[LOKTR] Viridem Players 381 posts 13,270 battles Report post #76 Posted January 22 So for some reason, Shimanto and Takahashi get depth charges, while Yodo gets plane ASW.... I need to play them a bit more, but I'd say Shimanto is ok. Not particularly good or bad, not mediocre or meh, just ok. She can be enjoyable at times. Which is a step up from Omono. I just unlocked Yodo, and I need a few more battles in Takahashi. The AA though. Muah it's good. Seeing these planes come after you and just "poof" disappear in a puff of smoke is so satisfying. With defAA active, it is eleven clouds with almost 10k damage each, on a full AA build on Takahashi or Yodo. And that long range? It's not enough to delete everything in an instant, but you're almost guaranteed the squad doesn't make more than one pass. Share this post Link to post Share on other sites
[THESO] SV_Kompresor Beta Tester, Players, In AlfaTesters 5,868 posts Report post #77 Posted January 23 WG is in general incapable of releasing well designed japanese cruisers it seems. They just don't seem to know what to do with them. 1 Share this post Link to post Share on other sites
Hirohito Players 1,717 posts 6,192 battles Report post #78 Posted January 23 20 minutes ago, SV_Kompresor said: WG is in general incapable of releasing well designed japanese cruisers it seems. They just don't seem to know what to do with them. Or CLs in general. Apart from RN CLs, I dont see what this subclass has to offer in the game. And yes that includes Worcester, which is imo just a worse version of Des Moines. Share this post Link to post Share on other sites
[RONIN] Bainsmit_steel Players 444 posts 20,243 battles Report post #79 Posted January 23 This IJN line has no point and I would say that it is dead on arrival. It offers nothing in terms on game impact...its guns are sub par on anything I saw. Its torps are good when they hit but that is not too often....so it is neither gun boat nor torpedo boat in fact it is one big nothing. 2 Share this post Link to post Share on other sites
[QTAZ] RazWKozeToNieHaram Players 313 posts 10,500 battles Report post #80 Posted January 23 It's look like turret traverse supposed to be 15s and reload 6s, but someone accidentally written these numbers into wrong Excel cells. And during testing it was like "No, no, higer-ups told us thats how it supposed to be, here i got mail with planned ship stats, see?" 1 2 Share this post Link to post Share on other sites
[88TH] Siagor Players 1,336 posts Report post #81 Posted January 23 On 1/18/2023 at 11:24 PM, invicta2012 said: I have to say I think Gokase is a ship I will sell the second it becomes part of the Tech Tree. I had the same opinion On 1/19/2023 at 1:18 AM, Siagor said: I've hated every second in that ship. But then this happened... Spoiler ...it turned out to be quite a decent ship for Ranked on t6. Made several more top scores and quite enjoyed the experience. Share this post Link to post Share on other sites
[SCRUB] Leo_Apollo11 Quality Poster 7,146 posts 31,549 battles Report post #82 Posted January 23 Hi all, 50K to go on Shimanto... not as bad as I expected but subpar... still doing the grind in the "Airship Escort" mode... Leo "Apollo11" 1 Share this post Link to post Share on other sites
[CMWR] Lootboxer Players 3,817 posts 21,306 battles Report post #83 Posted January 23 Played today a few Gokase games, what a struggle. If enemy is pushing and you can kite it's kind of OKish if they can't aim. But any other situation it is . And don't even get me started on this one T8 game with T8CV... Somehow managed to farm a bit of fire damage (pathetic 39k average damage) and it was enough for unicum level PR - clearly majority are struggling as well to do anything with her. No surprise that only Pepsi and Noobbreg have worse damage then this POS. Can't see a point of this line. Especially when 155 Mogami craps pretty much all over the whole line. Maybe for dedicated weebs only... Share this post Link to post Share on other sites
Hirohito Players 1,717 posts 6,192 battles Report post #84 Posted January 24 8 hours ago, Lootboxer said: Maybe for dedicated weebs only... Looking at the amount of weeb profile pictures here, I'd guess there are quite a few.. 2 Share this post Link to post Share on other sites
