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ThePurpleSmurf

When does damage count as damage upon spotting?

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Maybe after 6 years of playing this game I'm still too stupid to understand this mechanic. For a mission I need 88k damage upon spotting. So I do what lazy people do, I go into co-op with Marceau and speed boost at the start toward the enemy team to spot something. So I spot 3 ships and keep them spotted the entire time, didn't shoot once and the 3 ships get killed by my team mates. At the end of the game I have 0 damage upon spotting.
Well, then let's try a CV. Next game same thing, game starts and I send planes to the enemy team and spot 7 right away. I keep them all spotted with planes and fighters for the entire game and my team kills all on them, I deal zero damage to them. Only ship left was the enemy Nakha, which I spotted and got the spotting ribbon, because it was not spotted before. I was the only one who ever spotted this CV and I kept him lit with planes and fighters -again- and my team killed him 100 to 0. At the end of game I had 4800 damage upon spotting.

 

How is this possible? Am I too stupid to understand this mechanic? Is there a trick? Is WG too "special" to implement this BULLCRAP mechanic for a mission properly? WTH is going on with damage upon spotting? Someone, please, enlighten me. As a DD-main, which among other things, job is spotting and after 10k+ solo random games I still have no clue what's up with this mechanic.

Shouldn't I get all damage as spotting damage, if I spotted a ship first and get a spotted ribbon for it and then keep the ship lit (as the closest ship to the enemy ship as well) until my team killed it?!

 

That's why I hate these trash missions that require to do 10'000% unreliable stuff in a game.

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Vor 13 Minuten, ThePurpleSmurf sagte:

Shouldn't I get all damage as spotting damage, if I spotted a ship first and get a spotted ribbon for it and then keep the ship lit (as the closest ship to the enemy ship as well) until my team killed it?!

this is not WoT...getting spotting damage isn't connected to the spotted ribbon, you get spotting damage only when the damage dealer cannot see the target while doing the damage, no matter who 'first spotted' the target before. So getting spotting damage in coop can be harder than in random, because bots always open fire as soon as they have a target in range and therefore usually get visible for many players and no spotter is needed...

 

Vor 20 Minuten, ThePurpleSmurf sagte:

to do 10'000% unreliable stuff in a game

replay? because always works fine for me...

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As KP saild.

 

Counts only when you are the only guy spotting a target when your team is doing damage to it.

It is difficult to do it in COOP, since the bots usually rush toward you or fire and expand their detection bloom (and by so get spotted by your team too).

 

You actually need to find  isolated bots (on the other side of the map), go close so you spot them, and pray that your team does damage.

You could also do it in some operations with CV ike RAPTOR RESCUE , KILLER WHALE or DEFENSE OF NP.

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58 minutes ago, Klopirat said:

you get spotting damage only when the damage dealer cannot see the target while doing the damage

How does this make sense? How is the damage dealer supposed to shoot a spotted target that he can not see? This would be blind fire but in that case the target would not be spotted at all. You mean the other way around? That the damage receiver is spotted but doesn't see the one shooting the receiver? Or do you refer to acquisition rage? In that case no DD would ever get spotting damage because BBs can pretty much see across the entire map - and I'm not certain, but the acquisition range always exceed the firing range?.

 

No replay available, disabled them via mod.

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Vor 17 Minuten, ThePurpleSmurf sagte:

How is the damage dealer supposed to shoot a spotted target that he can not see?

because it is behind smoke or an island for example for him and he can fire only because of the spotter

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58 minutes ago, RenamedUser_92906789 said:

You could also do it in some operations with CV ike RAPTOR RESCUE , KILLER WHALE or DEFENSE OF NP.

Not playing operations. I could play randoms but then I'll most certainly rage quit after 2 games when I get reminded of why I stopped playing randoms for a while now. WG could also simply stop with these moronic mission requirements that rely on other people doing something. They could just as well make a "cause 3 detonations" mission to progress a mission chain.

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Its still pretty straightforward - if you are the only one who is spotting the target you get the credit. As soon as the bots start firing then any of your team within their firing range will see them which means you are no longer the only spotter and so dont get the spot damage. Obviously in random its more common to be spotting targets than maybe arent shooting and yoloing in at your team so you will actually get the mission done a lot quicker (especially in a CV).

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3 hours ago, ThePurpleSmurf said:

How does this make sense? How is the damage dealer supposed to shoot a spotted target that he can not see? This would be blind fire but in that case the target would not be spotted at all. You mean the other way around? That the damage receiver is spotted but doesn't see the one shooting the receiver?

The damage dealer must not see the target himself, only indirectly through your spotting.

When you want to farm spotting damage in COOP, you basically need to blind your team by laying a smoke wall once the first bot is spotted and then continue to spot them for your team.

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23 minutes ago, Muppeteer said:

Obviously in random its more common to be spotting targets than maybe arent shooting and yoloing in at your team so you will actually get the mission done a lot quicker (especially in a CV).

