[TEPES] VeteranGamer84 Players 1,314 posts 52,321 battles Report post #26 Posted January 18 58 minutes ago, Seraphice said: Also if you are looking at totally new abilities, please feel free to suggest or describe what it is that you are looking for in that regard. 7 minutes ago, tocqueville8 said: 1. Like what? How about adding a consumable that counters radars, hydro that's available for a limited time & can be traded with radar? (for example). 1 1 Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #27 Posted January 18 10 minutes ago, VeteranGamer84 said: How about adding a consumable that counters radars, hydro that's available for a limited time & can be traded with radar? (for example). is that all? No more ideas?WG literally opens up for you to suggest your ideas and you have only one and it won't even change the gameplay because you can't always position in such a way to cancel enemy radar? 1 1 1 Share this post Link to post Share on other sites
[CMWR] Lootboxer Players 3,817 posts 21,306 battles Report post #28 Posted January 18 So just another new gimmic to counter an old gimmick? Any new gimmick will just confuse players more leading to more one sided games. Quality over quantity I say. Anyway my idea is radio jammer that nullifies spotting for a team in a radius for a while as means of temporary defence from DD/plane/consumables spotting. Share this post Link to post Share on other sites
[TEPES] VeteranGamer84 Players 1,314 posts 52,321 battles Report post #29 Posted January 18 9 minutes ago, Zuihou_Kai_Ni said: is that all? No more ideas?WG literally opens up for you to suggest your ideas and you have only one and it won't even change the gameplay because you can't always position in such a way to cancel enemy radar? All you can do is mocking my ideas? I'm just opening a path for new ideas & you're not willing to do your part of sharing your ideas as well. This is an open discussion. I've put a simple idea & you put yours & see what will we end up with. 2 minutes ago, Lootboxer said: So just another new gimmic to counter an old gimmick? Any new gimmick will just confuse players more leading to more one sided games. Quality over quantity I say. So you're okay with the recent consumables? 1 Share this post Link to post Share on other sites
[CMWR] Lootboxer Players 3,817 posts 21,306 battles Report post #30 Posted January 18 2 minutes ago, VeteranGamer84 said: All you can do is mocking my ideas? I'm just opening a path for new ideas & you're not willing to do your part of sharing your ideas as well. This is an open discussion. I've put a simple idea & you put yours & see what will we end up with. So you're okay with the recent consumables? Nope. Game is already too complicated for majority of players. 4 Share this post Link to post Share on other sites
[VIBES] tocqueville8 Players 3,717 posts 39,407 battles Report post #31 Posted January 18 15 minutes ago, VeteranGamer84 said: How about adding a consumable that counters radars, hydro that's available for a limited time & can be traded with radar? (for example). Sounds kinda lame, tbh. 1 Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #32 Posted January 18 9 minutes ago, VeteranGamer84 said: All you can do is mocking my ideas? I'm just opening a path for new ideas & you're not willing to do your part of sharing your ideas as well. This is an open discussion. I've put a simple idea & you put yours & see what will we end up with. No man I completely disagree with this lazy approach. All you do is wave around your status as experienced player, claim the game is only doing the same over and over and then when offered the opportunity you put your tail between your legs and ask other to provide the ideas for you. This is lazy and sad. This game already has a lot of diversity. CV, hybrids and subs offering completely different experiences than any other ship types. Its already plenty of complicated. If you really cared so much as how you pretend you would instantly have given me well thought out and detailed ideas but you don't even have a single quality idea that you can describe in depth. Total disappointment 2 2 Share this post Link to post Share on other sites
[TEPES] VeteranGamer84 Players 1,314 posts 52,321 battles Report post #33 Posted January 18 7 minutes ago, tocqueville8 said: Sounds kinda lame, tbh. So what do you think the best consumable that can be added? 7 minutes ago, Zuihou_Kai_Ni said: No man I completely disagree with this lazy approach. All you do is wave around your status as experienced player, claim the game is only doing the same over and over and then when offered the opportunity you put your tail between your legs and ask other to provide the ideas for you. This is lazy and sad. This game already has a lot of diversity. CV, hybrids and subs offering completely different experiences than any other ship types. Its already plenty of complicated. If you really cared so much as how you pretend you would instantly have given me well thought out and detailed ideas but you don't even have a single quality idea that you can describe in depth. Total disappointment I've never worked in the gaming industry before & all I'm doing is trying to help the community with new ideas. 1 1 Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #34 Posted January 18 9 minutes ago, VeteranGamer84 said: all I'm doing is trying to help the community with new ideas. but you aren't doing anything. Where is your "ideas" plural... multiple?Where are they? And please think about them before just blurting out random stuff. 1 1 1 Share this post Link to post Share on other sites
