Jump to content
Forum Shutdown 28/7/2023 Read more... ×
You need to play a total of 1 battles to post in this section.
The_EURL_Guy

Update 12.0: Lunar New Year

85 comments in this topic

Recommended Posts

[RO-GF]
Players
218 posts
19 hours ago, Seraphice said:

Acest lucru este întotdeauna declarat clar și este în totalitate alegerea dvs. să îl obțineți acum sau să așteptați.

 

De obicei, nava T8 încă nu era disponibilă gratuit - doar camuflajul era disponibil gratuit.

 

Bătăliile aleatoare nu sunt chiar la fel cu Operațiunile în ceea ce privește configurarea. Un mod de joc în bătălii aleatorii are un efect mult mai puțin asupra construcției/navei optime de adus decât în cazul operațiunilor, deoarece pentru operațiuni te confrunți cu un scenariu predeterminat de AI versus în bătălii aleatorii în care ești asociat cu alți jucători aleatoriu în nave aleatorii. .

 

Căpitan de mare bine!
~Sera

 

really..?..I've never seen since 2016 since I've been playing in random so many planes that attack you and sink you in the Hermes..there are hundreds of torpedo planes and bombers..does it matter that it's predestined if you don't face it..?

 

or in defend naval station, when you play with a level 6 ship and you are torn in two by a yamato with 4 levels over..does it matter that you know what's next..?

 

or what I would see super interesting in a random battle.. when you play with dallas and you are attacked from the front by tirpitz or north carolina .. printz eugen or I don't know what level 8 it is.. and many times I fell into this trap of  random battle..that sounds interesting..?..like you take it on the skin predestined ..right..?

Share this post


Link to post
Share on other sites
[AWG-M]
Players
500 posts
23 hours ago, Seraphice said:

We already shared this sentiment back in a Q&A in May.
To keep randoms fresh and interesting we want to introduce various new game modes into randoms with different objectives and rules, such as Arms Race and Airship Escort.
If the mode is very popular and well received then we will consider making it a permanent part of the game as a mode in Random Battles. In any case we are then not "forcing"  this mode on Randoms.

 

Fair seas captain!
~Sera

This is not a correct way of doing things.

You're making false assumptions here because you see a mode being popular as a separate mode but that tells nothing about that modes popularity as part of random battles.

As a separate game mode people think about what ships to use for that kind of battle before queuing. That way the mode can be very popular because people play it with ships which they see fitting for that type of fight. Especially since this mode is somewhat more encouraging to brawl in than random battles on average are.

If you then move this mode to random battles people will loose the ability too choose their ship for that battle type. That way what you saw being really popular as separate mode can quickly become something highly unpopular as part of random battles.

  • Cool 6

Share this post


Link to post
Share on other sites
[FDMG]
Players
103 posts
23 hours ago, Seraphice said:

We already shared this sentiment back in a Q&A in May.
To keep randoms fresh and interesting we want to introduce various new game modes into randoms with different objectives and rules, such as Arms Race and Airship Escort.
If the mode is very popular and well received then we will consider making it a permanent part of the game as a mode in Random Battles. In any case we are then not "forcing"  this mode on Randoms.

 

Fair seas captain!
~Sera

You're not right.
The Arms Race is a great addition and added variety to Ranked Battles.
It was a good alternative for Random Battles as an independent battle type.
BUT IT IS UNSUITABLE FOR RANDOM BATTLES, and even more so for cooperative ones.
Most of those who have come to this game over the past year and a half do not want to see the main opportunity to win fights - on points. They only seek to destroy.... Destroy the ships of the opposing team, inflict as much damage as possible and get as many "frags" as possible....

 

All the latest updates and changes in the game are aimed precisely at maintaining this position.

 

In order to at least try to correct such a deplorable, absurd situation, you must do the following:
1. Recognize that the introduction of submarines in their current form is a mistake, a mistake in game design and remove them. At least for further refinement, but it's better to remove and forget about them!
2. Return "team damage". THIS SHOULD BE MANDATORY.
3. Remove the "Random operation" and return the "Operation of the week" - three Operations are returned to the game, let it be "Operation of the day". But the player will know on which ship and which Operation he is going to. It is also necessary to collect teams from ships of the same tier. And only so.

 

And no need to "improve", really good, interesting time modes. After all, all the so-called improvements "reduce only in fact to deterioration. These modes only become much simpler and less interesting (((.

 

P.S. In the four years that I've been playing "World of Warships" there have been a lot of changes. But what's happening now, especially over the past year, suggests that good players (those who understand and love this game) are not needed by WG...

