Figment Beta Tester 3,801 posts 10,499 battles Report post #126 Posted January 12 3 minutes ago, Zuihou_Kai_Ni said: Thats an issue you yourself create though. Why not play one ship for longer? focus on a t10 ship, git gud while earning elite cxp to later use for a captain to get him easily to 19pts You can't play all kinds of ship left and right and expect to ever get a grasp. Also switching tiers around will also screw you up. T10 and t11 is where you should get better and grind a bit on the side. Time constraints. Plus challenge. WR isn't everything though I prefer them in the >50%. I switch ships a lot, mostly daily, mostly new grinds, and airstrike spam since I'm getting my first 21pt captain on Gouden Leeuw (the second best I got is a 19 and I've been playing since beta). I also don't use free exp to work my way through stock ships or ships I don't like. I want to know how these ships handle and being forced to play handicapped forces you to learn the ship's issues better IMO. 4 minutes ago, WingedHussar_Adler said: than you are limiting yourself on purpose....and are prepared for that.....butr there are lots of players with tx ships that have like 200 games in that line or in general Yes. But that's why I stated that not everyone is equal, particularly at the top tiers any differences are felt. I also tried a Yamato secondary built for 30 games. 25% WR. Now it's over 56% iirc. There I wanted to see what would happen if you'd not follow the setups as people recommend. I like to experiment and play very aggressive to see what the unit can withstand (especially from stock) and how it evolves with better skills and different skills. That's part of why I play. Obviously people who skip stock grind with free exp etc. have it easier. Hell I played Vemont without retraining the captain on premium ships. So it was an 0pt captain for what, 10 matches? Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #127 Posted January 12 With enough game experience you won't need to experience a ship to know how it works. Also your attitude is very very casual so you can't really point fingers if you dont go about this in a more serious manner. If you are already fine with a wr just over 50% then there is no helping possible. So the captains aren't an issue honestly. Its perfectly workable if approached correctly and no, I don't believe casual gameplay should be as rewarding as dedicated play Share this post Link to post Share on other sites
Figment Beta Tester 3,801 posts 10,499 battles Report post #128 Posted January 12 3 minutes ago, Zuihou_Kai_Ni said: With enough game experience you won't need to experience a ship to know how it works. Also your attitude is very very casual so you can't really point fingers if you dont go about this in a more serious manner. If you are already fine with a wr just over 50% then there is no helping possible. So the captains aren't an issue honestly. Its perfectly workable if approached correctly and no, I don't believe casual gameplay should be as rewarding as dedicated play That's not what my point was though. My point was that you can't always judge the higher tier WR in the same way. For me they're going to be lower respectively than the lower tiers since at lower tiers that captain skill distance is virtually non-existent and won't affect DPS and alpha strike as much. TX DD without concealment skill was a pain though. :P Trained Marceau from 3pt without free exp. Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #129 Posted January 12 8 minutes ago, Figment said: That's not what my point was though. My point was that you can't always judge the higher tier WR in the same way. For me they're going to be lower respectively than the lower tiers since at lower tiers that captain skill distance is virtually non-existent and won't affect DPS and alpha strike as much. TX DD without concealment skill was a pain though. :P Trained Marceau from 3pt without free exp. actually your numbers are so low for example on Marceu, WR and PR that it screams skill issue not captain issue. What is your excuse for Thunderer, a ship you play very often?Its a premium so no issue putting a good captain on it. Gouden is a ship with at least 52% for you but your PR is bad so you are doing something wrong. Satsuma, Vermont and Yamato are okish but you clearly lack experience in t10. And it is not because of captains im 100% sure on this. I have an alt account called https://wows-numbers.com/de/player/561580607,Asashio_Kai_Nii/ And I bought Asashio, played it in randoms from battle 1, without upgrades (back then you had to play at least 30 battles to unlock upgrades like concealment₩ and without captain as you had to play around 20 battles before unlocking captain and it will be low point captain on top of it and get I somehow done good? Its clearly a skill issue for you and if you want it to get better you need to stop coping so hard and accept that you suck and that you can do better if you want Share this post Link to post Share on other sites
