Jump to content
Forum Shutdown 28/7/2023 Read more... ×
Sign in to follow this  
ARE_YOU_HUMAN

When will island artillery bug get a priority?

28 comments in this topic

Recommended Posts

Players
517 posts
12,134 battles

When there is a mountain behind your target, the aiming goes [edited]crazy! WHEN WILL YOU FIX IT? This needs a serious fixing. WHEN WILL YOU DO IT?! PLAYERS ABUSE THIS!

 

If it requires monetization, then do it! I'm willing to pay!

  • Funny 1

Share this post


Link to post
Share on other sites
[FLASH]
Players
1,138 posts
27,774 battles

As this flaw affects both sides similar it is balanced. No need to do anything against it ...

  • Funny 2

Share this post


Link to post
Share on other sites
[NWP]
Players
4,528 posts
37 minutes ago, DirtyHeddy said:

As this flaw affects both sides similar it is balanced. No need to do anything against it ...

If this is sarcasm, it's rather unclear...

Share this post


Link to post
Share on other sites
[FLASH]
Players
1,138 posts
27,774 battles
2 hours ago, 159Hunter said:

If this is sarcasm, it's rather unclear...

You may consider it sarcasm, but it can also be the simple truth ...

 

 

Share this post


Link to post
Share on other sites
[FLASH]
Players
1,138 posts
27,774 battles
9 minutes ago, Zuihou_Kai_Ni said:

prove the bug exists in the first place please

Interesting point, maybe we mustn't consider it a bug. Maybe it's a feature ...

 

Share this post


Link to post
Share on other sites
WG Staff
1,664 posts
7,812 battles

Hi!

If you have any times when this happens, please provide a replay and WGCheck whenever it happens and give the timestamp and then we can look into it.
 

Fair seas captain!
~Sera

  • Cool 1
  • Funny 4

Share this post


Link to post
Share on other sites
[KKDR]
Players
302 posts
20 hours ago, Seraphice said:

Hi!

If you have any times when this happens, please provide a replay and WGCheck whenever it happens and give the timestamp and then we can look into it.
 

Fair seas captain!
~Sera

The bug is there! Just aim at a ship close to an island and see for yourself! The ship you're aiming at can be in front of the island completely and still the dispersion, or whatever, gets haywire. The same happens if you aim at a ship that's just slightly behind a low island.

 

Of course this is while the enemy ships are "detected" and visible. AND also taking the other aiming bug into consideration, which means that you have to aim at the same spot for some seconds or so, before shooting. 

Share this post


Link to post
Share on other sites
[NWP]
Players
4,528 posts
21 hours ago, Seraphice said:

Hi!

If you have any times when this happens, please provide a replay and WGCheck whenever it happens and give the timestamp and then we can look into it.
 

Fair seas captain!
~Sera

I would actually like to play the game, not spend my time doing WG Checks after every game...

  • Funny 2

Share this post


Link to post
Share on other sites
[BLING]
[BLING]
Players
2,468 posts
25,257 battles
23 hours ago, Seraphice said:

Hi!

If you have any times when this happens, please provide a replay and WGCheck whenever it happens and give the timestamp and then we can look into it.
 

Fair seas captain!
~Sera

The problem is @Seraphice that you/WG know that bug is there and we the player base can see that nothing is being done thats the problem. And the major problem is that when you you fixed the railgun bug YOU aka WG created a new bug instead because of spaghetti coding .

 

Kind regards

Cammo1962

  • Cool 3

Share this post


Link to post
Share on other sites
Players
8,032 posts
19,168 battles

if this bug without a doubt exists and it apparently is easy to see and prove then why has no one yet provided proof in form of a replay? post a replay please. its very easy 

Share this post


Link to post
Share on other sites
[BLING]
[BLING]
Players
2,468 posts
25,257 battles
4 hours ago, Zuihou_Kai_Ni said:

if this bug without a doubt exists and it apparently is easy to see and prove then why has no one yet provided proof in form of a replay? post a replay please. its very easy 

There have been lots of them shown in here and on youtube

  • Cool 1

Share this post


Link to post
Share on other sites
Players
8,032 posts
19,168 battles
6 minutes ago, Cammo1962 said:

There have been lots of them shown in here and on youtube

link a replay please. don't just say there have been. if there habe been why don't you provide a link then?

The burden of proof is on you not on wg 

Share this post


Link to post
Share on other sites
[LADA]
Players
45 posts
19,380 battles

If you aim at island or coast line without a ship in from of it, you may notice the aiming recticule moves slightly up and down on its own. Clearly the game its trying to  do something ? I have the video but test it for yourself (or I've an iffy mouse)  Given we have many islands (for camping ) its no wonder shots are flying all over the place . To me recently RNG has gone crazy in or its descyn issues.  

So please more ocean maps  no islands:cap_cool:. See I've sorted the issue  !!!    :Smile_veryhappy:

Share this post


Link to post
Share on other sites
[BLING]
[BLING]
Players
2,468 posts
25,257 battles
44 minutes ago, Zuihou_Kai_Ni said:

link a replay please. don't just say there have been. if there habe been why don't you provide a link then?

The burden of proof is on you not on wg 

Plenty of people have shown it in it is not my fault that you are to lazy to find them.

 

  • Cool 3

Share this post


Link to post
Share on other sites
Players
8,032 posts
19,168 battles
1 minute ago, Cammo1962 said:

Plenty of people have shown it in it is not my fault that you are to lazy to find them.

