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Ships that need Airstrike ASW

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28 minutes ago, arttuperkunas said:

Nah I was referring to the difficulty of getting into position, which makes them imo far worse thain air dropped bombs despite their theoretical lethality.

The problem with getting over them is the typical distance to sail to get to them. Which is why I don't understand why some got 14km range torpedoes.

 

Surely 4.5km to 9km torps should suffice. :/

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1 hour ago, Figment said:

The problem with getting over them is the typical distance to sail to get to them. Which is why I don't understand why some got 14km range torpedoes.

 

Surely 4.5km to 9km torps should suffice. :/

That and the speed of high tier subs.

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20 minutes ago, arttuperkunas said:

That and the speed of high tier subs.

Yeah but that’s only an issue if they’re already facing away from you, limiting the torps they can fire at you.

 

Their speed hasn’t been an issue for me, but then I havn’t tried (deliberately) sailing after them in open seas. ;)

 

These subs have to go around islands to target you. They’ll take short cuts as much as possible. Let them do the getting closer bit for you and be in the wrong angle to escape away from you when you engage. Nice sub that outruns a DD coming at its side or does so in reverse.

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On 1/10/2023 at 11:02 AM, arttuperkunas said:

The ship dropped ASW is particularly galling with the RN CL line. Imagine sailing after a retreating Balao/U at periscope depth, going at more or less equal speed to the sub, while being spotted by the sub for every BB and cruiser on the enemy team to blab.

Imagine even being at more or less the same speed. Hindenburg would like AT LEAST that. I really don't know what WG expects Hindenburg to do with ship based ASW...

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21 hours ago, Figment said:

Ultimate periscope depth/surface obliteration devices.

 

 

image.thumb.png.58a86a3a932523ef5a3e57ff74beeca1.png

 

image.thumb.png.fc446a1082ec3202112630c51e67be4d.png

image.png.717d0a0730aea3a28e01b00a9458b0b9.png

12 bombs to sink 1 submarine is a bit too much and if you check the numbers the bombs didn't sink the sub but the fires .... while in RL 1 bomb hit was enough or several around in the water inflict enough flooding due pressure.

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38 minutes ago, Onsterfelijke said:

12 bombs to sink 1 submarine is a bit too much and if you check the numbers the bombs didn't sink the sub but the fires .... while in RL 1 bomb hit was enough or several around in the water inflict enough flooding due pressure.

Wow... Maybe check those numbers. Where the hell did you get the idea the fires did anything to the subs? You do realise these are single drops, not 12 separate drops, right?

 

The two fires that were started ACTUALLY DID NO DAMAGE AT ALL, BECAUSE THE SUB WAS ALREADY INSTANTLY DEAD UPON GETTING HIT BY THE AIR STRIKE! They were at most cosmetic post-mortem fires.

 

 

Where the hell do you even think to see fire damage in that image? The only fire damage is listed on the first image, but that's fire damage on a BB. I see 1/0 fires started dealing 0 damage on TWO of the killed subs and the third image has no information on it and I've got way more examples like this where the best I've done was over 20K to a TX sub that was spotted 12km away from me. In fact, that first image is all HE damage to the sub from two salvos from the main guns, seems I picked the wrong image there for Air strikes, but hey, Dutch HE works wonders against subs as well at about 5-12K per salvo in my experience (recommend getting the demolition expert skill, especially if you have Michiel de Ruijter as captain with the +15% hit radius to submarines).

 

 

 

Dutch airstrikes are usualy an instant kill when you hit subs. HE landed first in these engagements, but then comes the air strike. Though apparently the overkill on them is "not good enough" for you (without being able to cite evidence of why, not even realising how many bombs drop in such an instance I'm guessing...).

 

You've got 12 aircraft per squadron, each aircraft carrying 6 bombs, per squadron of which you have two, with 12 bombs hitting in the above examples dealing  ~12-13K damage, so roughly 1.000 damage each with some variance.

 

That makes 12x12=144 bombs with each bomb capable of dealing around 1.000 damage and they can deal that damage upon a near miss due to how damage from HE works with submarine hitboxes. That's 2x~75K, ~150K worth of potential damage to submarines per double air strike. How the hell is that "not enough" at sub hp pools of 10-20K? If one bomb hits, likely you'll have landed over 10 others on target from the same drop. You don't seem to understand that these drops are absolutely lethal to a surfaced or periscope depth sub and they have no defense to it other than diving.

 

 

Who asks for 20K per single bomb from a drop of up to 144 bombs and thinks this is a good balancing argument?

