[RUMR] bouncer8409 Players 463 posts 31,481 battles Report post #1 Posted January 11 Greeting fellow Captains This may be purely subjective however, here goes. We are all mostly aware of the change in the player base at holiday time and there are repeated threads each season about poor play. From a purely personal and clearly subjective view I have to say that for me the team mates in random games have on the most part been pretty poor, and the ability of the teams to lose in spectaculer fashion is greater this season than any previous. I am curious to hear others reaction's and feeling's in this ? Share this post Link to post Share on other sites
[THESO] HMS_Kilinowski [THESO] Players 2,665 posts 25,509 battles Report post #2 Posted January 11 We move into the last stages of a dockyard grind and at the same time the New Year Mission Chain also sees it's final stages. These are rather grindy missions. So it is quite possible that bad players play even less to win and even more for their personal benefit. Besides that the team play has already been non-existent for years. At this point they can't play much worse, unless they really put their mind to it. Funny thing: Though they play like bots, they are insulted like humans. I think WG has bred hybrids as playerbase, cause they complain less. 1 1 Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #3 Posted January 11 5 hours ago, bouncer8409 said: Greeting fellow Captains This may be purely subjective however, here goes. We are all mostly aware of the change in the player base at holiday time and there are repeated threads each season about poor play. From a purely personal and clearly subjective view I have to say that for me the team mates in random games have on the most part been pretty poor, and the ability of the teams to lose in spectaculer fashion is greater this season than any previous. I am curious to hear others reaction's and feeling's in this ? We get these complaints every day of the year. That has nothing to do with seasons. 1 1 Share this post Link to post Share on other sites
[TBU] Piratenmaedchen [TBU] Players 367 posts 891 battles Report post #4 Posted January 11 Vor 5 Stunden, bouncer8409 sagte: ARRRRR! Share this post Link to post Share on other sites
[DMP] Schelfie Players 552 posts 10,768 battles Report post #5 Posted January 11 Same thing in Co-Op. Not only poor players, but even random players who poison everything and suck the fun out of it... Share this post Link to post Share on other sites
[MBSSX] OldschoolGaming_YouTube Beta Tester 3,274 posts 16,879 battles Report post #6 Posted January 11 There is literary no difference between the quality of the players at holiday season, weekends and weekdays these days. Its all the same except its just more players active during holidays and weekends. Still same bots, still same 5 min steamrolls. Anyone gets to play at T10-11. Anyone can get to rank 1. Just have to press W enough times. No skill involved whatsoever. 5 Share this post Link to post Share on other sites
[TCV] TonyStarkshoudnthavedied Players 188 posts Report post #7 Posted January 11 This is my take on this: There is a some differences between player quality in the holidays or weekends, but by mathematical laws it must be 50/50% wins and losses in average per player per battle. If your rate is lower, someone else's must be higher. You can blame the bad MM for your losses, but it is easy to recognize that the same bad MM is working against that player who actually got the higher end. Or you can submit for the conspiracy theory that for some reason the MM is biased against you, but again it is easy to recognize that the same algorithmic bias would work against that player who got the high end while you got the low. So actually only one thing remains, you are not as good as the other guy on average. There is also a noticeable quality difference in different battle modes.Coop is mindless butchering, it is only good for one thing, DMG harvest and even in that it is limited. No tactics, no any level of cooperation. In return you rarely experience toxic behavior. In random you have some more conscious play, usually only 3-5 players has no any idea about basic tactics, and the better players' effort should be put on to compensate for them. Due to higher number of ships it can often be successful. Map control is key, the team who fails to establish two strong flanks will lose almost always, the notable exception is the Two Brothers map. Players are more patient in this mode and basic tactics can be learned. Ranked. Usually all players have at least a basic idea about tactics. But there is often a disagreement. If there is no unified tactics for your team or any team members will not follow, your team likely to lose, except if the enemy has the same problem, then it shoot out. Due to the lower number of ships and different cap configurations there are more possible ways to win, the important things is to follow one single tactics. Trolls are real problem in ranked, one who intentionally throws or fails to recognize the tactics to be followed can lose the battle. The battle chat is way more toxic then in random. Everybody is an admiral and players often brings ships to ranked they are not good with. That weakens the team much more then in random, where it is expected. Still ranked is the best if you want some conscious cooperative play, you can stand the constant toxic bickering and calls for reports multiple times in a battle and you have no clan battle possibility. 2 Share this post Link to post Share on other sites
