliber gun of other nations with automated remote control, fixed/semi fixed ammo+propellant, power rammer for loading at all angles and speed up turret traverse, you'd get very competitive package, with Russian/French/Italian guns perhaps having an edge against surface targets due to heavier shells.

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9 hours ago, Panocek said:

If you were to hook up any other destroyer caliber gun of other nations with automated remote control, fixed/semi fixed ammo+propellant, power rammer for loading at all angles and speed up turret traverse, you'd get very competitive package, with Russian/French/Italian guns perhaps having an edge against surface targets due to heavier shells.

You make it sound very easy. It wasn't. Most of the major naval nations managed to do this with a 4 inch gun (or around that calibre) but the complications become exponentially more difficult as the gun calibre (and the weight of shell, and the mount, and the ammunition, and everything else connected with it from the fire control units to the power generators) increased. The British got there (eventually) with the 4.5 inch MkVI turret, the Germans and Japanese had their own 4 inch / 100mm / 10.5 cm mounts but they were still being refined in the '50s, often in the service of other navies. The conclusion almost every naval designer in the world came to, post WW2, was that you couldn't put four of anything bigger than a 5 inch gun on a destroyer sized hull and still have enough room for the infrastructure it needed to be effective (such as radar, fire control, etc). Hence the comment about 5.1 inch+ weapons being CL guns. 

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On 1/21/2023 at 3:59 PM, invicta2012 said:

The Soviets only made triple mounts for their 153/180mm guns, as far as I'm aware, so it's twins or quads all the way. However the Soviets used 100mm guns as secondaries/mid range AA until the 50s, so a lack of dakka on a Tier V (say, a Mikoyan with 3 x 2 130mm guns) could be made up by some cheeky work with secondaries (baked in IFHE / improved range?)

Here some mounts:

100mm/56 B-34 Pattern 1940 guns in twin M3-14 / M3-16 turrets intended for the Kronshtadt and Sovietsky Soyuz classes:
 

Spoiler

1593511232005.png.bb19ad314dbb33bb73204f1ece2df5de.png

100mm/70 CM-5 guns in twin CM-5-1 turret used for the Chapayev and Sverdlov classes:

Spoiler

1593511290612.png.d3c93b9f78272e3d7e2e030878115574.png

Same gun in quadruple BL-127 turret:

Spoiler

1593512470627.png.e89766d139ffc991de0d83339d85b556.png

130mm/50 B-13 Pattern 1936 guns in twin B-2LM turret used for many destroyers:

Spoiler

1593511504114.png.06c0106cb8742cbd4fb2db99b130388a.png

130mm/58 SM-2-1 Pattern 1957 guns in twin SM-2-1 turret:

Spoiler

1593511677029.png.2aa05bb1e8fec7d7bf81e5c110bbad10.png

Same gun in quad BL-132 turret intended for the MKL designs:

Spoiler

1593511760318.png.393bf91c06f76d2164ded63143ac8a37.png

152mm/57 B-38 Pattern 1938 guns in twin MK-17 turrets:

Spoiler

1593512124596.png.6b0e77680c41dcdd802a17c0267e1ac2.png

Same gun in triple MK-5 turrets used on the Chapayev and Sverdlov classes:
 

Spoiler

1593512166624.png.9de1bca433f4cba04acc67a26f67f299.png

Same gun in Dual-Purpose twin BL-115 turrets intended for the MKL designs:

Spoiler

1593512252928.png.c9126c613233b18825d9b784c1e52c31.png

Same gun in Dual-Purpose triple BL-118 turrets intended for the MKL designs:

Spoiler

1593512280438.png.cbad34097c1f18b5493ed25d77e22720.png

 

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Yes, completely. The only triple turret the Soviets ever made was for their 152mm guns. My apologies if my syntax was unclear - what I meant was that as I think the line should have 130mm guns, not 152s, the only turrets available would be twins or quads as there is no triple 130mm turret design. We are not in disagreement.

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1 hour ago, invicta2012 said:

Yes, completely. The only triple turret the Soviets ever made was for their 152mm guns. My apologies if my syntax was unclear - what I meant was that as I think the line should have 130mm guns, not 152s, the only turrets available would be twins or quads as there is no triple 130mm turret design. We are not in disagreement.

Well... 139-mm guns on Marseille was not designed for triple mounts but ... 