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On 1/12/2023 at 9:59 AM, Figment said:

Wow... Maybe check those numbers. Where the hell did you get the idea the fires did anything to the subs? You do realise these are single drops, not 12 separate drops, right?

 

The two fires that were started ACTUALLY DID NO DAMAGE AT ALL, BECAUSE THE SUB WAS ALREADY INSTANTLY DEAD UPON GETTING HIT BY THE AIR STRIKE! They were at most cosmetic post-mortem fires.

 

 

Where the hell do you even think to see fire damage in that image? The only fire damage is listed on the first image, but that's fire damage on a BB. I see 1/0 fires started dealing 0 damage on TWO of the killed subs and the third image has no information on it and I've got way more examples like this where the best I've done was over 20K to a TX sub that was spotted 12km away from me. In fact, that first image is all HE damage to the sub from two salvos from the main guns, seems I picked the wrong image there for Air strikes, but hey, Dutch HE works wonders against subs as well at about 5-12K per salvo in my experience (recommend getting the demolition expert skill, especially if you have Michiel de Ruijter as captain with the +15% hit radius to submarines).

 

 

 

Dutch airstrikes are usualy an instant kill when you hit subs. HE landed first in these engagements, but then comes the air strike. Though apparently the overkill on them is "not good enough" for you (without being able to cite evidence of why, not even realising how many bombs drop in such an instance I'm guessing...).

 

You've got 12 aircraft per squadron, each aircraft carrying 6 bombs, per squadron of which you have two, with 12 bombs hitting in the above examples dealing  ~12-13K damage, so roughly 1.000 damage each with some variance.

 

That makes 12x12=144 bombs with each bomb capable of dealing around 1.000 damage and they can deal that damage upon a near miss due to how damage from HE works with submarine hitboxes. That's 2x~75K, ~150K worth of potential damage to submarines per double air strike. How the hell is that "not enough" at sub hp pools of 10-20K? If one bomb hits, likely you'll have landed over 10 others on target from the same drop. You don't seem to understand that these drops are absolutely lethal to a surfaced or periscope depth sub and they have no defense to it other than diving.

 

 

Who asks for 20K per single bomb from a drop of up to 144 bombs and thinks this is a good balancing argument?

Oeps I am mistaken as i was looking at something else at the moment. Sorry some have too work and sometimes i get tired.

 

But still ASW should be automatic like CV as the Dutch already have airstrikes. Balance isn't a issue here as Subs are too fast and shoots torps if it fireworks WG went to a way to unbalance them because they were boring..... I like subs how they were 2 years ago it was hard to play them and if you get spotted your dead i found that more 'real' while playing them.

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5 minutes ago, Onsterfelijke said:

Oeps I am mistaken as i was looking at something else at the moment. Sorry some have too work and sometimes i get tired.

 

But still ASW should be automatic like CV as the Dutch already have airstrikes. Balance isn't a issue here as Subs are too fast and shoots torps if it fireworks WG went to a way to unbalance them because they were boring..... I like subs how they were 2 years ago it was hard to play them and if you get spotted your dead i found that more 'real' while playing them.

Sorry for being a bit harsh in the previous post btw, was a bit frustrated / stressed at the time and shouldn't have taken it out on you.

 

I would be fine with Dutch getting ASW launchers on the ship itself as they would otherwise have double the air strike capacity. In combination with Dutch hydro that's powerful enough.

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The Japanese T5 cruiser Yahagi doesn't have ASW what so ever. Try destroying a sh*tshub then...

 

What was/is WG thinking with these stupid ideas. How am I supposed to defend myself against it. Using sheer willforce? Throw a shoe at them?

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2 ore fa, Schelfie ha scritto:

... Using sheer willforce?

 

Spoiler

 

 

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23 hours ago, Figment said:

Sorry for being a bit harsh in the previous post btw, was a bit frustrated / stressed at the time and shouldn't have taken it out on you.

 

I would be fine with Dutch getting ASW launchers on the ship itself as they would otherwise have double the air strike capacity. In combination with Dutch hydro that's powerful enough.

No problem and reading the Devslog and the Dutch cruisers get ASW racks. For the lighter cruiser V-VII that should be no problem the heavier ones  ....

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1 hour ago, Onsterfelijke said:

No problem and reading the Devslog and the Dutch cruisers get ASW racks. For the lighter cruiser V-VII that should be no problem the heavier ones  ....

I get most ASW kills with the heavier airstrikes (T8-T10) actually due to the larger spreads covering more terrain. So having just a proxy tool as extra can't hurt.

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Mino and Neptune really need Airdrop ASW! Since they're AP only, their submarine counter measures are really bad. I play them a lot and I can't remember ever to use their Depth charges.  This is a severe imbalance. 

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