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Ranked Battles: The Tenth Season

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On 1/17/2023 at 2:07 PM, SurfaceFish said:

I do well enough at lower tier Ranked, could always be better. You are the one sounds like you have no idea about have CV interaction works. 

 

Please MM don't put this guy on my team, Im tired of carrying potatoes🙏 

 

Yes you are a potato based on the few people in your clan. Unless you are super unicum hiding amongst poor new players!!

 

 

Yeah, it was so difficult, so much problem with T6 CVs in ranked. Wait, no, it was like 4 hours to rank1. So difficult. CVs were weightless in battles.

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18 minutes ago, TonyStarkshoudnthavedied said:

Wait, no, it was like 4 hours to rank1

Well with your profile hidden, it might be 4 hours or 400 hours, Since we can't see your WR in Ranked. 

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8 hours ago, SurfaceFish said:

Well with your profile hidden, it might be 4 hours or 400 hours, Since we can't see your WR in Ranked. 

Ranked season started today, and in my time zone a day is max 24 hours, so 400 is very unlikely.

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On 1/17/2023 at 12:31 PM, SurfaceFish said:

 

Lol, so you don't try to cap in a DD in Ranked? Do you just hide behind your team all game. BB avoiding torpedoes and AP bombs, again I'm thinking you just press S key at the start of the battle. 

 

Forget about stats, you statement clearly shows you have 0 idea on how to play to win in Ranked. 

seems lots of them dont now 

dd job  is spotting and capping but wen u have island hugging bb,s in ur team

it still makes no differance wat u do

 

 

 

 

 

 

 

 

 

 

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On 1/14/2023 at 3:59 PM, Aragathor said:

For those that missed the small changes that WG implemented, here's a recap:

 

Gold league now requires more wins to obtain the rewards for wins.

 

  Reveal hidden contents

Season 9

9e11b6f8-4341-11ed-aecb-8cdcd4b147d4.jpg

 

Season 10

2aeeb282-926c-11ed-ab28-ac162d70f4e4.jpg

 

It is now easier to finish bronze league, but much harder to rank out in gold. No changes to silver.

 

  Reveal hidden contents

Season9

9de844e4-4341-11ed-bc4b-8cdcd4b147d4.jpg

 

Season 10

2ad5e2c0-926c-11ed-b400-ac162d70f4e4.jpg

 

 

On 1/14/2023 at 7:55 PM, LaManche said:

 

I can't speak for the gold league but I'm happy bronze will be a touch easier to escape, as a new player I'm not having fun when facing Giulio's and Kamikaze's.

 

How's having to finish first place in a lost battle in bronze league "easier" to finish? It was top 2 losers save a star before so no, it's not easier, it's now harder. 

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On 1/19/2023 at 11:26 AM, Seraphice said:

I have to say I disagree with this very much - The win should be what counts in the first place.

In my opinion it should be the only thing that matters.

 

And over a large number of battles, the "RNG" of teammates is not really a reason for this. After all, you have less teammates than enemies, and you are the only constant factor in every battle.

 

Fair seas captain!
~Sera

yup but wy are there 3 bb and rest cruisers and dd ore cv 

bb mostly cruise borders and pick dd ore cruisers 

so wen in a cruiser u are most always first to get wasted 

i see dd who dont go for cap fore this reason 

i belive seperate classes are better to see if people are good ore not

so only bb class 

only cruisers class

 

just an idea

and only dd class

 

On 1/18/2023 at 11:44 PM, Isoruku_Yamamoto said:

Star saving is a mechanism that misses the core flaw of ranked.

