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MixuS

Worst tech tree ships on each tier

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41 minutes ago, Karkong_the_Impaler said:

Izumo. It also counts as worst tier 8 and tier 10 trash boat - because it's like a black hole of trash, absorbing the trashieness of nearby tiers.

Izumo is pretty good. Great guns, except third turret is hard to use. Big and bulky though.

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4 hours ago, Gnirf said:

Some ships like the PA cruisers are very good in coop.

Pan Asian cruisers were fun in co-op.

T7 Chumphon used to do OK in Narai too (before T8s were allowed).

I'd imagine they'd be tough to play in Randoms though.

3 hours ago, KillStealBoss said:

... considering how bad the Veneto is. 

Haarlem stays vewy, vewy qwiet.

That was garbage in co-op. Maybe the airstike is more useful in the ... let's say ... "less dynamic" environment of Randoms.

 

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Emerald and Lion have both been buffed recently. 

I remember Black Swan being great at T1 till nerfed. Others all seemed much the same 

I don't remember T2 except the Albany which is a premium ship (though is truly awful - laughably so!)

South Carolina was pretty poor at T3

Phoenix at T4 was so different to the St Louis that I hated it.

Emerald was appalling when first released - has been buffed so Omaha now takes the biscuit. 

Nurnberg at T6 as just explodes

Pensacola when T7 - the turrets were so slow and the citadel so big!

Nothing in the top tiers really awful - I am awful at playing some of them but not the fault of the ship! Even managed to get to over 50% WR in the Neptune. 

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I dont really hate the ships until t9. 
And there we have a close race:

Demitri Donskoi

Seattle

Buffalo

 

piles of steaming droppings all three!!

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Stemming from personal experience, and without having played all tech tree ships, I will nevertheless still name some vessels (from T5 upwards, as collecting the highest number of rewards in missions in my available playing time precludes me from playing something below T4 with the rare exception of a division game in Clemson).

 

T5 - any cruiser, maybe Kotowsky, the PA vessel or Agano (as Yahagi feels simply better) due to a lack of staying power

T6 - any cruiser, maybe Dallas or the PA vessel due to a perceived lack of fire and staying power. The Weser also as I can't use it when uptiered.

T7 - Dunno, as I didn't play much cruisers on this tier. Eendracht or Shchors may be my own pick here.

T8 - Kansas.

T9 - Easy. Come back to me when you've finished decent marks in gunnery school, Friedrich der Große. You can't call yourself Battleship or Capital ship when you're not able to hit a barndoor at 8km. And please take your friend Izumo with you.

T10 - Großer Kurfürst, assuming it had kept its tech tree place, same issues as with the FdG.

 

Regards, Nightowl

Edited by Northern_Nightowl
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3 hours ago, Darkwhite_SaltyBelfast said:

unter t5 gibt es nichts was ich hasse weil ich eigentlich alles mag ok a little is a Premium ship gulio Caesar 

 

Colombo finde ich besser als Schlofen und Preusen.

Idk dude but this is English section not German. 

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2 hours ago, NewHorizons_1 said:

Maybe the airstike is more useful in the ... let's say ... "less dynamic" environment of Randoms.

It's more useful there true. In coop there's not much time to use it. It's just useful against camping ships. 

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T5 ....Emerald, T6 Rahmat...

 

T7 is Z 31 no contest.

 

And then we get to the absolute worst ship in the game for me...the T8 Kansas. This thing has no place in game.

 

T9 - Neptune.

 

Ah, lets not forget the dishonourable mentions - each and every freakin sub in the game.

 

These things dont even earn a mention as a ship - they are a submerged waste.

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Why no Monarch? :Smile_hiding:

 

6 hours ago, Karkong_the_Impaler said:

Izumo. It also counts as worst tier 8 and tier 10 trash boat - because it's like a black hole of trash, absorbing the trashieness of nearby tiers.

 

Izumo probably has the best guns at T9 other than the Musashi, certainly has the most pen over most distances than any other ship by a long way.

 

6 hours ago, MixuS said:

Izumo is pretty good. Great guns, except third turret is hard to use. Big and bulky though.