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On 1/20/2023 at 12:10 PM, TheKaramelka said:

Earlier, I already made a proposal for British air defense cruisers, today I will propose a branch for air defense cruisers of the USSR, based on the MK and MKL projects:

Tech tree features:

  • At all levels, the caliber of guns does not exceed 152 mm. Starting from level 8, the weapons become universal, due to which there will be a lot of gaps and high damage of the long-range air defense aura.
  • Long-range ships, with excellent reloading and a large number of guns (at level 10, there are 5 towers of 3 guns of 152 mm caliber - 15 guns in total), and also have an alternative firing mode like Alvaro de Bazan;
  • Ships do not have smoke or counter destroyer actions (Hydroacoustic Search or Surveillance Radar are not available);
  • They have good torpedoes, unlike the main branch;
  • Consumables include a heavy repair team similar to Sevastopol;

 Representatives:

  Reveal hidden contents

Soviet cruiser Orsha, Tier VI:

avanproekt-malogo-legkogo-krejsera-02.thumb.jpg.1ef9820b08d5c78f62c0aafa97ae76c5.jpg

A small cruiser with dual-purpose artillery weapons, the project of which was developed in the USSR at the turn of the 1930s (MK-4). The ship was primarily intended to counter enemy destroyers.

  Reveal hidden contents

Displacement: 8 000 t

Plating: 16 mm

Deck: 16 mm

Armor belt: 100 mm

Length: 172 m

Hit points: 28 000

Torpedo protection: 4%

Main armament

3x2 152 mm/52 B-31 on an MK-2 mount

Reload time: 7 sec

Firing range: 16,4 km

180 degree turn time: 22,5 sec

Sigma: 2,0

HE – 152 mm HE B-30 Model 1931

     Projectile weight: 51,5 kg

     Max damage: 2150

     Fire Chance: 8%

     Armor penetration: 25 mm

     HE initial velocity: 880 m/s

AP – 152 mm AP B-30 Model 1931

     Projectile weight: 51,5 kg

     Max damage: 3150

     AP initial velocity: 880 m/s

Secondary Armament

3x2 100 mm/56 Model 1940 on a B-34 mount

      Reload time: 4 sec

      Max Damage: 1 400

      Fire Chance: 6%

      Armor penetration: 17 mm

      Firing range: 5 km

      HE initial velocity: 895 m/s

Torpedo armament

4х3 533 mm Triple 39-U

       Reload ime: 96 seconds

       Torpedo type: 53-36 mod. 2
       Damage: 14 400

       Flood chance: 240%
       Speed: 55 knots
       Range: 8 km
       Detection range: 1,1 km

AA defense:

3x2 100 mm/56 Model 1940 on a B-34 mount

2x4 37 mm 46-K mount

4x2 12,7 mm DShK on a DShKM-2B mount

Maximum speed: 33,4 kts

Turning circle radius: 660 m

Rudder shift time: 6,9 sec

Surface detectability: 11,7 km

Air detectability: 7,5 km

Available consumables:

Slot 1 - Advanced Damage Control Party

Slot 2 - Heavy repair team

Slot 3 - Defensive AA Fire

Soviet cruiser Nikolay Yazykov, Tier VII:

avanproekt-malogo-legkogo-krejsera-02.thumb.jpg.1ef9820b08d5c78f62c0aafa97ae76c5.jpg

A small cruiser with dual-purpose artillery, the project of which was developed in the U.S.S.R. at the turn of 1930s (MK-5). Developed as a "small long-range cruiser"

  Reveal hidden contents

Displacement: 8 132 t

Plating: 16 mm

Deck: 16 mm

Armor belt: 100 mm

Length: 172 m

Hit points: 29 100

Torpedo protection: 4%

Main armament

3x2 152 mm/57 B-38 on an MK-4 mount

Reload time: 6 sec

Firing range: 17,2 km

180 degree turn time: 22,5 sec

Sigma: 2,0

HE – OFU-35

     Projectile weight: 55 kg

     Max damage: 2200

     Fire Chance: 12%

     Armor penetration: 25 mm

     HE initial velocity: 950 m/s

AP – AP-35

     Projectile weight: 55 kg

     Max damage: 3300

     AP initial velocity: 950 m/s

Secondary Armament

4x2 100 mm/56 Model 1940 on a B-34 mount

      Reload time: 4 sec

      Max Damage: 1 400

      Fire Chance: 6%

      Armor penetration: 17 mm

      Firing range: 5 km

      HE initial velocity: 895 m/s

Torpedo armament

4х3 533 mm Triple 39-U

       Reload ime: 90 seconds

       Torpedo type: 53-39 mod. 3
       Damage: 15 100

       Flood chance: 250%
       Speed: 57 knots
       Range: 10 km
       Detection range: 1,1 km