You see, winning or losing ranked is much more determined by bad players than it is by good ones. So stars should be distributed based on actual battle performance (or a derivative such as experience) primarily, with win/loss only coming in later. 

completly agree

 

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16 hours ago, CSS_modding_1 said:

yup but wy are there 3 bb and rest cruisers and dd ore cv 

bb mostly cruise borders and pick dd ore cruisers 

so wen in a cruiser u are most always first to get wasted 

i see dd who dont go for cap fore this reason 

i belive seperate classes are better to see if people are good ore not

so only bb class 

only cruisers class

 

just an idea

and only dd class

Having various classes is important - the base game is built upon the interactions between various classes. It's not very likely that we will see 1-class-only ranked.

It's definitely possible to carry in a cruiser in ranked as well, even with the amount of battleships.

 

Fair seas captain!
~Sera

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2 hours ago, Seraphice said:

Having various classes is important - the base game is built upon the interactions between various classes. It's not very likely that we will see 1-class-only ranked.

It's definitely possible to carry in a cruiser in ranked as well, even with the amount of battleships.

 

Fair seas captain!
~Sera

 

Why change bronze league to only the 1st place in the losing team saves a star instead of top 2 players? 

 

The differences between players experience and skill levels in bronze league is often huge plus with the inclusion of CV's now makes finishing as the top loser on a team a total lottery, since any player, regardless of skill and experience can get hard focused by a CV which both attacks and/or keeps your ship perma-spotted for the enemy team to also focus their fire on which puts a massive amount of focused fire on a player which regardless of their skill level will struggle to survive and certainly struggle to make any plays worthy of the top position on their team under such intense focus and fire.

 

So if this happens and your team loses, that focused player loses a star, for doing absolutely nothing wrong at all. That player never even had a chance to express their ability if they actually had any. Is that fair? Not at all obviously but it's not a fair game, we know that. Just don't make it TOXICALLY unfair, because players have a cut-off point where they just stop participating in that mode and/or just bot their way to the free goodies since playing to the best of their ability but being focused, plus maybe having a teammate dubiously farm a top result with a very negative brand of low-risk padding which ultimately sowed the seeds of defeat results in players unfairly losing a star far too often.

 

Also, T6 ships often have pitifully bad AA capability and pitiful resistance to fires so again... once a ship is singled out by a CV for focusing, apart from having a big spotlight placed on that victim for all the enemy ships, there's no way that ship is going to make top on the team. That focused player gets shot at by most enemy ships, the CV sets them on fire, they'll very quickly get set on fire AGAIN, 3-4 fires, low T6 HP... ya, even having a top 2 best losers would still be pretty rough under such conditions but just the top player saving a star is absolutely toxic.

 

It's counterproductive to positive plays and discourages plays made to actually win the battle. Because it's so easy to lose progress with completely unknown random players and getting focused by a CV, the goal now in bronze league is to not lose a star rather than trying to gain a star. It's more about saving stars than trying to win. Just go out there, hope there's no CV's on the enemy team, hope there's not too many pay2win premium ships on the enemy team but if there is, just try to farm a star and consider the battle a loss even before a single ship is spotted and before a single shot is fired. It's a negative brand of playstyle and ultimately not fun to play. I take it the whole point of playing any game is for fun and enjoyment? Sure, it can't be fun and wins for every battle, but why go out of your way to create a mode the polar opposite that's not much fun most of the time?

 

What's the point of ranked exactly? If it's a skill based mode on the surface then does that not dictate that players must be of at least a certain standard to even qualify to play this modes bronze league? Why am I seeing players with a couple of hundred battles? Why am I seeing players with 30 something and low 40 % win rates? This is "skill"? How so? Also, where is skill rewarded when there's so many ways in which a highly skilled played can get "outplayed" by an inferior player for the plethora of above mentioned reasons? It's up to that good player to somehow avoid being the victim of a CV and being spotlighted for the entire battle this way? If you have advice on how to do that I'd sure as hell love to hear it.

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On 1/19/2023 at 11:26 AM, Seraphice said:

I have to say I disagree with this very much - The win should be what counts in the first place.

In my opinion it should be the only thing that matters.

 

And over a large number of battles, the "RNG" of teammates is not really a reason for this. After all, you have less teammates than enemies, and you are the only constant factor in every battle.