[S-O-M] MadBadDave Players 1,355 posts Report post #8 Posted January 11 The standard has been dropping for years and the pandemic certainly has not helped, sadly each and every brain fart WG has the standard drops even lower; Cv rework, commander rework, subs, high tier premiums that any complete muppet can buy, add in MM, crap Karma system, GREED, non existent training / intro (many still don’t know what that is in the bottom right), WG are totally aware but as there’s no money in it, sweet fa will be done to correct what’s killing the game; WG themselves!!.. 1 1 Share this post Link to post Share on other sites
[SYD] Molly_Delaney Players 1,200 posts 4,600 battles Report post #9 Posted January 11 Just in coop I've seen the usual 'unlearned' playing.... A Richelieu basically pressing all the function keys for quick chat and finishing bottom of the team. And plenty of DDs turning broadside and smoking up outside the cap... Best one was a full glorious Banzai charge by a carrier straight through the middle cap past 2 bots and out the other side.... they finished 2nd in team (you know who you are and should this sort of thing be encouraged?) But all this did mean I usually got 3 kills in my Pommern and was reliably top 3, even in Enty I was middle of team a lot... Share this post Link to post Share on other sites
[DMP] Schelfie Players 552 posts 10,768 battles Report post #10 Posted January 11 9 minutes ago, Molly_Delaney said: Just in coop I've seen the usual 'unlearned' playing.... A Richelieu basically pressing all the function keys for quick chat and finishing bottom of the team. And plenty of DDs turning broadside and smoking up outside the cap... Best one was a full glorious Banzai charge by a carrier straight through the middle cap past 2 bots and out the other side.... they finished 2nd in team (you know who you are and should this sort of thing be encouraged?) But all this did mean I usually got 3 kills in my Pommern and was reliably top 3, even in Enty I was middle of team a lot... To be fair: That's what I do now too, because one of de DD's mission for the Schröder (get 45 ribbons for caps, assist caps or defence). Staying just outside cap with smoke on get's you ribbons a lot faster than hoping you'll stay alive just enough as a DD to get a (assist) cap. 1 Share this post Link to post Share on other sites
[MBSSX] OldschoolGaming_YouTube Beta Tester 3,274 posts 16,879 battles Report post #11 Posted January 11 1 hour ago, MadBadDave said: The standard has been dropping for years and the pandemic certainly has not helped, sadly each and every brain fart WG has the standard drops even lower; Cv rework, commander rework, subs, high tier premiums that any complete muppet can buy, add in MM, crap Karma system, GREED, non existent training / intro (many still don’t know what that is in the bottom right), WG are totally aware but as there’s no money in it, sweet fa will be done to correct what’s killing the game; WG themselves!!.. Gotta say, Commander rework was probably one of the best things I´ve seen they come up with in many years actually. I killed of a lot of 10–14-point commanders and transferred the points to all my Legendary captains that then became 21 point Commanders and Commander XP earners. Also made it possible for me to play exclusively with Legendary captains in all my battles so in every battle I can get buffs in different ways. Rest I totally agree on. 11 minutes ago, Molly_Delaney said: Just in coop I've seen the usual 'unlearned' playing.... A Richelieu basically pressing all the function keys for quick chat and finishing bottom of the team. And plenty of DDs turning broadside and smoking up outside the cap... Best one was a full glorious Banzai charge by a carrier straight through the middle cap past 2 bots and out the other side.... they finished 2nd in team (you know who you are and should this sort of thing be encouraged?) But all this did mean I usually got 3 kills in my Pommern and was reliably top 3, even in Enty I was middle of team a lot... This is fine though since Co-Op is pretty much the training ground for WoW. Problem starts when you see the same players/plays performed in T10-11 Randoms or Ranked Gold. Only time I play Co-Op is to complete certain challenges like kills, torp hits etc, then I just take Kleber and Yolo rush enemy team at 50 knots and kill 2-3 ships and then jump out in port and jump into the next in Mogador. Takes so much less time than trying to finish them playing Randoms. 2 Share this post Link to post Share on other sites