AA defense:

4x2 100 mm/56 Model 1940 on a B-34 mount

2x4 37 mm 46-K mount

4x2 25 mm 110-PM on a 2M-3 mount

Maximum speed: 33,5 kts

Turning circle radius: 660 m

Rudder shift time: 7,1 sec

Surface detectability: 11,9 km

Air detectability: 7,7 km

Available consumables:

Slot 1 - Advanced Damage Control Party

Slot 2 - Heavy repair team

Slot 3 - Defensive AA Fire

Soviet cruiser Sverdlov, Tier VIII:

avanproekt-malogo-legkogo-krejsera-05--8-152.jpg.09543117033404af42981000541ed45b.jpg

A project of a small light cruiser (MLK 9 x 152) was developed after the World war II. Her main battery artillery consolidated of dual-purpose 152 mm mounts developed in the U.S.S.R. in the mid-1940s.

  Reveal hidden contents

Displacement: 10 123 t

Plating: 16 mm

Deck: 16 mm

Armor belt: 70 mm

Length: 179 m

Hit points: 30 200

Torpedo protection: 4%

Main armament

3x3 152 mm/57 on a BL-118 mount

Reload time: 7,5 sec

Firing range: 17,5 km

180 degree turn time: 12 sec

Sigma: 2,0

HE – OFU-35

     Projectile weight: 55 kg

     Max damage: 2200

     Fire Chance: 12%

     Armor penetration: 25 mm

     HE initial velocity: 950 m/s

AP – AP-35

     Projectile weight: 55 kg

     Max damage: 3300

     AP initial velocity: 950 m/s

Torpedo armament

2х5 533 mm PTA-53-30

       Reload ime: 76 seconds

       Torpedo type: 53-39 mod. 3
       Damage: 15 100

       Flood chance: 250%
       Speed: 57 knots
       Range: 10 km
       Detection range: 1,1 km

AA defense:

3x3 152 mm/57 on a BL-118 mount

6x4 45 mm SM-20-ZIF mount

4x4 25 mm BL-120 on a 4М-120 mount

Maximum speed: 34 kts

Turning circle radius: 750 m

Rudder shift time: 8,2 sec

Surface detectability: 11,8 km

Air detectability: 7,5 km

Available consumables:

Slot 1 - Advanced Damage Control Party

Slot 2 - Heavy repair team

Slot 3 - Defensive AA Fire

Slot 4 - Torpedo Reload Booster

Alternative fire mode:

Reload time: 40.0 s

The interval between salvo: 2 s

Number of bursts in a series: 3

Soviet cruiser Orel, Tier IX:

2086768092_.png.e9e8ac1b85211da0ebbd48a32a58c635.png

Further development of the MKL cruiser, based on one of the projects with the replacement of 130 mm artillery and the placement of a triple BL-118 turret with 152 mm artillery.

  Reveal hidden contents

Displacement: 11 474 t

Plating: 16 mm

Deck: 16 mm

Armor belt: 70 mm

Length: 179 m

Hit points: 31 300

Torpedo protection: 4%

Main armament

4x3 152 mm/57 on a BL-118 mount

Reload time: 7,5 sec

Firing range: 17,9 km

180 degree turn time: 12 sec

Sigma: 2,05

HE – OFU-35

     Projectile weight: 55 kg

     Max damage: 2200

     Fire Chance: 12%

     Armor penetration: 25 mm

     HE initial velocity: 950 m/s

AP – AP-35

     Projectile weight: 55 kg

     Max damage: 3300

     AP initial velocity: 950 m/s

Torpedo armament

2х5 533 mm PTA-53-30

       Reload ime: 76 seconds

       Torpedo type: 53-49 mod. 4
       Damage: 15 100

       Flood chance: 250%
       Speed: 60 knots
       Range: 10 km
       Detection range: 1,2 km

AA defense:

4x3 152 mm/57 on a BL-118 mount

6x4 45 mm SM-20-ZIF mount

4x4 25 mm 110-PM on a 4М-120 mount

Maximum speed: 35 kts

Turning circle radius: 750 m

Rudder shift time: 8,2 sec

Surface detectability: 12,1 km

Air detectability: 7,7 km

Available consumables:

Slot 1 - Advanced Damage Control Party

Slot 2 - Heavy repair team

Slot 3 - Defensive AA Fire

Slot 4 - Torpedo Reload Booster

Alternative fire mode:

Reload time: 30.0 s

The interval between salvo: 2 s

Number of bursts in a series: 3

Soviet cruiser Zheleznyakov, Tier X:

ava.png.9df0dcd671a31ed2fbe8e0574fbf4bca.png

Development of cruisers of the MKL type. The largest of the possible, with the placement of 15 guns in the towers of the BL-118, which could fire at air targets.

