Jump to content
Forum Shutdown 28/7/2023 Read more... ×
Sign in to follow this  
ThePopesHolyFinger

Concurrent games, each one only lasted 8 mins

155 comments in this topic

Recommended Posts

[RONIN]
Beta Tester
6,377 posts
36,662 battles

This is the future. This is what WG wants.

  • Cool 10

Share this post


Link to post
Share on other sites
[R7S]
Players
2,179 posts
12,302 battles

I think blame lies also in DD play. Team that losses DDs ultra fast at the start they are mostly doomed to be defeated.

 

Now, flank that losses its DD or DDs, cant spot anymore to ships in smoke, cant torpedo, cant cap, cant deny enemy dd for spotting and torpedoing. You can just turn away from cap and kite away and hope other side if winning.

 

It DOES NOT help that every damn ship has radar and hydro now, that there is ton of CVs around. So to average player and below average player, survival time is so low...

 

Same thing happend to WoT, fast games that ended 15>0 . The more I play Wargaming games the more I realize WG doesnt care about player experience, they just care about money flow. Submarines are great example of that. 

 

To avoid this, only way is to play Clan Battles and ranked, even in ranked it happens, but ranked games finish faster, so suffering is much shorter. 

  • Cool 7
  • Bad 1

Share this post


Link to post
Share on other sites
[-SBG-]
Players
38,559 posts
19,177 battles
16 minutes ago, Wulf_Ace said:

I think blame lies also in DD play. Team that losses DDs ultra fast at the start they are mostly doomed to be defeated.

 

Now, flank that losses its DD or DDs, cant spot anymore to ships in smoke, cant torpedo, cant cap, cant deny enemy dd for spotting and torpedoing. You can just turn away from cap and kite away and hope other side if winning.

 

It DOES NOT help that every damn ship has radar and hydro now, that there is ton of CVs around. So to average player and below average player, survival time is so low...

 

Same thing happend to WoT, fast games that ended 15>0 . The more I play Wargaming games the more I realize WG doesnt care about player experience, they just care about money flow. Submarines are great example of that. 

 

To avoid this, only way is to play Clan Battles and ranked, even in ranked it happens, but ranked games finish faster, so suffering is much shorter. 

That is not the problem of the DD.

Other clases can compensate or even give better support for their DD in the first place.

  • Cool 1
  • Bad 1

Share this post


Link to post
Share on other sites
Players
2,983 posts
5 minutes ago, ColonelPete said:

That is not the problem of the DD.

Other clases can compensate or even give better support for their DD in the first place.

DDs are under a lot of pressure at the moment, Supershits with burst fire, everybody and their brother featuring radar, including DDs and BBs (can't wait for subs with radar), casual spotting by planes, getting murdered by submersible scum.

Then add BBs who rather sail to the A line, Cruisers who feinted at supporting but then instead proceed to ineffectually hide behind islands.

 

And then you get games with the only DD on your flank is an Elbing and the other spotter of choice is an incompetent CV....

  • Cool 11

Share this post


Link to post
Share on other sites
[BBMM]
[BBMM]
Players
8,818 posts
17,194 battles
5 hours ago, 22cm said:

This is the future. This is what WG wants.

It is not just WeeGee. The whole future is stupidity. 

 

  • Cool 2
  • Boring 1

Share this post


Link to post
Share on other sites
[R7S]
Players
2,179 posts
12,302 battles
2 hours ago, ColonelPete said:

That is not the problem of the DD.

Other clases can compensate or even give better support for their DD in the first place.

So you are in one flank and your dd is dead, enemy dd is alive. So in your cruiser or battleship you go in and cap?

Or do you try to hunt enemy dd while BBs are firing at you.

Or do you avoid torps which you cant spot on time?

Yeah DDs are like other classes.

 

Just look at ranked games , you take a dd, kill an enemy dd and the game is half won.

Even a dumb cruiser or battleship dying too soon dont matter. If there is no CV , DD is the main class to make an impact on the game.

