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ThePopesHolyFinger

Concurrent games, each one only lasted 8 mins

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Just now, Hugh_Ruka said:

You see that's an interesting argument. On one hand, we can see that certain players (Sera f.e.) drastically improve their winrate when playing divisions (I think that is true for most players with exceptions like me:-)). On the other hand, they refuse to acknowledge that playing solo is more difficult (A) and certain situations that are manageable in a div are not manageable in solo play. (B)

Sorry, but that's not true.


Regarding claim A: everyone acknowledges that div play helps a lot. Including the people you're discussing with.

Regarding claim B: far too absolutist stated. it's manageable, but it takes more organisational effort to convince randoms to trust you or agree to a plan.

 

Especially when you don't make an effort to share your plan, which is true for most randoms.

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2 minutes ago, Hugh_Ruka said:

There are high WR stats players that achieved them in tier 2 and similar ... should we not analyze where the WR is in relevant parts of the game being discussed or should we just take high WR as a proof regardless ?

When they're cross board consistent like Sera's... You might want to cut your losses.

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20 minutes ago, Hugh_Ruka said:

There are high WR stats players that achieved them in tier 2 and similar ... should we not analyze where the WR is in relevant parts of the game being discussed or should we just take high WR as a proof regardless ?

its very simple. You look at the winrate per tier. Also In divs PR is more or less spread among players because if you play with 3 excellent players your performance solo in PR will usually be higher than your div PR. however if your div PR despite having such good players is still very high it means it doesn't matter if the player plays solo or in div as in both scenarios they play very well.

Also I would say only t8 - t11 should ever have any relevance in judging a player. Just by default. In those tiers gameplay is the most difficult and complex. If people have high account winrates but more than half their games is in lower tiers and they have 5% lower winrates than their average in the higher tiers it means they are terrible where it matters. Numbers don't lie, its that simple. And the most important numbers are usually the most recent ones as they tell you how successful the player is in a very up to date state of the game.

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2 hours ago, Zuihou_Kai_Ni said:

its very simple. You look at the winrate per tier. Also In divs PR is more or less spread among players because if you play with 3 excellent players your performance solo in PR will usually be higher than your div PR. however if your div PR despite having such good players is still very high it means it doesn't matter if the player plays solo or in div as in both scenarios they play very well.

Also I would say only t8 - t11 should ever have any relevance in judging a player. Just by default. In those tiers gameplay is the most difficult and complex. If people have high account winrates but more than half their games is in lower tiers and they have 5% lower winrates than their average in the higher tiers it means they are terrible where it matters. Numbers don't lie, its that simple. And the most important numbers are usually the most recent ones as they tell you how successful the player is in a very up to date state of the game.

Depends a bit on whether they use skilled captains or train them up at high tiers though. The tool power difference between players with relative stock captains (<14 points facing captains with 21) at TX can be pretty damn huge.

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15 hours ago, WingedHussar_Adler said:

his cruiser friend is real problem.....as AAA is not skill based but pasive thing superunicum can not outplayit easily 

Its a passive thing that is balanced as an obstacle for an average or worse player. The superunicum craps on the ship.

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3 hours ago, Nibenay78 said:

Its a passive thing that is balanced as an obstacle for an average or worse player. The superunicum craps on the ship.

they are uniqums becasue excells in finding easy farmable targets....belive me most will not trow full force on aaa dd if it is not mandatory for wining the game....they wil let cruisers/dds take care of it becasue AAA works to some extension in reducing his strakeforce

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40 minutes ago, WingedHussar_Adler said:

.belive me most will not trow full force on aaa dd if it is not mandatory for wining

Why would anyone want to play moves that are not mandatory for winning? I know that most do because they don't even recognize winning moves or falsely believe that a specific bad move is a mandatory one. 

One of the greatest issue of this player base is that many believe they know better when they clearly don't and because they insist on knowing can never improve as obviously they know already. 

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23 minutes ago, Woof_for_Me said:

 

One of the greatest issue of this player base is that many believe they know better when they clearly don't and because they insist on knowing can never improve as obviously they know already. 

totaly agree with you....most of them are biggest posters on forums about mehanics, balance...etc.

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15 hours ago, Figment said:

Depends a bit on whether they use skilled captains or train them up at high tiers though. The tool power difference between players with relative stock captains (<14 points facing captains with 21) at TX can be pretty damn huge.

Captains don't play a role in this. Its another convenient excuse. When I had 5k battles in total I had most my t10 ships with 19p captains already but my stats were bad because I was objectively speaking a bad player back then (look at my montana/Yamato/ harekaze solo winrates, ships i haven't touched since then because I'm not interested right now but they are proof of my bad player skill).

 

Now things are different though, I had 10k battles to improve, get even more captains to higher points and my stats aren't bad in t8+. Its just part of growing as a player. Any new player in the beginning will have bad stats, bad captains and so on. Until you understand the game you are allowed to be mediocre but then after you got consistently good your stats will fix themselves.

 

The best way to find out how bad you truly are is to make a new account, see how high you can reach and when the numbers normalize back to your main account. Because an alt account can never be better than your main since its still the same person playing.

