The_EURL_Guy WG Staff, Master Pirate, Sailing Hamster 3,223 posts Report post #1 Posted January 17 Assist your airship in being the first to reach its destination or sink all opposing ships. Read it on the portal Share this post Link to post Share on other sites
[SDW] Bob_Boberson Players 25 posts 20,224 battles Report post #2 Posted January 17 something wrong... 1 Share this post Link to post Share on other sites
luksusdyr Players 60 posts 1,564 battles Report post #3 Posted January 17 Hope it stays so you have to select the battel type AND NEVER EVER get part of random 1 Share this post Link to post Share on other sites
[WG] Seraphice WG Staff 1,664 posts 7,797 battles Report post #4 Posted January 18 19 hours ago, luksusdyr said: Hope it stays so you have to select the battel type AND NEVER EVER get part of random Hello! Would you like to give some additional feedback on why you wouldn't like this to be a part of random battles? Fair seas captain! ~Sera 1 1 Share this post Link to post Share on other sites
[THESO] MrWastee Players 4,255 posts 33,550 battles Report post #5 Posted January 18 19 hours ago, luksusdyr said: Hope it stays so you have to select the battel type AND NEVER EVER get part of random remember arms race? dude.... it will become! 18 minutes ago, Seraphice said: Hello! Would you like to give some additional feedback on why you wouldn't like this to be a part of random battles? Fair seas captain! ~Sera -> see armsrace! going from c&h and standard: it's a different piece of cake! arms race, as well as this now, both are dynamic object environments (changing, moving, buffing) beyond what was standard b4. non of the classic modes is, they are set factor environments. at least this distinction should be possible to choose from in general! i don't like arms race in randoms one bit! i tried when it was "speshul mode" and disliked. same with this one when it was on b4..... so, from my personal pov: don't u dare to *sigh *!!!.... and while we're at it, when it comes finally to this gettin formalized within the client: shove it together with arms race into kind of an own "arcade of the arcade bubblegum" mode, far off randoms.... 2cts Share this post Link to post Share on other sites
luksusdyr Players 60 posts 1,564 battles Report post #6 Posted January 19 13 hours ago, Seraphice said: Hello! Would you like to give some additional feedback on why you wouldn't like this to be a part of random battles? Fair seas captain! ~Sera You asked for additional feedback. First of all, chasing an airship belong to ww1, and i just dont like the idea. I dont have much more feedback. I know its not very constructive, but i dont like the batteltype. We all have our favorite type of battles, this is how i like it: I like to be prepared to the batteltype as in choosing the right ship for the battel type; and the ship type i like to play, so to say. I dont play subs, have tried on PTS and "the lend-lease" subs, but i rather find the right combination for my CA and DD for hunting subs. I dont play cv, its like plaing ARTY in WOT, its take a lot of time to lern, and a lot more to be good. Earlier i injoyed to play the different type of missions. After the change to random mission i have only played it a few times. Earlier you could take the ship you knew will do well in a certain mission, now you dont know what mission you end up in and maybee sit on a ship not suited. Of course there are the x-factor, always a bump, and make batteling fun but random is allready mixed up as it is. Not that i dont like the X, but chasing airship, give me a break.... Now, some would say i dont like it when things arent planned in advance, some will say i wear belt-and-braces and have a string in my pocket. In my age (66 - and a lot of years in the Navy) you have learned to be prepared for the worst, but surprises arent the worst things in life, as long its for free.... And may you all injoy the update Share this post Link to post Share on other sites
[WG] Seraphice WG Staff 1,664 posts 7,797 battles Report post #7 Posted January 19 22 hours ago, MrWastee said: -> see armsrace! going from c&h and standard: it's a different piece of cake! arms race, as well as this now, both are dynamic object environments (changing, moving, buffing) beyond what was standard b4. non of the classic modes is, they are set factor environments. Yes, they are vastly different from domination and standard battle, which is why it introduces variety. They have different objectives making the battle play out in various different ways, and keeping the game interesting. 