  • Cool 3

Share this post


Link to post
Share on other sites
[DMP]
Players
552 posts
10,763 battles

Try playing Co-Op now in Battleships with al those random guys with their torpedo spamming machinegun DD's and CA's coming to gather missions and snowflakes and ruining the experience for the regular Co-Op players.

  • Cool 2
  • Funny 1

Share this post


Link to post
Share on other sites
[KKDR]
Players
302 posts
3 minutes ago, Schelfie said:

Try playing Co-Op now in Battleships with al those random guys with their torpedo spamming machinegun DD's and CA's coming to gather missions and snowflakes and ruining the experience for the regular Co-Op players.

+1 on that! Seems like all DDs have 10+10 torps!

  • Boring 1

Share this post


Link to post
Share on other sites
[VIBES]
Players
3,717 posts
39,400 battles
34 minutes ago, Karkong_the_Impaler said:

DDs are under a lot of pressure at the moment, Supershits with burst fire, everybody and their brother featuring radar, including DDs and BBs (can't wait for subs with radar), casual spotting by planes, getting murdered by submersible scum.

Then add BBs who rather sail to the A line, Cruisers who feinted at supporting but then instead proceed to ineffectually hide behind islands.

 

And then you get games with the only DD on your flank is an Elbing and the other spotter of choice is an incompetent CV....

 

This, pretty much. Compared to the low-mid tiers, playing DDs at Tier 9-10 is a survival horror:

  • to borrow a term from physics, DD vs DD collisions become less "elastic", meaning it's harder to bounce back: the DPM is so high on many of them that if you enter a bad knife-fight you're going to be dead just as you slow down and smoke up, or shortly afterwards from blindfire. Never mind if you get radared. For instance: Daring, Halland and Z-52, with the module, have 200%, 200% and 130% more DPM than their Tier 6 predecessors, but only 70%, 60% and 30% more hp, respectively. The turret traverse also makes the engagements more lethal, as little time is wasted bringing the guns on target.
  • every other game you're going to be RPF'ed, so at least some enemies know exactly where you are :Smile_sad:
  • Soviet radars parked next to islands might be a low-effort play, but they work at making 1/3 of the frontline a no-go zone

I mean...I enjoy the challenge, but it's a very different, more punishing meta for DDs than lower down the tiers. And the thing is: it's not the same for BBs and cruisers, which arguably get easier: less overmatch for the first, a heal for the latter.

  • Cool 8

Share this post


Link to post
Share on other sites
Players
2,983 posts
23 minutes ago, tocqueville8 said:

I mean...I enjoy the challenge, but it's a very different, more punishing meta for DDs than lower down the tiers. And the thing is: it's not the same for BBs and cruisers, which arguably get easier: less overmatch for the first, a heal for the latter. 

Please differentiate between light and heavy cruisers. And between short range light cruisers and long range light cruisers with a much improved survivability simply due to the range, because, you know, who would need a Nevsky near a cap anyway?

 

Maybe WG will, at one point, make islands block radar and hydro. And then remove the casual spotting from CVs.

Share this post


Link to post
Share on other sites
[PTS]
Players
200 posts
Vor 3 Stunden, Wulf_Ace sagte:

I think blame lies also in DD play. Team that losses DDs ultra fast at the start they are mostly doomed to be defeated.

 

Now, flank that losses its DD or DDs, cant spot anymore to ships in smoke, cant torpedo, cant cap, cant deny enemy dd for spotting and torpedoing. You can just turn away from cap and kite away and hope other side if winning.

 

Vor 2 Stunden, Karkong_the_Impaler sagte:

And then you get games with the only DD on your flank is an Elbing and the other spotter of choice is an incompetent CV....

 

Vor 39 Minuten, Wulf_Ace sagte:

So you are in one flank and your dd is dead, enemy dd is alive. So in your cruiser or battleship you go in and cap?

Or do you try to hunt enemy dd while BBs are firing at you.

