ARE_YOU_HUMAN ∞ Players 517 posts 12,134 battles Report post #1 Posted January 4 When there is a mountain behind your target, the aiming goes [edited]crazy! WHEN WILL YOU FIX IT? This needs a serious fixing. WHEN WILL YOU DO IT?! PLAYERS ABUSE THIS! If it requires monetization, then do it! I'm willing to pay! 1 Share this post Link to post Share on other sites
[FLASH] DirtyHeddy Players 1,138 posts 27,774 battles Report post #2 Posted January 5 As this flaw affects both sides similar it is balanced. No need to do anything against it ... 2 Share this post Link to post Share on other sites
[NWP] 159Hunter Players 4,528 posts Report post #3 Posted January 5 37 minutes ago, DirtyHeddy said: As this flaw affects both sides similar it is balanced. No need to do anything against it ... If this is sarcasm, it's rather unclear... Share this post Link to post Share on other sites
[FLASH] DirtyHeddy Players 1,138 posts 27,774 battles Report post #4 Posted January 5 2 hours ago, 159Hunter said: If this is sarcasm, it's rather unclear... You may consider it sarcasm, but it can also be the simple truth ... Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #5 Posted January 5 prove the bug exists in the first place please 2 Share this post Link to post Share on other sites
[FLASH] DirtyHeddy Players 1,138 posts 27,774 battles Report post #6 Posted January 5 9 minutes ago, Zuihou_Kai_Ni said: prove the bug exists in the first place please Interesting point, maybe we mustn't consider it a bug. Maybe it's a feature ... Share this post Link to post Share on other sites
[WG] Seraphice WG Staff 1,664 posts 7,812 battles Report post #7 Posted January 5 Hi! If you have any times when this happens, please provide a replay and WGCheck whenever it happens and give the timestamp and then we can look into it. Fair seas captain! ~Sera 1 4 Share this post Link to post Share on other sites
[KKDR] webaake Players 302 posts Report post #8 Posted January 6 20 hours ago, Seraphice said: Hi! If you have any times when this happens, please provide a replay and WGCheck whenever it happens and give the timestamp and then we can look into it. Fair seas captain! ~Sera The bug is there! Just aim at a ship close to an island and see for yourself! The ship you're aiming at can be in front of the island completely and still the dispersion, or whatever, gets haywire. The same happens if you aim at a ship that's just slightly behind a low island. Of course this is while the enemy ships are "detected" and visible. AND also taking the other aiming bug into consideration, which means that you have to aim at the same spot for some seconds or so, before shooting. Share this post Link to post Share on other sites
[NWP] 159Hunter Players 4,528 posts Report post #9 Posted January 6 21 hours ago, Seraphice said: Hi! If you have any times when this happens, please provide a replay and WGCheck whenever it happens and give the timestamp and then we can look into it. Fair seas captain! ~Sera I would actually like to play the game, not spend my time doing WG Checks after every game... 2 Share this post Link to post Share on other sites
[BLING] Cammo1962 [BLING] Players 2,468 posts 25,257 battles Report post #10 Posted January 6 23 hours ago, Seraphice said: Hi! If you have any times when this happens, please provide a replay and WGCheck whenever it happens and give the timestamp and then we can look into it. Fair seas captain! ~Sera The problem is @Seraphice that you/WG know that bug is there and we the player base can see that nothing is being done thats the problem. And the major problem is that when you you fixed the railgun bug YOU aka WG created a new bug instead because of spaghetti coding . Kind regards Cammo1962 3 Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #11 Posted January 6 if this bug without a doubt exists and it apparently is easy to see and prove then why has no one yet provided proof in form of a replay? post a replay please. its very easy Share this post Link to post Share on other sites
[BLING] Cammo1962 [BLING] Players 2,468 posts 25,257 battles Report post #12 Posted January 6 4 hours ago, Zuihou_Kai_Ni said: if this bug without a doubt exists and it apparently is easy to see and prove then why has no one yet provided proof in form of a replay? post a replay please. its very easy There have been lots of them shown in here and on youtube 1 Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #13 Posted January 6 6 minutes ago, Cammo1962 said: There have been lots of them shown in here and on youtube link a replay please. don't just say there have been. if there habe been why don't you provide a link then? The burden of proof is on you not on wg Share this post Link to post Share on other sites
[LADA] Vasilek Players 45 posts 19,380 battles Report post #14 Posted January 6 If you aim at island or coast line without a ship in from of it, you may notice the aiming recticule moves slightly up and down on its own. Clearly the game its trying to do something ? I have the video but test it for yourself (or I've an iffy mouse) Given we have many islands (for camping ) its no wonder shots are flying all over the place . To me recently RNG has gone crazy in or its descyn issues. So please more ocean maps no islands. See I've sorted the issue !!! Share this post Link to post Share on other sites
[BLING] Cammo1962 [BLING] Players 2,468 posts 25,257 battles Report post #15 Posted January 6 44 minutes ago, Zuihou_Kai_Ni said: link a replay please. don't just say there have been. if there habe been why don't you provide a link then? The burden of proof is on you not on wg Plenty of people have shown it in it is not my fault that you are to lazy to find them. 3 Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #16 Posted January 6 1 minute ago, Cammo1962 said: Plenty of people have shown it in it is not my fault that you are to lazy to find them. Well then continue living with the supposedly existing bug. 2 Share this post Link to post Share on other sites
