[BATJA] tonschk Players 10 posts 7,169 battles Report post #1 Posted December 31, 2022 As the title say is there a possible way to overcome the 21 Skill Points limitation? , I think 21SP is restricted to achieve only some of what skills are available there and force to make difficult decisions among variety of skills. For example with cruisers fighting in the random battle I avoid to waste limited skill points with torpedoes because within random battle I always use main guns and never or rarely use torpedoes, Thank you very much for suggestions or ideas Share this post Link to post Share on other sites
[THESO] HMS_Kilinowski [THESO] Players 2,665 posts 25,501 battles Report post #2 Posted December 31, 2022 No. 3 Share this post Link to post Share on other sites
[NCOTZ] BackToHarbor Players 64 posts 5,747 battles Report post #3 Posted December 31, 2022 Nothing to suggest here. You can't go beyond 21 points so you'll have to stick with what you're given. 1 Share this post Link to post Share on other sites
[COOOP] Shirakami_Kon Players 2,624 posts 12,776 battles Report post #4 Posted December 31, 2022 As you already figured out the 21 skill points cap is there to force your own build decisions. There's no way to go over that, it is what it is. On the other hand, back in the day we only had 19 points to work with and when that got increased to the current 21 the commander exp scaling needed for the 20 and 21 skill points became ridiculous. Even if in the future we got another skill point increase getting there would have a completely absurd commander exp requirement, likely preventing the average player to even reaching them anyway so not sure how much would that change. 6 Share this post Link to post Share on other sites
[THESO] KillStealBoss Players 12,123 posts 62,175 battles Report post #5 Posted December 31, 2022 There's nothing beyond 21 points. In the past the maximum was 19. After the commander rework they increased it to 21 points, and if they'll do it again in the future? Who knows. 1 Share this post Link to post Share on other sites
Mad_Dog_Dante Players 6,636 posts Report post #6 Posted December 31, 2022 21 is usually already more then you need. most beyond 19 already has little influence. if you want different builds you either have to pay this sorry excuse for a game developer, or build different captains on your ship of preference. 2 Share this post Link to post Share on other sites
Karkong_the_Impaler Players 2,983 posts Report post #7 Posted December 31, 2022 Just ask your clan leader @Fastmotion , he's a recognized expert in arbitrary wishful calculus and can get results when adding numbers nobody else ever dreamt about. The other way is to just put two captains on the ship. Of course that doesn't work at the same time, but I mostly play premium/special ships where I can change the captain for free, so I usually have differently skilled captains for the same boat. Unfortunately the modules play a role, too, switching these gets expensive, so I try to avoid that, but usually a favourite distribution shines through pretty quick. 6 Share this post Link to post Share on other sites
[AGRES] citaDELer Players 253 posts 20,043 battles Report post #8 Posted December 31, 2022 you mean not limited... but paraler skill options Share this post Link to post Share on other sites
[THESO] HMS_Kilinowski [THESO] Players 2,665 posts 25,501 battles Report post #9 Posted December 31, 2022 3 hours ago, KillStealBoss said: There's nothing beyond 21 points. In the past the maximum was 19. After the commander rework they increased it to 21 points, and if they'll do it again in the future? Who knows. What would even be the point of going beyond 21 points? When they gave us two more points, they nerfed the skills, so effectively we ended up with less improvement of skills for more expensive commander points. If Wargaming ever increased the number of points to say 23 points, a full commander would cost 5-6M CXP. The whole point of a skill tree is making a choice and not getting all possible skills. It would take away the element of intelligence. The whole debate about how to build a certain ship would become obsolete. Just somebody asking "what skills do I take on this ship?" and somebody else replying "All of them." Wow, that would give the game so much depth. 1 Share this post Link to post Share on other sites
