[AGRES] citaDELer Players 253 posts 20,043 battles Report post #1 Posted January 4 only HE have pene capability in mm???? 1 Share this post Link to post Share on other sites
[COOOP] Shirakami_Kon Players 2,624 posts 12,776 battles Report post #2 Posted January 4 They should add AP pen at distances of 5, 10, 15 and 20 km for reference, but they won't because "that would only confuse the players". Because you know, the same reasoning why submarines shotgunning you is not an issue because players are too dumb too to pull it off. We are just too dumb for such complex unnecesary info. 12 3 Share this post Link to post Share on other sites
[RONIN] 22cm Beta Tester 6,377 posts 36,662 battles Report post #3 Posted January 4 ^ What he said. Unlike He penetration which is considered constant, Ap penetration varies with distance. 5 Share this post Link to post Share on other sites
[SUOLA] arttuperkunas Players 1,963 posts 10,936 battles Report post #4 Posted January 4 You have to look at third party tools for that info. Someone can probably share a link? Share this post Link to post Share on other sites
[FJAKA] WingedHussar_Adler [FJAKA] Players 2,871 posts 16,103 battles Report post #5 Posted January 4 3 hours ago, 22cm said: ^ What he said. Unlike He penetration which is considered constant, Ap penetration varies with distance. This guy is trying to tell you to stop sniping from 25 km and pen will come back 🤣😅😂 Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #6 Posted January 4 5 hours ago, citaDELer said: only HE have pene capability in mm???? Congratulation for noticing after 18k matches. Hope you are aware that penetration is a variable... 3 2 Share this post Link to post Share on other sites
[NWP] 159Hunter Players 4,528 posts Report post #7 Posted January 4 Rather than using foul language, learn how to use a search function on the forums. 1 Share this post Link to post Share on other sites
[MACLD] Onsterfelijke Players 993 posts 18,864 battles Report post #8 Posted January 4 6 hours ago, citaDELer said: only HE have pene capability in mm???? Your surprised that AP has variable PEN or that the value is in mm? Share this post Link to post Share on other sites
[SUOLA] arttuperkunas Players 1,963 posts 10,936 battles Report post #9 Posted January 4 51 minutes ago, ColonelPete said: Congratulation for noticing after 18k matches. Hope you are aware that penetration is a variable... Bold assumption Share this post Link to post Share on other sites
Figment Beta Tester 3,801 posts 10,499 battles Report post #10 Posted January 4 5 hours ago, Shirakami_Kon said: They should add AP pen at distances of 5, 10, 15 and 20 km for reference, but they won't because "that would only confuse the players". Would be nice to get a min-max pen value really. At least it'd give some indication. 2 Share this post Link to post Share on other sites
Karkong_the_Impaler Players 2,983 posts Report post #11 Posted January 4 https://shiptool.st/selected?s=BC610&c=top&p=ap&rm=8 Play around with the range and you see what happens. Also with that kind of question, you might want to read about overmatch, because some people expect armor penetration to help here, too - but it doesn't, it's only caliber. https://wiki.wargaming.net/en/Ship:Armor_thresholds Also please note the ricochet angles, that is also a major part of what makes AP work (or not) Edit: Kudos that you noticed the error in your ways and try to improve yourself now. Just rolling your face on the keyboard in a tryhard division with a seal club may work at tier 4 or 5 but at some point you need to git gud. 1 Share this post Link to post Share on other sites
[R7S] Wulf_Ace Players 2,179 posts 12,306 battles Report post #12 Posted January 4 To be honest after reading name of the topic I expected something diffrent... 1 7 Share this post Link to post Share on other sites
[WG] Seraphice WG Staff 1,664 posts 7,812 battles Report post #13 Posted January 4 8 hours ago, citaDELer said: only HE have pene capability in mm???? The reason for this is that AP penetration scales with distance and every ship basically has a unique formula based on many characteristics such as shell caliber, weight, speed, drag, krupp value etc. Hence the reason why there is no fixed value that we can show in port for this. For those who are really interesting in more detailed statistics, there are plenty of 3rd party applications that visualise the penetration charts for ships. Fair seas captain! ~Sera 1 Share this post Link to post Share on other sites
[PEZ] Yedwy Players 11,301 posts 39,586 battles Report post #14 Posted January 4 2 minutes ago, Seraphice said: Hence the reason why there is no fixed value that we can show in port for this. There is no sensible reason port couldnt include say penetration at 15km for all BBs 4 Share this post Link to post Share on other sites
[WG] Seraphice WG Staff 1,664 posts 7,812 battles Report post #15 Posted January 4 28 minutes ago, Yedwy said: There is no sensible reason port couldnt include say penetration at 15km for all BBs Say we do this and a person who does not know how AP penetration works looks at this number. Now he compares this number between various ships and will see Ship A has a higher pen value at 15km than Ship B, so Ship A must have better penetration - but that is not always true, because of how penetration curves work in our game. Ship B could have better penetration at 16km+ Incomplete information is not great. Like we said, there are 3rd party apps available to those who really are interested in learning more, and there you will be able to find more detailed and more accurate information than just "penetration at 15km". And for those who do not use said 3rd party applications it would not be very relevant to add this in-game either. Fair seas captain! ~Sera 2 1 Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #16 Posted January 4 Just now, Seraphice said: Say we do this and a person who does not know how AP penetration works looks at this number. Now he compares this number between various ships and will see Ship A has a higher pen value at 15km than Ship B, so Ship A must have better penetration - but that is not always true, because of how penetration curves work in our game. Ship B could have better penetration at 16km+ Incomplete information is not great. Like we said, there are 3rd party apps available to those who really are interested in learning more, and there you will be able to find more detailed and more accurate information than just "penetration at 15km". And for those who do not use said 3rd party applications it would not be very relevant to add this in-game either. Fair seas captain! ~Sera I'm positively convinced something like Penetration at: 5km - x 10km - y 15km - z should be doable and understandable enough? Heck, even WG used this format in Armada series 7 Share this post Link to post Share on other sites