Or do you avoid torps which you cant spot on time?

Yeah DDs are like other classes.

 

Just look at ranked games , you take a dd, kill an enemy dd and the game is half won.

Even a dumb cruiser or battleship dying too soon dont matter. If there is no CV , DD is the main class to make an impact on the game.

Seems to me that DDs have too much battle influence. So nerf incoming?:Smile_trollface:

  • Cool 1
  • Funny 5

Share this post


Link to post
Share on other sites
Players
2,983 posts
Just now, J0tt said:

Seems to me that DDs have too much battle influence. So nerf incoming?:Smile_trollface:

Actually they do, winning DD knife fights deceides the game most of the time. Unfortunately this is where support (or lack of support) plays a big role.

  • Cool 5

Share this post


Link to post
Share on other sites
[R7S]
Players
2,179 posts
12,302 battles
11 minutes ago, J0tt said:

 

 

Seems to me that DDs have too much battle influence. So nerf incoming?:Smile_trollface:

we are talking why they die so fast, beacouse everything has been buffed around them to counter them

  • Cool 4

Share this post


Link to post
Share on other sites
[VIBES]
Players
3,717 posts
39,400 battles
On 1/8/2023 at 3:34 PM, Karkong_the_Impaler said:

Please differentiate between light and heavy cruisers. And between short range light cruisers and long range light cruisers with a much improved survivability simply due to the range, because, you know, who would need a Nevsky near a cap anyway?

 

I'd say playing Nevsky is about the same as playing Shchors. BBs punish you harder, but you have a heal to shrug it off, a radar to occasionally massacre a DD (instead of being a pure damage farmer), and better AA tier-for-tier (I think :fish_book:). Overall a good trade imho.

 

But for instance, I find the Ibuki a lot more comfortable than Mogami (poor range), Myoko (also poor turret angles), etc. Middle tiers are easier because the player level is just worse, more people yolo or are afk, etc., but the ships themselves are often unforgiving. If I misplay in the Aoba (one of my favorites), I'm going to be a one-shot for the rest of the game, especially for the CV. If I misplay in the Ibuki (but I survive, is my point), I can still heal some of it and have a second chance.

 

The BB overmatch is also very punishing: Tier 6-7s with 14'' guns can get brutalized by those with 15'' guns.

Share this post


Link to post
Share on other sites
[POT80]
[POT80]
Players
1,261 posts
11,256 battles

You could end up on the same team as this "player", so bad at this game he tried to push one of our DD out of its smoke and got killed with 200 basic XP.

 

Spent whole game spamming chat. Just be glad you have a team at least tiring to play this game, unlike some really sad individual in this community. 

1.jpg

  • Cool 2

Share this post


Link to post
Share on other sites
[-SBG-]
Players
38,559 posts
19,177 battles
1 hour ago, Wulf_Ace said:

So you are in one flank and your dd is dead, enemy dd is alive. So in your cruiser or battleship you go in and cap?

Or do you try to hunt enemy dd while BBs are firing at you.

Or do you avoid torps which you cant spot on time?

Yeah DDs are like other classes.

 

Just look at ranked games , you take a dd, kill an enemy dd and the game is half won.

Even a dumb cruiser or battleship dying too soon dont matter. If there is no CV , DD is the main class to make an impact on the game.

Why would one try to cap in a cruiser or BB early in the game?

No match is won by early capping. Even inside the cap, one will probably not cap with a BB and cruiser, since the enemy will reset you all the time.

 

Most matches are won by sinking ships, do that!

If your flank is weaker, you have to kite. If both your flanks are weaker, the problem is not the DD.

 

Other people list all the things that are deadly to DD (even in this thread), but when your DD get sunk, these things do not work for your team anymore? :Smile_facepalm:

Even you:

29 minutes ago, Wulf_Ace said:

we are talking why they die so fast, beacouse everything has been buffed around them to counter them

 

  • Bad 1

Share this post


Link to post
Share on other sites
[PTS]
Players
200 posts
Vor 4 Minuten, ColonelPete sagte:

Other people list all the things that are deadly to DD (even in this thread), but when your DD get sunk, these things do not work for your team anymore? :Smile_facepalm:

That argument will only become valid once MM stops being a random shitshow.