[THESO] KillStealBoss Players 12,123 posts 62,175 battles Report post #10 Posted December 31, 2022 1 hour ago, HMS_Kilinowski said: What would even be the point of going beyond 21 points? When they gave us two more points, they nerfed the skills, so effectively we ended up with less improvement of skills for more expensive commander points. If Wargaming ever increased the number of points to say 23 points, a full commander would cost 5-6M CXP. The whole point of a skill tree is making a choice and not getting all possible skills. It would take away the element of intelligence. The whole debate about how to build a certain ship would become obsolete. Just somebody asking "what skills do I take on this ship?" and somebody else replying "All of them." Wow, that would give the game so much depth. I know. But that's what they want - profit. By making it harder and harder to grind. So forcing people to pay and covert dubs to free exp. And I think they might at some point increase it to 22 points. But as I said earlier, WG is unpredictable. 2 Share this post Link to post Share on other sites
[VIBES] tocqueville8 Players 3,717 posts 39,407 battles Report post #11 Posted December 31, 2022 10 hours ago, tonschk said: As the title say is there a possible way to overcome the 21 Skill Points limitation? , If you play premium ships it's cheaper to overcome the limitation, assuming you have lots of high-point captains to try different builds. For instance, when playing Brawls you might want to take torpedo skills, Outnumbered and Top Grade Gunner, but no Superintendent (no time to use all the consumable charges) or Priority Target (there's only 1 enemy...), and maybe not even Concealment Expert. The other thing you can do is to mount flags, especially those for speed, fire/flooding chance, heal and fire/flooding duration. 1 Share this post Link to post Share on other sites
[AMOC] NewHorizons_1 [AMOC] Players 3,860 posts 46,899 battles Report post #12 Posted December 31, 2022 5 hours ago, KillStealBoss said: In the past the maximum was 19. After the commander rework they increased it to 21 points, and if they'll do it again in the future? Who knows. Given the humongous jump in ECXP to go from 19 to 21, can you imagine how much WG would ask for any higher levels? 2 Share this post Link to post Share on other sites
[LAFIE] lafeel Beta Tester 7,707 posts 7,856 battles Report post #13 Posted December 31, 2022 26 minutes ago, NewHorizons_1 said: Given the humongous jump in ECXP to go from 19 to 21, can you imagine how much WG would ask for any higher levels? Not to mention the uproar said cost jump caused from the playerbase. 3 Share this post Link to post Share on other sites
[AMOC] NewHorizons_1 [AMOC] Players 3,860 posts 46,899 battles Report post #14 Posted December 31, 2022 19 minutes ago, lafeel said: Not to mention the uproar said cost jump caused from the playerbase. In fact I wouldn't be surprised to see a next level of ultra-premium battle pass that gives you another 2 ranks of commander levels (requiring 2 million ECXP to promote probably) The skills from those extra ranks would only be active while battle pass is valid. 3 Share this post Link to post Share on other sites
[LAFIE] lafeel Beta Tester 7,707 posts 7,856 battles Report post #15 Posted December 31, 2022 11 minutes ago, NewHorizons_1 said: In fact I wouldn't be surprised to see a next level of ultra-premium battle pass that gives you another 2 ranks of commander levels (requiring 2 million ECXP to promote probably) The skills from those extra ranks would only be active while battle pass is valid. Don't even joke about such things. 3 Share this post Link to post Share on other sites
[THESO] KillStealBoss Players 12,123 posts 62,175 battles Report post #16 Posted December 31, 2022 1 hour ago, NewHorizons_1 said: Given the humongous jump in ECXP to go from 19 to 21, can you imagine how much WG would ask for any higher levels? I think it will be 1 mln from 21 to 22. Share this post Link to post Share on other sites
[NWP] 159Hunter Players 4,528 posts Report post #17 Posted December 31, 2022 Nope, and WG should actually limit the amount of cpn skillpoints for lower tiers to negate a sealclubbers' advantage. You know, like this [unnamed] player here: 2 Share this post Link to post Share on other sites