9 hours ago, luksusdyr said: You asked for additional feedback. First of all, chasing an airship belong to ww1, and i just dont like the idea. I dont have much more feedback. I know its not very constructive, but i dont like the batteltype. We all have our favorite type of battles, this is how i like it: I like to be prepared to the batteltype as in choosing the right ship for the battel type; and the ship type i like to play, so to say. I dont play subs, have tried on PTS and "the lend-lease" subs, but i rather find the right combination for my CA and DD for hunting subs. I dont play cv, its like plaing ARTY in WOT, its take a lot of time to lern, and a lot more to be good. Earlier i injoyed to play the different type of missions. After the change to random mission i have only played it a few times. Earlier you could take the ship you knew will do well in a certain mission, now you dont know what mission you end up in and maybee sit on a ship not suited. Of course there are the x-factor, always a bump, and make batteling fun but random is allready mixed up as it is. Not that i dont like the X, but chasing airship, give me a break.... Now, some would say i dont like it when things arent planned in advance, some will say i wear belt-and-braces and have a string in my pocket. In my age (66 - and a lot of years in the Navy) you have learned to be prepared for the worst, but surprises arent the worst things in life, as long its for free.... And may you all injoy the update Thank you for your feedback! Fair seas captain! ~Sera 1 Share this post Link to post Share on other sites
[THESO] MrWastee Players 4,255 posts 33,550 battles Report post #8 Posted January 19 8 minutes ago, Seraphice said: Yes, they are vastly different from domination and standard battle, which is why it introduces variety. They have different objectives making the battle play out in various different ways, and keeping the game interesting. Thank you for your feedback! Fair seas captain! ~Sera *vastly different ngh to choosably get distincted imo! players might like "this". others might like "that". some might "both".... tbh, i see no reason to force the 3rd stance on the other 2 groups ^^! even less in light of, that this is the very group who could choose by mood if modes got seperated at least by fundamental types as described. Share this post Link to post Share on other sites
[WG] Seraphice WG Staff 1,664 posts 7,797 battles Report post #9 Posted January 19 27 minutes ago, MrWastee said: *vastly different ngh to choosably get distincted imo! players might like "this". others might like "that". some might "both".... tbh, i see no reason to force the 3rd stance on the other 2 groups ^^! even less in light of, that this is the very group who could choose by mood if modes got seperated at least by fundamental types as described. What you're asking for to be able to choose which modes you want/don't want would put a lot of additional strain on the matchmaker. That in turn would lead to an increased waiting time and increased games with: - uneven tier splits between teams - uneven class splits between teams - less restrictions on class limitation (e.g. 3 subs per team) - more games that aren't full (<12v12) We would like to keep the waiting time low to avoid scenarios like the ones I described above, which is why choosing the modes for random battles is not possible, and likely will not be in the future either. Fair seas captain! ~Sera Share this post Link to post Share on other sites
[EUTF] Nauseica Players 628 posts 10,926 battles Report post #10 Posted January 19 As i said in the News Update i dislike to put a really nice mode to randoms cause its like having a F1 car a nascar car a 4xwheels car and a suberbike racing in a random circuit been a super fast circuit or a dirty sand one or a very narrow one. Some ships like secondary work and you have a tonne of fun in this close encounter modes but not much in a full random crap show like randoms Or a Yoshino in this mode ..... just stay 20miles away and shoot and hope ypur teammates carry you. Share this post Link to post Share on other sites
[THESO] MrWastee Players 4,255 posts 33,550 battles Report post #11 Posted January 19 36 minutes ago, Seraphice said: What you're asking for to be able to choose which modes you want/don't want would put a lot of additional strain on the matchmaker. That in turn would lead to an increased waiting time and increased games with: - uneven tier splits between teams - uneven class splits between teams - less restrictions on class limitation (e.g. 3 subs per team) - more games that aren't full (<12v12) We would like to keep the waiting time low to avoid scenarios like the ones I described above, which is why choosing the modes for random battles is not possible, and likely will not be in the future either. Fair seas captain! ~Sera i did ask for a GENERAL seperation of >2< modes (dynamic obj./non dynamic)! as in place right now so to say.... erm.... the scenario i described is in place atm, just right now! with the new mode as a secondary mode that's exactly what u guys just did! no reason not to add arms race on that side into rotation and make it fix.... i mean, i guess u have an insight on how such splitting of, as happened many times, actually really does impact the spread and times on randoms..... seems it not got blown b4, so?!... Share this post Link to post Share on other sites