[SYD] Molly_Delaney Players 1,200 posts 4,600 battles Report post #17 Posted January 4 2 hours ago, 159Hunter said: Rather than using foul language, learn how to use a search function on the forums. What? just because he missed the s from fsck... 1 Share this post Link to post Share on other sites
[WG] Seraphice WG Staff 1,664 posts 7,812 battles Report post #18 Posted January 4 2 hours ago, Figment said: Would be nice to get a min-max pen value really. At least it'd give some indication. I can see the point to have the pen value at 0km and the ship's max range, but to some this may seem by looking at this that the penetration formula is linear, for someone who is not aware how the penetration curves look, which is not true either. Perhaps a penetration at 50% of the max range would then be more helpful as well, though this would obviously make it hard to compare ships, which then you would need to use a 3rd party app for anyway. So while a decent idea, 3rd party apps are still the best tool for such a thing, as it allows for the most complete information. Incomplete information is not great as I mentioned above 1 minute ago, Panocek said: I'm positively convinced something like Penetration at: 5km - x 10km - y 15km - z should be doable and understandable enough? Heck, even WG used this format in Armada series Kind of as I mentioned above, though as a simplified thing, yes this would be good, but not optimal. Fair seas captain! ~Sera Share this post Link to post Share on other sites
Figment Beta Tester 3,801 posts 10,499 battles Report post #19 Posted January 4 4 minutes ago, Seraphice said: I can see the point to have the pen value at 0km and the ship's max range, but to some this may seem by looking at this that the penetration formula is linear, for someone who is not aware how the penetration curves look, which is not true either. Perhaps a penetration at 50% of the max range would then be more helpful as well, though this would obviously make it hard to compare ships, which then you would need to use a 3rd party app for anyway. So while a decent idea, 3rd party apps are still the best tool for such a thing, as it allows for the most complete information. Incomplete information is not great as I mentioned above Kind of as I mentioned above, though as a simplified thing, yes this would be good, but not optimal. Fair seas captain! ~Sera What would be nice is if you could input the distance and get an output. You could put in a sliderbar for setting the range and maybe use colour for indication of how great a percentage of the optimal penetration the penetration is at that range. With a little colour legenda below it and a tool tip on how to use the slider bar, of course. :) 2 Share this post Link to post Share on other sites
[4_0_4] Zemeritt Players 9,337 posts 16,243 battles Report post #20 Posted January 4 49 minutes ago, Seraphice said: For those who are really interesting in more detailed statistics, there are plenty of 3rd party applications that visualise the penetration charts for ships. Of course, let others do the work for free, so that WG doesn't have to put money into providing information for players. If the numbers would confuse players is a really bad argument, considering how "uninformed" many of the players actually play the game. 5 Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #21 Posted January 4 1 minute ago, Zemeritt said: Of course, let others do the work for free, so that WG doesn't have to put money into providing information for players. If the numbers would confuse players is a really bad argument, considering how "uninformed" many of the players actually play the game. If you really seek the information you will find it especially if it's important to you. WG can't be blamed for people not being able to go to a bit of effort to get what data they need. Btw to know these pen values really won't improve your gameplay. Not knowing them is not an excuse for being terrible at the game. Share this post Link to post Share on other sites
[RONIN] 22cm Beta Tester 6,377 posts 36,662 battles Report post #22 Posted January 4 53 minutes ago, Yedwy said: There is no sensible reason port couldnt include say penetration at 15km for all BBs Actually it is better to show the lowest penetration, at the maximum range. 2 Share this post Link to post Share on other sites
[RONIN] 22cm Beta Tester 6,377 posts 36,662 battles Report post #23 Posted January 4 1 hour ago, Wulf_Ace said: To be honest after reading name of the topic I expected something diffrent... Maybe what he really asked was where in the fck was the penetration... 1 Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #24 Posted January 4 37 minutes ago, Seraphice said: Say we do this and a person who does not know how AP penetration works looks at this number. Now he compares this number between various ships and will see Ship A has a higher pen value at 15km than Ship B, so Ship A must have better penetration - but that is not always true, because of how penetration curves work in our game. Ship B could have better penetration at 16km+ Incomplete information is not great. Like we said, there are 3rd party apps available to those who really are interested in learning more, and there you will be able to find more detailed and more accurate information than just "penetration at 15km". And for those who do not use said 3rd party applications it would not be very relevant to add this in-game either. Fair seas captain! ~Sera It's just that the 15 km range seems like the optimal range considering many maps. I don't know, but I assume that aside from caliber considerations, ships with a longer maximum range should also have a better pen when going over the 15 km range. Share this post Link to post Share on other sites
Figment Beta Tester 3,801 posts 10,499 battles Report post #25 Posted January 4 7 minutes ago, Karasu_Browarszky said: It's just that the 15 km range seems like the optimal range considering many maps. I don't know, but I assume that aside from caliber considerations, ships with a longer maximum range should also have a better pen when going over the 15 km range. That does depend on their angle of impact amongst other things. Btw, it'd be nice if the accuracy would change along with it if you'd use that slider as well. 1 Share this post Link to post Share on other sites