[VIBES] tocqueville8 Players 3,717 posts 39,407 battles Report post #35 Posted January 18 16 minutes ago, Zuihou_Kai_Ni said: . Where is your "ideas" plural... multiple?Where are they? Maybe rebranding the main battery reload as "a consumables that counters heals"? 1 6 Share this post Link to post Share on other sites
[AMOC] NewHorizons_1 [AMOC] Players 3,860 posts 46,899 battles Report post #36 Posted January 18 On 1/17/2023 at 3:49 PM, VeteranGamer84 said: If this game ever needs something it really new gameplay mechanics Be VERY careful what you wish for. The most recently added game mechanics are less than popular. 29 minutes ago, VeteranGamer84 said: So what do you think the best consumable that can be added? An "Acoustic Decoy" to mitigate homing torp pings. That would take some of the demand off Damage Control Party. Give it shorter cooldown than DCP (but bit longer than a ping reload to give the sub a chance) and unlimited charges so that Russian BBs & German BCs (that have a limited number of DCPs) can't run out. Incorporate DefAA into Priority AA Sector 1 Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #37 Posted January 18 1 minute ago, tocqueville8 said: Maybe rebranding the main battery reload as "a consumables that counters heals"? Glorious. I bet no one would notice ☆ 1 Share this post Link to post Share on other sites
[EZKIL] Sir_Sinksalot Players 1,510 posts 8,248 battles Report post #38 Posted January 18 Careful what you wish for or before you know it they'll start adding poorly conceived, further balance breaking and badly implemented gimmicks to fill that new content void you now whine about. Maybe even such things like an 11th tier, or maybe even submarines or hybrid CV's. Can you imagine such things?? Don't worry though, we're a long way from subs ever being added into this game and the WG devs even said themselves that subs in this game would simply never work for many obvious reasons, and currently T10 is the top tier end-product for each line without any glaringly obvious pay2win 11th tier and currently there's only a rare few gimmicky CV hybrids since in this game the over-powered and impossible to counter CV's are already placing and massive strain on surface ship players ability to have an enjoyable gaming experience. So the developers have had the sense not to add any more aircraft equipped ships to the game until they sort that OP aircraft balance out which is seemingly impossible and thus there's no immediate fear of any more aircraft equipped ships being added or any time soon... It's not like there's an entire line of hybridized CV/BB's being added.... right? 1 Share this post Link to post Share on other sites
[PEZ] Yedwy Players 11,301 posts 39,586 battles Report post #39 Posted January 18 5 minutes ago, Sir_Sinksalot said: Careful what you wish for or before you know it they'll start adding poorly conceived, further balance breaking and badly implemented gimmicks to fill that new content void you now whine about. Maybe even such things like an 11th tier, or maybe even submarines or hybrid CV's. Can you imagine such things?? Don't worry though, we're a long way from subs ever being added into this game and the WG devs even said themselves that subs in this game would simply never work for many obvious reasons, and currently T10 is the top tier end-product for each line without any glaringly obvious pay2win 11th tier and currently there's only a rare few gimmicky CV hybrids since in this game the over-powered and impossible to counter CV's are already placing and massive strain on surface ship players ability to have an enjoyable gaming experience. So the developers have had the sense not to add any more aircraft equipped ships to the game until they sort that OP aircraft balance out which is seemingly impossible and thus there's no immediate fear of any more aircraft equipped ships being added or any time soon... It's not like there's an entire line of hybridized CV/BB's being added.... right? In all honesty the hybrids are the least problematic of recent additions… 1 Share this post Link to post Share on other sites
[TEPES] VeteranGamer84 Players 1,314 posts 52,321 battles Report post #40 Posted January 18 Okay, How about adding a story mode that talks about historical naval wars with Cinematic cut scenes & real actors & can be played solo or with friends? 1 1 Share this post Link to post Share on other sites
[OGHF2] Hugh_Ruka Players 4,054 posts 5,647 battles Report post #41 Posted January 18 Well it would be nice to get some "at your own pace" content again. We have a few campaigns and then we have gear grind (basically resources) in various forms. Everything else is timed events. I am slowly getting to the point where I won't have a reason to play the game as I cannot put in the time required to complete the timed events and I will run out of ships I want to have (DDs). Accumulating resources for resources themselves is not really content. It is really hilarious when you see how much content WG is pumping out in the form of events and ships yet it all misses the mark for me. They are so focused on the daily treadmill and FOMO events. Share this post Link to post Share on other sites