[PEZ] Yedwy Players 11,301 posts 39,586 battles Report post #85 Posted January 24 Honestly I think Yodo needs a bit more fire chance Share this post Link to post Share on other sites
[SCRUB] Leo_Apollo11 Quality Poster 7,146 posts 31,549 battles Report post #86 Posted January 24 Hi all, I have reached Takahashi... first impressions are terribad... Leo "Apollo11" Share this post Link to post Share on other sites
Taliesn Players 2,238 posts 16,405 battles Report post #87 Posted January 24 7 minutes ago, Leo_Apollo11 said: Hi all, I have reached Takahashi... first impressions are terribad... Leo "Apollo11" I can't say I spent too much time on Shimanto because I took advantage of the 200% daily bonus + red packages to rush her but I didn't like her at all. Takahashi looks much of the same. Sh$tty guns and very hard to make an impact with that ship. Only ship I've killed with those torps was one Tirpitz that would not change direction or speed for about half a minute. I doubt the Yodo will be much different, so Omono is, tier for tier, the best of the line out of those I'll play. Share this post Link to post Share on other sites
[SCRUB] Leo_Apollo11 Quality Poster 7,146 posts 31,549 battles Report post #88 Posted January 24 Hi all, 13 minutes ago, Taliesn said: I can't say I spent too much time on Shimanto because I took advantage of the 200% daily bonus + red packages to rush her but I didn't like her at all. Takahashi looks much of the same. Sh$tty guns and very hard to make an impact with that ship. Only ship I've killed with those torps was one Tirpitz that would not change direction or speed for about half a minute. I doubt the Yodo will be much different, so Omono is, tier for tier, the best of the line out of those I'll play. I only used "Green" boosters... so it took a bit longer... In any case Takahashi is even bigger than Shimanto with bigger turn circle and slower rudder response... she turns like a brick and is fragile like glass... Leo "Apollo11" 1 Share this post Link to post Share on other sites
[PEZ] Yedwy Players 11,301 posts 39,586 battles Report post #89 Posted January 24 Well for me Takahashi wasnt all that bad but Yodo really needs either a fire chance buff or a reload buff, in one of my first battles in her I had 70 shell hits and 0 fires started and the shell had 11.5% fire chance (one of the flags was on her) IIRC, with current stats she needs torp hits to get some damage in as without fires she just cant rack up the numbers and even with 15km fish thats hardy reliable way to farm damage… I guess the intrinsic T10/11 fire resistance is just 2 much for such a low percentage Share this post Link to post Share on other sites
[SPURD] Itwastuesday Players 1,768 posts 13,575 battles Report post #90 Posted January 24 These are just garbo. Least consumables of all CL too, can't even pick spotter or have both hydro and dfaa. WG plz. 1 Share this post Link to post Share on other sites
[AMOC] NewHorizons_1 [AMOC] Players 3,860 posts 46,899 battles Report post #91 Posted January 24 28 minutes ago, Itwastuesday said: These are just garbo. Least consumables of all CL too, can't even pick spotter or have both hydro and dfaa. WG plz. Also I'm kinda disappointed all, but the T10, don't get ASW air strikes. Given these ships don't have the best manoeuvrability, the ship dropped depth charges seem particularly useless. What's that I hear? Did someone say FreeXP sink? 1 Share this post Link to post Share on other sites
Karkong_the_Impaler Players 2,983 posts Report post #92 Posted January 24 On 1/22/2023 at 1:40 AM, Viridem said: And that long range? It's not enough to delete everything in an instant, but you're almost guaranteed the squad doesn't make more than one pass. 1 Share this post Link to post Share on other sites
Taliesn Players 2,238 posts 16,405 battles Report post #93 Posted January 24 1 hour ago, Leo_Apollo11 said: Hi all, I only used "Green" boosters... so it took a bit longer... In any case Takahashi is even bigger than Shimanto with bigger turn circle and slower rudder response... she turns like a brick and is fragile like glass... Leo "Apollo11" I wouldn't mind the slugginesh if the ship had the DPM and general usefulness to counter balance it. As it is, the guns have neither the RoF nor the raw damage to be of much use and relying on the torps to complement them is leaving way too much to chance. Share this post Link to post Share on other sites