 

Indeed, Izumo is a great ship, didnt it get buffed some time ago? I remember disliking it when i was first grinding the Yamato many years ago...

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14 hours ago, Karkong_the_Impaler said:

Izumo. It also counts as worst tier 8 and tier 10 trash boat - because it's like a black hole of trash, absorbing the trashieness of nearby tiers.

You played it in the last months? If you remember it from 2016-2018 then you have to play it again. Regrind the IJN BB line btw so you can experience it again. I played it and it's pretty good. There's also Bajie on T9, with improved sigma and range for Yamato level of turret traverse. The pen is great and the accuracy is much better (old Izumo had 1.7 sigma, was buffed to 2.0, Bajie has 2.1). 

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7 hours ago, JohnMac79 said:

Why no Monarch? :Smile_hiding:

 

Because it's not bad in any category. Only great in stealth and at most average in other categories. Most importantly it does not have uncomfortable characteristics (that I remember of anyway), mainly gun angles are good enough and accuracy is good enough.

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T4 Queen Mary -  Hunk a junk (hope you dont encounter an Orion)

T5 Visby

T6 Västerås or Normandie

T7 Colorado

T8 Never did the Kansas 

T9 Lion - meh

T10 Played the Zao a lot, this is a tricky ship to not die (fast/first) in, needs more buffs, still a lovely ship when the stars align.

 

549851120.png

 

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16 hours ago, Karkong_the_Impaler said:

Izumo. It also counts as worst tier 8 and tier 10 trash boat - because it's like a black hole of trash, absorbing the trashieness of nearby tiers.

Don't say that name!! It hurts! :cap_haloween:

 

Oh how I longed for the beta test days where we had to grind Yamato in Amagi. Amagi was my most favorite ship in the game. Then came Izumo, a turd of such epic proportions it made the Trolorado and stock Fuso grinds feel as smooth and soft as honey. 

 

Disclaimer: I suffered the Izumo (there was not much playing!) just after release. I know it got buffed, but the past still haunts me and I cannot bring myself to rebuy that thing to try it again. 

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1 hour ago, Bellegar said:

I suffered the Izumo (there was not much playing!) just after release. I know it got buffed, but the past still haunts me and I cannot bring myself to rebuy that thing to try it again. 

This. The younger generation cannot imagine the imprint that this... this thing left on our souls.

I've once broke a tooth, eating sushi, on the one thing that wasn't tender. Even 20 years later, only smelling wasabi makes me puke. Izumo is like that.

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15 hours ago, imoenbg1 said:

T9 - Neptune.

 

15 hours ago, imoenbg1 said:

T5 ....Emerald, T6 Rahmat...

 

3 hours ago, Ronchabale said:

Normandie

As has cropped up a earlier with the Pan Asian CLs some ships that a lot of players don't like in randoms are OK in co-op.

Some ships suit certain game modes, others do not. While yet more don't seem to be good in any mode - Kansas, we all seem to be looking at you here.

 

Being a co-op main, some of those mentioned I actually enjoyed.

Neptune I quite liked, despite its humongous citadel.

I've probably got fairly good memories of the grind to Mino though as I had the Five Epochs camo (with economic bonus) on my Neptune.

Hence the grind was pretty easy.

 

Emerald was OK in co-op. As I did the RN CLs quite early on in my WoWS career, it was the tech tree first cruiser I had with a heal.

 

And T6 Normandie I found a big upgrade from the T5, though you do have to work around the turret layout to maximize your fire power.

In fact I found T7 Lyon felt a bit ponderous when I first unlocked that. Although that 16 gun broadside never gets old. :etc_red_button:

 

 

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In my case, list is this:

1. place belongs to all new IJN cruisers which I have

2. place: Seattle

3. place: New York

4. place: Cherbourg

5. place: Izumo and Sov. Soyuz - that 2 ships just doesn't work in my case

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5 hours ago, Ronchabale said:

T4 Queen Mary -  Hunk a junk (hope you dont encounter an Orion)

T5 Visby

T6 Västerås or Normandie

T7 Colorado

T8 Never did the Kansas 

T9 Lion - meh

T10 Played the Zao a lot, this is a tricky ship to not die (fast/first) in, needs more buffs, still a lovely ship when the stars align.

