[OGHF] Cyclops_ Players 2,108 posts 36,211 battles Report post #1 Posted January 3 Sorry but wtf is going on in Random Scenarios????, just played Aegis and the Bots just sail away and the Shchors and Fletcher just ram the island???? @Seraphice please take a look 2 Share this post Link to post Share on other sites
[FLASH] DirtyHeddy Players 1,138 posts 27,774 battles Report post #2 Posted January 4 The Bot AI is not well programmed and seems to be unstable. From time to time it does hang and produces such behaviour. WG is well aware of the shortcomings but there is no plan or concept (nor interest) for further rework. 2 Share this post Link to post Share on other sites
[OGHF2] Hugh_Ruka Players 4,054 posts 5,647 battles Report post #3 Posted January 4 Why should they ? They just executed a very successful Operations rework a few patches ago ... with pats on the back and champagne all around ... Share this post Link to post Share on other sites
[WG] Seraphice WG Staff 1,664 posts 7,812 battles Report post #4 Posted January 4 Hey guys We're aware of issues with bot behavior, especially presenting themselves in Aegis, though not exclusively. We're looking into the issue right now. Fair seas captain! ~Sera 1 1 Share this post Link to post Share on other sites
[FLASH] DirtyHeddy Players 1,138 posts 27,774 battles Report post #5 Posted January 4 24 minutes ago, Seraphice said: We're aware of issues with bot behavior, especially presenting themselves in Aegis, though not exclusively. We're looking into the issue right now. Since about two years You were looking into to issues with bot AI and I see few improvements ... 1 Share this post Link to post Share on other sites
[OGHF2] Hugh_Ruka Players 4,054 posts 5,647 battles Report post #6 Posted January 4 34 minutes ago, DirtyHeddy said: Since about two years You were looking into to issues with bot AI and I see few improvements ... how long did we wait for the operations rework ? cut them some slack :-) 1 Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #7 Posted January 4 This is a recent issue, like the last few days. 4 Share this post Link to post Share on other sites
[BMF] The_Last_Shatterdome Players 22 posts 5,788 battles Report post #8 Posted January 6 Bots ramming islands? This is not new, but recurring. It appears that the "licensed captains" did not communicate properly with the "replacements captains". Share this post Link to post Share on other sites
[S-N-W] LukkaiCH [S-N-W] Players 547 posts 13,817 battles Report post #9 Posted January 6 Vor 3 Stunden, The_Last_Shatterdome sagte: Bots ramming islands? This is not new, but recurring. It appears that the "licensed captains" did not communicate properly with the "replacements captains". In coop it's old news. In operations, not really, actually. (Although there is that one DD right at the start of Narai.) Share this post Link to post Share on other sites
[BMF] The_Last_Shatterdome Players 22 posts 5,788 battles Report post #10 Posted January 6 14 horas antes, LukkaiCH dijo: In coop it's old news. In operations, not really, actually. (Although there is that one DD right at the start of Narai.) Right, this is another example. From previous versions I remember the Raptor, which, in addition to running aground on islands, had the virtue of blocking herself in the middle of the sea. Since the rework she navigates as a zombie and due to her low tier she is a prio target of the red bots. Share this post Link to post Share on other sites
[S-N-W] LukkaiCH [S-N-W] Players 547 posts 13,817 battles Report post #11 Posted January 7 Vor 6 Stunden, The_Last_Shatterdome sagte: Right, this is another example. From previous versions I remember the Raptor, which, in addition to running aground on islands, had the virtue of blocking herself in the middle of the sea. Since the rework she navigates as a zombie and due to her low tier she is a prio target of the red bots. The running aground of Raptor apparently only happened when some of the cruisers got too close to it. At least that's what I've been told from people with much more experience than me. And from the only time it happened to me personally, I can confirm that. Other than that, I never really had problems with Raptor AI. Be it old version or post rework. 1 Share this post Link to post Share on other sites
[VICE] JohnMac79 Players 1,872 posts 18,680 battles Report post #12 Posted January 7 Please nerf AI. DD's sailing in a straight line popping smoke without slowing is too difficult for your average WOWs player. 1 Share this post Link to post Share on other sites
[SCRUB] lup3s Players 5,744 posts 32,893 battles Report post #13 Posted January 7 12 hours ago, JohnMac79 said: Please nerf AI. DD's sailing in a straight line popping smoke without slowing is too difficult for your average WOWs player. Tbh you could remove all AI and some players would still manage to lose the Op Share this post Link to post Share on other sites
