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Playerbase degraded so hard it loses basic operations

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28 minutes ago, Figment said:

Yeah. DDs. Though British BBs have been used by me as scout what with ~12km detection. You don't need a brawling BB at all times or even at all. Other BBs can be a bit further back and be just as effective if not more.

Did not say you need one.

  • For a DD in the first line, you need a DD. That is is not always the case.
  • That DD will not help with the tanking. That falls to the next ship.

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36 minuti fa, Figment ha scritto:

Even if your allies don't try to work with you, you can work with them. To a point. But if they deserve to lose, they should lose. That's not an actual problem with the game, but with the players. And that includes everyone in the team, including yourself.

Let's just say that, because currently I do Ops to grind lines, losing isn't something that I find easily acceptable... at least without trying to win until the bitter end. :Smile_teethhappy:

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You just can't help some "players", this is my 2nd operation of the night, carried the 1st game alone. I have lost interest in operations, use to be one lost in six games, now is 40% to 50% lose, considering the 400 basic xp no matter how hard you tried. I can see why good operation players (I like to think I'm one) are playing less and less. WG should buff the rewards for losing I think. Considering you are getting co op basic xp for 15 mins match.

 

So what happens when only clueless players are left in operations, they can't win so they will give up due to its too hard, and operations will become a graveyard again.

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So what is the ideal division to take in ops? for me the only ships to take are the Bismark/Tirpitz with heavy emphasis on the latter, as for division, I do not have enough player in my clan to make a division. Why did WG ever have to change Operations anyway, I thought they were ok as they were, this mixing of tiers to me it utter rubbish.  try randoms but find now it seems to be the teams just camp, so if you play sub or DD you just dies with no wsupport, I find myself now being relegated to co op's almost exclusively. I feel it is a bad thing yet have seen quite a few top clans and the odd forumite in there too.

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On 12/30/2022 at 1:12 PM, KillStealBoss said:

It's the reason why I'm playing them sometimes. Idk, I like it that way. 

I also like the random ops, however at the same time this should be accompanied by appropriate balance changes so all ships are useful in all ops (such as less AA impact in Hermes, making tier 6 CV not useless against bot AA etc.)

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10 hours ago, Head_has_Exploded said:

So what is the ideal division to take in ops?

Cruisers with fast firing guns, with heal and smoke ideally, torpedoes are also an advantage IMO along with tanky BB like you suggested.

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It is pointless, the majority of operations playbase is either deaf and/or dumb, after repeating telling them we need to stay ahead of Alsace against red DD, I was the ONLY ship ahead of her at the end. 507 basic XP for 15 mins of time wasting.

 

I'm giving up on operations, I simply don't understand any human can function in the real world simply can't beat preprogrammed bots by WG?!  

 

There is no point talking about balancing bots per tier or making objectives more visible. Majority of players can only see the closest red ship in front of them to shoot at, they simply don't care about other aspects of the game beyond this.

 

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On 1/4/2023 at 6:10 AM, Ronchabale said:

Why would you even want to use a MM monitor, you gonnna roll over if your team is too weak ?

 

 

 

 

Because It's tells you a lot duh. 

 

A...Lot.... 

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5 minutes ago, Redcap375 said:

 

Because It's tells you a lot duh. 

 

A...Lot.... 

So how can u use this info to your advantage ?

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1 hour ago, Ronchabale said:

So how can u use this info to your advantage ?

 

Ever heard the saying that knowledge is power?

 

Without going through all of the positives of every ship class on either side (enemy or friendly), players and all that jazz, as a bare minimum is the fact that bad players will do mostly bad things and good players will do mostly good thing, all things being equal. 

 

Good players know how to use the map and knows where the good and bad sports are. How to Support (which is very important), how to push and knows when to kite. Bad players either don't know how to support or simply unwilling to. Even if they do, it's a lottery if they can hit anything if if they do aand don't die to incoming fire. 

 

Good players have mostly better accuracy, better ammo selection and knows how not to die within the first 3 mins. Bad players mainly sail broadside, steam into a cap blindly or camp at the back spamming HE being mostly useless. Even if they do push they are still using HE. 

 

So what does that waffle mean? Well if I'm In a DD it tells me A LOT about how I'm going to play my DD. Or how much I will support my DD in a crusier..or how much I can push or not in a BB. 

 

And that's just ONE bit of what it can tell you about the upcoming game. I'm sure you can figure out the rest if you decide to use it. But having the stats in front of you is one thing, how to make sence of it is another and its not 100 accurate as you can probably gather with everything. Good players can get sunk with a luck torp and even bad players have moments in the sun. But your going for probability and that's the key, you weight up all these factor, including your own ablilty and ship and go from there. 

 

A good somers player with a super ship div mate will mainly play wwwaaayyy different then 2 muppets in the same ships. More importantly, they are both semi predictable.

