[C1DFL] togMOR [C1DFL] Beta Tester 3,604 posts 18,947 battles Report post #26 Posted January 9 Vor 10 Stunden, RenamedUser_92906789 sagte: If bots behave based on certain player actions than that is a good news. It means that ops could be dynamically programmed based on player actions / status and not just predetermined from the start :) However, that does not explain the groundings of the bots. Schorsch and Fletcher turn and head straight into the nearest island right away instead of running the gap dead ahead as before. The enemy cruiser group in the north beaches almost in its entirety, with half of them getting unstuck only some time later. 1 Share this post Link to post Share on other sites
[DK-MK] Varian_Dorn Players 804 posts 19,917 battles Report post #27 Posted January 9 @Seraphice Maybe its time to temporarily disable Aegis until this can be investigated in detail? Its absolutely no fun to fight and put effort into a battle which is screwed up this bad. Share this post Link to post Share on other sites
[SCRUB] lup3s Players 5,744 posts 32,893 battles Report post #28 Posted January 9 2 hours ago, togMOR said: However, that does not explain the groundings of the bots. Schorsch and Fletcher turn and head straight into the nearest island right away instead of running the gap dead ahead as before. The enemy cruiser group in the north beaches almost in its entirety, with half of them getting unstuck only some time later. Fact is, it doesn't happen always; so there must be something to trigger this bot behaviour. I've had Aegis multiple times the last 2 days and never had this occur - neither the allied bots grounding, nor the first wave going East, nor the second wave grounding, nor the last ships beelining to the exit ... 1 Share this post Link to post Share on other sites
[BMF] The_Last_Shatterdome Players 22 posts 5,788 battles Report post #29 Posted January 9 54 minutos antes, lup3s dijo: Fact is, it doesn't happen always; so there must be something to trigger this bot behaviour. I've had Aegis multiple times the last 2 days and never had this occur - neither the allied bots grounding, nor the first wave going East, nor the second wave grounding, nor the last ships beelining to the exit ... 3 times in my case, bad lucky lottery, and you will agree that Mr Smith moves first the ship heading the fleet and you will also agree that his superior should be the one to investigate and stop his behavior. 1 Share this post Link to post Share on other sites
[WG] Seraphice WG Staff 1,664 posts 7,812 battles Report post #30 Posted January 10 16 hours ago, Varian_Dorn said: @Seraphice Maybe its time to temporarily disable Aegis until this can be investigated in detail? Its absolutely no fun to fight and put effort into a battle which is screwed up this bad. There is no plans to disable the operations right now but I assure you we are looking into the operation. Fair seas captain! ~Sera Share this post Link to post Share on other sites
[POT80] SurfaceFish [POT80] Players 1,261 posts 11,268 battles Report post #31 Posted January 10 Around one in five games, the bot had problem face slamming onto island in my experience. Share this post Link to post Share on other sites
[BMF] The_Last_Shatterdome Players 22 posts 5,788 battles Report post #32 Posted January 10 En 9/1/2023 en 20:33, The_Last_Shatterdome dijo: 3 times in my case, bad lucky lottery, and you will agree that Mr Smith moves first the ship heading the fleet and you will also agree that his superior should be the one to investigate and stop his behavior. One more time and they are four times concerning me. So 4 times, 7 players each time making a total of 25 different players... we don't know how to play in these conditions. Share this post Link to post Share on other sites