[CSOL] TheKaramelka Players 241 posts 3,747 battles Report post #1 Posted January 13 Crtl C+Ctrl V Somwhere i already see it... WHERE IS MY ALMIRANTE BROWN?! And do I understand correctly that Cumberland is a battleship with 16 406 mm guns? I'm not implying anything but... Spoiler 2 1 Share this post Link to post Share on other sites
[SURFA] mdjmcnally Players 434 posts 18,350 battles Report post #2 Posted January 13 https://en.wikipedia.org/wiki/BAP_Almirante_Grau_(CLM-81) hardly surprising as she was sister ship then sold to Peru where became Almirante Grau. 1 Share this post Link to post Share on other sites
[CDD] Dutchy_2019 Players 1,927 posts 13,486 battles Report post #3 Posted January 13 1 hour ago, mdjmcnally said: https://en.wikipedia.org/wiki/BAP_Almirante_Grau_(CLM-81) hardly surprising as she was sister ship then sold to Peru where became Almirante Grau. I guess OP is unaware of Boise and Nueve de Julio. Share this post Link to post Share on other sites
[THESO] SV_Kompresor Beta Tester, Players, In AlfaTesters 5,868 posts Report post #4 Posted January 13 That's what the first few words in the ship's description say on the devblog yes. Share this post Link to post Share on other sites
Figment Beta Tester 3,801 posts 10,499 battles Report post #5 Posted January 13 7 hours ago, TheKaramelka said: Makes note: *in case of acquisition: plant Dutch event flags on her in order to KOLONISEER a ship sold to some colony* Share this post Link to post Share on other sites
[CSOL] TheKaramelka Players 241 posts 3,747 battles Report post #6 Posted January 13 2 hours ago, Dutchy_2019 said: I guess OP is unaware of Boise and Nueve de Julio. 3 hours ago, mdjmcnally said: https://en.wikipedia.org/wiki/BAP_Almirante_Grau_(CLM-81) hardly surprising as she was sister ship then sold to Peru where became Almirante Grau. 1 hour ago, Figment said: Makes note: *in case of acquisition: plant Dutch event flags on her in order to KOLONISEER a ship sold to some colony* you probably misunderstood. I meant that instead of creating a model for a new ship with different weapons, and not just copying an already existing one, and instead of an airstrike, screw on combat instructions Share this post Link to post Share on other sites
[EUTF] Nauseica Players 628 posts 10,955 battles Report post #7 Posted January 13 Zero effort = more money Muppets gives money = Bank account get bigger all happy right !!! 3 Share this post Link to post Share on other sites
[WG] Seraphice WG Staff 1,664 posts 7,812 battles Report post #8 Posted January 13 21 minutes ago, TheKaramelka said: you probably misunderstood. I meant that instead of creating a model for a new ship with different weapons, and not just copying an already existing one, and instead of an airstrike, screw on combat instructions The ship is historically significant to the people of Peru. Should we omit adding this ship to the game because its a sister ship to another ship in the game? The same would go for the entire commonwealth tree, as most commonwealth ships are british in origin. That doesn't mean they are any less significant or important to those people. Fair seas captain! ~Sera Share this post Link to post Share on other sites
[CSOL] TheKaramelka Players 241 posts 3,747 battles Report post #9 Posted January 13 1 minute ago, Seraphice said: The ship is historically significant to the people of Peru. Should we omit adding this ship to the game because its a sister ship to another ship in the game? The same would go for the entire commonwealth tree, as most commonwealth ships are british in origin. That doesn't mean they are any less significant or important to those people. Fair seas captain! ~Sera Well, I think that the players are waiting for new ships with new gameplay and different from their branch counterparts. Almirante Grau has indeed historically been in the Peruvian Navy (and by the way, this makes it one of the most modern ships in the game at tier 8, as it was sold in 1973, and only in 2022 was scrapped). However, I think the players are waiting for new ships, and not "repainting" the old ones. The same Almirante Brown that served Argentina for 30 years, I think, would be different from the branch of light cruisers (if only because its weapons correspond to heavy ones). 1 Share this post Link to post Share on other sites
[UA724] Shepke Players 165 posts 20,586 battles Report post #10 Posted January 13 1 hour ago, TheKaramelka said: However, I think the players are waiting for new ships, and not "repainting" the old ones. Small correction here. The players have been waiting for ages for new content (modes, campaigns, different playstyles and mechanics, UIs and so on), not for another pile on 3d-models (even not cloned ones) which WG take as content by mistake. This is content for premium shop, no doubt, but this is not content from player`s POV. 4 Share this post Link to post Share on other sites