 

As for rolling over? No son. But its far better for the soul when you do lose knowing that you had VERY little chance to win in the first place. Equal teams then its all to play for and onesided games (your side) you wanna do as much damage as you can before the game ends (which it will, fast) :cap_tea:.

 

And for a free second point, the quality of the enemy CV is a massive factor and visa versa. Same goes for subs for another free point, feeling generous. 

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27 minutes ago, Redcap375 said:

 

Ever heard the saying that knowledge is power?

 

Without going through all of the positives of every ships class on either side (enemy or friendly), as a bare minimum is the fact that bad players will do mostly bad things and good players will do mostly good thing, all things being equal. 

 

Good players know how to use the map and knows where the good and bad sports are. How to Support (which is very important), how to push and knows when to kite. Bad players either don't know how to support or simply unwilling to. Even if they do, it's a lottery if they can hit anything if if they do aand don't die to incoming fire. 

 

Good players have mostly better accuracy, better ammo selection and knows how not to die within the first 3 mins. Bad players mainly sail broadside, steam into a cap blindly or camp at the back spamming HE being mostly useless. Even if they do push they are still using HE. 

 

So what does that waffle mean? Well if I'm In a DD it tells me A LOT about how I'm going to play my DD. Or how much I will support my DD in a crusier..or how much I can push or not in a BB. 

 

And that's just ONE bit of what it can tell you about the upcoming game. I'm sure you can figure out the rest if you decide to use it.

 

As for rolling over? No son.

No son... well I am 62

Quote

But its far better for the soul if you do loose knowing that you had VERY little chance to win in the first place. Equal teams then its all to play for and onesided games (your side) you wanna do as much damage as you can before the game ends (which it will, fast) :cap_tea:.

 

And for a free second point, the quality of the enemy CV is a massive factor and visa versa. Same goes for subs for another free point, feeling generous. 

 

Some of what you say makes sense..

perhaps I should try a MM monitor, still can´t see how much useful info I am gonna get from it pre game apart from the 40% ers obviously being 40%ers

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  • if one bases ones decision on stats and not on what is happening in the game, one tends to miss opportunities or take unnecessary risks
  • the same way some players expect a probable behaviour from a certain player with certain stats, other players expect a certain outcome from the whole match based on team winrate, which reduces your chance of winning in a weaker team additionally
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Hi all,

 

On 1/4/2023 at 2:38 PM, Ymustihaveaname said:

Wow maybe I should drop not in a div of three and get different MM.... (my last night teams for the 7 game I played were solid average typhoon/storm players with a couple of hurricane divs)

 

We hit one really good 70% WR triple Salem div that schooled us hard....

 

Yep... WG changed Brawl MM for DIVs and thus, apparently, every game without DIVs got shafted... :Smile_sad:

 

BTW, the continuation of my Brawl ordeal:

 

 

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Leo "Apollo11"

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Brawls are mostly meaningless as a gamemode. No recorded stats and no real incentive to play them. Thats why you find most good players still in randoms and likely the worse ones in this Brawl mode. To my knowledge for example none of my clanmates play Brawls for example. 

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Hi all,

 

8 minutes ago, Zuihou_Kai_Ni said:

Brawls are mostly meaningless as a gamemode. No recorded stats and no real incentive to play them. Thats why you find most good players still in randoms and likely the worse ones in this Brawl mode. To my knowledge for example none of my clanmates play Brawls for example. 

 

Nope... Brawls are NOT meaningless... the Brawl is the fastest earning game mode there is...  for average 5 minutes of gameplay victorious player can get 1500+ BaseXP... :Smile_honoring:

 

And there, as a bonus, 10.000 Coal as well for 41 (or 61) victoriesl!

 

 

Leo "Apollo11"

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6 minutes ago, Leo_Apollo11 said:

Hi all,

 

 

Nope... Brawls are NOT meaningless... the Brawl is the fastest earning game mode there is...  for average 5 minutes of gameplay victorious player can get 1500+ BaseXP... :Smile_honoring:

 

And there, as a bonus, 10.000 Coal as well for 41 (or 61) victoriesl!

 

 

Leo "Apollo11"

Yeah but do you think unicums care about that?

I for example need literally nothing, no credits, exp and so on.

Is it really surprising that bad or new players therefore spam this mode instead as they grind whatever they need faster there?

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Playerbase is the same as it used to be. It's not worse than before. WG's intervention made them worse and frustrating. 190k damage in 15 minutes for a 500 base XP loss. Not to mention a lot of missions don't progress. Ops should be seen as next level training for new players after co-op and it used to be with the old Ops. They should be balanced differently if a div is present. 

 

It's WG's balancing that's braindead which makes a lot of T6s useless. New players who just got their first T6 are probably excited to try a new mode only for them to get a frustrating experience and most of them die quickly. The amount of players who die in the first 10 minutes of the Ops has skyrocketed since the rework. 

 

Unless a div is used, Ops are a terrible experience right now. In the holidays season it aggravated since a lot of casual players try them. 