 

Fair seas captain!
~Sera

yes but then also do something about those who are afk or immediately choose the farthest corner and do nothing
to make others lose 
I've just had the same person do that 3 times in 3 battles i mean
other team is already 1-0 up because of these idiots

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5 minutes ago, CSS_modding_1 said:

yes but then also do something about those who are afk or immediately choose the farthest corner and do nothing
to make others lose 
I've just had the same person do that 3 times in 3 battles i mean
other team is already 1-0 up because of these idiots

We already have systems in place for this.
However if you feel that additional action should be taken you are welcome to report such cases to our customer support.

 

Fair seas captain!
~Sera

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29 minutes ago, Seraphice said:

We already have systems in place for this.
However if you feel that additional action should be taken you are welcome to report such cases to our customer support.

 

Fair seas captain!
~Sera

yes I know but that doesn't really work 
if they can do it 3 times in a row 
to really identify the good and bad players 
there is only one way 1 against 1 
then it's fair
no more people being afk or lying in the corner

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1 minute ago, CSS_modding_1 said:

yes I know but that doesn't really work 
if they can do it 3 times in a row 
to really identify the good and bad players 
there is only one way 1 against 1 
then it's fair
no more people being afk or lying in the corner

Considering that this game is fundamentally a team game, a 1v1 is not the best way to identify a player's skill.a
Working as a team to achieve victory in a coordinated environment is the best way to do so, which currently only takes place in a competitive environment.

 

Fair seas captain!
~Sera

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1 hour ago, Seraphice said:

Considering that this game is fundamentally a team game, a 1v1 is not the best way to identify a player's skill.a
Working as a team to achieve victory in a coordinated environment is the best way to do so, which currently only takes place in a competitive environment.

 

Fair seas captain!
~Sera

yes that's right a working team 
but if you have these people who are afk or in corner you don't have a working team 
so it's not right 
then they better play random because that's how they play in ranked now

and this causes a lot of annoyance among the players who do want to win 
i think this is not a good advertisement for the game 
but that is my idea 
do with it what you want

here are some pics of the player and his profile

we lost this game and we well ahead 

so this was the 4th time he did this 

how can u speak of teams wth this 

 

shot-23.01.23_14.43.50-0804.jpg

 

 

 

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57 minutes ago, CSS_modding_1 said:

yes that's right a working team 
but if you have these people who are afk or in corner you don't have a working team 
so it's not right 
then they better play random because that's how they play in ranked now

and this causes a lot of annoyance among the players who do want to win 
i think this is not a good advertisement for the game 
but that is my idea 
do with it what you want

here are some pics of the player and his profile

we lost this game and we well ahead 

so this was the 4th time he did this 

how can u speak of teams wth this 

 

shot-23.01.23_14.43.50-0804.jpg

shot-23.01.23_14.47.21-0388.jpg

shot-23.01.23_14.48.00-0413.jpg

 

Statshaming others on our forums is not allowed.

As for the situation, as I mentioned feel free to open a ticket to our support with a replay and they can take a look.
Otherwise, to be fair in this situation - your own battle performance was not stellar this match either. To be able to win in ranked consistently you need to be able to carry your team, or at least your own weight, if you cannot, then the AFK on your team would not matter either way.

Fair seas captain!
~Sera

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On 1/23/2023 at 3:32 PM, Seraphice said:

Statshaming others on our forums is not allowed.

As for the situation, as I mentioned feel free to open a ticket to our support with a replay and they can take a look.
Otherwise, to be fair in this situation - your own battle performance was not stellar this match either. To be able to win in ranked consistently you need to be able to carry your team, or at least your own weight, if you cannot, then the AFK on your team would not matter either way.