[CSOL] TheKaramelka Players 241 posts 3,747 battles Report post #11 Posted January 13 10 minutes ago, Shepke said: Small correction here. The players have been waiting for ages for new content (modes, campaigns, different playstyles and mechanics, UIs and so on), not for another pile on 3d-models (even not cloned ones) which WG take as content by mistake. This is content for premium shop, no doubt, but this is not content from player`s POV. This is also the case, but if ships are already being introduced one after the other, then at least they differ in gameplay. I reviewed the specifications, here are all the differences: Almirante Grau has 100 HP more than De Zeven Provinciën Almirante Grau cooldown is 2 seconds faster than Zeven Provinciën De Zeven Provinciën Engine Boost and Almirante Grau - Hydroacoustic Search/Defensive AA Fire De Zeven Provinciën has an air strike, Almirante Grau has combat instructions Almirante Grau has 30 m less circulation radius and 0.4 km further light radius For all other characteristics - identical ships. Yes, it seems that the main difference should be an airstrike / combat instructions, but that one will be through fires, which is another Share this post Link to post Share on other sites
[UA724] Shepke Players 165 posts 20,586 battles Report post #12 Posted January 13 I will quote myself (sorry) from devblog topic 54 minutes ago, Shepke said: Wait, what?! The sistership has much better main guns (much higher DPM with combat instructions on top) just because of absence of useless airstrikes? Really? Better repair party, better mobility, better consumables (Hydro is way better than weak Engine Boost(which is also non relevant because of Combat Instructions boost)) What the magic is this? Share this post Link to post Share on other sites
[BATES] ItsEyeJasper Players 559 posts 14,433 battles Report post #13 Posted January 13 4 minutes ago, Shepke said: I will quote myself (sorry) from devblog topic DSP air strikes are far from useless. She as a whole is a fantastic Platform for them, the problem with DSP is that if you dont practice with her the airstrike are difficult to land. But the reload is nice and fast and have a very tight grouping. this allows you to really punish ships that are not paying attention. 1 Share this post Link to post Share on other sites
[UA724] Shepke Players 165 posts 20,586 battles Report post #14 Posted January 13 11 minutes ago, ItsEyeJasper said: DSP air strikes are far from useless. She as a whole is a fantastic Platform for them, the problem with DSP is that if you dont practice with her the airstrike are difficult to land. But the reload is nice and fast and have a very tight grouping. this allows you to really punish ships that are not paying attention. Yep, i know Bruce Lee quote about mastering one punch, but i`ve got a hundreds ships in my port, so its slightly difficult to master only one mechanic for only one particular ship. Moreover, coop bots mostly dodge any of your airstrikes (except beached ones) As for "A. Grau" - you will use standard(or common) shooting mechanic (but with better DPM + combat instructions(easy one key)). Peace of cake and 100% result. Share this post Link to post Share on other sites
[WG] Seraphice WG Staff 1,664 posts 7,812 battles Report post #15 Posted January 13 4 hours ago, TheKaramelka said: Well, I think that the players are waiting for new ships with new gameplay and different from their branch counterparts. Almirante Grau has indeed historically been in the Peruvian Navy (and by the way, this makes it one of the most modern ships in the game at tier 8, as it was sold in 1973, and only in 2022 was scrapped). However, I think the players are waiting for new ships, and not "repainting" the old ones. The same Almirante Brown that served Argentina for 30 years, I think, would be different from the branch of light cruisers (if only because its weapons correspond to heavy ones). Ok then let's see which ships that were released in 2022 I thought had quite a new and unique playstyle, regardless of whether they are clones: Atlantico, Hornet, Maya, Mecklenburg, San Diego, Aquila, Huron, Alvaro, I-56, Vallejo, Tromp That's quite a couple is it not? There were 20 premiums released and I listed 11 of them. That's quite a %. Just because a ship is a clone/sistership doesn't automatically mean it will have the same or even a similar playstyle. 3 hours ago, Shepke said: Small correction here. The players have been waiting for ages for new content (modes, campaigns, different playstyles and mechanics, UIs and so on), not for another pile on 3d-models (even not cloned ones) which WG take as content by mistake. This is content for premium shop, no doubt, but this is not content from player`s POV. We've already added Arms race and are getting a new iteration of dirigible derby very soon, which may also make its way into randoms. We also had the jerzy swiski campaign and five epochs of the navy that we've added. The game is constantly changing and we've added various new playstyles and mechanics that diversify the game, just look at the ships I listed above. We've made various changes to the UI in 2022 and have further improvements planned for 2023 Fair seas captain! ~Sera 2 3 1 Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 9,787 posts 20,656 battles Report post #16 Posted January 13 42 minutes ago, Seraphice said: The game is constantly changing and we've added various new playstyles and mechanics that diversify the game, just look at the ships I listed above. True, but not for the better lately. 42 minutes ago, Seraphice said: I-56 For example. Endless new things are not an improvement if the quality of the game suffers; I have - I think - all of those new ships you list on my main account, yet the amount of time (and, more importantly to you, money) I'm spending in the game has cratered. The reason for this is simple: recent changes (of the submersible variety) have made Randoms drastically worse than they used to be, so I've stopped playing the main game mode. If recent additions had improved the game, the reverse would have been true. 3 Share this post Link to post Share on other sites