I bought Mainz B for Ops and wanted to buy Brandenburg but I'm giving up on that purchase simply because the amount of fun given by random Ops is not good atm. 

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Hi all,

 

1 minute ago, Zuihou_Kai_Ni said:

Yeah but do you think unicums care about that?

I for example need literally nothing, no credits, exp and so on.

Is it really surprising that bad or new players therefore spam this mode instead as they grind whatever they need faster there?

 

I don't care about Unicums... I would like to play 55% WinRate players... :Smile_honoring:

 

Also WG changed earning in Brawl - if you play poorly your earn a little even in victorious team - so just spamming the mode mode is really bad practice if you play bad!

 

 

Leo "Apollo11"

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On 12/30/2022 at 10:42 AM, MarChil said:

It's what you get when a company fails at basic quality control. If only they had competent staff with the vision to prevent this from happening....

 

*disclaimer* in no way do I have the intention of offending or insulting specific persons.

Totally agree and the latest re introduction of 2 average at best cruisers (dido and canary) speaks volumes about WG’s blinkered and short sighted vision.   Anyone actually grinding the port event (harder than it usually is 😏),  WG and we know what WG’s issues are and they’ll do absolutely sweet fa about it, while shipping players and seeing gaming standards continually sliding into a cesspit. 
 

Give it time and WOWS will be exactly like WOP and the Dodo.

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4 hours ago, Leo_Apollo11 said:

I don't care about Unicums... I would like to play 55% WinRate players... :Smile_honoring:

The issue is the number of 55%+ players not playing in divs is probably very small? And allowing the 55%+ players in triple DIvs to mix with none divs is a really bad idea, as it's just 99% WR seal clubbing for them....

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On 1/5/2023 at 4:33 PM, SurfaceFish said:

It is pointless, the majority of operations playbase is either deaf and/or dumb, after repeating telling them we need to stay ahead of Alsace against red DD, I was the ONLY ship ahead of her at the end. 507 basic XP for 15 mins of time wasting.

 

I'm giving up on operations, I simply don't understand any human can function in the real world simply can't beat preprogrammed bots by WG?!  

 

There is no point talking about balancing bots per tier or making objectives more visible. Majority of players can only see the closest red ship in front of them to shoot at, they simply don't care about other aspects of the game beyond this.

 

1.jpg

 

Well.. often sinking that closest ship is your most immediate concern, but it shouldn't distract you from overall objectives.

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25 minutes ago, Ymustihaveaname said:

The issue is the number of 55%+ players not playing in divs is probably very small? And allowing the 55%+ players in triple DIvs to mix with none divs is a really bad idea, as it's just 99% WR seal clubbing for them....


Our 3 man div scores where each man is >60% is way way less than 99%. I guess it is still in ~65% bracket but believe me, loss streaks do happen.
As opposed to 5 years ago, a three ship div covers a lot less than it used to. We have 5 years of OP s**t for T10, CV rework, subs and Tier 11.

 

For instance, to mimic the impact of Yamato/DM/Daring div from back then, you'd have to bring in USS Sus, Satsuma and Dalarna today.



As for the OP's topic in question, the basic triangle of power in the game is falling apart. It's all on WG's decisions and then the playerbase those decisions attracted.


 

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7 minutes ago, Port_Authority said:

Our 3 man div scores where each man is >60% is way way less than 99%. I guess it is still in ~65% bracket but believe me, loss streaks do happen.
As opposed to 5 years ago, a three ship div covers a lot less than it used to. We have 5 years of OP s**t for T10, CV rework, subs and Tier 11.

 

For instance, to mimic the impact of Yamato/DM/Daring div from back then, you'd have to bring in USS Sus, Satsuma and Dalarna today.



As for the OP's topic in question, the basic triangle of power in the game is falling apart. It's all on WG's decisions and then the playerbase those decisions attracted.

Thats in random 12 v 12, we are talking about 5 v 5 brawl with 3 of your team in a div with 2 other random players against 5 random players the WR is huge? Last set of 5 v 5 brawls, I had 3 sessions of games with well over 95+% WR (one was 100% for 12 games all night as MM was just so unbalanced ie giving no dd games for other side...), and I'm only a 57% WR player.

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14 minutes ago, Karasu_Browarszky said:

 

Well.. often sinking that closest ship is your most immediate concern, but it shouldn't distract you from overall objectives.

 

Oh, I did not play correctly too, if I was at the other side of Alsace I might have blocked most the red DD torps, even with my sinking hull. But when you repeatly sent message in chat to reminding them to be ahead of Alsace, it's just frustrating most players just don't care. 

 

Personally I don't care about winning in random or ranked. But I go into operations to win and get as many stars as possible. It seems there are many inexperienced players using operation to grind their stock techtree ships, I'm tired try to carry their useless [edited]to get a single star. There is just no teamwork in operations most of the time now. 

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