Karkong_the_Impaler Players 2,983 posts Report post #12 Posted January 11 25 minutes ago, OldschoolGaming_YouTube said: Gotta say, Commander rework was probably one of the best things I´ve seen they come up with in many years actually. Double edged sword... It was surely necessary to take fire protection away from stalingrad and the DD caliber gun buff for Smolensk wasn't really needed - but other ships just got nerfed right along with it, say, Colbert. Just like the CV rework that absolutely borked light cruisers, because their unique selling proposition - good AA - is suddenly gone, without compensation. 4 Share this post Link to post Share on other sites
[AMOC] NewHorizons_1 [AMOC] Players 3,860 posts 46,899 battles Report post #13 Posted January 11 2 minutes ago, Karkong_the_Impaler said: Double edged sword... It also screwed over newer players something rotten. Share this post Link to post Share on other sites
[SYD] Molly_Delaney Players 1,200 posts 4,600 battles Report post #14 Posted January 11 39 minutes ago, Schelfie said: To be fair: That's what I do now too, because one of de DD's mission for the Schröder (get 45 ribbons for caps, assist caps or defence). Staying just outside cap with smoke on get's you ribbons a lot faster than hoping you'll stay alive just enough as a DD to get a (assist) cap. Yes, but when it is done directly in front of a BB expect to be pushed out of smoke as a BB does not stop or turn like a DD. This is what I'm complaining about a DD which stops directly in front of a BB and turns sideways...... Share this post Link to post Share on other sites
[WG] Seraphice WG Staff 1,664 posts 7,812 battles Report post #15 Posted January 11 You can't force someone to learn the game if they don't want to - at least not to that degree. We're adding some additional tutorial missions for new players to teach them about some gameplay basics. Understanding and executing everything to a "good" level is not easy and takes hundreds of hours. 2 hours ago, Karkong_the_Impaler said: Double edged sword... It was surely necessary to take fire protection away from stalingrad and the DD caliber gun buff for Smolensk wasn't really needed - but other ships just got nerfed right along with it, say, Colbert. Just like the CV rework that absolutely borked light cruisers, because their unique selling proposition - good AA - is suddenly gone, without compensation. We have the church build for Colbert now. She's fine. 1 Share this post Link to post Share on other sites
[FJAKA] WingedHussar_Adler [FJAKA] Players 2,871 posts 16,103 battles Report post #16 Posted January 11 poor skilled players are not the problem. problem is on WG side cause they give them very very easy path to obtain hightier ships. today it is not uncommon to see tx captains with 200-300 games 2 Share this post Link to post Share on other sites
[BREW] Bland_42 Players 751 posts 10,864 battles Report post #17 Posted January 11 52 minuti fa, Seraphice ha scritto: You can't force someone to learn the game if they don't want to - at least not to that degree. We're adding some additional tutorial missions for new players to teach them about some gameplay basics. Understanding and executing everything to a "good" level is not easy and takes hundreds of hours. Maybe you can create weekly missions where: - in a single match the player must tank a certain number of potential damage (differentiated for ship types) and be alive at the end; - in a single match the player must reach a certain percentage of hits on the total of shells fired (differentiated for ship types); - ..... And so on. Obviously you need to give a reward for every mission. If you show a carrot, even a donkey can learn the better way to earn it. Share this post Link to post Share on other sites
Karkong_the_Impaler Players 2,983 posts Report post #18 Posted January 11 59 minutes ago, Seraphice said: We have the church build for Colbert now. She's fine. I can guess, but I never heard the term - can you elaborate? Also, care to talk about how curb stomping smolensk affected other dd caliber cruisers? Share this post Link to post Share on other sites
[WG] Seraphice WG Staff 1,664 posts 7,812 battles Report post #19 Posted January 11 14 minutes ago, Karkong_the_Impaler said: I can guess, but I never heard the term - can you elaborate? Also, care to talk about how curb stomping smolensk affected other dd caliber cruisers? Alternatively you can pick fire chance over consumable duration, but this is the build that the creator uses https://wows-numbers.com/player/529939994,/ As for other DD caliber cruisers, there aren't that many in high tiers, and the effect on lower tiers was not so big (Atlanta was given back the range and flint still has her smoke) Share this post Link to post Share on other sites
[2DSF] Arakus Beta Tester 1,541 posts 7,511 battles Report post #20 Posted January 11 Maybe one reason is that the ranked season go to its end. Many good player prefer to play ranked then random. Share this post Link to post Share on other sites