 

 

  • Cool 4

Share this post


Link to post
Share on other sites
Players
16 posts
4,275 battles
21 hours ago, DreiKurzDreiLangDreiKurz said:

Hi TrueDesires, 

 

you will habe time till May to collect enough FXP ... time to use your bonus card for FXP ;)

 

cu

LArs

If it is true, I will be a happy Ägir owner!
Thanks for the info!

 

edit: 
In Update 12.4, flag_Netherlands_f706c692f890e876aeb5491 premium_9ffc494df739f989c98f2dd3a4e40887IX Groningenflag_Japan_afff8f2e1e23cdf6b9314f80cca4f special_5d797363651721d76cdb3439cd23845bX Hayateflag_Japan_afff8f2e1e23cdf6b9314f80cca4f premium_1114542bcd311c388080eea3a4d54a7eIX Azuma, and flag_Germany_8f3e3f4bb152e80cc8fb2cc34d4 premium_1114542bcd311c388080eea3a4d54a7eIX Ägir will no longer be available for purchase in the Tech Tree for Free XP. At the same time, players will have the opportunity to purchase these ships in the Armory in exchange for Coal.

 

cool.

Share this post


Link to post
Share on other sites
[SINT]
Players
136 posts
14,394 battles
10 hours ago, Seraphice said:

They will be unlockable from Colorado as usual.

 

As for the Early Access content, more details will be available closer to the event about what can be obtained for free.

 

Fair seas captain!
~Sera

So new players have to go through Colorado 3 times ( NC,Kansas and hybrid) …WG really want that FXP gone…

Share this post


Link to post
Share on other sites
[-_H_-]
Players
37 posts
4,005 battles

Why is there an update required today already if the server is down Thursday? I wanted to play a quick round now, shame that that won’t be possible.

Share this post


Link to post
Share on other sites
[PUPSI]
Freibeuter
15,160 posts
Vor 13 Stunden, riquelmeone sagte:

Why is there an update required today already if the server is down Thursday?

the standard update time for the clients is Tuesday for quite some time now, so before any servers are updated

Share this post


Link to post
Share on other sites
[AMOC]
Players
3,860 posts
46,764 battles
On 1/16/2023 at 2:28 PM, electro75 said:

...but I am still disappointed that the missions are restricted for operations..ex: naval battle, dockyard and many other missions that are not  also achievable in operations..

WG don't seem to be able to make their mind up in this area.

Some dockyard missions, that don't require a specific ship class, can be done in operations, eg earn X commander XP.

But those that require a certain class cannot be done on ops.

 

I'd like ops to be available for Naval Battles too, even if it was just for the (most common) BaseXP stars as ribbons/damage ones would probably be too easy to farm.

 

On 1/16/2023 at 3:01 PM, Hugh_Ruka said:

Why would you ever remove useful information from players ?

Presumably to mislead people (who think they're still of any use**) into buying them.

 

** Expect to see a marketing campaign to lure dormant players (who might have missed the economy rework) back into the game.

 

On 1/17/2023 at 3:54 PM, OLLY24 said:

As a separate game mode people think about what ships to use for that kind of battle before queuing.

It's a similar problem for random operations.

With operation of the week you could pick your most suitable ship.

Now you end up using a smaller subset that are all-round, general purpose ships.

 

Ahh well. Yet another reason not to play random matches - I'll stick to co-op.

 

On 1/17/2023 at 10:38 PM, riquelmeone said:

Why is there an update required today already if the server is down Thursday? I wanted to play a quick round now, shame that that won’t be possible.

  • Game client updates are large
  • Not everyone has fast inet, so it can take a long time to download
  • DL'ing beforehand ensures everyone has the update available when the server is upgraded on a Thursday
  • It's then a quick switch from the old game client version to the new

as @Klopirat pointed out, it's been like that for years.

Having said that, it would be nice if the update could be DL'd in the background, at a throttled down transfer rate to avoid impacting client/server response (ping time), so that you could carry on playing.

When you finish playing the game, the DL resumes at full speed.

  • Cool 1

Share this post


Link to post
Share on other sites
[RO-GF]
Players
218 posts
On 1/18/2023 at 12:23 PM, NewHorizons_1 said:

WG nu pare să fie capabil să se hotărască în acest domeniu.

Unele misiuni de șantier naval, care nu necesită o anumită clasă de navă, pot fi efectuate în operațiuni, de exemplu, câștigați X XP comandant.

Dar cele care necesită o anumită clasă nu pot fi făcute pe operațiuni.

 

Aș dori ca operațiunile să fie disponibile și pentru luptele navale, chiar dacă ar fi fost doar pentru stele (cele mai comune) BaseXP, deoarece cele cu panglici/daune ar fi probabil prea ușor de cultivat.

I don't understand what you mean..in operations you can now use any type of ship 6-8..what class..?..more basic xp..more hits..?..anything can be obtained from operations  ..special class..somehow super ship..?  and I do not know..?