[WG] Seraphice WG Staff 1,664 posts 7,797 battles Report post #12 Posted January 19 4 hours ago, MrWastee said: i did ask for a GENERAL seperation of >2< modes (dynamic obj./non dynamic)! as in place right now so to say.... erm.... the scenario i described is in place atm, just right now! with the new mode as a secondary mode that's exactly what u guys just did! no reason not to add arms race on that side into rotation and make it fix.... i mean, i guess u have an insight on how such splitting of, as happened many times, actually really does impact the spread and times on randoms..... seems it not got blown b4, so?!... Call them Seasonal or Temporary modes - they work because they are that. Even still Random Battles remains the "main" gamemode and variety in that is important. While I love 3 cap domination and arms race a lot, if I would be exclusively playing 3 cap domination, it would get boring eventually. Things need to be shaken up every once in a while for things to feel fresh. We feel that it is possible for Airship Escort to become such a new mode in the future, of course this depends on various factors such as the performance of the gamemode and the feedback. However having a "separate" battle queue is not the solution to this problem, and still does add to the matchmaker problem I described above. Even if both modes are equally popular and stable over a long time, it would still be cutting the matchmaking pool in half which leads to the aforementioned issues. Fair seas captain! ~Sera Share this post Link to post Share on other sites
[THESO] MrWastee Players 4,255 posts 33,550 battles Report post #13 Posted January 19 17 minutes ago, Seraphice said: Call them Seasonal or Temporary modes - they work because they are that. Even still Random Battles remains the "main" gamemode and variety in that is important. While I love 3 cap domination and arms race a lot, if I would be exclusively playing 3 cap domination, it would get boring eventually. Things need to be shaken up every once in a while for things to feel fresh. We feel that it is possible for Airship Escort to become such a new mode in the future, of course this depends on various factors such as the performance of the gamemode and the feedback. However having a "separate" battle queue is not the solution to this problem, and still does add to the matchmaker problem I described above. Even if both modes are equally popular and stable over a long time, it would still be cutting the matchmaking pool in half which leads to the aforementioned issues. Fair seas captain! ~Sera not necessarily if time gated, as ranked is..... anyways..... i will dislike it heavy if it becomes part of randoms, as i do for arms race! (yes, played it b4. nope, not interested in playing this with >random< teams ever again at all!) Share this post Link to post Share on other sites
[EZKIL] Sir_Sinksalot Players 1,510 posts 8,242 battles Report post #14 Posted January 20 On 1/18/2023 at 11:33 AM, MrWastee said: i don't like arms race in randoms one bit! i tried when it was "speshul mode" and disliked. same with this one when it was on b4..... so, from my personal pov: don't u dare to *sigh *!!!.... and while we're at it, when it comes finally to this gettin formalized within the client: shove it together with arms race into kind of an own "arcade of the arcade bubblegum" mode, far off randoms.... 2cts Arms Race is the rando where there's buffs and eventually a big cap circle spawns in the middle of the map should the battle last that long? I kinda like it because it makes players have to think a bit more(which seems to be a rare commodity in this game!)) and consider the "risk vs reward" much more. A DD player might think it's beneficial to grab an early buff but in doing so what might be a gain might also become a highly dangerous trap since the enemy DD may look to lurk around that, slip a wall of torps towards that buff-cap to correspond with the countdown timer where he feels if there's going to be an enemy DD sitting in this buff-cap waiting for the timer, he'll hopefully catch it and of course, if it's a gunboat DD, just aggressively charge that buff-cap with the hopes there is a weaker enemy DD there(he can see the enemy lineup so has fair expectations of what that DD is going to be). Equally a CV player will know that this buff is an attractive lure and a perfect place to recon and if there is indeed a DD there or a cruiser, light him up, deploy fighters and then move in closer to attack. Also, because the buffs increase various aspects of ships from hp to reload times to damage per shell(and maybe more stuff I can't remember), there is also the potential for a mega-battle with 300k+ damage as the ships you fight gain more hp and as your guns gain superior DPM and damage per shell. The downside is that if a team is imbalanced,(which ain't rare in this HORRIBLY balanced game!)) then the team with superiority are obviously the ones most likely to collect these spawning buffs which in turn makes the already horribly one sided battle even more of a sht-show. Share this post Link to post Share on other sites
