[K1NGS] PaP_Mentoles [K1NGS] Players 616 posts 17,494 battles Report post #26 Posted January 7 On 1/6/2023 at 12:52 PM, Cammo1962 said: The problem is @Seraphice that you/WG know that bug is there and we the player base can see that nothing is being done thats the problem. And the major problem is that when you you fixed the railgun bug YOU aka WG created a new bug instead because of spaghetti coding . Kind regards Cammo1962 They fixed nothing. They just added a second or two time delay crating a bigger mess than before. When close combat and the need for quick aim and fire gone, you have to wait for the target mark and guns to sync. Only WeGreedy finds this OK. 2 Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #27 Posted January 7 16 minutes ago, PaP_Mentoles said: They fixed nothing. They just added a second or two time delay crating a bigger mess than before. When close combat and the need for quick aim and fire gone, you have to wait for the target mark and guns to sync. Only WeGreedy finds this OK. This is something I agree on. I had this happen to me so often especially in CBs I can only be thankful for the enemy DD to have the same issues otherwise i would lose those trades. On a DD like Shima where you have bad reload and every gun volley against enemy DD counts, missing half the shells due to the delay can mean a lost duel. This needs to be looked at and contrary to.the people describing aim bugs unrelated to what I described I can easily produce proof that this exists if you wish me to Share this post Link to post Share on other sites
[DSW] Arty_McFly Moderator, Sailing Hamster, Privateer 812 posts Report post #28 Posted January 9 15 off-topic posts removed. Share this post Link to post Share on other sites