[AWSL] ReDiR20 Players 473 posts 4,977 battles Report post #17 Posted January 13 22 minutes ago, Verblonde said: True, but not for the better lately. For example. Endless new things are not an improvement if the quality of the game suffers; I have - I think - all of those new ships you list on my main account, yet the amount of time (and, more importantly to you, money) I'm spending in the game has cratered. The reason for this is simple: recent changes (of the submersible variety) have made Randoms drastically worse than they used to be, so I've stopped playing the main game mode. If recent additions had improved the game, the reverse would have been true. Stop whinning about subs already... They are fine 1 1 3 Share this post Link to post Share on other sites
[-TPF-] invicta2012 Players 6,382 posts 26,855 battles Report post #18 Posted January 13 7 hours ago, ItsEyeJasper said: DSP air strikes are far from useless. She as a whole is a fantastic Platform for them, the problem with DSP is that if you dont practice with her the airstrike are difficult to land. But the reload is nice and fast and have a very tight grouping. this allows you to really punish ships that are not paying attention. She's not much fun for PVE, though. The bots are highly skilled dodgers. You can hit them with Tromp, but not with DZP, which makes DZP a slightly undergunned ship for the Tier. Almirante Grau looks like she'll fix that problem with the MBRB/Combat Instructions feature, and being a historic ship and all (last gun cruiser) I'm happy to see her in the game, cut n paste hull or no. 1 Share this post Link to post Share on other sites
[PTS] J0tt Players 200 posts Report post #19 Posted January 13 Vor 5 Stunden, Seraphice sagte: We've already added Arms race and are getting a new iteration of dirigible derby very soon, which may also make its way into randoms. Please remember to adapt your mission templates if you keep diluting the random queue with new game modes. Picking up buffs in Arms race should count for capture/defend missions because right now two of three modes are almost useless in that regard. No idea about Dirigible derby since I did not play that last time. Share this post Link to post Share on other sites
WildWind84 Players 604 posts 15,961 battles Report post #20 Posted January 14 14 hours ago, TheKaramelka said: The players have been waiting campaigns This. Share this post Link to post Share on other sites
[HUN-T] Adm_Lindemann Players 231 posts 11,220 battles Report post #21 Posted January 14 18 hours ago, Seraphice said: The game is constantly changing and we've added various new playstyles and mechanics that diversify the game Fair seas captain! ~Sera If you say this multiple times, do you think the playerbase will believe it? Adding subs, more radar, more planes into the game not diversifying the game but leads to a static gameplay (and it gets even worse with the planned re-introduced stealth radar). Completely not relevant, what kind of new ship models you put into the game because players are hardly punished if they want to play actively in a non-pet class. 2 Share this post Link to post Share on other sites
[WG] Seraphice WG Staff 1,664 posts 7,812 battles Report post #22 Posted January 16 On 1/13/2023 at 10:16 PM, J0tt said: Please remember to adapt your mission templates if you keep diluting the random queue with new game modes. Picking up buffs in Arms race should count for capture/defend missions because right now two of three modes are almost useless in that regard. No idea about Dirigible derby since I did not play that last time. It's a good point and we'll see what we can do to improve these missions. Fair seas captain! ~Sera 3 Share this post Link to post Share on other sites
bobtherterrible Players 867 posts 14,307 battles Report post #23 Posted January 16 Hey @Seraphice while we're on the topic of copy paste ships, can we please have "hunt for the bismark - extra helpings" as follows: HMS Rodney (=Nelson with torps and/or spotter plane but maybe back off the sooper heal a bit) HMS Prince of Wales (=KGV/DoY but with smoke and without whatever you fancy) HMS Norfolk/Suffolk/Dorsetshire (=Devonshire tweaked in whatever way makes sense e.g. radar on Norfolk) HMS Sheffield (=Belfast/Edinburgh) HMS Sikh/Maori/Zulu/Tartar/Mashona (=Cossack) ORP Piorun (= Jervis tweaked to make it N class) HMS Victorious (= indomitable but nerfed a lot) U-556 (=a submarine, noone cares what it looks like ) extra brownie points (but probably not easy copy pastes) for destroyers Z10 and Z16 and HSwMS Gotland which is essentially a hybrid cruiser in WoWS terms Share this post Link to post Share on other sites