[H_FAN] Gnirf Players 3,293 posts 67,362 battles Report post #18 Posted December 31, 2022 12 hours ago, tonschk said: As the title say is there a possible way to overcome the 21 Skill Points limitation? , I think 21SP is restricted to achieve only some of what skills are available there and force to make difficult decisions among variety of skills. For example with cruisers fighting in the random battle I avoid to waste limited skill points with torpedoes because within random battle I always use main guns and never or rarely use torpedoes, Thank you very much for suggestions or ideas So with your battlecount how many 21 pointers do you have? I mean I have not fully recovered from the rework, I had around 60 19 p and now I am around 40 or so w 21 p. I do not think that you see the overall picture of the game. How funny do you think it is for a new player to play in a mature game as it is already at this stage and you want to increase that step even further. It is seriously a very bad idea in my opinion, it is very good that it is a limitation how powerful a veteran players captain can be vs a new player. Ever considering the wider implications of your suggestion? 4 Share this post Link to post Share on other sites
[P7S] Vbeest Players 452 posts Report post #19 Posted December 31, 2022 6 hours ago, Europizza said: 21 is usually already more then you need. most beyond 19 already has little influence. if you want different builds you either have to pay this sorry excuse for a game developer, or build different captains on your ship of preference. By observing the majority of players, it seems that 6 points is actually beyond what is necessary to have 'fun' in random battles at tier 10. A 6-pointer is of course a hefty investment (how much credits you need to pay for such commander?) - but it pays off eventually. 1 5 Share this post Link to post Share on other sites
[NSVE] iFax [NSVE] Players 535 posts 20,285 battles Report post #20 Posted December 31, 2022 14 hours ago, tonschk said: As the title say is there a possible way to overcome the 21 Skill Points limitation? , I think 21SP is restricted to achieve only some of what skills are available there and force to make difficult decisions among variety of skills. For example with cruisers fighting in the random battle I avoid to waste limited skill points with torpedoes because within random battle I always use main guns and never or rarely use torpedoes, Thank you very much for suggestions or ideas Here's a clue... "Limitation" 1 Share this post Link to post Share on other sites
[THESO] KillStealBoss Players 12,123 posts 62,175 battles Report post #21 Posted December 31, 2022 1 hour ago, 159Hunter said: Nope, and WG should actually limit the amount of cpn skillpoints for lower tiers to negate a sealclubbers' advantage. You know, like this [unnamed] player here: This one isn't that much dirty. I saw few players with Kamikazes having 1700-2500 battles. Disgusting. Share this post Link to post Share on other sites
[MORIA] WarburtonLee Players 784 posts 11,585 battles Report post #22 Posted December 31, 2022 I think there are some problems with captain skills, mainly that some ships wants or needs more points than others. Take Zao as an example, you get CE aka a 10 point captain and youre good to go imo. Russian dds like Khaba and Zorkiy really wants ALL the skills :) Likewise, secondary ships like schlieffen also cant get enough points. 3 Share this post Link to post Share on other sites
[NWP] 159Hunter Players 4,528 posts Report post #23 Posted December 31, 2022 50 minutes ago, KillStealBoss said: This one isn't that much dirty. I saw few players with Kamikazes having 1700-2500 battles. Disgusting. Well, this particular player has just shy of 3000 random battles. So over half of them are played in three seal clubbing ships. In due time, he will get to those numbers. Share this post Link to post Share on other sites
Karkong_the_Impaler Players 2,983 posts Report post #24 Posted January 25 2 hours ago, Fastmotion said: Because it is very important that you get to the right path. This is exactly right, but I seriously question your ability to a) know the path b) explain the path and c) make a coherent statement regarding this. On the other hand one can argue anyone who actually listens to your ramblings only has himself to blame. @tonschk get out as fast as your motion allows.... 2 Share this post Link to post Share on other sites
Karkong_the_Impaler Players 2,983 posts Report post #25 Posted January 25 (edited) edited Am 25.1.2023 um 18:35, Karkong_the_Impaler sagte: I seriously question your ability to a) know the path b) explain the path and c) make a coherent statement regarding this. Bingo: a), b) AND c)! Ok, I admit, that was shooting fish in a barrel. @tonschk Run while I distract him! Edited January 26 by floribe2000 1 4 Share this post Link to post Share on other sites