 

549851120.png

 

Normandie is at least fast - one of the fastest at T6 so perhaps boring but trash not in my opinion, just use the AP/HE to max advantage.

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Can't really say anything below tier V, as I did not play it much and none of the ships was memorably bad... Also the list below is very subjective, I was struggling with ships that others would call decent the least.

Tier V - Kongo - maybe because it was one of the earliest grinds, I tried recently to play her again and it was as bad as in the past... 

Tier VI - few strong candidates, but the top 3 for me are Bayern, Devonshire and Weser

Tier VII - Omono, I fail to see the reason for her existence, what a brick plus this turret traverse...

Tier VIII - Cleveland. Yes. I was struggling a bit with US light cruiser line, and I was waiting for a saviour - everyone was saying how good Cleve is... Bollocks - no range, no chance in close quarters, terrible when uptiered, boring to play, it made me love my Edinburgh that I see superior in every respect (grinded her at the same time). I think the biggest disappointment for me in the game, and made me do something I never did before - I free XPed Seattle to get Worcester for Xmas certs. I plan to regrind the line in some time, just to check if I can make it work somehow...

Tier IX - Felix Schultz - omg... 

Tier X - I have a feeling after only 1 game that Worcester would be a strong candidate, but from the ones I recall the most frustrating was for me Harugumo... After Aki and Kita that I love, I could not do anything in that boat...

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29 minutes ago, dommo77 said:

Tier VIII - Cleveland. Yes. I was struggling a bit with US light cruiser line, and I was waiting for a saviour - everyone was saying how good Cleve is... Bollocks - no range, no chance in close quarters, terrible when uptiered, boring to play, it made me love my Edinburgh that I see superior in every respect (grinded her at the same time). I think the biggest disappointment for me in the game, and made me do something I never did before - I free XPed Seattle to get Worcester for Xmas certs. I plan to regrind the line in some time, just to check if I can make it work somehow...

Cleveland is the best ship in the line though. Seattle is garbage, and Wooster isn't bad, but it's just outclassed by a lot of other cruisers.

Cleve is all about positioning: it negates the range issue (most of the times), cause yeah, there are these tier X games where all enemies go to map border to snipe. But that's only a few games.

It does nasty things to destroyers and can seriously hurt other cruisers. But it's all down to your position: learn the good islands you can use at the start of a game and work from those depending on how the game develops.

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1 hour ago, 159Hunter said:

Cleveland is the best ship in the line though. Seattle is garbage, and Wooster isn't bad, but it's just outclassed by a lot of other cruisers.

Cleve is all about positioning: it negates the range issue (most of the times), cause yeah, there are these tier X games where all enemies go to map border to snipe. But that's only a few games.

It does nasty things to destroyers and can seriously hurt other cruisers. But it's all down to your position: learn the good islands you can use at the start of a game and work from those depending on how the game develops.

This is something I indeed have to work on - positioning, especially in US cruisers. In heavies it's not that bad as they are much tougher (plus heal), and even Buffalo was quite nice experience for me, but light ones... Like I mentioned I will reset this line some time in the future to learn this style :)

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Holy heck, some of yous have repressed memory syndrome from the trauma.

 

T1 - Bougainville. Best HP pool but worst gun fighter.

T2 - base Chikuma. Non-existent armour and a broadside of three (3!!) single 6" guns. Even upgraded she's barely mediocre.

T3 - Turenne, can never shoot straight, slow and sluggish. Farmed by everything and unable to deal with even a single DD.

T4 - Dante Alighieri. Because a consistent HE volley is better than a situational SAP citadel. 

T5 - Montecuccoli. Sacrificed too much for speed, especially the reload on 6" guns.

T6 - Aviere. Just can't cope with not being able to shoot out to its detection radius.

T7 - Z-31.

T8 - Veneto. 

T9 - Lion. Utter garbage.

T10 - "Golden Lion" (Gouden Leeuw). No carry.

 

Excluding all Submarines (I can't comment) and CVs.