Figment Beta Tester 3,801 posts 10,499 battles Report post #130 Posted January 12 15 minutes ago, Zuihou_Kai_Ni said: actually your numbers are so low for example on Marceu, WR and PR that it screams skill issue not captain issue. What is your excuse for Thundered, a ship you play very often?Its a premium so no issue putting a good captain on it. Thunderer I played purposely as a near mid-brawling AP ship rather than a long range HE spammer which I find boring. Mostly because Thunderer in PlanetSide (my fave vehicle there) had a Gauss cannon and well. Hard hitting AP is funny if you can pull it off. Thunderer is a bit of a geeking off thing for me, very casual. The PlanetSide Thunderer was an amphibious APC which I used a lot to engage heavy tanks (and win at a thread as DPS and armour wise you shouldn't, but had a good crew on it of clanmates to fire the guns while I dodged extremely well). So Thund for me isn't going to be played like it "should". That's not to say I can't play it as it should be. I have and it's utterly mindnumbingly boring. Especially pre-range downgrade. Quote Gouden is a ship with at least 52% for you but your PR is bad so you are doing something wrong. Meh usualy top 3. I scout more with it than some others might when there's a lack of DDs. Quote Satsuma, Vermont and Yamato are okish but you clearly lack experience in t10. And it is not because of captains im 100% sure on this. [...] Its clearly a skill issue for you and if you want it to get better you need to stop coping so hard and accept that you suck and that you can do better if you want Thing is I know my downsides. Mostly it's the lay-out knowledge (weak spots) of all the new ships being added and knowing which guns can overmatch where. I don't really have the time or will to figure out and remember all armour schemes as I did when there were just Russian, IJN and US lines anymore (back then had around 65% WR average and knew the exact lead required for every citadel/ammo box) and play for shorter periods of time. Today I can't be bothered (too tired with a 1 and 3 y/o running about) and take more 'safe' shots than knowingly going for overmatch shots. That reduces the effectiveness of these ships for me as I could citadel more if I had the will to research the ships. I still end up on top though and know I could do a lot better, I know where my faults lie, but, I just don't have that drive to go for perfection anymore. But if you want I can point out some ships I really don't do well in: German cruisers. I absolutely suck at those. I could do better probably but those just don't seem to fit my style of play (or the other way around). Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #131 Posted January 12 let's continue this in PMs. send me your discord ID if you have one and I can help you much better more dynamically Share this post Link to post Share on other sites
Figment Beta Tester 3,801 posts 10,499 battles Report post #132 Posted January 12 Btw, on Marceau I still don't have the range upgrade, so it's uhm... hectic. At times. :) But fun. Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #133 Posted January 12 1 minute ago, Figment said: Btw, on Marceau I still don't have the range upgrade, so it's uhm... hectic. At times. :) But fun. Since this is still on topic. Be careful with having fun while performing terribly and I say this as general advice. Fun can excuse having to try to get better. Its fine to have fun but you should still beat yourself up mentally at least a little bit for not being able to perform better. You don't need range on marceu to perform well. It helps but its not needed. Share this post Link to post Share on other sites
Figment Beta Tester 3,801 posts 10,499 battles Report post #134 Posted January 12 5 hours ago, Zuihou_Kai_Ni said: Since this is still on topic. Be careful with having fun while performing terribly and I say this as general advice. Fun can excuse having to try to get better. Its fine to have fun but you should still beat yourself up mentally at least a little bit for not being able to perform better. You don't need range on marceu to perform well. It helps but its not needed. I’m not in ninja school. ;) I’m aware of what I can do, but if you have two little kids, there is only so much energy left to spend with a high focus. I play focused in Ranked when I feel like it, but other than that people will have to accept me being top five on auto-pilot that’s never giving up till the last hitpoint, but also accept that being on auto-pilot and aggressive frontline can mean messing up unnecessarily at times where a little more patience and finesse would work to get #1 pos over and over and instead overextend and die a horribly preventable death. I can only do that so many times with the current levels of concentration. And that’s okay as it’s just a game. Let someone have a good day for getting credits for accidentally turning into their poorly aimed torps that kills a pretty decent player on his off-match. :) Share this post Link to post Share on other sites
[SKIDZ] chazwozza Players 1,030 posts Report post #135 Posted January 13 Skill in a dice rolling game still makes me laugh 2 1 Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #136 Posted January 13 Just now, chazwozza said: Skill in a dice rolling game still makes me laugh We do not play a dice rolling game. Aim for the map border and compare your results with players that aim at the enemy. 1 Share this post Link to post Share on other sites
[SKIDZ] chazwozza Players 1,030 posts Report post #137 Posted January 13 1 hour ago, ColonelPete said: We do not play a dice rolling game. Aim for the map border and compare your results with players that aim at the enemy. As soon as you fire your guns you've entered a dice rolling game Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #138 Posted January 13 28 minutes ago, chazwozza said: As soon as you fire your guns you've entered a dice rolling game That is only a small part of the game. It makes a huge difference from where and where you aim. That is no dice rolling. 1 1 Share this post Link to post Share on other sites
[SKIDZ] chazwozza Players 1,030 posts Report post #139 Posted January 13 25 minutes ago, ColonelPete said: That is only a small part of the game. It makes a huge difference from where and where you aim. That is no dice rolling. In a training game try and get the same score twice aiming at the same spot with 2 Concecutive shots. Good luck with that Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #140 Posted January 13 52 minutes ago, chazwozza said: In a training game try and get the same score twice aiming at the same spot with 2 Concecutive shots. Good luck with that You do not even get that in reality with a fixed barrel... 1 Share this post Link to post Share on other sites