  Reveal hidden contents

Displacement: 14 847 t

Plating: 16 mm

Deck: 16 mm

Armor belt: 70 mm

Length: 179 m

Hit points: 31 300

Torpedo protection: 4%

Main armament

5x3 152 mm/57 on a BL-118 mount

Reload time: 7,5 sec

Firing range: 18,2 km

180 degree turn time: 12 sec

Sigma: 2,05

HE – OFU-35

     Projectile weight: 55 kg

     Max damage: 2200

     Fire Chance: 12%

     Armor penetration: 25 mm

     HE initial velocity: 950 m/s

AP – AP-35

     Projectile weight: 55 kg

     Max damage: 3300

     AP initial velocity: 950 m/s

Torpedo armament

2х5 533 mm PTA-53-30

       Reload ime: 76 seconds

       Torpedo type: 53-50
       Damage: 16 200

       Flood chance: 271%
       Speed: 65 knots
       Range: 12 km
       Detection range: 1,3 km

AA defense:

5x3 152 mm/57 on a BL-118 mount

6x4 57 mm ZIF-75 mount

4x4 25 mm 110-PM on a 4М-120 mount

Maximum speed: 35 kts

Turning circle radius: 770 m

Rudder shift time: 8,7 sec

Surface detectability: 12,3 km

Air detectability: 7,9 km

Available consumables:

Slot 1 - Advanced Damage Control Party

Slot 2 - Heavy repair team

Slot 3 - Defensive AA Fire

Slot 4 - Torpedo Reload Booster

Alternative fire mode:

Reload time: 30.0 s

The interval between salvo: 1,5 s

Number of bursts in a series: 3

 

Prem

  Reveal hidden contents

Soviet cruiser Odessa, Tier IХ:

ava.jpg.c15ae6c0a2fa67930cdbdd57d830fe23.jpg

Project MKL 12x130. It was distinguished by a large long hull to accommodate 6 towers with two guns.

  Reveal hidden contents

Displacement: 9 936 t

Plating: 16 mm

Deck: 16 mm

Armor belt: 70 mm

Length: 177,6 m

Hit points: 29 800

Torpedo protection: 4%

Main armament

6x2 130 mm/60 on a BL-110 mount

Reload time: 6,5 sec

Firing range: 17,5 km

180 degree turn time: 12 sec

Sigma: 2,05

HE – HE-42

     Projectile weight: 33 kg

     Max damage: 1900

     Fire Chance: 8%

     Armor penetration: 22 mm

     HE initial velocity: 950 m/s

AP – SAP-42

     Projectile weight: 33,4 kg

     Max damage: 2600

     AP initial velocity: 950 m/s

Torpedo armament

2х5 533 mm PTA-53-30

       Reload ime: 96 seconds

       Torpedo type: 53-50
       Damage: 16 200

       Flood chance: 271%
       Speed: 65 knots
       Range: 12 km
       Detection range: 1,3 km

AA defense:

6x2 130 mm/60 on a BL-110 mount

6x4 57 mm ZIF-75 mount

4x4 25 mm 110-PM on a 4М-120 mount

Maximum speed: 35 kts

Turning circle radius: 750 m

Rudder shift time: 8,2 sec

Surface detectability: 12,1 km

Air detectability: 7,7 km

Available consumables:

Slot 1 - Advanced Damage Control Party

Slot 2 - Heavy repair team

Slot 3 - Defensive AA Fire

Slot 4 - Torpedo Reload Booster

Alternative fire mode:

Reload time: 30.0 s

The interval between salvo: 1,5 s

Number of bursts in a series: 3

 

This is my personal proposal and not the fact that ships will ever appear in the game or my concept will be taken into attention!

Thank you for your attention!

Well if these AA ships actually could shoot down/stop CV:s attacks I would say yes but everyone and their dog knows that is not gonna happen

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8 hours ago, TheKaramelka said:

Well... 139-mm guns on Marseille was not designed for triple mounts but ... 

The French large cruisers aren't the most sensible or realistic designs. Cherbourg's aft secondaries are Ok, but the other ones are just silly. Too many turrets, too many guns. 

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