Fair seas captain!
~Sera

i took one for the team but if u dont see my point 

its no uese to write here but 

is this better then 

 

shot-23.01.22_20.58.56-0604.jpg

shot-23.01.31_13.44.03-0916.jpg

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On 1/23/2023 at 2:41 PM, CSS_modding_1 said:

i took one for the team but if u dont see my point 

its no uese to write here but 

is this better then 

 

 

The qualifying mode is even worse. 

 

A player needs to win 5 stars to make silver with no pushback protection for losing other than again, the top best loser.

 

To add insult to injury this rather tricky qualifying mode with all the ups and downs a player would expect from randomly drawn everything with a side order of OP premium ships and OP CV's, is that it doesn't actually get rewarded with anything either. The mode just unlocks the next league, that's all, for all that effort. One of the major draws to play this mode is get some steel and maybe some doubloons to a lesser extent but I would have thought that at the very least rewarding qualifying completion with 200 steel was more than a reasonable expectation and for the love of God make ranked battles qualifying mode count towards all missions that are pacified for playing ranked battles since this is still playing in the ranked battles mode.

 

It's simple to fix, that's why I'm making this comment.

 

1. Reward completion of qualifying. It's just as hard or almost as hard to complete as the final stages of most leagues. A little 200 Steel and/or 200 doubloons would be very fitting for the invested time and effort, not it's current nothing.

2. Make qualifying battles count towards Dockyard missions etc.

 

Edit - It appears the quali battles in ranked does indeed contribute towards Dockyard and hopefully all such missions where ranked battles are shown as accepted criteria. For some reason yesterday it didn't show any progress either after a battle in the results or back in the Dockyard mission progress. Odd but regardless, it does count so that's great and I put a line through what's not true in the above comments.

 

Also, for progressing through qualifying we do get a few economic buffs but that's not what we're in the mode for, it's primarily the steel and even a little bit of doubloons so I'd still highlight that getting an additional 200 steel and/or doubloons would be very befitting the mode and effort to progress out of qualifying which is by no means easy imho.

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42 minutes ago, Sir_Sinksalot said:

 

The qualifying mode is even worse. 

 

A player needs to win 5 stars to make silver with no pushback protection for losing other than again, the top best loser, but worst of all is that this qualifying part doesn't count towards any of the games missions for dockyard etc which to me seems ridiculous and off-putting since we're not actually contributing towards other missions even though it's still a ranked battle but doesn't count as a ranked battle.

 

To add insult to injury this rather tricky qualifying mode with all the ups and downs a player would expect from randomly drawn everything with a side order of OP premium ships and OP CV's, is that it doesn't actually get rewarded with anything either. The mode just unlocks the next league, that's all, for all that effort. One of the major draws to play this mode is get some steel and maybe some doubloons to a lesser extent but I would have thought that at the very least rewarding qualifying completion with 200 steel was more than a reasonable expectation and for the love of God make ranked battles qualifying mode count towards all missions that are pacified for playing ranked battles since this is still playing in the ranked battles mode.

 

So for all those quali battles I suffered yesterday, in which I'm still stuck in that mode, I didn't even contribute towards the Dockyard missions for base XP or class specific or ANYTHING, even though ranked battles are clearly shown as an accepted contribution mode for that. If I drooled about in Co-op blapping dumb-mode bots, I'd have finished that by now.

 

It's simple to fix, that's why I'm making this comment.

 

1. Reward completion of qualifying. It's just as hard or almost as hard to complete as the final stages of most leagues. A little 200 Steel and/or 200 doubloons would be very fitting for the invested time and effort, not it's current nothing.

2. Make qualifying battles count towards Dockyard missions etc.

  • yes but they won't listen anyway
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On 1/16/2023 at 12:35 PM, TonyStarkshoudnthavedied said:

Arms Race in ranked... just great. Arms race is already a plague in random, and now it will ruin ranked. Arms race is won by the team who can better camp its larger shipős while the DDs try to collect buffs and not die in the process.

