[PEZ] Yedwy Players 11,301 posts 39,586 battles Report post #101 Posted January 25 1 hour ago, Nauseica said: Well WG introduce a kinda meh to bad ship line (German or Japanese ofc ) and still people spend time/effort and boosters on them so it seems on their spreadsheets a win win situation not to mention their bank accounts Did anyone seriously try a full ruder and a lighthouse build on the T8-T9-T10 ships since its crap or mediocre line atleast have some fun with it ? On the start when they said about a new jpn light cruiser line i was hoping a Mogami/Agano line with some fast 152/155mm fast firing guns but a bit slow turning turrets and high maneuverable rudder and not this ugly ships ...... oh well we still have that 2nd great light cruiser line that has been build in the best dockyards of the world (soviet ofc) Nope these things are 2 fragile and short ranged to play with the lighthouse build IMHO, those 5-6 bbs per side can only be dealt with by kiting and torping from stealth otherwise they will blap you when you turn to drop the fish and you cant heal back much when they smack cits into your side, besides Yodo at least looks lje a ship that T4 AA skill might actually do something on for a change Share this post Link to post Share on other sites
[LAFIE] lafeel Beta Tester 7,707 posts 7,856 battles Report post #102 Posted January 25 11 minutes ago, Yedwy said: Nope these things are 2 fragile and short ranged to play with the lighthouse build IMHO, those 5-6 bbs per side can only be dealt with by kiting and torping from stealth otherwise they will blap you when you turn to drop the fish and you cant heal back much when they smack cits into your side, besides Yodo at least looks lje a ship that T4 AA skill might actually do something on for a change Not agile enough either. You need a agile ship to pull off the lighthouse build, and even with *both* rudder shift modules these ships aren't exactly agile. 1 Share this post Link to post Share on other sites
[2DSF] Arakus Beta Tester 1,541 posts 7,511 battles Report post #103 Posted January 25 Btw, why the Yodo has a worse turning circle ( 930 meters ) compared to the Yamato ( 900 meters )? This doesn't make sense for a "light cruiser". 2 Share this post Link to post Share on other sites
[LAFIE] lafeel Beta Tester 7,707 posts 7,856 battles Report post #104 Posted January 25 1 hour ago, Arakus said: Btw, why the Yodo has a worse turning circle ( 930 meters ) compared to the Yamato ( 900 meters )? This doesn't make sense for a "light cruiser". Neither does her having a full 4,5 seconds worse rudder shift than Zao while we're at it.. 1 Share this post Link to post Share on other sites
[2DSF] Arakus Beta Tester 1,541 posts 7,511 battles Report post #105 Posted January 25 5 minutes ago, lafeel said: Neither does her having a full 4,5 seconds worse rudder shift than Zao while we're at it.. Yep, the Yodo is a very clumsy light cruiser, even the heavy cruiser zao is more agile. 1 Share this post Link to post Share on other sites
[LAFIE] lafeel Beta Tester 7,707 posts 7,856 battles Report post #106 Posted January 25 18 minutes ago, Arakus said: Yep, the Yodo is a very clumsy light cruiser, even the heavy cruiser zao is more agile. Well to be entirely fair, Zao is one of the most (quite possibly the, would have to check) most agile CA's in the game. But that doesn't change the fact that Yoda neither has the armor to withstand enemy fire, nor the agility to dodge it. EDIT: Being such a massive target does her no favours either.. Share this post Link to post Share on other sites
[CG] Redcap375 Players 4,371 posts 15,295 battles Report post #107 Posted January 25 On 1/25/2023 at 11:47 AM, Arakus said: Btw, why the Yodo has a worse turning circle ( 930 meters ) compared to the Yamato ( 900 meters )? This doesn't make sense for a "light cruiser". Since when has WG ever made sense late 2016 onwards. IJN and US first lines, pretty balanced. Then came the German line, pretty balanced still...Then it fell to rat S***, starting with the Belfast and Russian lines. Just look at the Moskva, it didn't just start strong, it got even stronger: Available for testing by supertesters in the game starting from Update 0.5.3.2. Introduced into the game in Update 0.5.4. Update 0.5.4.1: Repair Party consumable added. Increased the height of the main armor belt. Now it also protects the underwater part of the ship. Update 0.5.6: The firing range of the secondary battery was increased by 1.5 km (from 5 to 6.5). The area of the dispersion ellipse of secondary battery shells was reduced by 25%. Update 0.6.3: Sigma value increased from 2 to 2.05. Update 0.6.12: Detectability when firing main guns in smoke was changed to 12.66 km. Update 0.6.13: Fire extinguishing time now 30 s instead of 60 s. Update 0.7.6: The thickness of the bow and stern armor belts was increased from 25 to 50 mm. I remember it being the first cruiser able to bounce Yam shells which was unheard of until then. Now, does that make sense? 2 2 Share this post Link to post Share on other sites