[POT80] SurfaceFish [POT80] Players 1,261 posts 11,256 battles Report post #141 Posted January 13 2 hours ago, chazwozza said: As soon as you fire your guns you've entered a dice rolling game So how do you explain some players have better hit ratio than others. Also those better players hits more than bad ones? Share this post Link to post Share on other sites
[SKIDZ] chazwozza Players 1,030 posts Report post #142 Posted January 13 10 minutes ago, SurfaceFish said: So how do you explain some players have better hit ratio than others. Also those better players hits more than bad ones? Maybe some players fire their guns even though its pot luck island lobbing etc etc Not every one fires at dead cert hit targets This really needs explaining? Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #143 Posted January 13 38 minutes ago, chazwozza said: Maybe some players fire their guns even though its pot luck island lobbing etc etc Not every one fires at dead cert hit targets This really needs explaining? You are the one who was claming it was random. Now you bring up player behaviour 1 Share this post Link to post Share on other sites
[SKIDZ] chazwozza Players 1,030 posts Report post #144 Posted January 13 8 hours ago, ColonelPete said: You are the one who was claming it was random. Now you bring up player behaviour I brought nothing up i was asked to explain why some players hit ratio was crap and offered an explantion and the fact you seem to think dice rolling isnt random lol 1 Share this post Link to post Share on other sites
[POT80] SurfaceFish [POT80] Players 1,261 posts 11,256 battles Report post #145 Posted January 13 No sh*t, different ships have different shell groupings, taken from one of little white mouse ship review. I’m not good at judging the vertical lead of ships around 45°, but it’s something I’m working on to improve, checking where the shell lands and using mimi map circle to confirm before firing for example. You can chose to get better or bitching like a baby, I understand you might not understand game mechanics with 1000 games played. It’s up to you if you wants to have a positive attitude and learn to be better, or become one of those bad players who cries everything is unfair and is a burden to their team. 1 Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #146 Posted January 14 1 hour ago, chazwozza said: I brought nothing up i was asked to explain why some players hit ratio was crap and offered an explantion and the fact you seem to think dice rolling isnt random lol Mentioning something new is called bringing something up, but there was no need to tell us again that the game is not just dice rolling. Contrary to you, we knew that before. And I never said dice rolling is not random. Maybe you should stop making stuff up, it makes it challeging for you to discern reality. 1 Share this post Link to post Share on other sites
[SKIDZ] chazwozza Players 1,030 posts Report post #147 Posted January 14 8 hours ago, ColonelPete said: Mentioning something new is called bringing something up, but there was no need to tell us again that the game is not just dice rolling. Contrary to you, we knew that before. And I never said dice rolling is not random. Maybe you should stop making stuff up, it makes it challeging for you to discern reality. O do tell what ive made up o great one Share this post Link to post Share on other sites
[HUN-T] Adm_Lindemann Players 231 posts 11,220 battles Report post #148 Posted January 14 On 1/8/2023 at 2:58 PM, Wulf_Ace said: So you are in one flank and your dd is dead, enemy dd is alive. So in your cruiser or battleship you go in and cap? Or do you try to hunt enemy dd while BBs are firing at you. Or do you avoid torps which you cant spot on time? Yeah DDs are like other classes. Just look at ranked games , you take a dd, kill an enemy dd and the game is half won. Even a dumb cruiser or battleship dying too soon dont matter. If there is no CV , DD is the main class to make an impact on the game. Please help me to understand, why it's not veegee's fault? First of all, there is no mandatory learning in the game, but the learning curve is fast, 22 battles starting from 0 is enough to play in T6 already. That's definitely not enough to learn not all but a smaller part of the game mechanics. Second, the mm chooses the players to both teams. It's quite common at these days that all the rubbish DD players go into one team and the better ones into the opposite one. But no, veegee wanted idiots to be able to play the game (more money) and they do. Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #149 Posted January 14 1 hour ago, chazwozza said: O do tell what ive made up o great one This 11 hours ago, chazwozza said: .... fact you seem to think dice rolling isnt random lol Share this post Link to post Share on other sites
[R7S] Wulf_Ace Players 2,179 posts 12,302 battles Report post #150 Posted January 14 3 hours ago, Adm_Lindemann said: Please help me to understand, why it's not veegee's fault? First of all, there is no mandatory learning in the game, but the learning curve is fast, 22 battles starting from 0 is enough to play in T6 already. That's definitely not enough to learn not all but a smaller part of the game mechanics. Second, the mm chooses the players to both teams. It's quite common at these days that all the rubbish DD players go into one team and the better ones into the opposite one. But no, veegee wanted idiots to be able to play the game (more money) and they do. What do you expect? that ALL players should be average and above average?? Share this post Link to post Share on other sites