 

 

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i just found out what's wrong in ranked you can only play it with a battle ship
because you can never keep your star in a cruiser  ore dd 
You simply can't get that many damage points. 
If you have a bb and you shoot a few times you already have more damage 

see piocs wat i mean 

i was last to survive 

 

shot-23.03.01_14.21.35-0838.jpg

shot-23.03.01_14.21.40-0434.jpg

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On 1/14/2023 at 7:55 PM, LaManche said:

 

I can't speak for the gold league but I'm happy bronze will be a touch easier to escape, as a new player I'm not having fun when facing Giulio's and Kamikaze's.

Wait until you are facing Russian CVs or KAGA in most of your games if you get to silver. That is not a pleasant experience for anyone other than the players in those CVs. CVs are ridiculously OP in 6v6 but, when those CVs are OP anyway, you get an experience that makes you want to bite your fingers off.

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On 2/8/2023 at 12:32 PM, Valkyrie_Hound said:

Wait until you are facing Russian CVs or KAGA in most of your games if you get to silver. That is not a pleasant experience for anyone other than the players in those CVs. CVs are ridiculously OP in 6v6 but, when those CVs are OP anyway, you get an experience that makes you want to bite your fingers off.

and its not the only problem 

u get bronze players in team too 

yust had a fight my team 4 bronze rest silver  oponnent all silver 

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18 hours ago, CSS_modding_1 said:

yust had a fight my team 4 bronze rest silver  oponnent all silver 

And the level where one player actually is standing just tells exactly nothing about their skill level. And ranked has no skilled based MM and you don't want that.

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On 2/6/2023 at 4:51 PM, CSS_modding_1 said:

i just found out what's wrong in ranked you can only play it with a battle ship
because you can never keep your star in a cruiser 
You simply can't get that many damage points. 
145 hits on target 1 kill 25 defend  doesn't matter then
If you have a bb and you shoot a few times you already have more damage 

 

 

I completed Gold R1 in a cruiser. Many does. It is generally easier in BBs but with CVs now in ranked silver and gold is not very easy for BBs or Dds. Cruisers with good AA a bit better, that is my feeling. In bronze CVs are not impacting the battle, they are weak, but t8 and especially T10 CVs are deciding the battles.

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On 1/23/2023 at 3:32 PM, Seraphice said:

 To be able to win in ranked consistently you need to be able to carry your team, or at least your own weight, if you cannot, then the AFK on your team would not matter either way.
~Sera

That is very well said. This is key in ranked. You need to be able to carry. For that you need to be tactically literate and you have to chose your ship well. For tactics you need to be able to identify what is the best tactics for a map and what is your role in that tactics. For ship, you need a ship which you are technically good and can serve its purpose in ranked in any map. Ships you are very good with in random may not work at all in ranked. You may be able to carry the team but you will still not always win, bcs there is just a max number of mistakes your teammates can make but if you at least carry your own weight you can likely end up saving a star, so your progress will be at least saved more times than the avg and eventually you reach rank 1.

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3 hours ago, TonyStarkshoudnthavedied said:

That is very well said. This is key in ranked. You need to be able to carry. For that you need to be tactically literate and you have to chose your ship well. For tactics you need to be able to identify what is the best tactics for a map and what is your role in that tactics. For ship, you need a ship which you are technically good and can serve its purpose in ranked in any map. Ships you are very good with in random may not work at all in ranked. You may be able to carry the team but you will still not always win, bcs there is just a max number of mistakes your teammates can make but if you at least carry your own weight you can likely end up saving a star, so your progress will be at least saved more times than the avg and eventually you reach rank 1.

yup but u still nead a team who give support

and wen u have 12 spotted ribbons  and only 14 k spotted points

and my self 97456 k damage  

and still end up second 

and a bb  who camps  in the  back was first 

there is nothing u cant do

and  is wat i mean in a bb ur 8 aut of 10 times higer then a cruiser ore a dd

there is only so  much u can do in a game 

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