 

Well then continue living with the supposedly existing bug. 

  • Bad 2

Share this post


Link to post
Share on other sites
[BLING]
[BLING]
Players
2,468 posts
25,257 battles
4 minutes ago, Zuihou_Kai_Ni said:

Well then continue living with the supposedly existing bug. 

Go to 5:24 and look from there

 

 

Why the hell should we put up with it people are feding them money ??

Edited by Cammo1962

Share this post


Link to post
Share on other sites
Players
8,032 posts
19,168 battles
11 minutes ago, Cammo1962 said:

Go to 5:24 and look from there

 

 

 

5 24, the ship is not perfectly broadside, it is slightly angled meaning he should have aimed a little higher. Even then the shells were not going all over the place but pretty much towards the target as they should as in normal dispersion. What shafted him here was RNG and not a bug. He also slightly misaimed. Any more examples, maybe a replay?

Share this post


Link to post
Share on other sites
[BLING]
[BLING]
Players
2,468 posts
25,257 battles
49 minutes ago, Zuihou_Kai_Ni said:

5 24, the ship is not perfectly broadside, it is slightly angled meaning he should have aimed a little higher. Even then the shells were not going all over the place but pretty much towards the target as they should as in normal dispersion. What shafted him here was RNG and not a bug. He also slightly misaimed. Any more examples, maybe a replay?

There several exsamples further down the line in that youtube clip with perfect aim and shots falls short or totally miss.

Share this post


Link to post
Share on other sites
[S-N-W]
[S-N-W]
Players
547 posts
13,817 battles
Vor 7 Stunden, Cammo1962 sagte:

There several exsamples further down the line in that youtube clip with perfect aim and shots falls short or totally miss.

To be fair, I've had the very same happen to me on a target in open water as well. So a single occurence can just be RNG. If it's a noticeable and - more importantly - reliably reproduceable pattern however, it's definitely in the bug territory. Two guys testing it in a training room could surely get some better data.

 

I do agree however that after having received reports on this, it should absolutely be the job of WG to check for and if necessary act on it.

Share this post


Link to post
Share on other sites
[POP]
[POP]
Beta Tester
637 posts
12,005 battles

While I don't have documented proof about shells falling short, it's been reported so many times already some months ago. I even changed my aiming some time after those reports and no longer aim directly at waterline and I think my results got back to normal. But just a feeling, no proof.

Share this post


Link to post
Share on other sites
Players
8,032 posts
19,168 battles
33 minutes ago, MixuS said:

While I don't have documented proof about shells falling short, it's been reported so many times already some months ago. I even changed my aiming some time after those reports and no longer aim directly at waterline and I think my results got back to normal. But just a feeling, no proof.

Aiming at waterline is a mistake most of the time especially if the target is not perfectly broadside which is very rarely the case. 

If you for example aim waterline on a target appearing perfectly broadside but it actually is slightly angled away from you going full speed the shells will fall short as the target is actually moving slightly away from the spot that appeared to be where you aim at. 

If said target is slightly turned towards you the shells will overshoot or result in only overpens as you mostly hit the superstructure. 

 

It's a very common mistake and entirely Flamu and other youtubers fault not explaining aiming and perception in detail. All they teach you is to aim at the waterline and because you don't know better you always aim to low literally at the line between ship and water and this is in almost all cases way to low. Shells will regularly fall short. 

 

A similar example is rocket planes on CVs. Many bad CV players aim the rockets with the horizontal line of the reticle going through the middle of the ship. This isn't optimal as most rockets will hit short of the target into the water. You have to aim the horizontal line slightly behind the ship so the rockets that previously fell short hit the ship and the rockets that would technically overshoot get caught by the superstructure maximing hit saturation. 

 

It's much easier though to blame all of this on a bug. Easy excuse for mistakes being made. Why do you think you don't see actually great players complain about this bug and demanding the fix? They know how to aim correctly and that's why they are unicums

  • Cool 1

Share this post


Link to post
Share on other sites
[POP]
[POP]
Beta Tester
637 posts
12,005 battles
26 minutes ago, Zuihou_Kai_Ni said:

Aiming at waterline is a mistake most of the time especially if the target is not perfectly broadside which is very rarely the case. 

If you for example aim waterline on a target appearing perfectly broadside but it actually is slightly angled away from you going full speed the shells will fall short as the target is actually moving slightly away from the spot that appeared to be where you aim at. 

If said target is slightly turned towards you the shells will overshoot or result in only overpens as you mostly hit the superstructure. 

 

When I said "aim at waterline" I meant with taking target angle into account.

Share this post


Link to post
Share on other sites
Players
8,032 posts
19,168 battles
10 minutes ago, MixuS said:

When I said "aim at waterline" I meant with taking target angle into account.

As I requested often about various problems and also WG did so, replay pls 

  • Boring 1

Share this post


Link to post
Share on other sites
[POT80]
[POT80]
Players
1,261 posts
11,268 battles
8 hours ago, Zuihou_Kai_Ni said:

Aiming at waterline is a mistake most of the time especially if the target is not perfectly broadside which is very rarely the case. 

Many thanks, tried this in few co op battles, paid more attention to slightly angled red ships to adjust aim and not just auto aim at waterline, seems to get better results in more citadels. Will keep this in mind in the future.

  • Cool 1

Share this post


Link to post
Share on other sites
Sign in to follow this  

×