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Playerbase degraded so hard it loses basic operations

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[BREW]
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18 ore fa, Sir_Sinksalot ha scritto:

But but... why rescue the Raptor like the MISSION NAME STRONGLY HINTS AT when instead we can all go south to kill a bot CV and let the Raptor get wrecked by the very first spawn of enemy DD's?

 

Now, by virtue of the fact these Bobs go south for the enemy CV demonstrates that they have experience with this mission. Otherwise they wouldn't know to go there right? So they're familiar with the mission enough to remember spawns, must surely have experienced the loss of the Raptor from making this very play and yet, they do again it anyway next time they play this mission.

 

Well, madness is defined as doing something that doesn't work, being aware of it, and then repeating the exact same thing over and over expecting a different result. Now we know what we're dealing with though I suspect we always did.

 

 

" Errare humanum est, perseverare autem diabolicum ".

 

Instead of sea water, maybe we need Holy Water. :Smile_trollface:

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[CB85]
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14,378 battles
On 1/4/2023 at 10:10 AM, lup3s said:

 

The problem is that they then think the Op is harder / failing because others did not take the potato route and get focused more.

They think the problem is not their idiot tactic, but others not following their idiot tactic - hence they never learn.

 

e.g. Hermes, where it seems like 90% of the playerbase thinks that escorting the BB means trailing several kilometers behind it. And then they complain the Op is difficult to win because of the DDs in the end

 

e.g. Cherry Blossom, where players seem to think they can survive focus fire from 3 IJN CAs and multiple IJN DDs; or they just sit stationary near the CVs, usually full HP inside the healing circle, waiting for the defeat to come 

 

e.g. Raptor Rescue, as if the title isn't clear enough, it seems like many players don't realise the main task of this Op is to keep the Raptor alive

 

e.g. Killer Whale, going to the exit zone seems too hard for many - makes me wonder if they actually notice the exit zone on the minimap at all

 

e.g. Newport Defense, where "defending the harbour" equals camping near the repair ships (of course - why else would they be there ?)

 

e.g. Narai, just like Hermes, escorting the transport ships means trailing behind them. Of course you have to be in the healing circle the entire time, so you can enter the harbour at full HP

(don't get me started on BBs going for the transports, or multiple CLs failing to sink the transports because they died to Farragut torps, or ships going all the way NorthEast to "intercept the CV" and then fail anyway)

 

e.g. Ultimate Frontier, when the Clemson manages to sink one of your BBs, or you lose a BB because the player thought it could solo the CV (forgetting that it's defended by multiple DDs and a CL), or you fail the Op because none of the BBs bothered to help the Aoba (allied bot) with the CLs (enemy bots)

 

 

I play Ops a lot and I could go on like this the entire day - sadly.

In general; wrong ammunition choice, not angling, not knowing where to go or what to do (even though you can check all of it in the loading screen), overextending and thinking it's like Coop ... but instead of "learning moments" we get these idiots who pay more attention to the blame game than the actual game, and complaint threads at the forum that the Ops are too hard / difficult.

 

Regarding teamplay, @Saltface started a Discord server specifically for Ops; if players really are interested in teamplay in Ops they should be able to find it (via Google or via the Wows forum search function), but they don't.

 

I think most players see Ops as "Coop with higher rewards". They don't care for the mission, they don't care to learn - they just want fast and easy XP and Credits.

The best thing to in Killer Whale is to type in chat that "WIN POINT" is A8 or whatever, when it is announced. I have found this makes a difference.

For Newport its "Do not stray beyond base" in chat, that way we don't lose ships cheaply early on. O.K. excellent players can get away with that, but for the rest it is an early exit.

For Raptor Rescue it is emphasis, in chat, on the main point of the mission - "stay with convoy" or "BBs rejoin convoy please" or "Screen Raptor".

 

With Operations if you can flip one player from a poor game to a decent game, it can make a difference.

  • Cool 3

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[CHEFT]
Players
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17 hours ago, user7890 said:

For Newport its "Do not stray beyond base" in chat, that way we don't lose ships cheaply early on. O.K. excellent players can get away with that, but for the rest it is an early exit.

 

Funny thing is, if the team would do it together, then smashing the incoming waves early on from the broadsides would be so easy.

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[-TPF-]
Players
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31 minutes ago, DFens_666 said:

Funny thing is, if the team would do it together, then smashing the incoming waves early on from the broadsides would be so easy.

It is, but you need to know the spawn patterns so that you don't end up being overextended and focused. So many cruisers and DDs get caught that way. But if you can get the right position, it's great fun - those big German DDs with cruiser guns are good in that type of role. 

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