As CV you say? Yeah, not gonna happen :Smile_teethhappy:

0mfYA8P.jpg

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6 hours ago, ThePurpleSmurf said:

How does this make sense? How is the damage dealer supposed to shoot a spotted target that he can not see?


Pro made in paint in 5 minutes. You are the small guy on the left side. Blue arrows indicate spotting. Red and black indicate artillery fire (or damage)
image.thumb.png.8c33756205d605e734ef3cf9e3969e1a.png

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Use IJN torpboats in randoms and play close to the wing caps (A and C) but not as a contester/capper, and pray for your team-mates to make use of the spotting. The more open waters by the cap the better, so you can keep almost continuous LoS. A simple trick is enticing friendlies (HE spammers in particular love it): if a red eats one of your torpedoes with flooding but the damage counter isn't ticking afterwards, mark him via minimap/quick commands as a priority target and type in chat that he just used DCP.

 

I already have 20 Combat Scout achievements, mostly with Shimakaze, whose requirements for an average team composition at TX mean >160k spotting damage.

 

Salute.

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@ThePurpleSmurf

 

You said you're a DD main. Then it shouldn't be too difficult. You go in front of a group of teammates, make some smoke under the pretext of hiding/protecting them :)  but you actually blind them ... You just don't sit in smoke. Go outside, under the protection of you concealment and spot for them, while they are blinded by your smoke. They will see what you see, and % of their damage done will count for you too.

 

 

Edited: exactly how @Nibenay78 illustrated.

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8 hours ago, ThePurpleSmurf said:

Maybe after 6 years of playing this game I'm still too stupid to understand this mechanic. For a mission I need 88k damage upon spotting. So I do what lazy people do, I go into co-op with Marceau and speed boost at the start toward the enemy team to spot something. So I spot 3 ships and keep them spotted the entire time, didn't shoot once and the 3 ships get killed by my team mates. At the end of the game I have 0 damage upon spotting.
Well, then let's try a CV. Next game same thing, game starts and I send planes to the enemy team and spot 7 right away. I keep them all spotted with planes and fighters for the entire game and my team kills all on them, I deal zero damage to them. Only ship left was the enemy Nakha, which I spotted and got the spotting ribbon, because it was not spotted before. I was the only one who ever spotted this CV and I kept him lit with planes and fighters -again- and my team killed him 100 to 0. At the end of game I had 4800 damage upon spotting.

 

How is this possible? Am I too stupid to understand this mechanic? Is there a trick? Is WG too "special" to implement this BULLCRAP mechanic for a mission properly? WTH is going on with damage upon spotting? Someone, please, enlighten me. As a DD-main, which among other things, job is spotting and after 10k+ solo random games I still have no clue what's up with this mechanic.

Shouldn't I get all damage as spotting damage, if I spotted a ship first and get a spotted ribbon for it and then keep the ship lit (as the closest ship to the enemy ship as well) until my team killed it?!

 

That's why I hate these trash missions that require to do 10'000% unreliable stuff in a game.

That makes two of us. This is always the hardest misions to accomplish for me. As klopirat mentioned it has not any relation with spotting an enemy. So my best ships to finish such misions are my Battleships!

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Hate these missions! Utterly uncontrollable. 

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Spotting does come with a caveat. Lets say, you spot a BB with your destroyer. If said BB decides to fire its guns, as its spotted anyway and becomes detected by multiple teammates due to firing penalty, you will not be granted spotting damage. So yes, you need to be ONLY spotter of the enemy ship(s).

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Just now, Panocek said:

 So yes, you need to be ONLY spotter of the enemy ship(s).

I believe you can share spotting as long as the shooter himself doesn't spot the target.

@ThePurpleSmurf The more land on the map and the more flanking you can do, the better. I've played a lot of Yamagiri trying to get to the middle of the map to fire torpedoes from the flank. Easily get 100-200k spot on such games.

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1 hour ago, Nibenay78 said:


Pro made in paint in 5 minutes. You are the small guy on the left side. Blue arrows indicate spotting. Red and black indicate artillery fire (or damage)
image.thumb.png.8c33756205d605e734ef3cf9e3969e1a.png

 

That picture....its so beautiful.

 

 

raw.gif

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4 hours ago, LiveWire___ said:

That picture....its so beautiful.

It's a piece of art that explains the mechanic better than any wiki article. He should send this to a wiki editor to include in the article. :cap_like:

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On 1/9/2023 at 7:50 PM, ThePurpleSmurf said:

It's a piece of art that explains the mechanic better than any wiki article. He should send this to a wiki editor to include in the article. :cap_like:

I was going to add how a dd can get spot for being close enough to another stealthy non-firing enemy, but was busy arguing with customer support who cancelled my intercontinental flight 24h before departure..

 

Anyways spot damage missons are reasonable easy on average in stealthy DDs. Not all maps/teams are perfect for this but that can happen for any mission.

 

As its a new ship: 

Damage upon spotting 365 916
Yamagiri

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