[BREW] Bland_42 Players 751 posts 10,864 battles Report post #14 Posted January 7 1 ora fa, lup3s ha scritto: Tbh you could remove all AI and some players would still manage to lose the Op Would be a ..... thing if they give an AI to some players. 1 Share this post Link to post Share on other sites
[ROHAN] Ruth_clifton Players 414 posts Report post #15 Posted January 7 BOTS IN RANDOM 2 W G Share this post Link to post Share on other sites
[DK-MK] Varian_Dorn Players 804 posts 19,917 battles Report post #16 Posted January 7 On 1/4/2023 at 10:08 AM, Seraphice said: Hey guys We're aware of issues with bot behavior, especially presenting themselves in Aegis, though not exclusively. We're looking into the issue right now. Fair seas captain! ~Sera What bugs me about this scenario in particular is the pin-point accuracy the bots seem to have on this. Theres no other scenario in which they shoot this precise and consequently deal impressive amounts of damage. I mean... just compare their accuracy in Aegis with their accuracy in an average coop battle or other scenarios. Worlds apart. Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #17 Posted January 8 Can confirm. At start bots turned away. Friendly transport ships blobbed up. Schorsh and Fletcher grounded for the entire match. Several second wave cruisers grounded for the entire match. Fourth wave cruisers rushed down the east border to kill the transport ships. This is not normal for Aegis. Share this post Link to post Share on other sites
[SCRUB] lup3s Players 5,744 posts 32,893 battles Report post #18 Posted January 8 I've yet to see this bug in Aegis tbh (first wave going East) - only one I noticed a couple of times (but rarely) is the 2nd wave beaching or turning in too soon. Haven't seen the allied bots getting stuck yet. I wonder if player behaviour messes with the AI behaviour; maybe the players' manoeuvres are so bad that the AI breaks. Share this post Link to post Share on other sites
[RODS] Ronchabale Players 3,002 posts 10,002 battles Report post #19 Posted January 8 If you like that your gonna love this Schors ran into an island I managed to ram the Schors an get it moving again but it went to the wrong area As did the transports... Oh yes, and for my efforts of un-grounding the Schors I lost 2 karma Share this post Link to post Share on other sites
[SCRUB] lup3s Players 5,744 posts 32,893 battles Report post #20 Posted January 8 A common thing in all those screenshots seem to be a lot of idiots players going behind the first island South. Makes me believe the below even more tbh. 35 minutes ago, lup3s said: I wonder if player behaviour messes with the AI behaviour; maybe the players' manoeuvres are so bad that the AI breaks. Share this post Link to post Share on other sites
[RODS] Ronchabale Players 3,002 posts 10,002 battles Report post #21 Posted January 8 19 minutes ago, lup3s said: A common thing in all those screenshots seem to be a lot of idiots players going behind the first island South. Makes me believe the below even more tbh. Yes, as you can see in the first shot several ships went south, I bet that is what triggers the bot-fails.. Share this post Link to post Share on other sites
[SCRUB] lup3s Players 5,744 posts 32,893 battles Report post #22 Posted January 8 4 minutes ago, Ronchabale said: Yes, as you can see in the first shot several ships went south, I bet that is what triggers the bot-fails.. So don't go South. It's an idiot tactic anyway. Share this post Link to post Share on other sites
[S-N-W] LukkaiCH [S-N-W] Players 547 posts 13,817 battles Report post #23 Posted January 9 Vor 8 Stunden, Ronchabale sagte: Yes, as you can see in the first shot several ships went south, I bet that is what triggers the bot-fails.. Seen many Aegis plays, before and post rework both, with players doing that. Never saw what people have been reporting here. So if that would trigger it, it would have to be something very new. Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #24 Posted January 9 10 hours ago, lup3s said: So don't go South. It's an idiot tactic anyway. If bots behave based on certain player actions than that is a good news. It means that ops could be dynamically programmed based on player actions / status and not just predetermined from the start :) Share this post Link to post Share on other sites
[RODS] Ronchabale Players 3,002 posts 10,002 battles Report post #25 Posted January 9 Here is another one.. Friendly BB:s waiting near the exit instead of engaging/sinking the Myokos so the bot convoy follows the Myokos south instead of heading for the exit Share this post Link to post Share on other sites