 

Right now MM doesn't care if ...

- radars and hydro are equally distributed amonst both teams

- ships in DD or cruiser slots are actually DDs or cruiser

- skill levels of people playing the different ship classes are equal (especially for 'important' ships like CVs or DDs)

  • Cool 4

Share this post


Link to post
Share on other sites
[-SBG-]
Players
38,559 posts
19,177 battles
20 minutes ago, J0tt said:

That argument will only become valid once MM stops being a random shitshow.

 

Right now MM doesn't care if ...

- radars and hydro are equally distributed amonst both teams

- ships in DD or cruiser slots are actually DDs or cruiser

- skill levels of people playing the different ship classes are equal (especially for 'important' ships like CVs or DDs)

Yes, yes, I know; radars, hydro, Subs and CV are always only on the enemy team... :cap_like:

  • Bad 1

Share this post


Link to post
Share on other sites
[R7S]
Players
2,179 posts
12,302 battles
43 minutes ago, ColonelPete said:

Why would one try to cap in a cruiser or BB early in the game?

No match is won by early capping. Even inside the cap, one will probably not cap with a BB and cruiser, since the enemy will reset you all the time.

 

Most matches are won by sinking ships, do that!

If your flank is weaker, you have to kite. If both your flanks are weaker, the problem is not the DD.

 

Other people list all the things that are deadly to DD (even in this thread), but when your DD get sunk, these things do not work for your team anymore? :Smile_facepalm:

Even you:

 

you havent read one thing I wrote from start to finish and you missed my point by a mile.

  • Cool 2

Share this post


Link to post
Share on other sites
[R7S]
Players
2,179 posts
12,302 battles
Just now, ColonelPete said:

Yes, yes, I know; radars, hydro, Subs and CV are always only on the enemy team... :cap_like:

it sure is more easy to play if you have 3 radar cruisers and enemy doesnt have any.

  • Cool 2

Share this post


Link to post
Share on other sites
Beta Tester
340 posts
6,802 battles
20 minutes ago, J0tt said:

That argument will only become valid once MM stops being a random shitshow.

 

Right now MM doesn't care if ...

- radars and hydro are equally distributed amonst both teams

- ships in DD or cruiser slots are actually DDs or cruiser

- skill levels of people playing the different ship classes are equal (especially for 'important' ships like CVs or DDs)

 

For skill level okay, agree.

The rest of your blabbing is nonsense.

Ship classes are always distributed equally, radar is, too (most of the time, very rare occasions it's not, depends on available players I guess).

 

 

  • Bad 2

Share this post


Link to post
Share on other sites
[-SBG-]
Players
38,559 posts
19,177 battles
3 minutes ago, Wulf_Ace said:

you havent read one thing I wrote from start to finish and you missed my point by a mile.

Then I guess I wrote about capping for no reason, since you claim I did not read what you wrote...

  • Bad 1

Share this post


Link to post
Share on other sites
[VPM]
Players
989 posts
20,632 battles

I asked WG the foollowing:

Are you aware that the rounds are extremely one-dimensional at the moment? There are hardly any exciting rounds left.

Many rounds don't even reach the 10 minute mark because many captains let their ships sink so incredibly quickly.

You have many rounds where one team has been decimated by half while the other is still complete.

 

And that was the answer:

On 11/25/2022 at 11:19 AM, Seraphice said:

"There has definitely been a sentiment that has gone around regarding this topic for a while now - blowout games, one-sided games. Of the sentiment we are aware.
FWIW, It's something that we do look at and investigate when this is brought up."

From here, if u wanna read the complete dialog:

 

  • Cool 1

Share this post


Link to post
Share on other sites
Sign in to follow this  

×