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On 1/8/2023 at 2:39 AM, ThePopesHolyFinger said:

8 minute games aren't fun for anyone.

That's because of their rigged matchmaker and their decision to throw even more OP 'classes' at us. But as long as their paid forum trolls tell you that there are no problems everything is fine.

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5 minutes ago, GordonsGekko said:

That's because of their rigged matchmaker and their decision to throw even more OP 'classes' at us. But as long as their paid forum trolls tell you that there are no problems everything is fine.

if you think about subs and their average 20k dmg on t8...yes they anhilate everything in 8 minutes :) :) :) 

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7 minutes ago, WingedHussar_Adler said:

if you think about subs and their average 20k dmg on t8...yes they anhilate everything in 8 minutes :) :) :) 

q.e.d.

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50 minutes ago, Zuihou_Kai_Ni said:

Captains don't play a role in this. Its another convenient excuse. When I had 5k battles in total I had most my t10 ships with 19p captains already but my stats were bad because I was objectively speaking a bad player back then (look at my montana/Yamato/ harekaze solo winrates, ships i haven't touched since then because I'm not interested right now but they are proof of my bad player skill).

 

Now things are different though, I had 10k battles to improve, get even more captains to higher points and my stats aren't bad in t8+. Its just part of growing as a player. Any new player in the beginning will have bad stats, bad captains and so on. Until you understand the game you are allowed to be mediocre but then after you got consistently good your stats will fix themselves.

 

The best way to find out how bad you truly are is to make a new account, see how high you can reach and when the numbers normalize back to your main account. Because an alt account can never be better than your main since its still the same person playing.

I disagree. Playing the de Witt for instance was horrible with a 10-12pt captain. Two upgrades along at 17pts and you get significantly more DPS and survival power overnight and WR went up immediately without changing how I played it.

 

When you are late to the party, people who were there for longer have better captains and fully upgraded units. Stock anything adversely affects WR, simple as that. Good players who reach high tiers first had an advantage over others.

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7 minutes ago, Figment said:

Good players who reach high tiers first had an advantage over others.

i never understood why peoples rush thrue tiers and than get to TX with 10 skill captain......why dont stay more on lower tiers to LTP and to level captain...offc that 21 lvl captain over 10 lvl gives alot of adavatages

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Ya when I logged in the other day and played a few battles which were all ridiculously easy rofl stomp wins lasting only a few minutes I thought the game was at the lowest point I had ever witnessed. The enemy players had literally no idea what they were doing. Just the worst plays I had seen from any enemy team.

 

I then noticed I had forgot to switch back from Co-op to Randoms after doing a few Co-op missions the previous day.

 

It felt even better after I also realized I was running a couple of red economic boosters on the Iwami I was playing. "Mother FFFFFF!! Man that sucks balls!"  :fish_glass: :Smile_teethhappy:

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2 hours ago, GordonsGekko said:

That's because of their rigged matchmaker and their decision to throw even more OP 'classes' at us. But as long as their paid forum trolls tell you that there are no problems everything is fine.

If the tinfoilhat theorists could agree on one rigging theory, it would go a long way.

Unfortunately many of these theories are contradictory in nature.

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1 minute ago, chazwozza said:

Missions 

missions are not an excuse for the individual terrible play of people trying to complete them.

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1 minute ago, Zuihou_Kai_Ni said:

missions are not an excuse for the individual terrible play of people trying to complete them.

People on thier own missions couldn't really care about wins/losses I know I don't 

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3 minutes ago, chazwozza said:

People on thier own missions couldn't really care about wins/losses I know I don't 

Others do.

And if one does not care, one should not be surprised about the low quality of gameplay when one does care...

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No point in caring tbh there's always some kind of game breaking mission on offer and to be fair not caring makes the game way more enjoyable 

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20 minutes ago, chazwozza said:

No point in caring tbh there's always some kind of game breaking mission on offer and to be fair not caring makes the game way more enjoyable 

Yeah thats why all the hidden stats people who apparently don't care open topics about quality of playerbase going down. Well if no one cares why should there be quality matches? Logic not found 

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3 hours ago, WingedHussar_Adler said:

i never understood why peoples rush thrue tiers and than get to TX with 10 skill captain......why dont stay more on lower tiers to LTP and to level captain...offc that 21 lvl captain over 10 lvl gives alot of adavatages

I keep a lot of ships and therefore captains. For instance, have all Dutch ships with their own captains.

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2 minutes ago, Figment said:

I keep a lot of ships and therefore captains. For instance, have all Dutch ships with their own captains.

than you are limiting yourself on purpose....and are prepared for that.....butr there are lots of players with tx ships that have like 200 games in that line or in general

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1 minute ago, Figment said:

I keep a lot of ships and therefore captains. For instance, have all Dutch ships with their own captains.

Thats an issue you yourself create though. Why not play one ship for longer? focus on a t10 ship, git gud while earning elite cxp to later use for a captain to get him easily to 19pts

 

You can't play all kinds of ship left and right and expect to ever get a grasp. Also switching tiers around will also screw you up. T10 and t11 is where you should get better and grind a bit on the side.

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