 

On 1/18/2023 at 12:38 PM, NewHorizons_1 said:

Este o problemă similară pentru operațiuni aleatorii.

Odată cu funcționarea săptămânii, puteți alege nava cea mai potrivită.

Acum ajungeți să utilizați un subset mai mic, care sunt nave universale, de uz general.

 

Ahh bine. Încă un motiv pentru a nu juca meciuri aleatorii - voi rămâne în cooperare.

I think that the operations are random because wargaming created 3 disasters..aegis, hermes and defend naval station..and the players would bypass these 3 failures..not a few times we had 3-4 aegis in a row..I don't think so  that it was random.. I think wargaming wants the players to hate the scenarios and remove them.. that's what I think wargaming wants

 

On 1/16/2023 at 2:00 PM, The_EURL_Guy said:

O nouă colecție și un Comandant Pan-asiatic unic; Escortă cu dirijabil; Acces timpuriu la navele de luptă hibride din SUA; si multe altele!


Citiți-l pe portal

I have a question..if agir and azuma will be removed from free xp..and put into the armory on coal..why wasn't the same thing done with missouri and musashi also on coal..and they are sold at auctions at enormous prices  of doublones

Share this post


Link to post
Share on other sites
[AMOC]
Players
3,860 posts
46,764 battles
On 1/18/2023 at 2:58 PM, electro75 said:

I think that the operations are random because wargaming created 3 disasters..aegis, hermes and defend naval station..and the players would bypass these 3 failures..not a few times we had 3-4 aegis in a row..I don't think so  that it was random..

I never thought Newport was that bad - tough, but there's plenty of cover to exploit.

The old problem with Newport is when one or more members of the team extends from outside of that cover to try and yolo the bots.

And then leaves the remaining members having to take up the slack after they get killed.

 

Hermes was a bit of a disaster for cruisers when it was reintroduced - the bots would drop everything the instant a cruiser was spotted and focus you down.

Especially the phase just before the heal with the German BB flotilla.

It's a little better now - team mates seem to get a fairer share of the incoming fire without any one individual being persecuted at single moment in time.

 

Originally, when it was a T6 only operation, Aegis was (like Newport) tough but certainly possible.

With the introduction of higher tiers, and the artificially buffed stats of the bots, the balancing seems way off.

 

On 1/18/2023 at 2:58 PM, electro75 said:

I think wargaming wants the players to hate the scenarios and remove them.. that's what I think wargaming wants

If WG had let ops wither on the vine, without any development attention, they maybe I'd would agree.

But as they've invested some time & effort in bringing back ops I'm not sure was their intent.

The result that some ops haven't scaled well with higher tiers is probably an unforeseen consequence that should have been caught with adequate testing & QA before they were released.

 

 

 

 

 

On 1/18/2023 at 2:44 PM, electro75 said:

I don't understand what you mean..

From the quotation, neither do I (browser translation failure by the look of it). :Smile-_tongue:

But, referring back to my actual post.

 

There are dockyard missions for each class of ship (cruiser, battleship etc). Sadly, operations do not qualify for those missions.

Yet the dockyard mission for Commander XP (which can be done in any type of ship) can be done in ops.

Why is there a difference in what game modes are suitable?

That's where WG can't seem to make up their mind about what modes are suitable for dockyard missions.

 

Edit : Attached screenie highlighting the difference between the Dockyard commander XP mission and the Dockyard cruiser-specific mission

 

image.thumb.png.b6b3888930b38d603cd516e550b1cd50.png

 

 

 

 

 

  • Cool 2

Share this post


Link to post
Share on other sites
[RO-GF]
Players
218 posts
15 hours ago, NewHorizons_1 said:

Din citat, nici eu (eșecul traducerii browserului după aspectul ei).:Zâmbește-_limba:

Dar, mă refer la postarea mea reală.

 

Există misiuni de șantier naval pentru fiecare clasă de navă (crucișător, cuirasat etc.). Din păcate, operațiunile nu se califică pentru aceste misiuni.

Cu toate acestea, misiunea din șantierul naval pentru Commander XP (care poate fi făcută cu orice tip de navă) se poate face în operațiuni.

De ce există o diferență între modurile de joc potrivite?

Acolo pare că WG nu își poate hotărî ce moduri sunt potrivite pentru misiunile din șantierul naval.

 

Editare: ecran atașat care evidențiază diferența dintre misiunea XP comandant din șantierul naval și misiunea specifică crucișătorului Dockyard

 

image.thumb.png.b6b3888930b38d603cd516e550b1cd50.png

 

 

 

 

 

maybe with the mistakes in the operations you convinced me..everyone makes mistakes..but not all missions can be adapted for operations too..no..!..if you want to do it..but you don't really want to I think..some missions  they can be made in two versions.. and they are often found.. they could also be adapted in the second version for scenarios.. what is so difficult..?