[AMOC] NewHorizons_1 [AMOC] Players 3,860 posts 46,899 battles Report post #42 Posted January 18 45 minutes ago, tocqueville8 said: Maybe rebranding the main battery reload as "a consumables that counters heals"? Surely that should the new name for AP shells. Or would that confuse HE spamming BBs? 1 Share this post Link to post Share on other sites
[ELEC] LiveWire___ Players 1,195 posts 9,252 battles Report post #43 Posted January 18 2 hours ago, VeteranGamer84 said: How about adding a consumable that counters radars, hydro that's available for a limited time & can be traded with radar? (for example). What about radar absorbing paint? Or something which I believe was tried with German U Boats, that being a rubber covering which achieved a similar thing? Share this post Link to post Share on other sites
[PEZ] Yedwy Players 11,301 posts 39,586 battles Report post #44 Posted January 18 38 minutes ago, NewHorizons_1 said: Surely that should the new name for AP shells. Or would that confuse HE spamming BBs? Come now I am regrinding RN line and fire is fine 1 Share this post Link to post Share on other sites
[AMOC] NewHorizons_1 [AMOC] Players 3,860 posts 46,899 battles Report post #45 Posted January 18 12 minutes ago, Yedwy said: Come now I am regrinding RN line and fire is fine Yup, British BBs are one of the few legit exceptions. That bit of snark was aimed more at the Pommern's & GK's that always fire HE at broadside cruisers and BBs that are nearby. Share this post Link to post Share on other sites
Cuddly_Spider Players 401 posts 4,953 battles Report post #46 Posted January 18 On 1/17/2023 at 5:23 PM, Xogajuk said: Under which rock you was living? The game is literally flooded with game modes with new one popping up every few months. This is even causing problems on lower population servers as it splits the audience too much. There is also a ton of new mechanics and subs alone introduced entire new dimension into the game. Problem is that vocal minority hates anything what changes the status quo and casual majority does not care about new mechanics as they can't cope with existing ones. This. Just this. The developers really need to start ignoring the forum "experts" unless the gripes and moans are actually articulated properly with some sort of rational point to them. 4 Share this post Link to post Share on other sites
[SLEEP] StraightUpYourA Players 162 posts 22,951 battles Report post #47 Posted January 19 The game doesnt need more ships, it needs stability and maps. Fix the MM, more content like maps, missions will be better. No one keeps anyway with al;l the ships they pump out Share this post Link to post Share on other sites
[LCBC] AraAra_My_Ass_Is_Blasted Players 105 posts 7,484 battles Report post #48 Posted January 19 Il y a 13 heures, Cuddly_Spider a dit : This. Just this. The developers really need to start ignoring the forum "experts" unless the gripes and moans are actually articulated properly with some sort of rational point to them. Well they shouldn't listen to you that's for sure. Not like WG listens to anyone but themselves anyway. The rational points are already there, subs are in a bad state like CVs are, that's litteraly a fact, they don't fit into the game, only fanboys and bad players will say otherwise. That's litteraly a fact. 1 Share this post Link to post Share on other sites
Cuddly_Spider Players 401 posts 4,953 battles Report post #49 Posted January 19 10 minutes ago, AraAra_My_Ass_Is_Blasted said: Well they shouldn't listen to you that's for sure. Not like WG listens to anyone but themselves anyway. The rational points are already there, subs are in a bad state like CVs are, that's litteraly a fact, they don't fit into the game, only fanboys and bad players will say otherwise. That's litteraly a fact. You've said, twice, that your opinion is "litteraly" a fact. It isn't. Your opinions are literally opinions, and you've offered absolutely nothing to substantiate them as anything more. 1 1 Share this post Link to post Share on other sites
[KITEN] remenberMYname Players 653 posts 22,776 battles Report post #50 Posted January 19 On 1/17/2023 at 5:23 PM, Xogajuk said: Under which rock you was living? The game is literally flooded with game modes with new one popping up every few months. This is even causing problems on lower population servers as it splits the audience too much. There is also a ton of new mechanics and subs alone introduced entire new dimension into the game. Problem is that vocal minority hates anything what changes the status quo and casual majority does not care about new mechanics as they can't cope with existing ones. tone of mechanics??????? cv stearing is for years totaly useless not working. its a basic stuff and still no mechanic solution. ( you cannt go backwards, you cannt do move near islands, you cannt mapzoom to effectively move near islands, you set move forward and cv moves backward,..,) i lost so many cv battles only because wg not capable do this basic stearing mechanic. 1 2 Share this post Link to post Share on other sites