[BLING] Cammo1962 [BLING] Players 2,468 posts 25,257 battles Report post #17 Posted January 6 (edited) 4 minutes ago, Zuihou_Kai_Ni said: Well then continue living with the supposedly existing bug. Go to 5:24 and look from there Why the hell should we put up with it people are feding them money ?? Edited January 6 by Cammo1962 Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #18 Posted January 6 11 minutes ago, Cammo1962 said: Go to 5:24 and look from there 5 24, the ship is not perfectly broadside, it is slightly angled meaning he should have aimed a little higher. Even then the shells were not going all over the place but pretty much towards the target as they should as in normal dispersion. What shafted him here was RNG and not a bug. He also slightly misaimed. Any more examples, maybe a replay? Share this post Link to post Share on other sites
[BLING] Cammo1962 [BLING] Players 2,468 posts 25,257 battles Report post #19 Posted January 6 49 minutes ago, Zuihou_Kai_Ni said: 5 24, the ship is not perfectly broadside, it is slightly angled meaning he should have aimed a little higher. Even then the shells were not going all over the place but pretty much towards the target as they should as in normal dispersion. What shafted him here was RNG and not a bug. He also slightly misaimed. Any more examples, maybe a replay? There several exsamples further down the line in that youtube clip with perfect aim and shots falls short or totally miss. Share this post Link to post Share on other sites
[S-N-W] LukkaiCH [S-N-W] Players 547 posts 13,817 battles Report post #20 Posted January 7 Vor 7 Stunden, Cammo1962 sagte: There several exsamples further down the line in that youtube clip with perfect aim and shots falls short or totally miss. To be fair, I've had the very same happen to me on a target in open water as well. So a single occurence can just be RNG. If it's a noticeable and - more importantly - reliably reproduceable pattern however, it's definitely in the bug territory. Two guys testing it in a training room could surely get some better data. I do agree however that after having received reports on this, it should absolutely be the job of WG to check for and if necessary act on it. Share this post Link to post Share on other sites
[POP] MixuS [POP] Beta Tester 637 posts 12,005 battles Report post #21 Posted January 7 While I don't have documented proof about shells falling short, it's been reported so many times already some months ago. I even changed my aiming some time after those reports and no longer aim directly at waterline and I think my results got back to normal. But just a feeling, no proof. Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #22 Posted January 7 33 minutes ago, MixuS said: While I don't have documented proof about shells falling short, it's been reported so many times already some months ago. I even changed my aiming some time after those reports and no longer aim directly at waterline and I think my results got back to normal. But just a feeling, no proof. Aiming at waterline is a mistake most of the time especially if the target is not perfectly broadside which is very rarely the case. If you for example aim waterline on a target appearing perfectly broadside but it actually is slightly angled away from you going full speed the shells will fall short as the target is actually moving slightly away from the spot that appeared to be where you aim at. If said target is slightly turned towards you the shells will overshoot or result in only overpens as you mostly hit the superstructure. It's a very common mistake and entirely Flamu and other youtubers fault not explaining aiming and perception in detail. All they teach you is to aim at the waterline and because you don't know better you always aim to low literally at the line between ship and water and this is in almost all cases way to low. Shells will regularly fall short. A similar example is rocket planes on CVs. Many bad CV players aim the rockets with the horizontal line of the reticle going through the middle of the ship. This isn't optimal as most rockets will hit short of the target into the water. You have to aim the horizontal line slightly behind the ship so the rockets that previously fell short hit the ship and the rockets that would technically overshoot get caught by the superstructure maximing hit saturation. It's much easier though to blame all of this on a bug. Easy excuse for mistakes being made. Why do you think you don't see actually great players complain about this bug and demanding the fix? They know how to aim correctly and that's why they are unicums 1 Share this post Link to post Share on other sites
[POP] MixuS [POP] Beta Tester 637 posts 12,005 battles Report post #23 Posted January 7 26 minutes ago, Zuihou_Kai_Ni said: Aiming at waterline is a mistake most of the time especially if the target is not perfectly broadside which is very rarely the case. If you for example aim waterline on a target appearing perfectly broadside but it actually is slightly angled away from you going full speed the shells will fall short as the target is actually moving slightly away from the spot that appeared to be where you aim at. If said target is slightly turned towards you the shells will overshoot or result in only overpens as you mostly hit the superstructure. When I said "aim at waterline" I meant with taking target angle into account. Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #24 Posted January 7 10 minutes ago, MixuS said: When I said "aim at waterline" I meant with taking target angle into account. As I requested often about various problems and also WG did so, replay pls 1 Share this post Link to post Share on other sites
[POT80] SurfaceFish [POT80] Players 1,261 posts 11,268 battles Report post #25 Posted January 7 8 hours ago, Zuihou_Kai_Ni said: Aiming at waterline is a mistake most of the time especially if the target is not perfectly broadside which is very rarely the case. Many thanks, tried this in few co op battles, paid more attention to slightly angled red ships to adjust aim and not just auto aim at waterline, seems to get better results in more citadels. Will keep this in mind in the future. 1 Share this post Link to post Share on other sites