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Hector only heals 10% of citadel damage. This is unique among super light cruisers which all seem to get 50% citadel damage restoration.  In  a super light cruiser, this is very painful! There is no mention on the RB page for the ship that it is hobbled in this way. It's also not mentioned in the Armada video.

 

Is this a bugged value or intentional?

@Seraphice @YabbaCoe

 

 

 

Nevski was released with 10% citadel damage restoration and was buffed to the standard cruiser 33% not because it was underpowered but because the value was incorrect.

 

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Hector is one-off unique ship, not part of tech tree, where gimmicks and traits are somewhat consistent.

 

My guess, it is intentional and gives obvious room for buff, should it be necessary.

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2 minutes ago, Panocek said:

Hector is one-off unique ship, not part of tech tree, where gimmicks and traits are somewhat consistent.

 

My guess, it is intentional and gives obvious room for buff, should it be necessary.

Smolensk and Conde dont have techtree ships of the same type either, RU CL line is completely different in playstyle from Smolensk and french CLs dont even go past T6 so I guess the only real lines to compare are pan asians and to a degree RN CLs

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57 minutes ago, Yedwy said:

Smolensk and Conde dont have techtree ships of the same type either, RU CL line is completely different in playstyle from Smolensk and french CLs dont even go past T6 so I guess the only real lines to compare are pan asians and to a degree RN CLs

And dice roll during ship draft said 10% citadel damage recovery :cap_tea:

 

The moment said dice combines "DD caliber guns" and "battleship hull" you will get a Bigensk, battleship with three octuple 130mm turrets or something like that.

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3 minutes ago, Panocek said:

And dice roll during ship draft said 10% citadel damage recovery :cap_tea:

 

The moment said dice combines "DD caliber guns" and "battleship hull" you will get a Bigensk, battleship with three octuple 130mm turrets or something like that.

I get what you want to say but I just had to point out its not like we have similar ships in said lines as techtree stuff, at least not in tiers where there is a heal on cruisers to draw on that particular POV, for said 2 lines ships with typical DD calibers are T3-4 tops 

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Vallejo's heal is also healing 10% of citadel damage. And idk if that's how it should be. 

Nevsky and Worcester heal 33%, the RN light cruisers heal 50% of citadel damage. 

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31 minutes ago, Karkong_the_Impaler said:

good AA and immunity to CVs

Can I have some of what you are smoking or drinking please? :cap_haloween:

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TL; DR: it was announced in late September that the heal had "standard settings" (looking at her peers, that means 33 or 50%). This was confirmed in an online review a month later, and while the subsequent Dev Blogs mentioned nerfs to other parameters, I couldn't find one about the heal.

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Hello!

Hector's 10% citadel healing capability is by design.
However there is a bug with her torpedo spreads which will be fixed in the upcoming update.

Fair seas captain!
~Sera

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9 minutes ago, Seraphice said:

Hello!

Hector's 10% citadel healing capability is by design.
However there is a bug with her torpedo spreads which will be fixed in the upcoming update.

Fair seas captain!
~Sera

Could this be added to the ship description in the research bureau. These super light cruisers eat citadels by design, being unable to heal it back is a big problem and would affect buying decisions.

 

To everyone else, I wouldn’t recommend this ship on that basis. With subs in game, being perma spotted happens a fair bit. A couple of stray battleship shells cripples this ship while a long smoke cool-down means you can’t be out of sight for the whole game.

 

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31 minutes ago, Seraphice said:

Hello!

Hector's 10% citadel healing capability is by design.
However there is a bug with her torpedo spreads which will be fixed in the upcoming update.

Fair seas captain!
~Sera

So typical WG logic? RN light cruisers have 50% heal capability (they are very vulnerable) - but Hector, which was nerfed hard couple days ago, not - nice to discover this great and appealing feature after spending research points...

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1 minute ago, Seraphice said:

Hector's 10% citadel healing capability is by design.

When did this "design" happen, exactly?

  1. In the first Dev Blog announcing the ship, the heal was reported to have "standard settings", which can't possibly mean 10% of citadel damage on a super-light cruiser.
  2. Indeed, a supertest review by the excellent @Yuzorah a month later still had the 33% figure.
  3. No Dev Blog mentioned a nerf to the heal, as far as I (or the wiki: https://wiki.wargaming.net/en/Ship:Hector) can tell.
  4. I had to look on shiptool.st to confirm my suspicions: the Armory description doesn't mention it, nor does the Armada video.

So again: when was this decided, and why isn't it mentioned anywhere?

 

I got this ship knowing about the nerfs to concealment and turning radius, as well as the different hydro, but the crappy heal was news to me even though I read all the material. I even wasted a captain respec before realizing the issue :Smile-angry:

 

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Blimey! 

 

I was quite interested in picking up the Hector, as my next RB ship.