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For mid tiers, any cruiser.
I generally think cruisers as a class are too weak in this game, but mid tiers are a separate case of bullsh*t game balance.
Cruisers are bad, like, really bad at these tiers.
Horrible concealment, overmatched by 203mm and above, no good consumables like radar or even a heal, can't penetrate BB plating, horrible range vis a vis concealment.

46% potato BB looks at you in a cruiser?
You're gonna blow up, because f*ck your angling, have some multicits please.
Taking T5 as an example, there is no reason to ever play a cruiser.
BBs can do everything a cruiser can do, just better, and the DDs deal with the rest.
It's a god damn travesty that WG isn't addressing these issues, and only gives small token buffs or nerfs to mid tier cruisers once in a while, as if they were in a balanced state to begin with. :Smile_facepalm:

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Worst ships from my very subjective point of view:

 

T5: I hated the T-22. It's a mediocre hybrid DD that manages to even look as fecal as it plays.

 

T6: I found the Kijkduin terrible to play. The mix of an open-water oriented cruiser with 152mm guns and no torpedoes is gruesome. An open-water CL needs good maneuverability, but ever since the old IJN-CAs, Wargaming has only released cruisers that are too sluggish to dodge. For the Kijduin that means that she is ill-equipped to avoid damage. At the same time, she has a ridiculously short ranged air-strike that puts her in harms way and a caliber that shatters on most bigger ships. If she is pushed, she can't wear the enemy down sufficiently.

The Cachalot is also pretty meh. For a ship that has a limited number of DCPs and drags a tell-tale oil spill around, whenever a shell hits its postal code, a 6.4 km detection range is very unpractical.

 

T7: I take the Colorado. In a way T6 and T7 are interchangeable. I might as well have taken New Mexico at T6 and Eendracht at T7. The reason is that both lines take their weaknesses from T6 into T7, where they become obviously inferior. The Colorado, just as the New Mex, is a sluggish BB that needs static battles. It's such a fecal concept, that WG turned it into a dedicated line and released the 2nd USN-BB line. Offensively, the Colorado is like a guy who got his wallet stolen in the toilet and is running after the thief with his pants down. Defensively it's the same. It doesn't get away and gets left for dead by team mates.

 

T8: Now the 2nd USN-BB line is a hot contender all the way to T10, but that would make it boring. So I pick the Maerker. It doesn't have the firepower to compete with gunboats, while it gets outspotted by most of them.

 

T9: Easily the Buffalo. A cruiser that only has 50% of it's guns on the front with rear angles that get you punished every time your are trying to use your rear turrets is a recipe for disaster. The USN-CAs were designed for covering cap zones dug-in next to islands. That play style has been punished by Wargaming successively by releasing AP-rockets, submarines, pre-aimed torpedo squadrons of FDR and Malta, and redesigning maps to deny safe camping spots. The Seattle is similar, since WG redesigned many islands that allowed shooting over, while being unspotted, in a way that does not promote USN-CLs anymore.

 

T10: I honestly have no idea. Since WG has removed the mission chains for unlocking Legendary Modules, I have never played T10 ships that I suspected of being poorly designed. There is no reason to play them, since they don't unlock anything and their economy is meh. I found the Des Moines painful, but back then I was new to the game and had no clue how to play the line.

 

I don't remember low tiers, plus I haven't played any new lines down there for years. So I am incompetent to judge tiers 1-4.

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15 hours ago, Gnirf said:

Normandie is at least fast - one of the fastest at T6 so perhaps boring but trash not in my opinion, just use the AP/HE to max advantage.

 

I liked it too at first,  its speed and the ability to swing its middle turret to the front, but after playing it a bit...

It´s a Battleship without the "battle"

It has to show too much broadside to get the second turret off (lets not mention the third turret) and at that crucial moment the guns are very inconsistant, poor armour means she cant take a hit in return, A turrets barbette is huge, poorly protected and easily citadelled

HP pool is low, as is torp protection and AA

 

I mostly play BB:s so opinion is on that basis cant really say anything bad about the criusers or destroyers

(apart from the västerås which is so damned puny but is Västerås as bad a DD as Normandie is a BB ?)

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