[LAFIE] lafeel Beta Tester 7,707 posts 7,856 battles Report post #94 Posted January 24 4 hours ago, Leo_Apollo11 said: In any case Takahashi is even bigger than Shimanto with bigger turn circle and slower rudder response... she turns like a brick and is fragile like glass... Got some bad mews for you: Yoda is even bigger than Takahashi, and has a worse turning radius and rudder shift to boot. Pretty sure she's just as fragile too. 3 Share this post Link to post Share on other sites
[NSAF] Fansadox Beta Tester 44 posts 4,758 battles Report post #95 Posted January 24 Yodo needs either way bigger fire chance or faster reload speed. Else it’s a big dust collector. 1 Share this post Link to post Share on other sites
[SAKUR] Scarish Players 4 posts Report post #96 Posted January 25 My hopes were very high when this tree line was announced. But it ended up as a fail, IMO. Zao, at least, has incredible ballistics, good accuracy(esp. w/ Legendary Mod in slot 6) and good fire chance. While Yodo has horrible ballistics, slow torpedoes, low fire chance, paper armor and...circulation radius larger than that Zao has. P.S. Oh, and i forgot to mention rudder shift time. 1 Share this post Link to post Share on other sites
[RONIN] Bainsmit_steel Players 444 posts 20,243 battles Report post #97 Posted January 25 @Scarish But we all know that ZAO is OP :).... Share this post Link to post Share on other sites
[88TH] Siagor Players 1,336 posts Report post #98 Posted January 25 On 1/23/2023 at 3:17 PM, RazWKozeToNieHaram said: It's look like turret traverse supposed to be 15s and reload 6s, but someone accidentally written these numbers into wrong Excel cells. And during testing it was like "No, no, higer-ups told us thats how it supposed to be, here i got mail with planned ship stats, see?" Exactly this! Shimanto has turbo turning turrets, but in there sits a single laziest loader ever found on all the isles of Japan. "Nah, don't bother me, you see I'm having my snack?" Share this post Link to post Share on other sites
[EUTF] Nauseica Players 628 posts 10,955 battles Report post #99 Posted January 25 Well WG introduce a kinda meh to bad ship line (German or Japanese ofc ) and still people spend time/effort and boosters on them so it seems on their spreadsheets a win win situation not to mention their bank accounts Did anyone seriously try a full ruder and a lighthouse build on the T8-T9-T10 ships since its crap or mediocre line atleast have some fun with it ? On the start when they said about a new jpn light cruiser line i was hoping a Mogami/Agano line with some fast 152/155mm fast firing guns but a bit slow turning turrets and high maneuverable rudder and not this ugly ships ...... oh well we still have that 2nd great light cruiser line that has been build in the best dockyards of the world (soviet ofc) 1 Share this post Link to post Share on other sites
[NWP] Ubertron_X [NWP] Beta Tester 2,657 posts 25,744 battles Report post #100 Posted January 25 59 minutes ago, Nauseica said: On the start when they said about a new jpn light cruiser line i was hoping a Mogami/Agano line with some fast 152/155mm fast firing guns but a bit slow turning turrets and high maneuverable rudder and not this ugly ships ...... oh well we still have that 2nd great light cruiser line that has been build in the best dockyards of the world (soviet ofc) And I hoped for proper CA-DD hybrids in the spirit of Kitakami, however that slice of bread apparently went to the PA CA's (that by the way also suck at their job), so now we are both disappointed. Simply not enough and not good enough torps to make up for the missing gun power. When you have to run away from the enemy because the enemy is pushing then you can somewhat manage to use both sides, however those opportunities are quite rare, especially as an enemy push usually means your own DD lost its battle, you are more or less perma-spotted and under heavy fire already. Share this post Link to post Share on other sites