[PEZ] Yedwy Players 11,301 posts 39,586 battles Report post #108 Posted January 25 Ok I actually went and tried out Yodo with LH build and double rudder (20pt cap) its OK-ish I guess compared to the more standard CE build but its def high skill floor stuff, one needs to be there all the time or kaboom 2 Share this post Link to post Share on other sites
[CMWR] Lootboxer Players 3,817 posts 21,306 battles Report post #109 Posted January 25 Got up to T8. Is this line really getting worse and worse (and I skipped stock configuration) the higher you go? Because first impression is despair. 1 Share this post Link to post Share on other sites
[PEZ] Yedwy Players 11,301 posts 39,586 battles Report post #110 Posted January 25 9 minutes ago, Lootboxer said: Got up to T8. Is this line really getting worse and worse (and I skipped stock configuration) the higher you go? Because first impression is despair. There are worse lines then these but in all honesty one can just say if one wants the CL - grind the russian CLs instead... Share this post Link to post Share on other sites
[CMWR] Lootboxer Players 3,817 posts 21,306 battles Report post #111 Posted January 25 3 minutes ago, Yedwy said: There are worse lines then these Are there? Like what? Ita DDs? Subs? 1 Share this post Link to post Share on other sites
[PEZ] Yedwy Players 11,301 posts 39,586 battles Report post #112 Posted January 25 27 minutes ago, Lootboxer said: Are there? Like what? Ita DDs? Subs? For instance those yes 1 Share this post Link to post Share on other sites
[SPURD] Itwastuesday Players 1,768 posts 13,575 battles Report post #113 Posted January 25 Got Yoda now. DD players, don't be baited into thinking you have support when Yoda is on your back. You'll get killed and he'll do 800 damage to the enemy destroyer. 2 Share this post Link to post Share on other sites
[I_] I_use_guns Players 5 posts 955 battles Report post #114 Posted January 27 Am 25.1.2023 um 23:31, Itwastuesday sagte: Got Yoda now. DD players, don't be baited into thinking you have support when Yoda is on your back. You'll get killed and he'll do 800 damage to the enemy destroyer. That 800 dmg is being generous tbh. These guns won't even hit a DD from 7 km distance if you don't lead the length of a few parsec. I still can't get over the fact how bad this whole line is. 1 Share this post Link to post Share on other sites
[EUTF] Nauseica Players 628 posts 10,955 battles Report post #115 Posted January 30 Since the PTS was up i went there and try on few match some builds on T7 and T8 - full rudder and or lighthouse builds with IFHE Well the experience i got was sum as meh in a great magnitude and i didnt had fun at all and felt why i should be bother to level/unlock this line at all cause from what i have seen T9 and T10 keeps the characteristics of T8 all the way. Ships even on full rudder are kinda slow turning compared to other CL and they got hit kinda hard due to their armor and they are big ships. Also firing angles on T8 are kinda bad if you want to fire all guns which made me shoot only 3 or 4 turrets some times Sadly as lover of jpn and pretty good looking ships this line is so anemic for me, they could had gone to a different approach to this line: - Keep the T7 experience with 155mm guns with slow firing and abit slow turning turrets but increase their damage abit and be more accurate like the Zao sigma and/Or add some better AP with better ricochet angles maybe - Ships are big and ugly for T8+ and up , i would prefer to be like Omono slick and cute and be abit fast like the T6 and have atleast a better rudder since their armor could stay the same to atleast you could dodge some shells since you wont have armor and you dont have a smoke to hide - they could decrease their health if they wanted for balancing. - Torps could do lower damage for balancing reasons - Did i say i dislike to the max the T8++ turrets ??? who on earth would design a workable ship in reality in that way .... (russian ofc right ) Honestly this line was a tick on WG to do list for a new ship line and nothing more and lately almost most of the new ship lines are kinda meh with nothing interesting going for them except the German and British BC's lines. The line is mediocre not super bad and you can do okeyish if you like the long range and many guns to fire but to the end they are way better and fun ships. Im guessing WG plans is to add some OP Superships (T11) on meh lines so you will have to grind them and spend your flags/booster on it. As for me il probably play abit the T7 and just unlock the T8 and keep it for Anni/New Year Events and nothing more. 1 Share this post Link to post Share on other sites