 

But 10% heal on a paper thin CL?   Hmmmm, nah.   At least now I know getting a cit or 2 on one is pretty much terminal for them!

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3 hours ago, tocqueville8 said:

I got this ship knowing about the nerfs to concealment and turning radius, as well as the different hydro, but the crappy heal was news to me even though I read all the material. I even wasted a captain respec before realizing the issue :Smile-angry:

The same situation in my port :Smile_amazed:

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4 hours ago, Max_Kammerer said:

So typical WG logic? RN light cruisers have 50% heal capability (they are very vulnerable) - but Hector, which was nerfed hard couple days ago, not - nice to discover this great and appealing feature after spending research points...

Same with Vallejo after spending steel :Smile_unsure:

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3 hours ago, Matt_FSR said:

But 10% heal on a paper thin CL?

 

14 hours ago, Miscommunication_dept said:

Hector only heals 10% of citadel damage. This is unique among super light cruisers which all seem to get 50% citadel damage restoration.

 

She's not really super light in terms of armour, though. Certainly better protected than Neptune (I know that's not difficult) and the citadel itself is much lower and better protected than other RN cruisers. So 50% would be excessive.  I suspect we might end up with 25% or so in time.

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2 hours ago, UnrepentantSinner said:

Real sorry to hear that, was very interested in the Hector myself, now i'm very happy i went with the Colbert instead.

Colbert has the cannon part of the glass cannon. Still not sure how strong it is but I almost always have fun playing it!

enjoy!

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On 1/20/2023 at 3:50 PM, Miscommunication_dept said:

Could this be added to the ship description in the research bureau. These super light cruisers eat citadels by design, being unable to heal it back is a big problem and would affect buying decisions.

 

To everyone else, I wouldn’t recommend this ship on that basis. With subs in game, being perma spotted happens a fair bit. A couple of stray battleship shells cripples this ship while a long smoke cool-down means you can’t be out of sight for the whole game.

 

Thanks, for the suggestion, we'll see if we can update her armory listing.

 

On 1/20/2023 at 5:35 PM, Matt_FSR said:

Blimey! 

 

I was quite interested in picking up the Hector, as my next RB ship.

 

But 10% heal on a paper thin CL?   Hmmmm, nah.   At least now I know getting a cit or 2 on one is pretty much terminal for them!

Hector has a lot of tools to avoid being citadeled in the first place, of course if you do manage to get citadeled, then it will be more punishing, like on battleships.

 

On 1/20/2023 at 7:46 PM, UnrepentantSinner said:

Real sorry to hear that, was very interested in the Hector myself, now i'm very happy i went with the Colbert instead.

Colbert is awesome.

 

Fair seas captain!
~Sera

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On 1/20/2023 at 8:24 PM, invicta2012 said:

 

 

She's not really super light in terms of armour, though. Certainly better protected than Neptune (I know that's not difficult) and the citadel itself is much lower and better protected than other RN cruisers. So 50% would be excessive.  I suspect we might end up with 25% or so in time.

It’s citadel is still very punishable.

the centre box is not citadel but the deck between that and the citadel is 16mm. Any shells hitting that box then overmatch the citadel roof and take half your health in unhealable damage.

 

Its citadel protection is better than a Mino but closer to that than a Colbert which is already very punishable.

 

 

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9 minutes ago, Seraphice said:

Thanks, for the suggestion, we'll see if we can update her armory listing.

 

Hector has a lot of tools to avoid being citadeled in the first place, of course if you do manage to get citadeled, then it will be more punishing, like on battleships.

 


With a worse smoke witg long cool-down times. Does it really have any more ‘tools’ then Neptune to prevent citadel damage?

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17 minutes ago, Seraphice said:

Hector has a lot of tools to avoid being citadeled in the first place, of course if you do manage to get citadeled, then it will be more punishing, like on battleships.

Except its kinda difficult to find battleship with exposed citadel and even if you find one, you still need battleship grade guns to go through armor.

And last time we had "cruiser difficult to kill" forum exploded and WG nerfed said ship like 5 times in a row:cap_tea:

 

4 minutes ago, Miscommunication_dept said:


With a worse smoke witg long cool-down times. Does it really have any more ‘tools’ then Neptune to prevent citadel damage?

Yes, she does have THE best possible citadel protection - she is one-off premium ship, you're not obliged to play her, unlike Neptune, though Free Exp can also sort out Neptune's survivability issues. You won't get any better citadel protection than that:cap_tea:

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2 minutes ago, Miscommunication_dept said:


With a worse smoke witg long cool-down times. Does it really have any more ‘tools’ then Neptune to prevent citadel damage?

I would argue the smoke is better, as you can stay concealed for longer and move at the same time.
Additionally the ship is better armored, smaller and has a smaller and lower citadel than Neptune.
So I would say that yes, she has some significant advantages over Neptune in that regard.

 

Fair seas captain!
~Sera

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