Share this post


Link to post
Share on other sites
Players
240 posts
5,613 battles
On 1/16/2023 at 4:15 PM, Seraphice said:

 

 

Question, are the devs aware of the visual bug on the Zao ? It is still not fixed in this update, only the radar animation on IJN ships are fixed and i'm appreciated it.

Spoiler

206476857_WorldofWarshipsScreenshot2023_01.19-20_51_11_44.thumb.png.b1ce08d9170080da0bea46bd5eef90f8.png

 

Share this post


Link to post
Share on other sites
[DC_DK]
Players
351 posts

When will the modstation be available again?  I miss a lot of stuff i am used to using! :cap_horn:

Share this post


Link to post
Share on other sites
[R-N-G]
Players
7 posts
4,872 battles

One thing about 12.0 the ultimate reward for the new Premium Battle Pass is a Tech-line ship. A serious downgrade on the first battle pass when it was a Premium Ship. I suspect this is a trend for WG less rewards for those who want to waste money (dubs) on the Premium  Battle Pass.

 

 

Share this post


Link to post
Share on other sites
[CUP2D]
Players
433 posts
15,912 battles
Quote

This number of containers is sufficient to complete the collection.

42 containers are NOT sufficient to complete the collection. If you get one unique and 41 duplicates ,  you're left with 9 missing items. I know, it's very unlikely to get 41 duplicates but saying it's 'sufficient' is just a lie.

 

You need to get at least 13 uniques to complete the collection.

Share this post


Link to post
Share on other sites
[CS-BF]
Players
17 posts
1,012 battles

Found this the hard way. Typical WG scam. Guess i will ignore their missions from now.  Another theft.

I am begginer here. They just want to repeal new players by hiding crucial informations.

Will not see my money.

Share this post


Link to post
Share on other sites
[-SBG-]
Players
38,559 posts
19,131 battles
3 minutes ago, zuu_2016 said:

Found this the hard way. Typical WG scam. Guess i will ignore their missions from now.  Another theft.

I am begginer here. They just want to repeal new players by hiding crucial informations.

Will not see my money.

Where is the scam, where is the theft?

Share this post


Link to post
Share on other sites
[CS-BF]
Players
17 posts
1,012 battles
Právě teď ColonelPete řekl/a:

Where is the scam, where is the theft?

I spend my resources for crates and found lately that i will not probably get commander, because with duplicities i will not be able get all 20 items of collection.

Share this post


Link to post
Share on other sites
[-SBG-]
Players
38,559 posts
19,131 battles
4 minutes ago, zuu_2016 said:

I spend my resources for crates and found lately that i will not probably get commander, because with duplicities i will not be able get all 20 items of collection.

But that was known in advance. Why would you spend on crates when you do not know that you get enough? Get the free ones first, and if they are not enough one calculates how many more one has to buy and if that money is worth it.

That is like buying trading cards and complaining that one did not finish the series despite spending money.

Share this post


Link to post
Share on other sites
[CS-BF]
Players
17 posts
1,012 battles
V 28. 1. 2023 v 12:56 ColonelPete řekl/a:

But that was known in advance. Why would you spend on crates when you do not know that you get enough? Get the free ones first, and if they are not enough one calculates how many more one has to buy and if that money is worth it.

That is like buying trading cards and complaining that one did not finish the series despite spending money.

I am begginer. I do not know what to expect. I do not collect cards. So they lost me here because edited communication. edited

Share this post


Link to post
Share on other sites
[-SBG-]
Players
38,559 posts
19,131 battles
9 minutes ago, zuu_2016 said:

I am begginer. I do not know what to expect. I do not collect cards. So they lost me here because shitty communication. And gambling scam.

That is why there is an article for that and the crates have a description.

And one does not need to collect cards to know how collections work...

 

And if you just finish the missions chain, there is a good chance to finish the collection.

Share this post


Link to post
Share on other sites
[AMOC]
Players
3,860 posts
46,764 battles
18 minutes ago, zuu_2016 said:

I am begginer. I do not know what to expect. I do not collect cards. So they lost me here because shitty communication. And gambling scam.

Pro tip : Do NOT spend duplicate collection items as soon as you have enough (4 in this particular collection) to obtain a single new one.

Instead, collect as many unique items as you can then check how many items you are short and see if you have enough dups to complete it.

Eg if you've obtain 17 out of 20 items and you have (3 * 4) 12 or more duplicatess ONLY THEN spend the dups to complete the collection.

Otherwise, if you spend you're duplicates as you obtain them, there's a risk that you'll spend them on a item which may drop later on ... and you've now got another duplicate instead of a potential unique item.

  • Cool 1

Share this post


Link to post
Share on other sites

×