[SPURD] Itwastuesday Players 1,768 posts 13,575 battles Report post #116 Posted January 30 On 1/27/2023 at 12:35 PM, I_use_guns said: That 800 dmg is being generous tbh. These guns won't even hit a DD from 7 km distance if you don't lead the length of a few parsec. I still can't get over the fact how bad this whole line is. Bad enough that if you try to ambush a Kleber you'll discover that he just crushes you 2 Share this post Link to post Share on other sites
Karkong_the_Impaler Players 2,983 posts Report post #117 Posted January 31 18 hours ago, Itwastuesday said: Bad enough that if you try to ambush a Kleber you'll discover that he just crushes you Kleber is a light cruiser, too. If you show broadside, you get reload boosted AP untill you die. Most of these things use age of sail tactics and show way too much broadside and eat citadels in return. Share this post Link to post Share on other sites
[SCRUB] Leo_Apollo11 Quality Poster 7,146 posts 31,549 battles Report post #118 Posted January 31 Hi all, I have learned how to do damage (if the stars align) but still she can't carry... made of glass... Leo "Apollo11" 1 Share this post Link to post Share on other sites
Mad_Dog_Dante Players 6,636 posts Report post #119 Posted January 31 Yeah this line is pretty much meh. It's too fragile, and for that not manouvrable enough, guns can't punch, torps are area denial level and mostly random hits, enemies or teammates alike. So basically the ships in this line are not relevant most of the time. And becasue they are irrelevant that way, this line hasn't been fun to play, at all. And what is with the change to ship launched ASW at VIII and above lol. Useless. Irrelevant line, might as well not exist. I say this as a light cruiser fan. Shipline looks great, thank you art team. Plays obsolete. Another notch on the fail list of the design team. I would be livid as a working artist. 4 Share this post Link to post Share on other sites
[SPURD] Itwastuesday Players 1,768 posts 13,575 battles Report post #120 Posted January 31 2 hours ago, Europizza said: Yeah this line is pretty much meh. It's too fragile, and for that not manouvrable enough, guns can't punch, torps are area denial level and mostly random hits. So basically it's not relevant most of the time. And becasue they are irrelevant that way, this line hasn't been fun to play, at all. And what is with the change to ship launched ASW at VIII and above lol. Useless. Irrelevant line, might as well not exist. I say this as a light cruiser fan. Shipline looks great, thank you art team. Plays obsolete. Another notch on the fail list of the design team. I would be livid as a working artist. Yeah it's like would you trade DPM, radar, the ability to have hydro and dfaa and agility on wooster if you could strap a yuudachi on it? 1 Share this post Link to post Share on other sites
Mad_Dog_Dante Players 6,636 posts Report post #121 Posted January 31 Same exact experience @Leo_Apollo11 2 Share this post Link to post Share on other sites
[I_] I_use_guns Players 5 posts 955 battles Report post #122 Posted January 31 I can't help but wonder how these ships would have been implemented if they were sovyet CLs... There clearly is some negative bias towards IJN going on here. Share this post Link to post Share on other sites
[DMP] Schelfie Players 552 posts 10,768 battles Report post #123 Posted January 31 Shimanto isn't that bad, if only her guns were faster shooting. It's ridiculous how many seconds it takes to reload their guns. 4 times slower then Mainz with +/- same calibre... Share this post Link to post Share on other sites
[LAFIE] lafeel Beta Tester 7,707 posts 7,856 battles Report post #124 Posted January 31 53 minutes ago, Schelfie said: Shimanto isn't that bad, if only her guns were faster shooting. It's ridiculous how many seconds it takes to reload their guns. 4 times slower then Mainz with +/- same calibre... Might also have noticed she's missing a few mm of HE pen compared with Mainz thanks to not having the Germans patented built in ifhe.. 1 Share this post Link to post Share on other sites
[DMP] Schelfie Players 552 posts 10,768 battles Report post #125 Posted January 31 2 minutes ago, lafeel said: Might also have noticed she's missing a few mm of HE pen compared with Mainz thanks to not having the Germans patented built in ifhe.. True, but increase in the rate of fire would do a lot, and I think she'll be far more popular then than now... Share this post Link to post Share on other sites