[DSNF] _Capt_Biggles_ Players 47 posts 16,982 battles Report post #15 Posted January 22 General Impressions It's boring What did I like Non of it What didn't I like Everything about the mode Suggestions Do not add to random game modes, if you do then I for one will never be playing Randoms again. Share this post Link to post Share on other sites
[BATES] ItsEyeJasper Players 559 posts 14,309 battles Report post #16 Posted January 25 On 1/19/2023 at 1:12 PM, Seraphice said: What you're asking for to be able to choose which modes you want/don't want would put a lot of additional strain on the matchmaker. That in turn would lead to an increased waiting time and increased games with: - uneven tier splits between teams - uneven class splits between teams - less restrictions on class limitation (e.g. 3 subs per team) - more games that aren't full (<12v12) We would like to keep the waiting time low to avoid scenarios like the ones I described above, which is why choosing the modes for random battles is not possible, and likely will not be in the future either. Fair seas captain! ~Sera WOT can get away with it, surely you could allow us to deselect one mode at least. I get that wows has fewer Players on average but their are enough. For me the Standard Battle Game mode is worse that epicenter as a whole. The problem with Epicenter Was the choice on Maps and the number of rings. I think One ring that got smaller and Smaller every minute would have been an ideal change. The issue you had was that if one team got the middle cap to early the game was essentially a loss because this usually meant you had either an incompetent dd or an unlucky dd who died contesting the caps. This made it really hard to get out of this situation of hemorrhaging points as you had lost you low stealth ship that could do the job. Submarines now would absolutely wreck Epicenter as they could outspot any ships coming to contest. The Problem with Standard is when on flank Collapses you have to trust on you team to have the brain cells to defend your own cap, if you are in a BB you often have no chance of getting back home to help, at least in domination you are likely to not have an instant lose because your flank cap maybe in you control and you have the time to get back, As for the Airships - I love this mode because i know how to take advantage of it, Pick a ship i know i will have fun in this mode. IE i will normally pick my Monte or Des Moines or Stalingrad, but if i ever find my self in a random queue with zao or Goliath and in this mode i am not going to have any fun. Playing this mode in a random queue will take the joy out of the mode, as you will find your self in this mode with a ship that does not have the ability to do the job required. Yes you can argue this is part of the randomness, but players play to have fun not to get frustrated playing modes they dont like in ships that are not great for them. Share this post Link to post Share on other sites
[DKMNL] CSS_modding_1 Players 362 posts Report post #17 Posted February 4 it's a fun gamemode but people just play it as random purely to score points i find that lying in the circle and making the airship faster should be rewarded more so there is also interest to join the circle e.g. every second 10 points then it becomes more interesting and shooting far away with a bb less interesting and that already happens the most Share this post Link to post Share on other sites
[TCV] TonyStarkshoudnthavedied Players 188 posts Report post #18 Posted February 6 On 1/18/2023 at 12:15 PM, Seraphice said: Hello! Would you like to give some additional feedback on why you wouldn't like this to be a part of random battles? Fair seas captain! ~Sera It is bad enough that Arms race is now part of random, please do not ruin more the legacy modes (random, ranked, brawl). Arms race makes the whole team camp a lot as the most likely winning strategy is stay away from battle and wait until you can cap. Even picking up buffs are not very important, because it is more important just to save more ships with more HP to the endgame. Adding the airship more to random will introduce a game mode which many just not interested to play. I don't like arms race so I make little effort in those, I would make even less in airship mode. I want to play random in standard or domination. I would not mind epicenter back. But these modes with a side hustle are not interesting to me and most players. You must have statistics of how many plays them without showing them down our throaths. That must tell you how many would want it. And i believe even them would want it in a specific battle type so they are prepared for it. Share this post Link to post Share on other sites